Second Session (17 page pdf) “The Tomb of Akhentepi” – We thoroughly loot a tomb and indulge in shopping and revelry afterwards. But even in the life of a Mummy Rustler it’s “time to make the donuts” and we go back into our next score…
We get some snazzy magic items and a chariot from the tomb, but even more cool, two captured constructs – an iron cobra and a little clay guy! We end up having to trade the guy to a sorceress to get the iron cobra put under our control, which is a fair deal. We put our loot in our inn room, in a trapped chest with an iron cobra in it. Now try to steal our crap! Mmmwah hah haaaa!
We find out that the local smugglers like grinding up mummies to make a drug called mumia, which we immediately dub “Osirian Marching Powder” and joke about. Khaled even procures a twist of it when he picks some Urgathoan cultist’s pocket. Apparently there’s a slight chance of turning into a ghoul when you take it, which isn’t really going to dissuade him from snorting it off the ass of a high-priced hooker if it comes to that.
We then all focus on hooking up with other tomb raiders, Olympic Village style. There’s a fight between Usif and one of his fire-cult competitors, which empowers us to leap around and chant “Fire It Up!” like in The Crow. He wins, no thanks to us.
Then it’s off to our next ruin, the House of Pentheru, in which we are confident our riches await!
After our Wrath of the Righteous campaign, we needed about nine months of palate-cleansing one-shots. We like Pathfinder still and I’m running Reavers still under PF but it’s a lot of law/math for the fun, so we decided our next campaign would be the Pathfinder Adventure Path Mummy’s Mask – but using the Dungeon World rules!
We’ve played Dungeon World and some other “Powered by the Apocalypse” games like Monster of the Week. We’re mildly concerned about whether it’s too simple for a long campaign – sometimes the same list of 3 things that goes wrong with every 7-9 roll can become trying on the GM and players’ patience – but the attributes of being fiction-first, player-driven, and rules-light attracts us. So today, Paul started it!
We’ll have the usual session summaries; the first isn’t ready yet though, but I thought I’d give you all a teaser. I’m playing Khaled the Keleshite burglar – I immediately thought “hey I want to play one of the classes that always sucks playing in Pathfinder,” which put rogue and blaster wizard at the top of my list. But we for sure needed a rogue so I went that way.
Patrick is playing Usif bin Adeen, the Osirian Immolator (fire guy); Tim is playing the ifrit (efreet-heritage race) cleric Denat, and Chris is playing Murdus the Osirian fighter. It’s a lively bunch. Usif is part of some weird fire cult. Denat is a cleric of Thisamet, and his cries of “Food for the Food God!” cast fear into the hearts of our enemies. (Well, in theory; most of our enemies have been bugs and stuff so far.) Murdus is convinced he’s the reincarnation of Hetshepsu, one of the Pharaohs of Ascension. Khaled is kind of the odd man out – unlike the other three he’s Keleshite (fantasy Arab) instead of Osirian (fantasy Egyptian), not particularly religious or weird, he just wants to make a big score and live the easy life. More of an Aladdin meets Assassins’ Creed kind of guy. But since he’s a professional, and reasonably charming, the other three like him. We named our group the Mummy Rustlers (you need a group name to sign up to loot tombs in Wati).
We are working on looting a tomb, but the inter-party interaction and stuff going on in Wati itself is just as entertaining. Murdus’ sister is also convinced she’s a reincarnated Pharaoh and is messing with us; Khaled is trying to seduce the purple-hatted Taldan noblewoman who runs one of the other teams… Join us for our adventures looting the Necropolis of Wati in Mummy Rustlers!