Here’s a little something I started working on in the year 2000 (!) and just found and decided to finish off. It’s a conversion of Alternity to the Feng Shui system. Feng Shui is the RPG of action movie roleplaying and has a nice fast system, one that it’s easy to teach people at the beginning of a convention game, for example. Alternity’s system has its charms but it’s heavy crunch and requires time investment to learn. Anyway, it’s a simple stat + skill vs difficulty system, with a positive and negative d6 roll applied (stat + skill + d6 – d6) – fast and reasonably normalized, and you intuitively know you can hit a difficulty equal to your stat+skill on average.
I’d like to hear comments on the conversion and how it could be made better. Here it is for your reading pleasure!