Sixth Session (12 page pdf) – And finally we liberate Drezen and retake the Sword of Valor! We relax by going to kill some grandmas.
Deeper in the dungeon, a bunch of Deskari statues do a phantasmal killer on the NPC Sosiel; he lives but is driven insane. I have to choke him out too (I choke out about one person per game session). Then, it’s a Grimtooth’s Traps moment with a pit of green slime that nearly devours Shawanda totally.
Then we find Aron Kir (Sam Winchester) under the thrall of a shadow demon. I KO him, the demon comes out and it gets frisky. It tosses Shawanda all the way back into the green slime pit, which is entertaining in a morbid way. It turns into a festival of me and Shawanda tanking it, the healers pouring healing into us, and Calanthe magic missiling away (sovereign against incorporeal foes!).
We come away with the Sword of Valor. Huzzah!
Then we get Drezen in order and try to redeem/heal our various evil and/or insane posse.
- Joran Vhane – evil dwarf
- Chaleb – evil homicidal cavalier
- Uziel – evil tiefling rogue
- Sosiel – insane cleric
- Aron – formerly possessed drug addict
- Jestak – evil homicidal barbarian
Yes, these are the understudies for our party of paladins.
We go out on patrol and find three crazy grandmas who are actually hag cultists of Lamashtu conducting Island of Dr. Moreau experiments and have created a largely-useless “octoeagle” (octopus/eagle hybrid) and “clawyote” (coyote with crab claws). We kill them for crimes against nature. We loot their country-clutter decor with abandon and take the two animals back to be mascots for our two army units.