Kaiju Defenders, a Sentinel Comics RPG

A new campaign begins! We have played a lot of the Sentinels of the Multiverse co-op card game, and they came out with a RPG version, Sentinel Comics.

So Paul decided to run a campaign of it! We ran some one-shots of it when we were short players for Reavers. I played a succubus cop and Patrick played a “The Question” type character.

For this campaign, Kaiju Defenders, we’re all playing a “family” (for a version of family that includes killbots) whose family business is defending Australia against the depredations of kaiju! (That’s “giant monsters” for the untutored.)

Character generation for Sentinels is guided randomness. I like this as it is a fun challenge to come up with a concept that fits the mechanics. In fact, check out this totally random Sentinels character generator – I love making a completely random character and then spinning a story that makes it all make sense!

My character’s normal identity is Hugh Sullivan Marston. Hugh was in the Royal Australian Navy and become an Australian Defence Force Investigative Service officer. He was shot and tossed off a sea cliff by Spite in the midst of an investigation, washed up in a sea cave, and found an ancient dead aboriginal shaman with a magical spear that gave him the power of the Yowie! 

He then left the Navy and joined the family business to live a carefree Magnum P.I. style life.

Although since he’s Australian maybe it’s more of a Quigley Down Under kind of thing. I’m feeling it out with the help of various Australian slang dictionaries.

The Yowie is an Australian bigfoot type of creature. I can grow really large, have a mystical spear, can control plants a little… All kinds of fun. And of course has investigation abilities to fall back on.

We’re running the game via Roll20 so our out of town compatriots can still play, so we have 5 players, at least for now! Stay tuned and follow along on our campaign page for session summaries (two are already posted)!

P.S. This new WordPress editor is trash, I have no idea why everyone feels compelled to make their editors worse over time.

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