Carrion Crown Chapter 6, Shadows of Gallowspire, Session 3

Third Session (14 page pdf) – As we wander through Renchurch, our necromancer and dirge bard keep us in lively discussion with the local undeads. And we do bong hits with Whispering Way acolytes. (No, really!)

The Worm That Walks

The Worm That Walks

Apparently there’s nothing you can’t add the lich template to, including werewolves and worms. The grind would be a bit trying, but with all the charmed undead we have around, we at least get to talk some before the killing.  When we came across Whispering Way acolytes smoking spirit siphons, Girl was so put out by the dungeon that she flopped down and started taking hits with them. This was quite successful, as we talked with them for a long while and then moved on.

When we fought a bunch of “cenobites” it took us a long, long time to get through our heads that wasn’t code for Hellraiser type cenobites (which you see a lot in Pathfinder, they’re called kytons) but actual, you know, monk type cenobites. But undead, so whatever.

Then it was double up action with the Worm that Walks and the wolf-lich. Spells! Violence!

 

Reavers on the Seas of Fate – Season Three, Thirteenth Session

Thirteenth Session (8 page pdf) – “Dreams of Conquest” – The crew and Xiola hatch a plan to get control of the Celestial Lens.  They get the outcast colony on board and create a battle plan that doesn’t involve them all getting wiped out.

The PCs return to the rebel colony and, as usual, anytime all the PCs are gone I do some rolling to see what happened in the meantime – in this case, one death, one marriage, some loot, and a recruit. And a lead on finding the Black Bunyip!

The group does what they do best, which is gathering intel and synthesizing an attack plan out of it. They will wait till a day where the control doodad for the Flame of Guidance, aka the Flying Azlanti Death Ray Lens, is in the less secure hands of the cultist colony instead of the “near infinite CR” third island which is a blasted fiery hellscape. They convince the Fertile Families of the Sun Temple group and the rebel colonists to help to various degrees. All session is spent on the battle planning and prep – but they know the better they plan, the better it will go – next time!

Mastodon and Pathfinder

So this new Mastodon video has a bunch of gaming – larping mostly, but also the Pathfinder Beginner Boxed Set (which the titular nerd plays with his super old grandma, entertainingly – he is a level 10 CN Barbarian named “Usurper of Death” and she is an eighth level CE mermaid who wears a thong). I find it bizarre but entertaining. Two devil signs up! Courtesy ENWorld.

Carrion Crown Chapter 6, Shadows of Gallowspire, Session 2

Second Session (11 page pdf) – We force our way into the monastery and fight various high level outsiders. Then we try to act chill when we meet our vampire lady friend.

Devils, daemons, undead, we’re racking up the CRs here. Then we find our vampire lady friend parleying with the locals. We collaborate with her and then waste some spectres. It’s mostly fight, read the session summary for the nitty gritty!

 

Reavers on the Seas of Fate – Season Three, Twelfth Session

Twelfth Session (11 page pdf) – “Tower of the Vampire Queen” – Collecting their reward from a crazy evil vampire stripper takes a while. Then, they decide it’s time to clean up Lefty’s act at a most inopportune time.

OK, this is where the whole “don’t trust the vampire stripper” thing really started to make this drag a bit, but I rolled with it. In the module, it really was just a matter of going down into a room, messing with some trapped sarcophagi, and coming away with scads of loot. But they distrusted her so much that they wouldn’t go down there.  “Bring it to us!” they demanded. It eventually comes to blows, but the vampiress’ vampire tiger totally owns Serpent and so she manages to force a detente. The players are all talking depressed like “oh we lose we’re minions now” while she’s like “come get your treasure you crazy blood-sacks.” Finally they take it, including the spell-storing gem the Rain Tiger, and depart Rana Mor.

Then mistrust hits a second time. Lefty is on watch and tells Sindawe something’s coming.  I guess he thought it was a trick since Lefty’s still flame-slug-possessed, so he sleeper holds him and the group ends up fighting his flame slug. This wouldn’t have been so bad if Lefty hadn’t been telling the truth, because they’re all otherwise engaged when the gibbering flaming guys show up again (those possessed by Tears of Nuu’rugal sometimes mutate till they’re kinda flaming gibbering mouthers on legs over time). I had anticipated a tough fight where they finally defeat the guys they ran from a couple sessions ago, but since they were in disarray already from fighting Lefty and his flame-slug it was going poorly for them – Wogan spent an Infamy Point to collapse the ruins on them rather than fight it out.

And that’s the session – it was supposed to be “loot some treasure and then have a random encounter” but ended up taking the whole time!

Carrion Crown Chapter 6, Shadows of Gallowspire, Session 1

First Session (5 page pdf)- Teleport traps make us sad. As do wilderness encounters. We finally reach Renchurch and begin our assault.

Along the way, Xurak does his best to provoke a group TPK by summoning a demon while everyone’s asleep. Some very lucky rolls on a spell combo from me and crit from Oswald puts paid to that, however.

Then we about get burned to death in a barrow.  But eventually we get to Renchurch!  There’s a banshee on the wall, but Zurak charms her too. We start to go in, and get attacked by an athach and an unseen sniper. Storm the beaches!!!

svaoc

Reavers on the Seas of Fate – Season Three, Eleventh Session

Eleventh Session (17 page pdf) – “Rana Mor” – Though they pretend to look down on vampire strippers, the crew still does what this one bids them. They penetrate to the heart of the temple and kill the ancient undead high priest. Now they shall claim their just reward.

Saeng Ki

Saeng Ki

I’m afraid the art for Saeng Ki (this is from the actual adventure in Dungeon) backfired a little in this case.  Normally, “hot chick” can be somewhat inspiring to our all-guy group. But in this case, it was a little too over the top, and they immediately dubbed her “a vampire stripper” and refused to take her seriously on the grounds that both vampires and strippers are Chaotic Evil and that she’d betray them in ways few men have been betrayed by a woman.

So even though she’s offering them a pretty good deal, there’s endless back and forth bickering and negotiation and all for the first part of the session.

Finally they move off at her behest and wander the dungeon.  I put in some Azlanti chariot beetles; I went through all the Pathfinder stuff I had and pulled everything vaguely Azlanti to use on this whole trip.  Then there’s a lively fight in a room full of dart traps with undead monks in a silence zone.  It culminates with a long knock-down-drag-out with the main huecuva priest and his mummies; the PCs retreat initially and lead the mummies into some traps and then retreat more till Saeng Ki herself is helping them… Death or glory!

Carrion Crown Chapter 5, Ashes at Dawn, Session 4

Fourth Session (14 page pdf) – We kill vampire witches and blood knights, and then almost get killed by angry plant life. Then, it’s off to Renchurch!

bknight

We find a corrupted vampire paladin and get intel from him. This allows us to bust in on the vampire witch and blood knight from the side instead of the front. Xurak dispels her solid fog, Nigel hits her with hold person (he’s a dirge bard so it works on undeads), and I power-slide over and stake her! We sic a hasted zombie octopus on the blood knight and it’s like Tokyo Gore Police up in this bitch.

That was easy! We go back to Caliphas and drink. Then it’s off to the Church of All Renfields – where a bunch of hangman trees just about murder us. It’s always the nuisance encounters that cause us to wipe in these games.

After I leave, the group decides to tease an irate linnorm, and end up teleporting away to avoid becoming linnorm droppings.

 

 

Reavers on the Seas of Fate – Season Three, Tenth Session

Tenth Session (12 page pdf) – “Graveyard of the Masters” – Below the Azlanti graveyard lies a hidden temple to Zura. The crew fights their way through undead clerics around the blood moat until they meet – a skull-faced stripper?

For this set of sessions I reskinned the Rich Baker adventure “Rana Mor” from Dungeon #86, originally set in an Indian jungle, as the Zuran temple. Zura, the Vampire Queen, was an Azlanti deity of vampires and blood and cannibalism and related themes. I wanted a place that was exotic and undeady, so I used this and just added a layer of blood and stuff over the existing symbology. The PCs were fascinated with the moat of blood; they took samples and wondered if they’d get powers from drinking it (“Yeah, probably just the power of hepatitis,” they decided in the end.)

They explore the place and fight a bunch of lively undead guardians, including cleric types that summon things, and it’s some heavy action for a while there in a running battle through the ruined halls.

Finally they meet the priestess Saeng Ki.

Saeng Ki

Carrion Crown Chapter 5, Ashes at Dawn, Session 3

Third Session (12 page pdf) – Off to the Monastery of Saint Lemiran, where all the witches are strong, all the vampires are good looking, and all the loot drops are above average.

We semi-quietly infiltrate the Monastery of St. Lemiran with our pet charmed vampire, clear some guards, and hit one of the two witches that run the place.  As usual, I drop her with a slumber hex but she gets woken up by others before she can get coup de graced, alas.

hetna

We finish off with a demonic stablehand, and prepare to clear the next level in a fortnight!

 

Reavers on the Seas of Fate – Season Three, Ninth Session

Ninth Session (9 page pdf) – “Torches In The Night” – The crew hangs out with a friendly member of the Sun Temple Colony, but their head priest decides to just burn them all out. Then it’s time to mess with Azlanti quicksilver grave/study aids.

Xiola Chelman

Xiola Chelman

Well, the PCs befriend Xiola Chelman, leader of the Fertile Families from the Sun Temple Colony, and she takes them back there. In usual fashion they don’t exactly make a good first impression…

The old man replies, “The believers and those without sin have nothing to fear. If you behave the night I will put in a good word with the priest.”
Sindawe asks him, “Are there any common rules that we should know about? Or things that we shouldn’t do?”
Serpent adds, “Are there any specific places we shouldn’t pee?” Everyone looks at Serpent with concern.
Wogan helpfully interjects, “Perhaps a complete list is unreasonable.”

 

This is one of those weird cases where the party had a good idea – asking about local rules – but then somehow rather than shutting up and listening for an answer they started explaining and elaborating and getting wrapped around their own axle. This led to a semi-in-character, semi-not discussion about the feasibility of asking about “places not to pee.”

Anyway, they get boarded up in a house and burned to death.  Or at least, that’s the plan, but they break out, taking the drunken Xiola and the flame-goo-possessed Lefty. Once the head priest summons a salamander they skedaddle for the forest. When they were trying to wake up the drunken Xiola and she muttered “Lemme along or I’m gonna kill ya,” that’s an Easter egg quote from a well-known tale of mine having to do with strippers and Jamaica.

They find out that Lefty has indeed been a plant for the cultists, but content themselves with winging him when he tries to flee and tying him up. Then they use a weird Azlanti graveyard/computer thing (actually from Shore to Sea but they never interacted with it there so I moved it here) and discovered that there’s an underground temple to the vampire goddess Zura underneath – and it turns out that Sindawe’s treasure map leads to it, as a Mwangi trail marker he finds that his father left indicates!

Carrion Crown Chapter 5, Ashes at Dawn, Session 2

Second Session (6 page pdf) – We intervene in vampire on vampire violence with some good old fashioned human on vampire violence – in a tailor shop?

Basically this is one big fight.  Xurak charms the main vamp, but we fight the others till we manage to lock them in a bathroom and tear the roof off to poof them. Then there’s some ghouls and demons. I turn a demon into a slug with baleful polymorph, learning my lesson from last time (when I turned a monster into a little crab and it killed Icobus anyway) to give them no possible attack form.

She turns it into a slug with baleful polymorph – an evil, demonic slug with a boatload of hit points. The slug falls to the ground and oozes away, to one day scare the piss out of a local paladin.

Then it’s all over except for the looting and plot points.