Fifth Session (14 page pdf) – We thwart the Forces of Evil ™ and destroy their captive wardstone bit, hurling the demonic forces back – for a time. And we all experience THE QUICKENING!!!
We continue to sweep and clear the Gray Garrison. Many tieflings and cultists meet their end. “It is thus that the fields of Justice are nourished with the blood of our enemies!” claims the session scribe.
We do get to fight a peryton, which is cool. And a goat-demon. We hear from prisoners that there’s a minotaur around, leading to the following fun quotes:
“Minotaurs are bad news too,” shares Antonius. “I read a comic back in camp that says they’re more than a little… rapey.” Everyone shuffles uncomfortably at that thought.
Then a bit later,
From up above the minotaur howls.
Trystan tells Rogoff [his mongrelman henchman], “You go first!”
Rogoff looks dubious. “For what it’s worth, boss, I read the same comic book about minotaurs that Antonius did. And you guys normally go in first – I’m not sure I feel comfortable about this arrangement.”
For some reason the baddie, Jeslyn, spread all her defenders out into conveniently small packages leading to her, so we kill each group easily and then attack her solo. Solo casters – why do they even try? I run over and put her in a grapple and then convert it to the figure four leg lock and then it’s all over. It’s what I do with all solo casters – they just can’t do anything about it.
And then the shit really hits the fan. Irabeth destroys the last fragment of Kenabres’ Wardstone with a rod of cancellation. It explodes, it kills every demon in the zip code, we hallucinate for a while. Areelu Vorlesh gates in and sics six babau demons on us. But we are powered-up with all kinds of special abilities and also she gets blown back through the gate. The baubaus attack and start gating in more babaus. This is quite a fight and we emerge victorious! I club-dance and we gain… a Mythic Tier!
For those not familiar with it, Mythic Adventures is a cool new Paizo system that, instead of adding levels like Epic, adds a layer of being a kinda demigod type on top of our normal levels. So now we get weird superpowers! (Go see our character sheets by level on the campaign page for more.)
Solo casters – why do they even try?
This seems to be an ongoing problem in Paizo adventure design. I’ve lost count of the times we’ve run into a set piece encounter with a single big enemy that can’t defend itself against multiple attackers.