Tag Archives: masks

Freak Watch – Session Three

Welcome to the Freak Watch!  See the new campaign page for more.

Session Three Session Summary (5 page pdf)

This session begins with the ghost of Meriweather Lewis hectoring Teenage Vengeance Shadowblade in the haunted mansion that serves as our base.  He warns of a supernatural threat poking around.

smorgascorpse

La Catrina’s Artist’s Rendering Of What Smorgascorpse Must Look Like

La Catrina, Infamous Wasp, and Kid Kafka are driving back from Whitey Gated Community when she calls.  La Catrina, happy to get away from her continuing argument with Wasp, teleports there and they drink Boone’s Farm and commiserate till Zombie Marco probes the perimeter… Apparently TVS raised him (a former capoeira-oriented hero) to help in some fight. He demands she give the shadowblade back to “Smorgascorpse”, some enemy necromancer of TVS’es.

Then the rest of the group shows up, and TVS gets a text from the boys she met in Session One and we go to an underground club to meet them.

So it’s hard to get across in the session summary all the emotions and stuff involved in the session. It’s easy to write down the physical action, but in Masks the emotional action is as important (and it’s what a lot of the mechanics are about).  From La Catrina’s point of view, she went and got paired off with some boring guy who started talking smack about the killer “ripper roach” – obviously Kid Kafka – and got her mad. He missed the increasingly dangerous glint in her eyes as she led him on with “ooo tell me more,” and then she lures him over to an alley to “stand guard while she throws up” and then makes an illusion of the giant killer roach, panicking him.  Kid Kafka and Wasp “come to her rescue” and she’s laughing, she tries to get Kafka to feel good about her “sticking up for him” but he gets mad instead and they have an argument with various game moves involved. 

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Paladin Cat!

Then there’s a fight with a bag lady or something, she didn’t pay as much attention to that, though when the zombie rat swarm went towards the club full of kids she did make an illusion of a phalanx of paladin cats that turned them away!Anyway, then we steal a safe, and then we go to a zombie hobo jungle.  Plot ensues. The most interesting part is when Kid Kafka gets overwhelmed with zombies and la Catrina tries to leap into the horde to teleport him out but fails, she suddenly becomes possessed by Santa Muerte, which works well in the short term but then TVS smacks her right out of Catrina. So that seems like it’ll be some long term conflict.

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Freak Watch – Session Two

Welcome to the Freak Watch!  See the new campaign page for more.

Session Two Session Summary (4 page pdf)

This session starts with a little vignette for each character.  Kid Kafka goes to see an entomologist friend, La Catrina goes home to see her mother, and The Infamous Wasp goes to the radio studio where the former Question hosts a fringe conservative talk radio show. Teenage Vengeance Shadowblade is not in attendance.

juniormusto

Junior Musto

But then a bunch of bikers – the Los Muertos gang that La Catrina’s brother Lalo is still a part of – roll into the college and start making trouble.  Kid Kafka’s on the scene; the rest of us get over there. Wasp fights all the bikers while Kid Kafka and La Catrina rescue some scientist from Junior Musto (Darkman on crystal meth). Turns out he is a SKULL scientist (you know, some naughty science organization like they have).

The rest of the session is us making him get us into his gated community – apparently all the people working for this plastics company aren’t just in a normal gated community but like an across-a-ferry, super-high-security, ethnics-certainly-not-welcome kind of community. We scope out his house and KK and Catrina drink some of his beers and get a selfie of the underage Catrina sitting in  his lap with a beer for later blackmail purposes.  The super proper Wasp doesn’t like this and sulks outside and he and Catrina engage in an epic text message argument that gets her all upset (actually inflicting the Guilty condition!). But, she got to call him “a square-ass Urkel wanna-be.”

The end of session moves squiggle our stats around!  Stats aren’t fixed in this game, they go up and down with moves, at least at the end of each session and sometimes more. It explains why some of those teen supers are hell on wheels in some episodes and pathetic losers in others!

Freak Watch – Session One

Welcome to the Freak Watch!  See the new campaign page for more.

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Death’s Head Moth

Session One Session Summary (9 page pdf)

The first session of Masks is interactive character creation. Paul handed out the playbooks, and I picked the Delinquent; Chris, the Protege; Patrick, The Transformed; and Tim, the Doomed.  He told us we were in Hub City, which is the Detroit-like home of The Question from DC Comics. We came up with…

La Catrina, ex-gang Hispanic girl who got Santa Muerte type powers of illusion and teleportation following a gang shootout. She is a graffiti artist; the graphic above is a representative sample of her work, usually left somewhere inaccessible for someone without her powers.

The Infamous Wasp, a young black man who is the protege of The Question, the retired Rorshach-like former hero of Hub City. He detects and fights and bosses us around.

Kid Kafka, who was transformed into a roach-man on some archaeological dig gone wrong. We’re pretty sure he was a honky before becoming a bug. He has big bug powers (being strong, being indestructible).

Teenage Vengeance Shadowblade, whose name is obviously inspired by the Deadpool movie, is a gender-ambiguous Asian emo. She’s a necromancer and telekinetic and has some magic witchblade thing.

We came up with a backstory driven by the system’s questions about how we came together and had battled The Banshee And The Wailers and generally crashed at TVS’ haunted mansion. (Haunted by the ghost of Meriweather Lewis, I’ll note.)

The first session was mostly a softball; we went to a traveling Egyptian exhibit and were interrupted by “Seismic Prime” and “Centipede” busting up the road and causing trouble. It helped get us used to the mechanics – there’s no ‘roll to bust heads’ maneuver – here, look at the moves for yourself. There’s adult moves to act more directly but even “Directly Engage a Threat” doesn’t do, like, damage to them. A lot of the action – between PCs and NPCs, but also between PCs, are the softer moves.  I finally “defeated” Centipede with Pierce The Mask after rattling her some; she gave me info and scuttled off with me now having Influence over her. Fights generally aren’t to the death or even to the unconsciousness.

An interesting attribute of the rules is that in Dungeon World, our previous Powered by the Apocalypse campaign, the moves are pretty standalone. In Masks there seem to often be logical followup moves and a lot of the collateral effects are e.g. gaining Influence or even causing someone’s stats to shift.

After the fight, both Kid Kafka and TVS had gotten flak from the locals (roach and vampire are attacking, run!), and Wasp and I went back to the mansion and used various moves like “Comfort or Support” on them. In the end it all went well! Paul declared he’d have to put a stop to that.

Our session summaries are less in depth than some campaigns because we’re moving fast and Chris wants to participate in the fun and not just write it down!  I’m also taking notes and adding bits and pieces in post. Enjoy!

New Masks Campaign – Freak Watch

Welcome to the Freak Watch!  On the new campaign page we’ve got three summaries up already.

Freak Watch is a campaign using Magpie Games’ Masks, a game Powered by the Apocalypse and emulating teen superheroes in the vein of Young Justice or Teen Titans. Paul is our ever-suffering GM.

The campaign is set in Hub City, IL, the DC Universe city home of The Question (now retired to a job as a conservative radio talk-show host). It’s the most corrupt city in the US.

Our heroes, the self-styled Freak Watch, consist of:

  • La Catrina, Maria Lorena Ramirez (The Delinquent), played by Ernest
  • The Infamous Wasp, Purcell Stone (The Protégé), played by Chris
  • Kid Kafka, Frank LaLone (The Transformed), played by Patrick
  • Teenage Vengeance Shadowblade, Grace Lennox (The Doomed), played by Tim

Chris is our faithful session summarian, and Ernest the editor and blogger that posts these for your amusement.

We finished out Mummy Rustlers and we like us the Powered By The Apocalypse.  So we noodled around next steps and Paul backed the Masks kickstarter so we are doing it.  Our campaigns often turn kinda dark so this should help us keep it PG-13.

I haven’t had a chance to play a Mexican character yet, and we love our calaveras down here in Austin, so I am playing La Catrina, a Santa Muerte-type delinquent chick. She’s got illusion and teleportation powers.

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La Catrina

Up next, session posts!