Tag Archives: zura

Reavers on the Seas of Fate – Season Three, Twelfth Session

Twelfth Session (11 page pdf) – “Tower of the Vampire Queen” – Collecting their reward from a crazy evil vampire stripper takes a while. Then, they decide it’s time to clean up Lefty’s act at a most inopportune time.

OK, this is where the whole “don’t trust the vampire stripper” thing really started to make this drag a bit, but I rolled with it. In the module, it really was just a matter of going down into a room, messing with some trapped sarcophagi, and coming away with scads of loot. But they distrusted her so much that they wouldn’t go down there.  “Bring it to us!” they demanded. It eventually comes to blows, but the vampiress’ vampire tiger totally owns Serpent and so she manages to force a detente. The players are all talking depressed like “oh we lose we’re minions now” while she’s like “come get your treasure you crazy blood-sacks.” Finally they take it, including the spell-storing gem the Rain Tiger, and depart Rana Mor.

Then mistrust hits a second time. Lefty is on watch and tells Sindawe something’s coming.  I guess he thought it was a trick since Lefty’s still flame-slug-possessed, so he sleeper holds him and the group ends up fighting his flame slug. This wouldn’t have been so bad if Lefty hadn’t been telling the truth, because they’re all otherwise engaged when the gibbering flaming guys show up again (those possessed by Tears of Nuu’rugal sometimes mutate till they’re kinda flaming gibbering mouthers on legs over time). I had anticipated a tough fight where they finally defeat the guys they ran from a couple sessions ago, but since they were in disarray already from fighting Lefty and his flame-slug it was going poorly for them – Wogan spent an Infamy Point to collapse the ruins on them rather than fight it out.

And that’s the session – it was supposed to be “loot some treasure and then have a random encounter” but ended up taking the whole time!

Reavers on the Seas of Fate – Season Three, Eleventh Session

Eleventh Session (17 page pdf) – “Rana Mor” – Though they pretend to look down on vampire strippers, the crew still does what this one bids them. They penetrate to the heart of the temple and kill the ancient undead high priest. Now they shall claim their just reward.

Saeng Ki

Saeng Ki

I’m afraid the art for Saeng Ki (this is from the actual adventure in Dungeon) backfired a little in this case.  Normally, “hot chick” can be somewhat inspiring to our all-guy group. But in this case, it was a little too over the top, and they immediately dubbed her “a vampire stripper” and refused to take her seriously on the grounds that both vampires and strippers are Chaotic Evil and that she’d betray them in ways few men have been betrayed by a woman.

So even though she’s offering them a pretty good deal, there’s endless back and forth bickering and negotiation and all for the first part of the session.

Finally they move off at her behest and wander the dungeon.  I put in some Azlanti chariot beetles; I went through all the Pathfinder stuff I had and pulled everything vaguely Azlanti to use on this whole trip.  Then there’s a lively fight in a room full of dart traps with undead monks in a silence zone.  It culminates with a long knock-down-drag-out with the main huecuva priest and his mummies; the PCs retreat initially and lead the mummies into some traps and then retreat more till Saeng Ki herself is helping them… Death or glory!

Reavers on the Seas of Fate – Season Three, Tenth Session

Tenth Session (12 page pdf) – “Graveyard of the Masters” – Below the Azlanti graveyard lies a hidden temple to Zura. The crew fights their way through undead clerics around the blood moat until they meet – a skull-faced stripper?

For this set of sessions I reskinned the Rich Baker adventure “Rana Mor” from Dungeon #86, originally set in an Indian jungle, as the Zuran temple. Zura, the Vampire Queen, was an Azlanti deity of vampires and blood and cannibalism and related themes. I wanted a place that was exotic and undeady, so I used this and just added a layer of blood and stuff over the existing symbology. The PCs were fascinated with the moat of blood; they took samples and wondered if they’d get powers from drinking it (“Yeah, probably just the power of hepatitis,” they decided in the end.)

They explore the place and fight a bunch of lively undead guardians, including cleric types that summon things, and it’s some heavy action for a while there in a running battle through the ruined halls.

Finally they meet the priestess Saeng Ki.

Saeng Ki