Geek Movie Review: Django Unchained

Django_Unchained_PosterOn  my second attempt, I finally got to see Django Unchained at the lovely Alamo Drafthouse here in Austin.

I had mixed expectations.  In general, Quentin Tarantino has begun to wear on me. He’s big enough that his movies have become self-indulgent to the extreme. Oh, let’s wink a lot about that cameo, let’s drag out that murder or rape or torture scene about 5 minutes past where it needs to be, let’s toss up some labels on the screen with a whip-crack to be cute… Excess in place of storytelling. But Django was getting really high reviews (sitting at 88% on Rotten Tomatoes right now).

And I was pleasantly surprised.  Tarantino reins in his excess while still doing a bloody homage to westerns, and even delivers a coherent plot while doing so!

Jamie Foxx is Django, a slave in the antebellum South, who is freed by bounty hunter Dr. King Schultz (Christoph Waltz) in order to ID some criminals who need to be brought back dead-not-alive. Django decides he likes killing white folks and becomes a bounty hunter, and his new buddy helps him on his quest to find and free his wife, still a slave somewhere in the South. Basically “Ray” and “the Jew Hunter” in a spaghetti western quest to kill that kid from Titanic and Shane from The Shield.

It works! Oh sure, there’s screaming and blood. The brutality of slavery is shown. There’s cameos, including one of Tarantino.  You know, I saw his extended cameo in Sukiyaki Western Django, which is one of the worst 5 minutes of film you’ll ever sit through in  your life. He must have gotten the need to go totally hamhandedly over the top out in that, luckily, and he treats all of these elements as part of a coherent whole in Django. Worst cameo: Jonah Hill, given too much camera time for no good reason.  Well, maybe tied with the inexplicable “Zoe Bell with face always covered looking at a picture before dying unceremoniously.” Best cameo: Sex Machine! (You know, Tom Savini from From Dusk Till Dawn.  The guy with the crotch gun? Yeah, him.)

The story unfolds logically and at a realistic pace, without dwelling overlong on individual scenes – at the end of the movie, when we realized it had been nearly three hours, we were surprised because it had kept up a good but sustainable pace throughout.

Jamie Foxx puts in a good performance in a part that could easily have degenerated to “incoherent rage all the time” or “I’m too cool for all this.” The best performance is from Waltz, who we all know as the Jew Hunter from Inglorious Basterds. It’s a somewhat similar character, but he tones down the unctiousness from Basterds a lot here and is engaging without being distracting. Leonardo DiCaprio does a good job with the plantation owner.  The only weak performance is from Kerry Washington, Django’s wife Broomhilda. She didn’t have a lot to work with – maybe ten lines not counting screaming, sobbing, and other fun abused-woman noises – but was more a MacGuffin than a character.  And I always love it when Walton Goggins gets work, I’m always like “Oh look it’s Shane from The Shield, that makes me happy!” He even gets called a hillbilly.

The action was engaging, with one long shootout/bloodfest that was done in a pleasingly realistic way, and without being belabored into a half hour thing. There’s deaths by derringer, by pistol, by rifle, by dynamite…

The plot is good if not all that nuanced.  Some reviewers seem to think that the plot here is a brilliant dissection of white/black race relations or something; that must be their white guilt talking because it’s not more nuanced than Basterd’s “The Jews get to kill Nazis and Hitler woot!” It’s “ex slave gets to kill white slaveholders and an Uncle Tom woot!” Which is fun and viscerally satisfying, but not some complex thoughtful surprising statement or anything.

Most of Tarantino’s homage work seems to be “let’s take the most lurid elements of the source genre and TURN THEM UP TO ELEVEN and beat them to death in scenes twice as long as they need to be” and ends up generating something more parody than emulation. But in Django Unchained, he takes it to 8 instead of 11 and ends up turning in something that is actually honest-to-God like a good quality spaghetti western. Top flight acting and a good plot turn this into a solid and entertaining movie.

Geek Book Review: This Book Is Full Of Spiders: Seriously Dude, Don’t Touch It

spidersI haven’t read John Dies At The End, but I got to see Don Coscarelli (director of Phantasm) talk about it and show a trailer for the film two years ago at Fantastic Fest.  Well, the sequel is out just in time for John’s film debut this January!

This Book Is Full Of Spiders: Seriously Dude, Don’t Touch It is the second book from Cracked.com columnist David Wong (a pseudonym for Jason Pargin). It follows lovable (?) slackers John and Dave (and Dave’s girlfriend Amy) and all the crazy stuff that happens to them when orifice-invading, zombie-making spiders from space attack (think Stephen King’s Dreamcatchers).  It starts out weird even without that, as thanks to taking hits of “soy sauce,” a drug from the first book, the guys are in tune with the land of the supernatural and bizarre, which their home town has in spades – freaky occurrences, mystical portals to porta-johns, etc.

There’s a lot I could say that would ruin some of the twists of the book with spoilers – suffice it to say that this is not a straightforward zombie story by any means, and the sophomoric (though funny!) humor of the book lies alongside a very intelligent look at zombie hysteria and the dangers of human nature in a way more subtle than the usual “the asshole in the cellar is going to let the zombies in to get us eventually” style.

The book is funny, but about halfway through it takes a turn from the zany to the pretty dark, and carries in some honest-to-God psychological horror and depression stuff for the last half. Surprising, but good.  I had just read a collection of modern zombie stories that tried to be edgy (“21st century dead”) and frankly this book beat all those stories twenty ways to Sunday.  I strongly recommend it, and am gnashing my teeth waiting for John Dies At The End to come to theaters January 25th! It’s actually available to stream from several outlets now, but I still like the big screen better.

They even have a trailer for the book (odd, but…):

Bonus trailer for John Dies At The End:

Geek Related – 2012 In Review

Geek Related is hosted on wordpress.com, and each year they create a lovely summary of our traffic from the last year!  They give us an option to share it with our readers, so since I’m a big believer in transparency, feel free and poke behind the scenes below.

Here’s an excerpt:

19,000 people fit into the new Barclays Center to see Jay-Z perform. This blog was viewed about 120,000 times in 2012. If it were a concert at the Barclays Center, it would take about 6 sold-out performances for that many people to see it.

Click here to see the complete report.

Geek Movie Review: Jack Reacher

Welcome to the first Geek Movie Review!  Each year I have done a spate of movie reviews tied into Fantastic Fest, the super cool Austin genre film festival, but I’m going to expand that into my unsolicited opinions on other movies too.

I was planning to see Django Unchained tonight, which has a Rotten Tomatoes score so high it’s hard to believe it, given Quentin Tarantino’s long slow slide into self-indulgence. But it was sold out, so instead a friend and I saw Jack Reacher. My parents had seen it and enjoyed it, which isn’t necessarily a recommendation, but I wasn’t going to go see Les Mis with another guy, so…

Jack ReacherJack Reacher is serviceable, with some decent action scenes.  Your parents will enjoy it; it’s like an episode of NCIS with a larger budget. I wish my first Geek Movie Review had a more stirring tagline to it, but I call them like I see them.

Tom Cruise plays Jack Reacher, a former US Army MP investigator now drifting around America playing a one-man A-Team. A sniper decides to perforate five people outside PNC Park in Pittsburgh. The local cops snatch up the obvious perpetrator based on a wealth of forensic information, and right before he is cornholed into a coma by the rest of the prison population he will only tell the cops “Get Jack Reacher.”

pikeNeedless to say, Jack shows up as if magically summoned, and wanders about like Colombo meets Jason Bourne to crack the case. Cruise does a decent job with the role, though sometimes he seems a little to smiley and upbeat for a role that might be better played down a bit more. He works with a juggy if not entirely convincing female defense attorney played by Rosamund Pike. She seems a bit lost in this movie, with “what am I supposed to be feeling here” written on her face in many scenes. “I’m being used as a human shield… Am I… Miffed? Mildly afraid? Slightly defiant? Not sure, I’ll just stare blankly.”

I don’t want to sound too negative, there’s some good bits in there – Robert Duvall as the gun range owner is great. Alexia Fast as the Pennsylvania Strumpet is fun… (What, IMDB tells me she’s the little girl from Fido?!?  No way!  OK, now I feel strangely conflicted about ogling her in her going-out-to-get-a-baby-daddy outfit.) And Cruise as Reacher has some pretty good lines; I like the scene where he escapes from a cop chase into a bunch of bystanders and they help hide him as a reflex.  Yeah, that’s Pennsylvania for you, my grandparents lived there for many years and the country’s nice but the cities are pretty rough. And the bad guy is sure freaky as heck; Warner Herzog does a turn as anything but your usual guy behind the convoluted organized crime scheme; heck he’s even a bit too lurid to be a Bond villain.

The movie is based on a series of novels by Lee Child. There’s a couple lines, and the end scene, that make a half-hearted attempt to set up Jack as a super badass and jonesing for a sequel; that’s clearly not going to happen. They try to talk like he’s Mack Bolan: The Executioner but the PG-13 execution and smilin’ Cruise means that it really doesn’t come off that way.

I enjoyed Jack Reacher enough that I certainly don’t regret going, it was fine for an evening’s entertainment.  Your parents, though, will love it.

A Geek New Year

Welcome to 2013! It’s been a good year for geekdom and now we’re launching into a brand new one.  My main order of business is to expand the scope of the blog!  I’ve been pretty militant about keeping Geek Related to roleplaying game content only.  Well, I’ve been wanting to start sharing my opinions on other geek media – movies, books, and so on – so consider this fair warning!  Most of the content will still be RPG related but you will get a bunch more in the bargain. If that gripes you, I consistently tag all my RPG articles with “RPG” so you can follow them discretionarily!  Let me know what you think, and if you want more or less of the new stuff.

Pathfinder Class Guides

Merry Christmas!  I was kicking around and found this post on the paizo.com forums with links to all the existing Pathfinder class guides out there and I thought I’d share!  Here’s the link to the excellent post curated by harmor. It’s also mirrored at the d20 Min-Max wiki.

In fact, it links a mostly the same but a little more complete list, The Comprehensive Pathfinder Guides Guide from Zenith Games – check it out!  Adding this puppy to my blogroll.  Every class, most prestige classes, and other guides that might come in handy when coming up with Pathfinder builds.

 

Player Conflict In RPGs

On the RPG Stack Exchange lately, there have been a couple questions about conflict in gaming groups.  Stylistic conflict, player conflict, etc. “What do I do about it?”

Seems like that in real life, people have trouble with handling these conflicts – usually, they let them fester and refuse to confront them because geeks tend to be passive-aggressive (see Five Geek Social Fallacies for more). But then on RPG.SE, we tend to get more immediate recourse to Internet tough guy syndrome where the answer is always “leave the group/kick them out!  How dare they disrupt your fun, even though we have no doubt been fed an incomplete and biased view of events!”  Perhaps “nothing” and “nuclear option” are not the only conflict resolution choices open to us.

You know “All I Really Need To Know I Learned In Kindergarten?”  Well, it’s true and applicable to this situation as well. It’s been amazing how much seeing a young child go through this stage of character development has helped me as a manager at work and a GM at home. Most conflict ends up being addressable by the basic stuff you were supposed to learn in kindergarten, but apparently didn’t.

Conflict resolution.  Someone’s doing something that bothers you.  What do you do?  Well, at my daughter’s kindergarten, they used a frog mascot named Kelso who had a number of Kelso’s Choices you should select from to handle conflict without escalating it. “Try two of these before calling an adult.”

  1.  Wait and cool off.
  2.  Go to another game.
  3.  Talk it out.
  4.  Share and take turns.
  5.  Ignore it.
  6.  Walk away.
  7.  Tell them to stop.
  8.  Apologize.
  9.  Make a deal.

Next time you have a problem in your gaming group – try two of these options before escalating, please. No, seriously, these really are the civilized answers to virtually every problem you’re going to have with another player or GM or play group. If you can’t exercise kindergarten level conflict management, then probably seeking others’ help won’t really get you very far – reteaching people the basics of human interaction is pretty out of scope for most of daily life.

I might venture that there’s one choice that can be viable in the scope of RPGs that isn’t just plain ol’ kindergarten behaving, which lies in the distinction between in-game and out of game.  Sometimes in-game conflict bleeds into out of game conflict or vice versa. So you might also consider more strongly firewalling in game behavior, or even crafting it to sublimate the out of game behavior.  In the same way that nothing relieves some intra-group tension like some Quake deathmatching where you get to shoot at each other, a clever GM/players can set up in-game situations to generate desired outcomes.

In my long term AD&D 2e “Night Below” campaign, we had a problem player. He would flip out about in-game things and then get really agitated in real life.  I remember once a tribe of hobgoblins captured the party and made them go in and fight a cave full of orcs. They killed the orcs and bundled up the treasure, but left their couple thousand copper pieces hoping that might placate their former captors as they snuck out a side tunnel.  This player, I think it is fair to say, “freaked the hell out.” He went mental.  He was yelling. “IF WE’RE NOT GOING TO TAKE THE COPPER WE SHOULD LEAVE ALL THE REST HERE TOO!” All the rest of the players were very uncomfortable. Shortly after, they went into a forest and in a fit of demented pique he ran up and hugged a wraith till it energy drained him to death. Then he went home.

I figured that flameout was the last I’d hear from him, but he called me up mid-week and said “I have a great idea for a new character!”
I said, “Uh, well, we’ll have to talk about that…”
“I know what my last character’s problem was!”
“Really?”  Maybe he’s learned, I told myself.
“Yeah, he was way too much of a team player!  My next character is an assassin!”
“Jesus Christ,” I thought to myself while facepalming.  But then inspiration struck.
“OK, great.  You’re an assassin of the Scarlet Brotherhood.  You’ve been sent to spy on the PCs and find out what they’re discovering about the Underdark.  You have to totally get into their confidence and convince them you’re their good cleric friend.  Send Scarlet Brotherhood HQ letters about what they’re up to every week. Never break your cover!”

This worked better than it had any right to.  The player then “pretended” to be a helpful good cleric 100% of the time.  Then he’d snicker at night as he wrote his poison pen letters back to HQ.  The rest of the players though I must have subjected him to some North Korean style torture or something for him to shape up so fast.

Other games, too, are more explicitly PvP or shared-story – Amber Diceless Roleplay and Fiasco come to mind – where as long as people get together well enough that they don’t just attack each other when they enter the same room, you can perhaps avoid the need for a pure buddy-collaboration feeling on the parts of players not fit for it.

This is a bit of an advanced topic and requires subtlety and brinkmanship, however, so you’re usually good sticking to Kelso’s Choices.

Mythic Adventures Playtest Begins

Epic level rules in D&D have always sucked.  Usually they’re just bad rules, but also no one ever really gets to those levels – I’ve been playing D&D in various states with various groups since the 1980s and have yet to play any character over level 16. And they don’t end up really simulating much.  The superheroes of myth, Perseus et al., they don’t usually show the totally “uber” attributes of a high level character.  They’re just special.

Paizo had a massive flash of inspiration around this problem.  “Hey, what if there’s levels of mythic type, proto-deity power, but those work at low levels?  So you could be Perseus, the fifth level fighter demigod, where a cyclops or whatever is still a real threat, unlike if he were level 25?” And thence came the new Mythic Adventures rules for Pathfinder, available for free download and up for discussion in the playtest forums.

Now of course, it wouldn’t be D&D 3.5e/Pathfinder if they didn’t take a cool idea and mechanize it all to hell – “You need four greater and seven lesser trials to gain the 7th mythic tier, and if you complete one in excess you regain a use of your mythic power” – which can threaten to turn the sweet idea into more number crunching.  But I plan on giving it a good solid read and, who knows, maybe even playtest it.  It’s the kind of thing I’d like to use, as I prefer lower level play because of the more human, less videogamey feel and the lower complexity. But say “E6+M3″… Now that’s something.

I was initially put off by the path names, thinking “well what about character type X?” But as I looked at it, they are pretty wide ranging.  I can see a niche character (alchemist?) having problems but I tried to map my Reavers party to them, and I think Sindawe the monk/pirate captain would be a Champion (he focuses more on ass-kick and less on leading people, so not really a Marshal), Wogan the cleric of Gozreh would be a Hierophant, Tommy the assassin would be a Trickster.  Serpent the druid/ranger/barbarian is the hard one, I didn’t think there was a fit, but after reading Guardian more in depth it really fits him.  The fluff on that one doesn’t really do it justice. Although with each of them, I could see them making an argument for one of the others depending on how they wanted to spin themselves.

Check ’em out, see how you like ’em!

Jade Regent – Tide of Honor, Session 1

First Session (11 page pdf) – Finally, civilization!  Well, at least the rice paddy and hamlet intensive outskirts of civilization. We roleplay our attempt to recruit allies, but nothing gets you allies like murdering a lot of people.  So we do that.

The first part of the session was more treasure distribution, getting faction points from the named NPCs, giving them presents, etc. Many of the Paizo APs have been anemic in the treasure department in the past.  Not so this one!  Check out the current incarnation of our patented treasure spreadsheet – we have pulled in a lot of loot and stand to see more once we get to a place with walls where we can sell off.

Then we headed like a thousand miles through the Forest of Spirits.  Miyaro and the kami kept us largely safe.  There was a big storm, though, and I finally got to use my Order of the Dragon samurai power to add a big Survival bonus on inclement weather into the mix.  The GM calculated the storm would about wipe out the caravan, but once we pulled out the sashimono of comfort and all our Survival skills, it was only mildly banged up. Once we hit the grasslands I had to take a RP moment to gallop about on my mount Akumu with Miyaro.  Poor mount, he gets so little opportunity to be around in this AP.

Then we went and bantered with a ronin who will aid us against the Jade Regent.  Yoshihiro rolled pretty hard on him; the adventure seems to want you to suck up to him but I was just like, “So how would you like a chance to regain your honor?”

And then we do what we do best – hit a fortress and kill bandits.  Our quick recon set us up great, we d-doored into a storage room next to the main dormitory at night and V’lk murdered most of them including a sub-boss in their sleep.  We fought a couple and then another group with their leader Gangasum (which immediately led us to Gangnam Style references) and put him down without much fuss.  Yay planning.  But then a druid and weretiger bust out!  More next time…

Jade Regent – Forest of Spirits, Session 6

Sixth Session (7 page pdf) – At the heart of the House of the Withered Blossoms, we find the oni Munascuru, and fight her and her children for the kami and for glory!

The first fight took a long time – I arrowed the hell out of the oni and Bjorn dropped her, but the chain devils up near the ceiling were like AC 31 or something once the cover’s figured in, and they have DR.  Took Gobo putting an align weapon on my bow to finally dispense with it. Everyone else was occupied trying to kill a mostly dead but regenerating oni the whole time – by the rules it’s remarkably hard to finish them off while you’re still in combat.

My favorite part of that fight was us trying to cover up for the fact that we have an invisible rogue around.

V’lk casts greater invisibility and runs over to help Bjorn with the archers. Bjorn lands a flurry of blows on an archer, wounding him, and suddenly a bunch more wounds appear, spraying blood, and the archer falls. “Sword of the North Star style!” Bjorn yells and runs after another archer. This one obtains an array of wounds from the invisible V’lk before Bjorn even gets there. “Precognitive Sword Strike!” he yells as he hacks away at him.

As most final boss fights are, the fight with Munascuru was short but brutal.  We almost misjudged badly, we buffed up and busted into her lair based on intel from the prisoners – to find out her lair is a whole sub-dungeon, we ran to and fro trying to find her before our 1/round buffs expired!

Once we busted in on her it was a true team effort.  I charge her and smite her badly, Jacob flies up and breathes a line of fire on her, Bjorn comes in with a full attack routine, and V’lk stab-murders her invisibly from behind.  She got in one shot – a crit with a naginata which probably would have killed me outright. However, one of my newest samurai tricks is to throw off a critical hit using my resolve!

The rest is all wrapup.  The spirit possessing V’lk leaves and gives him a free weapon proficiency.  He takes wakizashi as it fits his two-weapon fighting style so I gave him my magical one, Whispering Shrike, to commemorate the occasion (he got the kill shot in on Munascuru). Hiro is moving from his “glory for me!” origins into a “all for one, one for all” guy along the lines of what the Order of the Dragon dictates.

Now, it’s on to the penultimate chapter, Tide of Honor, where we recruit help to take back Minkai!

 

Campaign Tool: Agile Session Ratings

This last campaign session, I had an idea inspired by some of the agile planning I was doing at work.

At the beginning of the game, the players (the Reavers) had just returned to their pirate ship to find that Lavender Lil, Tommy’s tiefling girlfriend, had been abducted probably by the vampire that they’d been dealing with earlier. I handed out index cards asking the players to rate how they wanted the session to play out on four vectors:

  • Difficulty
  • Complexity
  • Ultraviolence (just saying “Violence” in a D&D game is redundant)
  • Eroticism (“Sex” is more constraining a term)

One of the major lessons from agile software development planning (story points in particular) is don’t worry about defining things, just develop a shared understanding over time.  So rather than discuss at length what each meant and “what a 3 is,” I just said “rate ’em. They are what they sound like.”

Because this is a proactive methodology you don’t ask for a rating on “How Much You Like It” or something, obviously the request is always for 5 there, and the point here isn’t to find out how you did but to actively guide your behavior this session).

The ratings I got back for what people wanted that session were:

  • Difficulty 3, 3, 2
  • Complexity 3, 2, 2
  • Ultraviolence 5, 4, 2
  • Eroticism 3, 3, 2

So I interpreted those as:

  • Difficulty ~3- (hard fights but no super boss stuff)
  • Complexity ~2+ (pretty straightforward, several phases but no major twists/turns/complications)
  • Ultraviolence ~4- (bring on the hack and gore)
  • Eroticism ~3- (PG-13)

We ran the session – I’ll post the session summary soon.  After the session, I asked them to rate how they thought it turned out on those axes. I didn’t even hand the cards back so people weren’t unduly influenced by their request number. The results were

  • Difficulty 4, 3, 2 (only 1 point off)
  • Complexity 3, 2, 2 (bang on)
  • Ultraviolence 4, 3.5, 2 (a little low – I need more splatter narration practice, I could tell halfway into the session)
  • Eroticism 1, 2, 2 (wow, I was real low and needed to recalibrate)

My interpretation of the results is that I was well calibrated with the players – and they with each other – on difficulty and complexity. I ran a little low on the ultraviolence, and I knew it – I understood the goal, I just fell short some. The players have one calibration issue here, the “2” guy. And then on eroticism – in my mind I figured 1=G, 2=PG, 3=PG-13, 4=R, 5=X.  But I guess since there’s been sexual content in the game, the stuff I put in (nudity, sex talk) was super tame to them.  So I note to myself “OK, 3 means a lot more to these players.”

Therefore I have confidence that next time I ask for proactive session ratings, both they and I will know what we mean by them – without spending an hour arguing about “what the ratings mean!”  It took like 5 minutes out of the session to do this.

I don’t ask for ratings every game – some sessions I have a clear plan for what I intend to happen.  But especially on side treks like this – it could be super simple or multi session, super hard or real easy…  Why not see what kind of an experience they want to have today?

Jade Regent – Forest of Spirits, Session 5

Fifth Session (9 page pdf) – We do just fine against the real encounters of hobgoblins and oni, but the BS nuisance wandering monstery group of four destrachans nearly TPKs us.

I was grumpy about this session.  We had a couple things go wrong that made it not-so-fun for me.

The first was purely interpersonal. People were just super distracted.  Bruce was Skyping in but the connection and mike were awful and so he couldn’t hear us, we heard him but also got weird noises and feedback. People were making comical amounts of noise on both ends of the line, too, and just not really bothering to not interrupt the GM or other players, or pay attention in general.  There was one time during a combat round that I was trying to announce my damage to the GM and got interrupted before I could get it out 5 times from people on both sides of the call.  I really was one more away from just saying “fuck it, I’m leaving.” It’s not really even about the game, if I get interrupted 5 times in any other situation I tend to assume my contribution is clearly not valued.

The second was the setup.  I don’t really like three month long dungeon crawls, but Paizo insists on inflicting them on us.  This one was nicely tactical so far, and we have gotten our enjoyment out of plying tactics vs our opponents.  Well, this time, despite having our rogue scout ahead and being wary, we just got plopped on the battlemat pretty much surrounded by four destrachans. The positioning seemed to be more of a function of “well you can only be 20′ away and still fit on the map tile.” And of course they about killed us.  8d6 sonic at will overlapping all of us, plus in this situation it caused a cave-in. In a cave-in, you can do nothing. Most of us spent the encounter buried in rocks. Boring and deadly, yay. And it’s not clear how that makes sense or how they got here.

These two fed on each other – we only did 3 encounters the whole day because of the disarray, and one of them being a suckburger made the session overall not great.

There were some high points.  We found the cute little kami’s bonsai tree.  And we found statues we could stone to flesh and talk to; the one we destoned seems to be Harwynian’s soul mate.

We play again tomorrow, I’m sure it was just a one time “bad day” thing and the next one will be fine. Even with a good group and good material, not every session’s a winner! You just have to get back in the saddle.