Tag Archives: RPGs

Alternity Book Report: Two of Minds

I was looking through my bookshelf and realized that I own five, count them, five old Alternity novels!  As I’ve been playing in Paul’s Alternity campaign for more than two years now, I thought it was high time to root them out and read through them!

The first is Two of Minds, by William H. Keith, Jr. The story features Spacer, a tunnel rat living on the crappy Total Recall-esque mining colony of Lison, who wants a bigger life among the stars. A guy he’s conning gets wasted by VoidCorp (evil megacorp) agents and next thing you know he’s joined up with a typical adventuring party and is headed for the planet of Storm to interface with freaky aliens and get shot at by VoidCorp.

It’s decently written, though a couple times I wished the writing “grade level” was a couple higher. The plot keeps on moving and the characters manage to be just a smidge more interesting than they are flat. They have a couple more main characters than the writer can handle well. Although I was entertained by the Rigunmor guy who basically did nothing but occasionally be a jerk until he sacrificed himself to help everyone in the end – mainly because that’s how Bruce’s Rigunmor character in our campaign is.

Really the main point of interest is how Spacer uses a “holotarot” (space tarot) deck his grammama gave him to interpret and predict events, something the fraal (Grey psychic alien) in the group posits is linked to a latent kind of psychic power. I found it inspiring for Pathfinder games as well, where Harrow (fantasy tarot) decks and use thereof play a big part in the world of Golarion.

It’s also pretty good for inspiration for plots about exploring hostile planets and meeting new aliens in a discovery-oriented campaign. The aliens in Two of Minds are very alien and it definitely reveals the setting as being one where there are some pretty cosmic-scale weird things.

The novel does do a pretty good job of establishing a “look and feel” of the Verge, which is helpful for Alternity Star*Drive players. I would call it cinematically gritty – the Schwarzenegger movie Total Recall is probably the best comparison. The book is an average sci-fi popcorn read in general, but to an Alternity player is definitely worth reading.

Free Ropecon Adventures

Courtesy our fine Finnish friends that put on Ropecon last weekend, a bunch of free adventures!  They had an adventure writing contest and have posted all the entries – D&D 3.0, 3.5, Pathfinder, and even OSR stuff like Lamentations of the Flame Princess, Labyrinth Lord, and Swords & Wizardry.  Go get them for free! And raise a “Kippis” to NiTessine and his con co-c0ordinators for sharing.

ENnies Results – Paizo Wins Again!

Courtesy the sharp eyed folks on the Paizo forums…  The ENnies awards results!  Let’s count the Pathfinder wins…

  • Fans’ Favorite Publisher
    Gold: Paizo Publishing
    Silver: Wizards of the Coast
  • Product of the Year
    Gold: Advanced Players Guide, Paizo Publishing
    Silver: The Dresden Files RPG, Evil Hat
  • Best Game
    Gold: The Dresden Files RPG, Evil Hat
    Silver: Mutants & Masterminds Hero’s Handbook, Green Ronin Publishing
  • Best New Game
    Gold: The Dresden Files RPG, Evil Hat Productions
    Silver: The Laundry, Cubicle 7
  • Best Supplement
    Gold: Pathfinder: Advanced Player’s Guide, Paizo Publishing
    Silver: Space 1889: Red Sands, Pinnacle Entertainment Group
  • Best Adventure
    Gold: Pathfinder Adventure Path #43: The Haunting of Harrowstone, Paizo Publishing
    Silver: Delta Green: Targets of Opportunity, Arc Dream Publishing/Pagan Publishing
  • Best Setting
    Gold: Pathfinder Campaign Setting: Inner Sea World Guide, Paizo Publishing
    Silver: Dark Sun Campaign Setting, Wizards of the Coast
  • Best Monster/Adversary
    Gold: Pathfinder: Bestiary 2, Paizo Publishing
    Silver: Monster Vault, Wizards of the Coast
  • Best Miniatures Product
    Gold: Mousling Heroes, Reaper Miniatures
    Silver: BattleTech 25th Anniversary Introductory Boxed Set, Catalyst Game Labs
  • Best RPG Related Product
    Gold: Castle Ravenloft Boardgame, Wizards of the Coast
    Silver: BattleTech 25th Anniversary Introductory Boxed Set, Catalyst Game Labs
  • Best Aid/Accessory
    Gold: Hero Lab, Lone Wolf Development
    Silver: D&D Essentials: Dungeon Tiles Master Set – The Dungeon, Wizards of the Coast
  • Best Electronic Book
    Gold: Continuity, Posthuman Studios
    Silver: Shanghai Vampocalypse, Savage Mojo
  • Best Free Product
    Gold: Old School Hack – Basic Game, Kirin Robinson
    Silver: A Time of War: The BattleTech RPG Quick-Start Rules, Catalyst Game Labs
  • Best Rules
    Gold: The Dresden Files RPG, Evil Hat Productions
    Silver: D&D Rules Compendium, Wizards of the Coast
  • Best Writing
    Gold: The Dresden Files RPG, Evil Hat Productions
    Silver: Delta Green: Targets of Opportunity, Arc Dream Publishing/Pagan Publishing
  • Best Production Values
    Gold: Pathfinder: Bestiary 2, Paizo Publishing
    Silver: The Dresden Files RPG, Evil Hat Productions
  • Best Cartography
    Gold: Pathfinder Campaign Setting: Inner Sea Poster Map Folio, Paizo, Cartography Rob Lazzaretti
    Silver: Bookhounds of London, Pelgrane Press, Cartography by Beth Lewis
  • Best Interior Art
    Gold: Pathfinder: The Inner Sea World Guide, Paizo Publishing, Art Direction by Sarah E. Robinson
    Silver: Dark Sun Campaign Setting, Wizards of the Coast
  • Best Cover Art
    Gold: A Song of Ice and Fire Campaign Guide, Green Ronin Publishing, Cover by Michael Komarck
    Silver: Shadowrun: Attitude, Catalyst Game Labs, Cover by Echo Chernick
  • Best Blog
    Gold: Best Blog goes to Critical Hits
    Silver: Best Blog goes to Gnome Stew
  • Best Podcast
    Gold: Yog Radio: The Cephalopodcast from Yog-Sothoth.com
    Silver: Chronicles: The Pathfinder Podcast, d20 radio
  • Best Website
    Gold: Obsidian Portal
    Silver: d20pfsrd.com
  • Judges Spotlight Award from Mark Green: Wayfinder #4: The Mwangi
  • Judges Spotlight Award from CW Richeson: Smallville, Margaret Weis
  • Judges Spotlight Award from Wil Upchurch: Outbreak, Hunters Books
  • Judges Spotlight Award from James Surano: Fortune’s Fool, Pantheon Press
  • Judges Spotlight Award from Tracey Michienzi: Eat & Run, Brainpan Games

The way I count it, that’s 9 gold for Paizo directly and then 1 gold, 2 silver, one Judges Spotlight for other Pathfinder related products (Hero Lab is mainly for Pathfinder, really, then d20pfsrd, Wayfinder, and Pathfinder Podcast). Also good to see Green Ronin representing, and Dresden Files getting love (6!). Congrats to all the winners!

Reavers on the Seas of Fate – Season Two, Thirteenth Session

Thirteenth Session (16 page pdf) – “Shatterhull Island” – The PCs follow a treasure map to the wreck of the Sandspider. But who will plunder who’s booty? Only time will tell…

Welcome back to Reavers on the Seas of Fate!  Long hiatus due to summer vacation. But we’re back and played an extra long session to get going again.

Our PCs have ownership of a pirate ship and a crew (half pirates and half escaped Chelish slaves) and Sindawe had a treasure map that’s been burning a hole in his pocket.  Serpent really wanted to go back to Riddleport and get the magic boots he’s had being made there for like four months, but he got outvoted due to the lure of TREASURE!

Early on in the session, they joked that maybe someone was sending out loads of maps to the wreck. I have a good poker face, thankfully, because that was the exact setup.  I adapted “Shatterhull Island,” a mini-adventure from the D&D 3.5e Stormwrack supplement.It was a hag coven that sent out magicked maps, and used their coven powers like vision and dream to lure people in.  One hag appeared in Sindawe’s dream as Mama Watanna a couple times.

When they approached the island, the hags used illusion to obscure the sharp rocks to the south of the island.  Only Wogan making a DC30+ skill check let him see there was something wrong with the wave patterns and make a Will save. The ship managed to avoid being shattered on the rocks due to quick action with an anchor feather token, but was in a bad spot.

Cue the hot woman, Amber, running from ogres! The PCs were of course suspicious of this.  But she had a mantis tattoo, and Mama Watanna had a mantis with her in the dream… And Sindawe is never one to resist sexual advances too much, so they banged in the wreck of the Sandspider while the rest of the group cooled their heels. “She’s so strong,” he noted.

Then a hag attacked the ship to lure the PCs off and more ogres “kidnapped” Amber. The hags knew they needed to all be together to use their uber powers. The PCs dutifully went up to the cave lair and fought the cool, weird zombie ogres – the hags believe a creature’s strength is in its hair, so they shave the corpses and make hair ropes to bind driftwood to their limbs and sew their mouths shut.  The PCs kept collecting the gemstones from their eye sockets, never figuring out they were hag’s eyes. It took them a bit to realize there was more than one hag.

There were gold coins (Infamy points) spent… They forcecaged Sindawe but Wogan spent a coin to let him avoid it. Alas. I would have been content to keep them all in a cage with the hags charming them to love them up while they dined on their crew. I’ve been reading a lot of A Song of Ice and Fire so don’t think I wouldn’t do it… But they managed to hack down one hag, and once one goes down and all the Super Coven Powers go away, they are meat for the beast.

Although it’s funny, Ambraga (Amber) was a low level witch, and when Granny went down she got her back up with a Cure Light Wounds – Serpent freaked out and was giving up; he was sure that they were just all immortal or something.  It’s funny the little things that can demoralize even experienced players.

They are about done with the island; they just have treasure and intel to gather up and then figure out some way of getting their ship out of the rocks safely. Then it’s back to Riddleport! And Tommy should be rejoining us next time (the player’s been on hiatus so it’s really just been Wogan, Sindawe, and Serpent with souls for the last bit).

We all had fun; we played extra long, like 8 hours, but we got the whole adventure done in one session – I’ve got a bad habit of letting them really stretch out.

FFG Gets Star Wars License!

WotC lost/dropped the Star Wars license some time ago. Their Star Wars RPG effort wasn’t as good as the old West End Games one, but it was something. Well, the license is out of limbo – Fantasy Flight Games, producers of Warhammer Fantasy 3e and the Warhammer 40k RPGs (Dark Heresy, Deathwatch, Rogue Trader) have announced they have the rights to make all sorts of card, roleplaying, and miniatures games set in the Star Wars universe.

They are doing a good job with Warhammer, which is a licensed property, so there’s every reason to believe they’ll do well with Star Wars.  Their first games are a tactical x-wing game and a card game, but ideally a RPG is in the offing.  Hopefully it’ll be less trinket intensive than Warhammer Fantasy and be more like the 40k series (not necessarily the same rules… Maybe… I’ll have to think about that).

New Pathfinder Prepainted Miniatures

Paizo has announced Pathfinder Battles, a new line of randomized prepainted miniatures much like the D&D Miniatures that WotC discontinued back in January. These are different from the non-random prepaints they announced in May.

There’s a good bit of glee and consternation over the news.  To break it down:

  • Again, Paizo does it better than Wizards.  Ha ha ha ha haaaaaa.
  • The minis are randomized, though a normal booster has just one Medium creature in it. I don’t mind the randomization, it’s kinda required to make the economics work.
  • The normal booster price is $3.99, which is steep for one mini. If they put them in boxes of multiple minis, wouldn’t that help keep per mini price down (and waste a lot less packaging)?
  • The scuplts look good, but I am frankly dubious about the paint jobs.  The rat’s fur and the gnome’s hair, for example, use very unnatural simple colors.

So good on Paizo.  I’ll probably buy some, assuming they look good when they come out, but a better per mini price would make me a lot more bullish about it.

Pathfinder Tales – Plague of Shadows and Prince of Wolves

In the second in my series of book reports from my vacation in Bulgaria, I thought I’d review the two Pathfinder Tales novels I managed to lay my hands on.  These things must be popular because I’ve been waiting for them to show up at Half Price Books and it’s taken a long time.  (I don’t buy paperbacks at full price…)

I’m a big Pathfinder and world of Golarion fan, so I wanted to see how the novels treat it. I enjoyed them both.  Neither is going to become part of the Western canon or anything, but they were better than, say, every Greyhawk novel ever. (Rose Estes is the worst RPG novel author ever, and Gary Gygax, God love him, isn’t as bad as she is but he isn’t the best either.)

Prince of Wolves, by Dave Gross, covers the adventures of Pathfinder and Chelish nobleman Varian Jeggare and his erstwhile tiefling companion Radovan wandering about in Ustalav.

Plague of Shadows, by Howard Andrew Jones, details the attept by elf-raised-by-humans Elyana to save her old adventuring buddy/lover, the now-married and now-Lord Stefan.

The Good

Prince of Wolves had an interesting conceit, where the chapters alternated being from the perspective of Jeggare and Radovan respectively. They get separated early (well, the book jumps back and forth in timeline a little) and then go about their own solo adventures till they join back up about 2/3 of the way through. In general the action progressed nicely, though there were some repetitive parts. It was well written and engaging in general.

Plague of Shadows was a little weaker in the writing department. I was feeling “meh” about halfway through but then there were some big twists and I was interested through the end. I liked the initial setup where it was an adventuring group that had grown apart and was coming together much later, and not all as friends. I had a 2e campaign that was like that, and it gives a feeling of a lot of rich history.

Both novels used Golarion to good effect.  Plague of Shadows did a lot with Galt and the French Terror-esque revolution there, and Prince of Wolves used the gothic nation of Ustalav and the gypsy-like Sczarni. They illuminated the world nicely.

The Bad

Both of the novels suffered from D&D.  Or from Pathfinder.  Mainly the magic system.  They use the game system’s rules too obviously in their fiction. “Time to rest to regain my spells!” “I don’t have that memorized today!” Suck. And they kinda went that way with the magic items too, though Shadows was a little more clumsy about that than Wolves. The mechanical wonkiness of D&D spells do not good storytelling make – Jack Vance used it but these guys are no Jack Vance. At least these authors don’t do like Gygax does in his Greyhawk novels where his storytelling is dictated by the combat rules too (seriously, Gord got 3 attacks every 2 rounds, and he let you know it), but the D&D magic system – for all its in-game merits – invariably comes off as lame in fiction.

And a small nit – I didn’t like the big Golarion glossary in the back. If your writing doesn’t stand on its own, definitions aren’t going to help you. I think it’s much more interesting to wonder about parenthetical references than have them defined for you – hell, that’s how Lovecraft and Howard and those guys’ prose captured the imagination. I am sure they’re trying to help, but cut that out of future novels please.

Conclusion

Both were better than most gaming fiction. I’d give Wolves 4/5 and Shadows 3/5, maybe. Fans of Golarion will enjoy them because of how they showcase the world, and normal fantasy fans should find them diverting enough. I definitely plan to hunt down the rest (though am not inspired enough to start paying full price for them).

Book Reports

Ah, I’m back from two weeks of hanging out on the beach in Bulgaria.  Didn’t know there were good beaches in Bulgaria?  There are!


I got a lot of book reading in.  I read scarily fast, so I went through 11  books by my count. As with everything else in life, I mine the books I read for RPG related insights, so I thought I’d report in and give you some thoughts.

A Game of Thrones

First off, I read A Clash of Kings and A Storm of Swords, books two and three in the Song of Ice and Fire (Game of Thrones, as you might know it).  I’d read the first book but hadn’t picked up the others till now. I was lucky to find them at Half Price Books, the HBO series has emptied the shelves pretty well.  Each one is 1000 pages of murder and betrayal.

Game of Thrones has some interesting similarities to RPG campaigns.  The resolutions of plotlines, and life or death of major characters, does seem like it’s at the whims of fate – some characters that seem like “made men” get murderized like the lesser men. Some people feel that character death in RPGs “ruins the story.”  These novels are an object lesson in that not being the case.

Also, the story does drag on like many a fantasy campaign I’ve been in (and run, to be honest).  Things do keep happening, but sometimes you want to say “Yes yes, could we progress a little bit more here please?” I’ve tried to take that to heart, because even though session after session might be engaging, there is such a thing as too slow of a pace at a high level.

The books also highlight how prudish the RPG community is. Every deviant behavior you can think of is in these books, from incest to dwarf sex to rape to torture to slavery. There’s not even a warning label on them, gasp.  But in the RPG realm, when people start talking about “should sex be in an RPG” or “how much is over the line and ‘squicky'” they seem to be using some kind of 1950’s neo-Victorian standard that other art forms aren’t subject to – these aren’t fringe works, this is the most popular fantasy series in the world and has spawned a TV series.  Get your head out of your ass, RPG community.

Dresden Files

I wanted to pick up some of Jim Butcher’s Dresden Files books and some of Charles Stross’ Laundry novels, but all I could get from three Half Price Books was Fool Moon, book 2 of the Dresden Files.

It was pretty good.  I assume you all know the general setup – Harry Dresden, modern day wizard/detective. I read some of Raymond Chandler’s Philip Marlowe novels recently and this definitely owes them a debt. This one had everything from werewolves to bikers to chronically naked chicks to dream sequences.

Anyway, these novels have good insight into how to run a supernatural-in-the-modern-world game (like any of the White Wolf oeuvre).It’s funny, most of those games stress the active hiding of the supernatural.  In Dresden’s world, he’s really open about being a wizard, just no one believes him. The supernatural is a small enough part of the world that it’s just not all that relevant to  Joe Sixpack.

The hard part is that Dresden (like Marlowe) spends large portions of the story totally beat to shit. But he rallies and does stuff.  This is hard to model in most RPGs, especially ones like the DFRPG where you get progressively large minuses to do anything when you’re hurt (the “death spiral”). Having Harry powerless for a bunch of the story is OK, but when it’s your character it tends to be less enjoyable. Heck, the couple times I had villains beat up on the heroes in a supers campaign I ran, even though it was genre appropriate, the players went into open rebellion.

Next time – Pathfinder Tales! And then, the wonderful world of travel writing.

Buccaneers!

Interested in pirate gaming?  Looking forward to Paizo’s new pirate AP, Skull and Shackles? Enjoy following our Reavers on the Seas of Fate campaign?

Well, happy news.  Green Ronin has just released a Web enhancement to their Buccaneers of Freeport book with stats for many pirate captains! It’s available in 3.5e and True20 variants.

Buccaneers of Freeport and Cults of Freeport were odd book choices – they were statless.  This was during the Mass D&D Confusion around the 4e launch.  For Cults, that was kinda OK, but with Buccaneers it really hurt- character backdrops for a bunch of cool pirate captains, but no stats.  Well, they have now published the stats, for free! Oh, and the stats for Cults, earlier on.

Download the stats, then consider getting Buccaneers and Cults as they are fine books (and often quite on sale…).  Get cranked up for the pirate holocaust that will come soon with the S&S AP!  All the Freeport stuff is great to mix with Golarion, in Reavers I used the entire Freeport Trilogy mashed up with Second Darkness to good effect.

2011 ENNie Award Nominees Announced

The 2011 ENNie Award nominee list is up! Winners will be announced at Gen Con.

There’s some really good competition this year.  Sometimes it’s an obvious blowout in the offing. But you have interesting compares, like ICONS, Dresden Files, M&M 3e, and  The Laundry for Best Game.  Wizards and Paizo are represented but not overwhelmingly so – there’s a lot of indie stuff and solid showing by the midrange guys like Pelgrane, Evil Hat, Pinnacle, etc. Even better, I don’t read the list and think “WTF are all these I’ve never heard of them” like in some past years. All worthy nominees, and it’ll be interesting to see who comes out on top.  Good luck all!

 

My Little Pony: The RPG

My Little Pony and RPGs – a perfect match?

Friend of the blog Erin Palette has been running a series on the My Little Ponies done up in D&D stats.Right after I saw that, I ran across a storygames thread about “MLP” that, among random indie silliness, pointed at a really good Savage Worlds MLP mod.  And that in turn mentions “My Little d20”, a d20 MLP RPG.

Of course, this made me think of the 2006 WotC April Fool’s joke about – a My Little Pony RPG!

Even at the time, it pissed me off.  It pissed me off that such an obviously good idea, an idea that would result in a pretty darn popular game, was regarded as a joke by Wizards. I still remember this article unfondly, 5 years later. Now there’s so much demand on the heels of the My Little Pony: Friendship is Magic series (which I somehow haven’t seen, despite having a nine year old daughter) that it is clearly just plain stupid that they haven’t done something like this.

Imaginative play is at a high premium with kids!  Parents pay a lot for things to promote it.  If they resisted the urge to make a rules-heavy abomination like D&D the engine behind it, a My Little Pony RPG (or “Adventure Game”) could be huge.

I put some thought into this when my daughter was younger.  You could quite easily make a commodity RPG based on, for example, Dora the Explorer.  Those episodes are very rote, the girl is on a quest and has to pass three different obstacles.  You print up some “adventure sheets” with three to-do things, and a harried parent can “run the game” while doing housework.  “Here, to get by the rhyming troll you have to write down a poem!  Work one out together, Dora, Nora, and Whoever-you-are!  Back in 5! Remember to play pretend!” It can be made appropriate down to a very young age. That article came out when my girl was 4 and I easily specced out some kid-compatible mechanics (who rolled higher on a d6 + arts & crafts!).

Of course, this is hard for most RPG companies to do.  It’s not like they’re part of a huge corporation that owns the rights to a bunch of children’s properties! Oh, wait…

It’s pretty sad that we want to get a new generation into the hobby, but the most obvious and high value things that could do that are despised, and instead we think all we need is yet another 300 page rulebook slaughterfest game. Get a child psychologist, combine simple to-dos with pony figures, run a TV spot during the show (retask some of the money being flushed down the toiled advertising Green Lantern toys), and voila, the My Little Pony Adventure Game has more people playing it than every other extant RPG within weeks.

Paizo Copyright Flap

Apparently Paizo somehow contacted Obsidian Portal and complained about a bunch of Item Card images being on a popular campaign writeup hosted there. This led to a takedown and some scuffling on ENWorld that Erik Mona chimed in on.

Paizo is “within their rights” but I’m not sure why they needed to do it, is the bottom line. They’re clearly not publishing them in a way that they hurt Paizo – the guy scanned cards he bought that he gave out to players in  his game so they could be added to the campaign record.  I am not a big fan of the current strain of IP law that says I can’t film myself playing a video game or holding a can of Coke without paying somebody. The DM was legally in the wrong but ethically is doing nothing wrong – so why hassle him? All the typical “you have to defend your copyrights” blather, but to what end?  What is it gonna get you? Someone’s going to steal your picture of a boot for some publication and then claim it’s OK because you let someone post it on an Actual Play, and this will put you out… More than the time you’ve already wasted thinking about it?

I’m sure there are all kinds of horror scenarios people can pose about the collapse of Western civilization if someone’s allowed to use something they bought and record it in some way, but you know what?  Fuck it. Most IP law is bullshit and most of it has been created whole cloth in the last 50 years, and we got along fine without it before then.

My advice to Paizo and other publishers – make real damn sure you have a very compelling reason to need to hassle your customers before you do so. And some esoteric legal point isn’t it. Will this really cost you money?  Really?  If not, sack up and move along, being happy that someone cares about your stuff enough to promote it.