Tag Archives: demon

Dungeon Crawl Classics – Fourteenth Session

Fourteenth Session – We set up a hasty ambush for the Hound of Hirot and then track it back to its “Yoda hole.”

Well, we figure it should be easy to free the hapless butcher’s son, pretend Podrick is strapped to the feast-stone, and ambush the fabled black dog, easy greasy. Well, it works, though it kicks our asses up and down the standing stones. Nobody told us it could fly!!!

Anyway, we kinda kill it, but it goes gaseous and billows out to the swamp vampire style. Hemp knows that it is retreating to its lair from his shadow demon’s counsel, and tells the rest of the party we have to hustle to track it to its “Yoda hole.” This excites a bunch of comment. You know! The hole! In the swamp! Like Yoda sends Luke into! A Yoda hole!

Well apparently the Mr. Fancy Pants who wrote the adventure calls it the Heart of the Foul Fens instead. I prefer “Yoda hole.” Anyway, we find the hole and loot it but then have to wait till sunset for the Hound to reform and kill it on its turf.

Meanwhile, Gallfred Weasel finds the Cloak of Cheret the Lost. It makes him ultra at hiding in shadows. It makes people forget they saw him. It also makes him forget himself. As DCC is all about mutating yourself in ultimately unfortunate ways to get superpowers, he is very jazzed, and use of this cloak will become a recurring theme in the rest of the campaign.

Anyway, the fight goes a lot better this time – Ned gets a super duper magic missile roll and then Podrick stabs it to death with the wolf-spear! Victory! And I go to third level (we’re not all leveling at the same time; I’m not in the lead but not in the rear either.)

Jade Regent – The Empty Throne, Session Three

Third Session (12 page pdf) – We continue to kill already-dead emperors in the Well of Demons.  They’re livelier than you’d think. There’s devils and demons and daemons and whatever else they could think of.  And then we fight Lo Pan!

First, after a conversation with the totally worthless kami who guards the holy waters (his main superpower appears to be “tastes good in butter”), we go back into the rift and fight stuff.  First up are giant spellcasting boggards!  Or hydrodaemons, as it turns out. With summoned water elementals and spell-likes and them being in the water it takes a really long time. Then, an undead samurai. And a nightwing. And a lich. Finally we get the dead Emperor’s body and finish up this big ol’ vision quest! And level to 13.

Not too much else to tell about this one – we basically grinded the heck out of a bunch of high-CR baddies!

Jade Regent – The Empty Throne, Session Two

Second Session (16 page pdf) – It’s down into the demon rift under the Shrine Island for us. We don’t mind the normal Type III  and IV demons so much but when I spend half a combat in a demon’s vajayjay – that’s a little extreme.

My character Yoshihiro meets a good angel type ancestor of his – but discovers he has to kill a weird twisted one.  Check out this puppy:

Venedaemon

The Gylou, or Handmaiden Devil – but the name on the image is “Venedaemon.” She pulls you up into her… “Tentacle cage” in her nether regions. Guess where I end up.

We headed down into the Well of Demons and every encounter there was hardcore.  They mixed demons and devils and daemons and undead and whatever they could think of that was high CR. We cut our way through erinyes and a masked devil before we get tentacle girl.  Luckily my buddies killed her fast when she “enveloped” me.

Then we had a funny time with the fish-men.  They were sitting there talking about “killing that Commie.”  It took us a minute of scratching our heads to realize that they meant kami, a Japanese nature spirit. We determined they were “Republicans” and tried to negotiate with them, but with a large group someone or other is going to initiate combat within a round of contact, so we just kill them too.

These combats are a big game of rocket tag.  I can’t take a big boss down in one round but pretty much can in two.  So a lot of the time I run up, hit them once and hurt them, they full attack me for most of my hit points, then I hit them for all their hit points. I really don’t like the damage inflation in Pathfinder and 3.5e in general. These critters had enough weird abilities that it was a little more interesting, but even so, a lot of it is exchange of “here’s 100 points of damage, enjoy!”