Tag Archives: shadows

Reavers on the Seas of Fate – Season Four, Fifteenth Session

fallenFifteenth Session (9 page pdf) – “Casting Shadows” – The proximate cause of the plague is revealed, and it’s… Samaritha?!?

With their weapons, the PCs return to the inn and find Samaritha all fevered. The others go to talk with Rucia and leave Serpent to his wife, but she ends up being too much for him – she goes all black-eyed and starts melting him to shadows with her touch.  They manage to drive the creature inside her out, it’s some incorporeal shadow thing. It goes down into the common room and they have to play seek-and destroy, and they do so quickly to my disappointment.

Replacing the weird twist in the actual Midnight Mirror module I had an umbral lurker moving between people – have you seen the movie Fallen, with Denzel, where a demon moves from person to person? It’s like that. And it leaves behind a little present, tallowthroat.  The little girl was infected and passed it on to Samaritha, who while possessed hid the weapons chest herself! I was hoping I could play Fallen with them for more sessions but Serpent was super johnny on the spot about rooting it out and killing it.

Back to investigation. While the plague has been nipped in the bud there’s clearly other weirdness afoot. They meet Baron Stepan, who is a bit agitated and, it turns out, not casting a shadow. Suspicious! Then they meet a ghost in the basement and find out Stepan had some brothers what disappeared. And they interrogate a petty thief in the manor dungeon for a hot lead on candlesticks.

 

Reavers on the Seas of Fate – Season Four, Fourteenth Session

Gloomwing

Gloomwing

Fourteenth Session (11 page pdf) – “The Candle Is Snuffed” – The plague is revealed to have a sinister, more shadowy nature, and a visit to the local candle-shop turns gruesome.

Things get weirder. Besides the local torture-god, and Samaritha getting KOed and their weapons box stolen, the plague seems to end with shadows tearing out of a person’s throat. The fact that their weapons are locked up and they can’t use divine magic or get executed by faithful locals puts a crimp in the PCs’ activities, but as things escalate they quickly go into zombie apocalypse “THE RULES OF SOCIETY ARE NO MORE” mode.

After drafting some local deputies, they go to the candle store and bust in and Sindawe runs up and punches… A wax golem that looks like a storekeeper. That’s surprising, but not eventually fatal (to the PCs).

Wogan says, “He was a wax man. Just like Olya described.”
One guardsman replies, “Yeah… Wait, what?!?”
Sindawe explains, “Yup, she described that wax guy just before she fell asleep. He lured her into his wagon with candies, then bragged about how he would get away with everything because the guardsmen are dumbasses.”
Both guardsmen stare at Sindawe.
Sindawe continues in Aklo, “Wogan, grab the cash box while I take the law guys into the next room.” In common he says, “Let’s go do some good!”

Then as they investigated I laid on the horror atmosphere. Shit, I even use the cat-jump scare in this one.  I’m not proud.

Tenebrous Worm

Tenebrous Worm

Then it’s a big ol’ proper fight, with a fun ecology – gloomwings and a tenebrous worm. They’re freaked out enough that they want to run but Serpent gets hit by their confusion so they have to come back and help him – he snaps out of it briefly but when he’s tempted into “just one attack before I run” he gets caught by it again.  Ah, adventurers. They kill all the critters and then, besides the loot, find out that someone’s been making sacrifices to Chmetugo the shadow demon.

Remember Chmetugo from the Devil’s Elbow in Season Two? And how he took over the head of the Cypher Lodge? Well he’s back! More, next time!

 

 

Reavers on the Seas of Fate – Season Four, Thirteenth Session

octopus_paintingThirteenth Session (11 page pdf) – “Darkness and Secrets” – Investigation in the plague-ridden town reveals that everyone has secrets… Some are more immediately fatal than others.

Re: Serpent’s dream – hnefatafl is like Viking chess. So he plays a game of it with Death.  FORESHADOWING!!!

They go to find Ansar the gendarme but get to fight a painted octopus at his place. They’re really not sure what to make of that. FORESHADOWING!!!

Then it’s time to meet Wogan’s sister Anya! He hasn’t seen her since he left home, and somehow she managed to get married to a Nidalese noble – sure, that’s the shittiest kind of noble, but beats a fishing village. And her baby, his nephew, Marek. The PCs don’t know what to make of a baby.  FORESHADOWING!!!

Next, the quiet waitress at the local inn gets Wogan in private and reveals that Desna has been calling to her. Religion other than the Hellraiser kind is a murderin’ offense in Nidal so he starts mulling over what to do. FORESH… OK, you get the gist.

Then it’s investigation time. What’s up with this plague? And paintings? And shadows? They talk to the fetchlings, which are like a shadow-touched race that is found in Nidal, and the local witch. But when she does a reading of Wogan she throws them out, saying that they bear the same curse!  FORESHADOWING!!!  I’m really done now.

Then the main action setpiece – chasing down a little girl! Yes, really.

Wogan asks, “Have you been to the candle store?”

“Well, I had a dream that I was at the candle store. A man, well, a big doll was there. He was nice to me.”

Further questions reveal that the doll man was perhaps a man wearing a mask. Wogan uses his beast box to summon a rat, then orders it to fetch items from the hole.

Olya (the little girl) watches with great interest. Her crying and shaking slow, then subside. The rat recovers a wooden spiked chain and a candle. The former is a common child’s toy in Nidal. The latter item means a certain candle maker is going to die (that’s pirate investigation and justice for you).

They get the girl back to her father, but she’s already fallen ill with the local plague, tallowthroat…