Finally we reach the last chapter in our Dungeons & Dragons Fourth Edition Player’s Handbook readthrough with rituals.
Rituals is a new thing for 4e. Because the old spellcasting system has been retired and what are called “spells” now are really just powers like any other class’ powers, a lot of old effects didn’t really fit in the powers system. These range from the more-utility-than-utility like Arcane Lock to the old favorite Raise Dead, to magic item crafting.
Rituals are found in books or scrolls, like spells in older editions. But you don’t have to be a spellcaster per se to use them, you just need the Ritual Caster feat (and that’s only to do them from books; anyone can cast one from a scroll). In general they take a while to cast and use up some kind of expensive component. Rituals are lightly skill linked – some use a skill check to gain a better result, but many don’t really use or require the listed skill. They have a minimum level needed to perform them.
I think rituals are pretty neat; they have the potential to make memorable effects (like Raise Dead) more memorable.

