Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Sixth Session

slimy demodand

Slimy Demodand

Sixth Session (6 page pdf) – We go kill the prison’s torturer, turn a giant mythic linnorm to stone, and then go stick the heart back into the corrupted Herald of Iomedae. Grappling to the rescue!

We fight the dungeon’s torturer and some more demodands.  Calanthe’s mythic flesh to stone claims another victim.

The Torturer’s worthwhile equipment is a +4 wounding adamantine hammer and a Subway card that is one clip away from a free sandwich. They throw away the BlockBuster Xtreme card and a masturbatory device. Shawanda claims the hammer.

tarnlinnorm

Tarn Linnorm

Then we use the ball of twine to find the Tarn Linnorm.  I think Paul ad-libbed the ball of twine (some kind of Baphomet artifact we found)’s ability to do a find the path kind of thing, but I ended up using this thing all. the. time.

Annnd Calanthe turns a giant ass linnorm to stone with another mythic flesh to stone.  “Oh.  That was easy,” we say. Then the mythic minotaur guy the Ivory Hunter shows up. I take him to -235 hit points.

So just to say it out loud- Paul is actually keeping us under-level of what we’re supposed to be, and we are way way too OP for this AP.

Anyway, we find the corrupted Herald of Iomedae, we fight him, I grapple him and stick his heart back in while Trystan hits him with like 3 atonements, and finally we un-flip his evil switch!

Next time – a rumble with Baphomet himself!

3 responses to “Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Sixth Session

  1. I haven’t played nearly as many of the Pathfinder campaigns as you have but every single one I have played has been zero challenge. We’ve been crashing through encounters from the first episode and we’ve been stupidly overpowered by book four or five, even with the slow progression. We skipped entire books in both Carrion Crown and Kingmaker and didn’t feel any drawbacks from doing so.

    The only exception was one chapter of Carrion Crown that was packed full of constructs and no one in the party had any way of breaking through their resistances so every battle was a slog as we chipped away at the one or two points at a time.

    It’s a shame as the plots and settings are often fun and interesting, but the encounter design is borked.

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