Reavers on the Seas of Fate – Fourth Session Summary

Our would-be pirates are at large on the streets of Riddleport in this, the fourth session of Reavers on the Seas of Fate – “Cheat the Devil and Take His Gold.”  [Warning: Spoilers for Second Darkness]

Fourth Session (11 page pdf) – First, I hand out fake pirate gold coins I bought at a party shop to represent each character’s Infamy Points!  I explain how they work (very powerful but rare hero points) and the group seems to like the idea.

Then, the PCs wander around Riddleport and I take the opportunity to introduce various local NPCs.  Snake meets Samaritha Beldusk outside the Cypher Lodge and they hit it off.  Tommy and Ox go to the temple of Calistria (aka whorehouse); Tommy gets real friendly with the tiefling prostitute Lavender Lil, and Ox gets requested by Selene.  Faithful readers will remember Selene was the captain’s woman aboard their last ill-fated voyage; she was a hooker before meeting the Captain and so it’s back to the life of a working girl.  Sindawe goes to find an altar to his god Shimye-Magalla; he finds something that looks kinda similar (the Mwangi worship a janiform incarnation of the god of wind and wave Gozreh and goddess of dream Desna) and has a bad string of luck – a stirge discovers him, and when he tosses himself into Riddleport Harbor to get it off, a swamp barracuda takes notice.  It chased him to shore and then chased him onto shore; there was an entertaining chase scene with both of them only moving like 10 feet a round (uphill in mud for Sindawe, and swamp barracuda aren’t all that fast out of water).

I open up “Shadow in the Sky,” the first installment of the Second Darkness Adventure Path, for the next part.  Tommy knows a local guy named Saul Vancaskerkin who owns a gambling hall; they go to his big devil-themed gambling festival “Cheat the Devil and Take His Gold” and end  up thwarting an armed robbery by two colorful miscreants and their gang of thugs.  I took Thuvalia’s opening line from the restaurant robbery in Pulp Fiction; our session scribe didn’t get it quite right in the summary but close enough.   I decided it would be fun to kinda base the two principals on Pumpkin and Honey Bunny from that fine film.  A more notable omission is that Sindawe used one of his Infamy Points to run across the heads and shoulders of a bunch of patrons to jump-kick Thuvalia and take her out before she escaped. Also, Wogan got to use his gun (and my firearm rules) for the first time – and the damage dice exploded; he shot Angvar right through the heart.  They end up being recruited by Saul to help run the Gold Goblin and, perhaps, some “side jobs” as well.

A lot of the session was spent getting introduced to Riddleport, the staff of the Goblin, et cetera, so not much action, but everyone had a good time role-playing!

7 responses to “Reavers on the Seas of Fate – Fourth Session Summary

  1. Dang it, I got hit by a spoiler for my 2nd darkness game before I even saw it coming! 😛 (We just started it today in a PBP game – all I’ve done is pay my 1GP and walk through the door)

    Anyhow, the main reason that I posted is to ask if I could re-post your work on the 3.5 summon monster list and bindable creatures to a different forum, Brilliant Gameologists. It’s a great resource, and I’d hate for it to remain on the increasingly buggy and painful-to-use wizards site.

  2. It already has been I believe as part of the practical demonkeeping thread –

  3. But yes, repost all you want, I just ask for links back to me here as credit… And in case I do updates at some point.

  4. And I should probably post spoiler warnings as to which adventures I’m drawing from… And yeah, the new Wizards forums are sucktacular aren’t they; I haven’t been back since.

  5. Alright, will do, and will naturally include links.

    I’ve been thinking of doing a summoner’s portal sort of handbook, with links to everything I can find on summoning in 3.5/PF. I’m also working on a guide for the PF summon monster list, since it’s been changed around pretty drastically.



  6. Yeah, I’d love to see the work done for Pathfinder. I’m really interested to see the Summoner class when it’s ready.

  7. I’m looking forward to the summoner too, though from what I’ve read it’s really going to be more like the Pet Monster Trainer from BESM d20, where you have a single “pet” that makes up most of your power (like…pikachu), and then some minor utility pets (like…Bellsprout).

    It might turn out sort of like the bonded summoner PrC from the Miniatures Handbook, actually. Though that PrC kinda sucks, so maybe that’s a bad thing.

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