Category Archives: talk

TV for Gaming: Deadliest Warrior

I read about this new show, Deadliest Warrior, earlier today on Topless Robot and then watched it this evening.  It’s on Spike TV, and it’s like Mythbusters meets the Military Channel.  They take some historical warriors, do a bunch of tests on the weapons and moves they use, feed it into a computer, and run a simulation 1000 times to determine who would win.

This first episode was “Viking vs. Samurai.”  They get both Viking combat experts and samurai guys to whack on sweet ballistics dummies (with skeletons and all, a step up from Mythbusters) with greataxes and katanas and all. Biggest revelation?  The katana’s kind of a bitch weapon.  I say this because it’s an RPG tradition to give katanas the biggest damage bonus because they’re so uber.  But here, the longsword is the one that totally decapitated the dummy.  They could cut through two pigs with the katana, but when pitted against a similar pig carcass in chainmail it did exactly jack crap.

There’s a lot of simulationist love to get out of their weapon trials [Obligatory 4e jab: unless you’re playing 4e, which has deliberately rejected all that historical trivia like real world weapons and armor (no really, they say that in Worlds & Monsters p.15)].  And just watching them cleanly shear off a thin segment of hair flesh, skull, and brain gave me a lot of new combat-description fodder.

It’s not perfect, they set up a kinda artificial round-by-round thing where the combatants exercise their long range weapons, then medium, then short.  The Viking doesn’t employ his shield against the samurai’s yumi (bow), instead just sucking up a couple shots and leaving his shield for the “special weapons round,” but eh, it’s good fun.

The samurai won by a slight margin (522/1000 trials) but I think the Vikings got ripped off!  They have a complete episode, “Apache vs. Gladiator,” up on their Web site.  Check it out!

WotC President Explains: “We Are Retarded”

ENWorld scores a interview with WotC president Greg Leeds in which he says nothing we didn’t already know about their recent move to yank all WotC/TSR products from electronic publishing via PDF from all channels without warning.  Except that PDFs are never coming back because of “them pirates.”  Why even do an interview if you’re not going to say anything?  Man, the marketdroids have really raped D&D’s corpse.  Alas.

I don’t know if they realize that before PDFs, enterprising pirates just scanned and OCRed the docs anyway.  This will change nothing in terms of piracy, and will only jack their customers.  But, after all their other moves, it’s clear they don’t really care about that.  They have the attitude that “all you little vermin need our product like it’s your drug, so we can be as exploitative as we want and you’ll still come crawling to us.”  (And frankly from reading ENWorld, there is a good subset of people for whom this is true.)

Wizards of the Coast’s Latest Dick Move

Wanted to buy a PDF of any Wizards of the Coast/TSR product ever?  TOO LATE!!!

It started with an email I got from Paizo:

Date: Mon, 6 Apr 2009 19:28:09 -0700 (PDT)

Dear XXXXXX,

Wizards of the Coast has notified us that we may no longer sell or distribute their PDF products. Accordingly, after April 6 at 11:59 PM Pacific time, Wizards of the Coast PDFs will no longer be available for purchase on paizo.com; after noon on April 7, you will no longer be able to download Wizards of the Coast PDFs that you have already purchased, so please make sure you have downloaded all purchased PDFs by that time.

We thank you for your patronage of paizo.com. Please check out our other downloads at paizo.com/store/downloads.

Sincerely yours,
The Paizo Customer Service Team

But it turns out it’s not just Wizards hating on Paizo, it’s everywhere.  They pulled all their product from DriveThruRPG etc. as well.  With LESS THAN ONE DAY OF NOTICE to download even things you’d already bought.

Read the threads on RPG.net and ENWorld for more.

Wizards chimed in on this with a:

“Hey all. I wanted to step in and shine a mote of light on the subject. First off, this cesation of PDF sales has absolutely nothing to do with the Internet Sales Policy. I know it’s the 6th of April and I can definitely see how the two would appear linked, but the truth is, this is a completely seperate matter.

Unfortunately, due to recent findings of illegal copying and online distribution (piracy) of our products, Wizards of the Coast has decided to cease the sales of online PDFs. We are exploring other options for digitial distribution of our content and as soon as we have any more information I’ll get it to you.”

He’s referring to the new Wizards Internet  Sales Policy they announced today.  Yes, these moves are unrelated.  Surrrrrrrre they are.

So in other words, there are naughty pirates out there!  Don’t sell PDFs!  At the same time, WotC has announced they are suing eight individuals for infringement based on torrenting the PHB2.  You don’t bother announcing stuff like that unless you are trying a “My penis is so big” offensive against the evil forces of teh Intarwebs.

Well you know what?  Fuck you, Wizards.  May I direct everyone who is interested to The Pirate Bay, where the D&D 4e PHB2 is available.  (Not that I’d personally download any of that 4e crap.)

Are they really serious?  What does removing all your PDFs from legitimate outlets do except encourage people to pirate it?  And pulling this with such short notice undermines faith in the entire PDF market – re-downloadability is one of the selling points.

Paizo’s running a “PDF Love” sale on their stuff to try to make it up to their customers (use promo code “PDFLove” for 35% off!).  Of course this sudden yank screws all the companies who were reselling their stuff.  But since when did Wizards give one little damn about any of their supposed parters in the RPG industry?

Something Awful on the 1e Monster Manual

Something Awful has a piece on the freakiest monsters from the AD&D 1e Monster Manual!  My favorite is the Hippocampus, also my daughters’ favorite on merry-go-rounds everywhere.  “They differ from a normal seahorse in that they have a long rear body similar to that of a great fish.”  Think about that for a minute.

Part 2 is coming Friday!

RPG Superstar 2009 Final Round

The RPG Superstar 2009 contest is in its final round!  Open to all, the winner gets to write a Pathfinder module for Paizo.  I just bought the one written by last year’s winner – S1: Clash of the Kingslayers by Christine Schneider!

Let’s check out the finalists.

Realm of the Fellnight Queen, by Neil Spicer

Hmm.  I know my gaming group, and they will immediately start referring to the titular villain as the “fellatio queen.”  It has to to with a bleached gnome following a fey queen’s commands to kill the local good fey in preparation for a Ravenloft-mists-type invasion from the fey realm.

I have to say, a couple things in here seem like a bit of a stretch.  There’s a new monster that’s formed when “a nixie’s vengeful spirit reforms after being slain by a chaos beast.”  That’s a bit… fringe.  One of the encounters is the dreaded “the party should know to flee this instead of fight” kind of encounter.  And there’s a lot of fey and gnomes.  Which is fine, if you’re into that, but in general I wouldn’t tend to buy and run this kind of adventure.  4e’s beating both the fae and shadows to death anyway.  The adventure structure is solid, but I just don’t find it compelling.

Dragonrest Isle, by Kevin Carter

A kind of Isle of Dread with the ethereal remains of a great dragon-on-dragon battle.  It’s definitely more of a “sandbox adventure” than a plot-driven one, which leads to some concerns about “what if they do that out of order” and “how are they supposed to know X except by luck.” For a sandbox adventure it’s a little short on random fun sandbox stuff, but I reckon there’s no reason a pitch needs every random encounter mentioned in it.

It’s pretty generic and not real Golarion-ey, but I think that’s OK, I think some folks overdo it on that front sometimes.  Just because I’m buying a Pathfinder adventure to set in Golarion doesn’t mean I necessarily need it to be so “deep into” the setting that I have trouble changing locales or plot points to suit my campaign.  (And in fact the next two guys get taken to task for not fitting into the rich world backstory.)

The pitch isn’t brilliantly constructed, but the adventure it describes seems fun.

Last Ride of the Mammoth Lords, by Eric Bailey

Poison turns barbarians into crazed plants!   Starts out with RPing with the barbarians and fun barbarian games.  There’s a bit of a wrinkle in that the hook is basically “go save the barbarians even though the barbarians don’t really want to be saved.”  Either you have some barbarian allies along (annoying for the GM) or you’re doing this despite them (annoying for the players).  But then you get to fight Amazons!  Everyone always wusses out and makes Amazons the good guys nowadays.  And a Savage Land kind of setup.  I like it.  I don’t really like big puzzles like the ziggurat, though “Crystal Skull” is fresh enough in people’s minds that it shouldn’t be a stumper.  Jacobs complains a lot about the deviations from canon, but says there is a ziggurat and dino infested savage land in the area – just underground.  OK, seems like a minor change to me.

Thirteen scenes seems like a lot depending on how much each one is developed, but not out of scope.  Doesn’t seem like more than the other submissions.

Denying the Boiling Beast, by Matthew Stinson

Some of the judges dis this title, but at least it’s more interesting than the normal “generic module name” trash out there.  “X of the Y” my ass.  Learn to live a little.  Every module title doesn’t have to sound like Gygax crapped it out.  It’s the one title that actually got my interest.

I like the adventure and its early progression.  The writing here is full of little grammar errors and wonkiness, however, which worries me about the state of the full adventure.

The adventurers get involved with the usual/cliche “guy getting his ass kicked in the city” hook, get hired as guards, and are shortly braving hurricanes and underwater adventuring.  Loads of good ideas; some questionable transitions.  The Boiling Sisterhood etc. are very super cool, but the plot seems like a bit of a mess.  What’s up with the killer owl?  In the end, it’s just too messy, which is a shame because it has a lot of good stuff going for it.

Paizo’s New Pathfinder License and Fansite Policy Examined

In the midst of the latest barrage of D&D 4e GSL news, Paizo Publishing, creator of the Pathfinder roleplaying game, has released their license and fansite policy.  Pathfinder is widely considered to be a “fork” of Dungeons & Dragons, made possible by the Open Gaming License that D&D 3rd and 3.5th editions used. Let’s take a look!

This license, the PCL, is really the “secondary” license, as the Pathfinder rules are open for use already under the Open Gaming License.  It is similar in concept to the old d20 STL from D&D 3e – the point of it is to be able to put a special Pathfinder logo on your product to indicate compatibility.

The short form is that the PCL covers printed books, electronic publications, and free web sites.  You aren’t supposed to use it for standalone games (although  you can certainly use the OGL Pathfinder rules for such a game).  The restrictions are pretty minimal, and are things like “don’t pretend you’re Paizo,” “don’t do anything illegal,” and “don’t totally copy our trade dress.”  Fair enough.  Also, you have to send them a copy of your product.

If Paizo says you’re in breach of the license, you have 30 days to remedy it, or else you have to stop and destroy inventory.  This is reasonably generous.  It doesn’t seem to explicitly cover the “what about when the license ends,” like the d20 STL was eventually totally cancelled by Wizards and everyone had till the end of 2008 to sell off their inventory.  IMO they should add something about that.

And that’s about it.  They don’t bother with the draconian (and unenforceable) crap the GSL had in it about “don’t ever sue us or contest us legally about anything or we say YOU LOSE” – they just say you have to use King County, WA as your venue.

And if you want to do something not allowed by the OGL or this license – use Golarion IP, have a paysite, etc – you can email licensing@paizo.com to see if they’ll let you.

But Do You Need It?

In fact, my only concern comes in with some of the things the FAQ says.  This license is used to be able to put a “Pathfinder Compatible” logo on your book.  the FAQ claims that “So while the OGL allows you to make compatible products, it forbids you from indicating compatibility using the terms “Pathfinder,” “Pathfinder Roleplaying Game,” or “Paizo,” since those are our trademarks.”

I’m not sure that’s true.  Legal advice is welcome, but Hasbro lost that suit to RADGames over their Monopoly add-ons – the court found that RADGames could happily make Monopoly add-ons and say “for use with Monopoly.”  Similarly, Mayfair only lost their old Role Aids “D&D Compatible” suit because they had signed a license that prohibited them, not because the law prohibited them.

Of course you could just use the OGL and say “3.75 Compatible!” or similar evasion, but my point is you may be legally able to indicate Pathfinder compatibility without this license.  Of course you’d have to be way more careful about everything else.  And since the license is very non-restrictive, it’s probably pretty safe to sign it.

In summary – very good!  200% less restrictive than the GSL, better than the d20 STL, etc. Kudos to them for delivering it before the actual game.

And they follow it up with…

In other words, the fansite policy.  Like the one Wizards hasn’t gotten around to yet…  They strike the right note and set out the problem perfectly at the beginning:

The Paizo Publishing community is an intelligent, creative, dedicated, and enthusiastic group of people, and we at Paizo appreciate and value the contributions of our community members. This Community Use Policy is designed to encourage you to spread your enthusiasm and creativity while respecting ownership of our copyrights, trademarks, and other intellectual properties.

While copyright and trademark laws protect our property, they also prevent you from using our intellectual properties in most circumstances. That means that you are generally prohibited from using any of our logos, images, or other trademarks or copyrighted content without our consent. This policy grants you the consent to use some of our intellectual property under certain circumstances.

This policy is limited to non-commercial use, where commercial is defined as “charging for it.”  This is more generous than the White Wolf Dark Pack fansite policy, which started screwing with anyone having ads on their site, etc.

You have to put a short disclaimer on your site somewhere.  Again, you can’t pretend to be Paizo or an agent thereof, and not use their trade dress.

Then we get to the one problematic stanza.

• You agree to use your best efforts to preserve the high standard of our intellectual property. You agree to present Paizo, our products, and the Paizo Material in a generally positive light. You agree to not use this permission for material that the general public would classify as “adult content,” offensive, or inappropriate for minors, and you agree that such use would irreparably harm Paizo. You agree not do anything illegal in or with products or websites produced under this Policy.

Illegal, fair enough.  But the “positive light” thing seems a little bit like “don’t criticize us” and the adult content/inappropriate for minors thing sucks like the WotC GSL morals clause.   There are already some “adult” pictures, popular on the Paizo forums, of some of the Rise of the Runelords characters.   Paizo claims the morals clause is one of the reasons they don’t want to sign the GSL, so this is a bit two-faced.  I think this could easily be changed to say that people doing “adult” stuff should follow general laws/Internet best practices in labelling it adult content to keep the kiddies out.

Anyway, if you do this you can use some pics and stuff they have, but most importantly you can descriptively use trademarks from their products.  So you can rattle on about Paizo IP like Golarion, Kharzoug the Runelord, etc.

So, all great except for the “adult content” clause.  Let’s see if we can get that improved by when the game comes out!

So how close are we to perfection here?

1.  Uses the OGL – check.  Perfect.  Oh, actually, not quite perfect – I see the answer now to my compatibility/RADGames/Mayfair question, which is that the OGL cockblocks it!  The OGL is the one that says “You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark.”  So you could probably do that if not for the OGL.  DANCEY!!!!!

2.  Pathfinder Compatibility License – needs a little better work on the termination clause, mainly the “when it all ends” part.  Ideally it would say “sell it on into infinity” but  a long selloff would be fair.  About 90% perfect.

3.   Paizo Community Use Policy – very good except for the morals and critique clauses.  About 75% perfect.

What else could you ask for?

Well, glad you asked.  It would be nice if third parties could set stuff in Golarion.  Unthinkable,  you say?  You must be too used to D&D and Wizards/TSR setting the tone of RPG licensing.

Check out the Traveller licenses that Mongoose Traveller is using.  It’s OGL, they have a Fair Use Policy (fansite, like the PCUP), a Traveller Logo License (like the PCL)…  And one last one.  This, the “Foreven Free Sector” license, lets people publish in the Imperium setting!  Basically it gives them a sandbox in one sector of space they can use and reference external PI, they just can’t change anything outside the sandbox.

Paizo could easily do this with some section of Golarion.  And why not?  In my opinion, similar to the benefit of the OGL, having people write stuff for their game world would only benefit them.  But you keep them in a sandbox to mitigate problems from quality issues or whatnot.

Come on guys, whaddya say?  Want to be TOTALLY perfect and open?  You can do it!!!

Chasing the Dragon – Who’s Down With the New GSL?

With the release of Wizards of the Coast’s new Game System License for Dungeons & Dragons Fourth Edition, they’ve made a bunch of improvements, there’s no doubt.  So how are the third party publishers taking it?

The general summary is that even though the anti-OGL clause is gone and there’s some more favorable termination language, this experience has taught people with large, established businesses that they don’t want to be dependent on Wizards for their sustenance.  The remaining parts of the license, which still allow Wizards to terminate you without the six month sell off at their discretion – especially the hazy “morals clause” – spell out too much risk.  So people with a game of their own are going to go that way.  Which I think is fair.

If people still had trust in WotC that they would “behave well” and probably wouldn’t be in the arbitrary termination business, it might be different.  But everyone’s seen a lot of sadness go down over the last two years and there’s not a reasonable expectation of that.

In fact, reading between the lines, though it would be “safe” for Paizo or GR to just do a couple 4e products  without taking a major line over to it – they generally just don’t want to.  What we’ve heard of 4e sales doesn’t make the $$ too tempting and after spending so much time and effort and love and pain “chasing the dragon” for the last couple years, they’ve just had it.  (My interpretation.)

So the big boys are going to stay away, but it seems like it’s a compelling play for folks who are just starting up and have less to lose.

Pipe up down below if you hear about other folks getting on board or staying away.

Wizards Releases Revised GSL – Is It Better?

So first, a little history.  The first version of the new Wizards of the Coast license to let other people publish products for the Dungeons & Dragons roleplaying game, the Game System License (GSL), was poorly recieved, especially coming after the open and visionary Open Gaming License.  I covered its flaws from when details started to leak last April, in Wizards Declares War On Open Gaming.  They decided to back off of its most controversial “poison pill clause” a little at the time (Wizards Comes Clean On Open Gaming).    But when the final GSL was released, it still wasn’t all that great (The GSL Is Finally Released).   And it wasn’t just me, most of the major players who put out D&D third edition products under the old OGL walked away (How Bad Is the New Wizards D&D 4e Game System License?).  Even Clark Peterson of Necromancer Games, lawyer and big booster of WotC and their license up to that point, had to walk away (Clark Peterson Is A Flip-Flopper).  Wizards tried to ignore the hullabaloo for a while, but finally in August said they’d be revamping the GSL.  Then… time passed.

The New GSL In Depth

But today, they have released a new version of the GSL!  Let’s go through it and see how it is.

Before we start, if you don’t understand all this business about the OGL and d20 STL and GSL and SRD – read my article “Open Gaming for Dummies” which explains the basis of a lot of this.

OK, the license starts by delineating that it’s for D&D Fourth Edition (4e) and lists a bunch of core rulebooks, updated to include newer ones like the PHB2.  It’s nice that they’ll be allowing access to more than just the “core three,” but are they planning on updating the list every time they publish?  Or will subsequent books not be included?   Hard to say.

Starting and Stopping

First, this isn’t a “no-touch” license like the OGL was; you need to send in a document to WotC that they agree to, so it is a real direct entity-to-entity agreement.  Second, they can change the license any way they want at any time, and don’t have to notify their licensees.  This is still a little sucky – if you publish a book, and then they change the GSL to somehow be a problem (like, say, “give us a meeeeelion dollars,”) you automatically accept the changes if you continue to distribute your book after the date it changes.  A bit of an ambush clause, if you ask me.  But, there is now a part of the termination clause that actually lets the licensee terminate the agreement!  That’s new.  And once you terminate, you can sell your stuff off for six months.  Same six month grace period exists if they decide to cancel the GSL wholesale.  The six month period does NOT apply if Wizards decides to terminate your license.

This is a positive change.  Previously, you were pretty much completely at Wizards’ mercy – if they decided to screw you and tell you to set your warehouse on fire tomorrow, they could.  From a  business viewpoint, no one with self-respect (or decent risk management skills) could agree to it previously because of the update and termination (“ambush”) clauses.  Now…  it’s not exactly friendly, but it might be viable, if your products tend to make most of their sales in the first six months.

They still follow it up with the usual legalese about “you can never challenge this license in court, or Wizards’ right to anything it claims as IP under patent, copyright, trademark, trade dress, trade name, trade secret, or anything else we can think of.”  I assume these are largely unenforceable; I see these a good bit in other legal agreements and somehow people still go to court over them.

What Can You Do?

It’s worth mentioning for the newbies that the GSL is a “free” license like the OGL was before it – there are no royalties or payments involved.

The license covers paper game books and pdfs only, or other stuff not excluded in section 5.5, which we’ll get to.  You basically can use any specific term listed in the 4e SRD.  This SRD is a lot more restricted than the old d20 SRD; essentially you can just use some D&D terms and refer back to the core books.  You have to use some logos and disclaimers. You can’t describe character creation or advancement; it still won’t let you create “D&D variants” like Conan, Mutants & Masterminds, True20, or the many other things that came from the time of the OGL.  You can’t change anything from how it’s defined in the core books – the GSL FAQ says that even saying Eladrin are taller in your game world than what the PHB says is off limits.

There’s what I think is a new clause that lets you make new artwork “based on” the art in the D&D books, which is nice – before there was just a clause saying “don’t refer to the art in any way!” which means that drawing an orc too much like the orcs are depicted in the Monster Manual was bad, which was retarded.  Although they specifically list some critters you still can’t create derivative imagery of:  “Balhannoth, Beholder, Carrion Crawler, Displacer Beast, Gauth, Githyanki, Githzerai, Kuo-Toa, Mind Flayer, Illithid, Slaad, Umber Hulk, and Yuan-Ti.”  Why just those?  (Because they’re not in the SRD, says the FAQ, but that begs the question.)  This is a bit of a WTF? clause.

This leads us to Section 5.5, the licensed products clause.  It still omits Web sites, which is sad.  They say fansite guidelines are coming out soon, but it took seven months for their GSL revamp to appear, so who knows when that’ll happen.  It omits software, which is sad because they’ve always produced shit software and it would be nice to have more people working on that, but eh.  No novels, no miniatures, no t-shirts.  The worst part of this is that you can’t include a licensed product in a magazine that isn’t entirely a licensed product.  This means no magazine can print one 4e article – the whole mag has to be all 4e, all the time.  I’ve worked on RPG zines before, and this is a PITA.  We’ll call this the Magazine Killer clause.  Again, this was in the previous rev too, so if not better at least it’s not worse.

Section 6 is the usual morals clause.  No sex, “excessive” violence, or real-world stuff.  Stupid and moralistic, and somewhat counter-productive…  But again, unchanged.

What’s Missing?

Well, the other big change is that they removed the remaining “poison pill” clause.  This clause basically said that “you can’t publish the same stuff under the OGL and GSL.”  In other words, if you want to create a 4e version of an adventure, campaign setting, etc. that is also available via OGL – you have to give up the OGL.   Of course, this meant that everyone with multiple product lines including OGL stuff – Green Ronin’s Freeport, for example – wouldn’t touch 4e with a ten foot pole.

Now, apparently, you could put out a “4e Guide to Freeport,” adapt existing 3.5e adventures to 4e, etc.  You can’t dual-stat; the FAQ states that, say, using Cleric as defined in the OGL inside a GSL-licensed product violates the “don’t redefine things” clause in the GSL.  That’s a little annoying – I fail to see how they have a vested interest in someone not dual-statting an adventure, for example – but it’s a minor restriction in lieu of the previous huge ass one.

Summary

There is no doubt that the two simple changes made in this version – adding a termination clause with *some* protection for the licensee and removing the GSL “poison pill” clause – have hugely improved the license overall.  It has changed from “we hate open gaming and will do everything we can to stomp it out” to “open gaming’s not for us, but no hard feelings.”

It’s still a little wonky (don’t draw a Yuan-Ti!) and has a little of the “You’re all 4e or not” flavor in the no-mixed-magazines and no-dual-statting restrictions.  But whereas the previous GSL was probably rated a 2 out of 10 in terms of desirability for a potential licensee (it really could only have been worse if it incorporated forced sodomy) this version jumps to a 6 out of 10.  It could be more open, but in the end it is a free-use license that lets you publish some things for D&D 4e with only moderate restrictions.  For comparison, the OGL is a 9 out of 10; it could only be improved by making it more future-evil proof, and the old d20 STL is a 7 out of 10, it still had morals clauses and was bossy but at least it didn’t try to tell you what you could do with your other products.

Should I Use It?

If you’re only interested in doing 4e stuff – sure.  You are officially no longer a chump to sign at the dotted line.  Rest easy tonight, for the first night in nine months.

If you do other stuff as well, especially OGL – well, you have to think about a couple things.  One, do you want to fork your R&D to include D&D 4e?  I suspect Paizo, for example, won’t spend much effort publishing 4e adventures because they are now heavily invested in Pathfinder, and as 4e is a very different beast from previous editions of Dungeons & Dragons, it would take a lot of work to dual-purpose.  But maybe Green Ronin would want to put out a “4e Guide To Freeport.”  And certainly outfits like Necromancer that just do adventures and aren’t strongly system-devoted could.  Anyway, don’t glut the stores with 4e stuff because you can now and it might make a quick buck; evaluate it according to your business strategy and focus on your core.

Two, you have to decide if the six month termination deal is okay.  On the one hand, it might be unlikely to happen, and some product types generate a lot of their revenue in the first six months.  On the other hand, this process (and the recent experience for the third party companies of burning all their old d20 books according to the terms of the termination of the old d20 STL) has made a lot of people not trust Wizards so much any more.  And if you lose your GSL licensee status (at your discretion), it’s not just your newest product you lose but anything in the pipeline.  And if your products sell well over time, six months may not be all that great.  Plus, you have to remember that if Wizards terminates your license themselves, you’re boned, no six months.  But it does offer you some legitimate business tradeoffs.

Conclusion

Producing third party supplements for Dungeons & Dragons Fourth Edition is now viable.  It took a long time to get here, but we have to give props to Scott Rouse, the D&D Brand Manager, for listening to the community’s complaints and making positive changes.

Third Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

Part III of Escape from Old Korvosa is a jumbo session.  It’s actually the end of Escape from Old Korvosa and the beginning of A History of Ashes.  And the hits keep on coming!

First, we find Vencarlo at long last!  Once we escape, he passes on the mantle of Blackjack to one of our heroes.  But that’s not what Annata wants the most from him…  She tries to provoke him into starting up a romance, to little effect.  In reality, the DM admitted that he wasn’t comfortable role-playing the romance.  Which was a little surprising to me, as our DM is gay.  “Between the two of us,  you’re the one who’s uncomfortable with this?  Damn, I guess I need to be hitting the gym!”   The rest of the party was no help; they just suggested I start writing Annata slashfic.

But before we leave the city…  Annata feels obliged to speak out!  Yes, I actually prepared that whole speech (entire text is included in the session summary).  So sue me, I’m a roleplayer.  Educated folks and people with enough of the Old Country in their blood may recognize the bit towards the end that I included as an homage to Irish patriot Michael Collins.

Then we move into A History of Ashes.  I have to say, we were pretty nonplussed by the Byzantine plot laid out before us.  “To find out about the relics in the Queen’s crown, you need Guy#1 to tell you, but to do that you need to perform Heroic Task 1, but to do that you need Guy #2, but to do that you need to perform Heroic Task 2, but for that you need Guy #3, but for that you need to perform Heroic Task 3.”  Michael Kortes, we have our eye on you.  The action setpieces better be spectacular to make up for this lead-us-by-the-nose plot.

Annata is in a weird place right now.  She is starting to see the hand of destiny laid strong upon them.  It had already been impressed upon her that the two men she was fighting alongside were a Korvosan Guard and a Sable Company Marine, which is very symbolic of the founding of Korvosa.  But now with venturing out among the Shoanti, she is starting to wonder if she’s Saint Alika the Martyr in this tale.  As a Korvosan city girl, she has been told since she was young that Shoanti are barbarians, pretty much into arson, rape, and murder in whatever order occurs to them, depending on how much they’re out of their primitive minds on fermented horse urine or whatever.  So mentally she’s hovering between “chosen of Sarenrae” and “martyr complex.”

So now we’re in a weird dungeon with two Brotherhood of Bones weirdos.  Laori was all right, but Annata’s not sure about these two.  They did help kill the latest wave of Red Mantis assassins though.  And did the author really think the tentacle beast was going to be a surprise?  The second we heard “drop down to dark water” we all said “Yep, it’s Helm’s Deep.”  Although apparently the tentacle beast in Lord of the Rings is really at the entrance to the Mines of Moria.  Eh, who can keep all that Tolkien stuff straight.

RPG Superstar 2009 Round 4 Open for Voting

Paizo Publishing’s latest RPG Superstar contest is now into its fourth round.  Contestants had to create a lair for a villain that someone else had designed.  Go check ’em out and vote!  My thoughts:

Hecataeus: Sanctum of the Colossus
A lair for Hecataeus, wizardly master of constructs.  Good execution.  It triggered a couple of my pet gripes though.  If someone just rings the doorbell, what happens?  Does Hecataeus himself come to let them in, or what?  And WTF does “grief and suffering, in a social sense” mean?  Good descriptions though.  A lot of reliance on staged rooms, which reminds me of X11: Saga of the Shadow Lord (favorably).  Map is lovely.  Gets one of my votes.

Burnt Apple Haven

A lair for Rustin Harp, satyr bard.  I don’t like the name – is this where the Apple Dumpling Gang hangs out?  Not enough description and flavor.  What does the “starfish boy” look like exactly, for example?  And the tactics don’t take into account their close quarters.  Pass.

The Putrid Temple of Volner Taint
A lair for Volner Tain, lich.  Too-simple writing with many grammatical errors.  And inconsistent – the invisible stalkers and leukodaemons have their tactics in the text and the humans do in their stats?  Overly simple layout and really short.  Pass.

26 Paper Street
A lair for Bracht the Flesh Peddler, sorcerer and body sculptor.  I’m not sure whether I like having the adventure hook at the beginning of this one or not.  It has a load-bearing boss, which is OK – it’s cliche, but at least it’s clearly foreshadowed.  The Arm is cool if really just there for flavor.  I like the mouther in the icebox even though it doesn’t make any sense. Gets one of my votes.

The Abandoned Carnival at the Bumpy Apple Orchard

A lair for Rustin Harp, satyr bard.  Nice map, though that’s a mighty squared-off orchard. The weirdos here are very flavorful.  “Ogrekin Halfling Icosatuplets!” That’s worth the price of admission.  I like it.  Gets one of my votes.

The Legendary Playhouse Theater
A lair for Sharina Legend Singer, bard.  Beautiful map. The fights don’t seem all that hard or interesting.  And it seems like “she escapes through the trap door and plane shifts away” is a likely result, which is fine but lame. In the end, other stuff gets my votes, so this one’s a pass.

The Palace in the Ashen Wastes
A lair for Vashkar, the False Maharajah, vampire rakshasa.  Yay!  Flavorful, good fights.  I’m a little concerned that all the foes are in pretty close quarters and there’s no tactics for when they hear a bunch of fighting 20′ away, though.   And there’s not a lot of context to what’s going on.  Gets one of my votes but just barely.

The Lonely Colossus

A lair for Hecataeus, wizardly master of constructs.  Hmmm, the dungeon in a colossus is too much like Clash of the Kingslayers, the winner from last year, which docked it a point for me.  Decent and solid but didn’t ooze flavor IMO.  Some spelling errors.  Pass in favor of others.

Discount Gaming In Practice

A number of blog posts recently have been discussing the effects of the economy on gamers and related.  Well, I’ve been approaching this topic of making my gaming dollar go farther by leveraging spiffy sales when they arise!

Here’s my three latest hauls.

1.  From the Paizo store sale trying to unload all the remaining d20 books before end of year when existing d20-branded had to be destroyed.  (aka the Wizards Hates You Sale), especially Atlas and Green Ronin stuff.  (Don’t tell the WotC stormtroopers, but it looks like they still have some d20 on sale at wildly discounted prices – like $2 for softbacks and $5 for hardbacks.)  I got:

  • Thieves’ World Player’s Manual, the d20-based PHB for a low magic dark fantasy RPG set in Lynn Abbey’s famous shared literary world, “Thieves’ World”
  • Shadowspawn’s Guide to Sanctuary, a guide to the primary setting of Thieves’ World, the city of Sanctuary
  • Murder at the Vulgar Unicorn, a TW adventure
  • Dark Wings Over Freeport, a d20 Freeport adventure

I’ve enjoyed reading the Thieves’ World stuff.  I’m a sucker for TW, Vlad Taltos, and other fantasy-urban-grit settings.  Freeport’s my favorite, and if nothing else I’ll crib a lot for it.  The TW magic system is cool though, very different from normal D&D.

2.  Our local gaming store, Rogue’s Gallery, has an annual inventory clearance sale.  Each week they increase the base discount and you roll 2d6 for additional discount – a clever hook that appeals to a gamer’s heart.  So for 50 + 2d6% off, I got:

  • Aletheia, a semi-recent indie game that does a good job of facilitating investigation-oriented play
  • d20 Modern Critical Locations, mainly pretty urban floorplans
  • Asian Bestiary I and II for HERO System – they were recommended to me long ago as sources for Asian monsters, but I didn’t want to pay full price because I don’t use HERO
  • Dark Champions – Well, but I did play a HERO: Sidekick (lite edition) short campaign, and I’ve heard about Dark Champions for a long time, it’s their low powered supers/modern action milieu
  • Lockdown, a supermax jail supplement for Mutants & Masterminds I’ve always wanted; it came out after my M&M campaign ended so I never wanted to go full price on it

Been reading through these.  Still not sold on the crunchiness of the HERO system, but Dark Champions oozes cool.

Oh, and I bought Savage Worlds new, but it’s only $10 list price!  Our gaming group was easily talked into a new Savage Worlds campaign at that price point.

3.  Half Price Books.  HPBs usually have a big RPG section.  Sometimes it’s just old 2e PHBs, first edition White Wolf and old GURPS, but sometimes you can get some pretty sweet stuff that’s selling for full price a couple doors down.  I raided one recently and got:

  • Tome of Corruption, a guide to Chaos, Chaos cults, mutations, and the like for Warhammer Fantasy Roleplay
  • Tome of Salvation, a guide to the religions of the WFRP setting
  • Sigmar’s Heirs, a guide to the Empire of WFRP
  • Plundered Vaults, a set of adventures for WFRP

I never knew much about Warhammer, though I did get a copy of the original “very used” many years ago and it was intriguing.  Since Green Ronin, one of the outfits I respect the most, was involved with the new one I got it.  I liked it, but not being one of those long term Warhammer wonks out there I didn’t know crap about the setting etc.  This set of books pretty much does the trick of getting me oriented between the Empire, Chaos, etc. and sends me on some adventures.  Nice!

You just have to be patient and opportunistic…

WotC On The Fansite-Closing Warpath

Recently, I asked “Will WotC Close You Down Next?” in response to them sending a cease & desist letter resulting in the closure of Ema’s Character Sheet website. All the usual Wizards apologists came out of the woodwork with excuses.  “Well, Ema was charging for storage.”  “Well, this is probably a one time thing, it’s not like they’ve declared war on fansites.”

Wrong!  Site #2 goes down little more than a week later, and this time it’s not a paysite.  RIP 4epowercards.com.  The message they have up reads:

4epowercards.com is going down

Unfortunately, the people at Wizards of the Coast have served me with a Cease and Desist letter. While I respect Wizards, and love almost all of their products, I am still disappointed. We can only hope Wizards will offer a service simliar to that provided by 4epowercards.com.

In the near future, once I’m done clearing out all the offending copyrighted materials, I will provide the source code used to drive this site. I hope it can be of benefit to someone out there.

Regards,

Ryan Paddock

Thanks to the ever vigilant ENWorld community for the scoop.

Was this site reprinting some WotC intellectual property?  Yes, totally.  However, so are most fansites.  “Fair use” is a diminishing safe harbor, between aggressive copyright and trademark laws.

But that’s the system we have.  The real crime here on WotC’s part is that they want *some* fansites.  They want people to use thepower of Internet community to innovate with their games and spread the word.  So they want that, but are unwilling to publish a fansite policy that says what is OK to do.  So they discriminate by shutting down sites that happen to have innovated something that conflicts with, say, whatever piece of DDI they finally managed to get running.  And that’s just not fair.

If you are a fansite, you’re not safe.  No amount of head-in-the-sand excuses you put forth on forums will change the fact that WotC is trying to have their cake and eat it too; and by leaving the community without a fansite policy can (try, and unless you have a lawyer on call will) shut you down for anything they don’t like.  Because pretty much everything violates IP, legally.  Have a character sheet posted for your new fighter with the text of his powers on it?  Illegal.

Who can really be this naive?  You have seen all the other companies that have tried, and in some cases succeeded, to quash critics right?  Kmart sues “Kmartsucks.com” for trademark infringement, etc.