Second Session – We continue to maneuver with the other gangs like the Crows, Red Sashes, and Lampblacks. We decide we need some turf so take over a homeless camp. Starting small. But we meet some lady in an Eyes Wide Shut kind of cult so that’s cool.
My guy can summon and semi-control ghosts, but when things go bad it’s a problem. This session, our NPC gang members get in trouble betting in a fighting club and so I try to summon a ghost to break it up and I end up having a Ghostbusters kind of experience where I get an ancient god like Gozer instead but in a latrine instead of a refrigerator.
Then we decide to do a home invasion of some guy called Lord Skinnister. I forget why, besides all his prostitute murders. Oh, right, it was to pay off the gambling debts of our hapless NPCs. Kraid murders his way through the house and we get to the Lord and his weird S&M dominatrix friend. She holds a knife to my throat but Kraid kills her anyway. I banish him to the ghost dimension in an attempt to distract the ancient god that keeps bothering me.
The game system is very… game-y. Luckily we had a discussion about this after the last game – so many of these newer games are kinda “meta”, with a lot of detailed rules about doing things that tempt you to plan, plan, plan, roll without pausing for actual in-character roleplay. This game has that tendency, but we as a group determined we needed to put extra effort into counteracting that so it’s going well.