Sixth Session (9 page pdf) – “Dark Wings Over Riddleport” – The celebration grows toward “Project X” levels but is interrupted by a sinister old guy with a “message” from an old enemy. And raven swarms, don’t forget the raven swarms.
The pirates are partying, and voodoo loa Mama Watanna shows up and possesses a bar maid for some Sindawe ravishing. But part way through, everyone’s cypher glyphs burn…
In a very anime-style turn, a cloaked old guy at the head of the dock turns out to be a crazed shadow raven supernatural killer (special CR11 advanced vrock named “The Messenger” from Green Ronin’s “Dark Wings Over Freeport”). The party erupts into chaos as partially incapacitated members of many potentially hostile power groups leap to arms amidst darkness and confusion and raven swarms (“unkindnesses,” technically). Ah, I love being a GM.
He keeps generating swarms of ravens, which threaten all the partygoers. Pirates with swivel-guns and Sindawe with a potion of fiery breath are some of the few things that hurt them (swarms, the ultimate threat in all 3e-derived games). After a big fight they kill him, though Serpent gets his staff all shadow-infected (a little “thank you” from K’Stallo, aka “The Serpent Man Formerly Known As Elias Tammerhawk”). In fact, Clegg Zincher and Akron Erix are the ones that really did most of the killing of the Messenger himself, which really enhances their local rep! And their status with the PCs – they’ve been ambivalent about whether Zincher is “a stand up guy” or “that guy we really want to kill.”
So – return to party!
Finally, having blown out Riddleport as much as one can blow it out, they return to the sea to seek Piracy, Wogan’s sister, the head of Elias Tammerhawk, the rape-murder of the Stormdaughter, and whatever’s messing with Sindawe’s people. What’s the chance all those plot threads are related? This is D&D, so 100%!
Posted in session summaries
Tagged actual play, adventure path, D&D, dungeons and dragons, investigation, Pathfinder, pirates, ravens, reavers, riddleport, RPG, RPGs, session summary, story hour
Fourth Session (16 page pdf) – “Family, Worship, and Business” – Sam and Serpent’s egg is coming along nicely while Sindawe and Hatshepsut visit an orc bar and get more than they bargained for. Finally, they protect some Cyphermages while negotiating with orcish pirates. Just another day in the life!
After they spizzle the weasel-mast, the PCs head into Riddleport on various errands, none of which really bear mentioning in polite company. Luckily there’s no polite company here! They try to deal with other pirate captains, procure biker-gang outfits for their crew, visit Serpent’s eggs… You know, normal weekend stuff.
And then Sindawe and Hapshetsut must prove their worth to a bar full of orcs. The Happy Fellow is a bar from a Freeport supplement, where orcs fight each other for spots beneath iron teats drooling “blood grog.” Captain Scarbelly and his crew are straight out of the Freeport books too.
If you want to make a “skill challenge” not boring, have it be to beat back orcs while trying to stay under a blood-grog nipple. It all ends successfully (which is to say in sex and violence).
Then in a weird turn they have agreed to escort the Cyphermages, who are pretty much shut-ins now because their two former leaders have tried to destroy the city in weird cult activity, on a field trip. While they’re doing this one Cyphermage and the ship’s cook sneak off into an alleyway. Ever alert for treachery, they send the mentally challenged crewman “Dum Dum” to spy on them (No, I don’t know why they picked him). When he returns, this was the exchange.
Dum Dum enters the alley cautiously, disappearing into the fog. He quickly returns explaining, “Billy is just helping that fancyboy go to the bathroom.” They wriggle uncomfortably at this news.
Captain Scarbelly and his orcs show up due to Sindawe and Hapshetsut’s brave performance the night before. The two captains parley for a while to their mutual profit. Then we end with…
Captain Scarbelly seems intelligent for an orc. The two discuss pirating business a bit more before Scarbelly announces he has to go. Sindawe hands him a gift: a Mordant Spire elf mask. Scarbelly admires the mask then says, “I need to find a prostitute.” He marches off.
Posted in session summaries
Tagged actual play, adventure path, D&D, dungeons and dragons, investigation, orcs, Pathfinder, pirates, reavers, riddleport, RPG, RPGs, session summary, story hour
Third Session (13 page pdf) – “Murder Avenged” – Tracking down their crewmate’s killers lead the command crew into an assassins’ trap! But killing is where they’re Vikings.
The murder of Little Mike throws our command staff into full-on police procedural mode as they investigate hard. Speak with dead, interrogating witnesses, tracking his last steps. And they fall into the trap of three assassins – a trio of Calistrian slayers known as Yellowjackets. Given all the Calistria lore I thought a divine order of assassins called “Yellowjackets” that get dispatched in threes were super apropos. I managed to find three good Calistrian type images, and basically statted them up off the images!
Wogan has to use one of his Infamy Points (we represent them by actual replica gold coins I give to the players) to avoid instant death from Ms. Kukri’s death attack. (These are the names the PCs gave them during the combat). It was a knock-down-drag-out fight but they finally killed one and captured the others.
As a special bonus – here’s a character sheet with the writeups of all three assassins! I took some NPC guide pregens and other stuff and doctored them up. They have Rage from Lover’s Vengeance and Magic Vestment on themselves (it doesn’t really show that on the sheet).
They actually trade the two living ones back to the Calistrians via their friendly gendarme contact to try to cool the conflict down. Will it work? Wait and see!
Posted in session summaries
Tagged actual play, adventure path, assassins, Calistria, D&D, dungeons and dragons, investigation, Pathfinder, pirates, reavers, riddleport, RPG, RPGs, session summary, story hour