First Session – Welcome to our Blades In The Dark campaign! Besides character and gang generation, we go to jack with the Red Sashes gang at the behest of the Lampblacks gang who are both destablizing the previously ascendant Crows gang.
Our gang, the Gambler’s Orphans, was a mercenary company on the losing end of a recent war. Now our base is an orphanage, the Yaggo’s Home For Miscreant Children, in the Six Towers district. We seek to build ourselves up into a force to be reckoned with!
- Bruce is Marto “the Bear”, a Hound (murderer type 1).
- Tim is Kraid Naben, a Cutter (murderer type 2).
- Patrick is Thaddeus “Toad” Todd, a Leech (doctor/alchemist).
- Chris is Hasten Doom, a Lurk (thief).
- Ernest (I) am Reis, a Whisper (ghost wrangler).
- And Paul is our GM.
We learn how to exercise the rules and plan and execute jobs. The job goes well and we take the Red Sash war treasury. This is one of those mechanics where you need a 6 on d6 to succeed and succeeding with some major blowback is largely indistinguishable from failure, and you can usually boost up a pure fail into that fail-with-much-pain region. I had played a one-shot of this game at Chupacabracon and had realized that it’s not much good as a one-shot because so much of the mechanic is about long term clocked goals and incurring wounds and stress and stuff that penalize you in subsequent sessions.
We also learn about their use of the hip new mechanic called “clocks”, which is making a pie-chart kind of circle and using it as a counter towards some goal.