Tag Archives: Paizo

Greyhawk Gods, Paizo, 3e, and More

There have been some good Greyhawk deity writeups recently on MerricB’s blog over at ENWorld.  Greyhawk will always be my first game-world love, so I read them even through I try to avoid the ENWorld blogs – they are really ugly and clunky enough that it physically hurts me to try to use them.

He also has some very insightful other articles lately, including one called “How Paizo made me hate 3e.”  Heh, not a dis to Paizo, but just that their Adventure Paths have made him (and me) play 3e past the levels we usually do, and to realize how badly it starts to fall apart – really post about level 12.  The main problems he notes are:

  • AC and attack not tracking at higher levels
  • The 15 minute adventuring day
  • Grappling is overpowering (not a pun)
  • Rogues are too powerful or too nerfed, depending on their opponents
  • Clerics are essential but boring to play

Now, to me, 4e’s “answers” to the problems he rightly identifies is like the old practice of using electroshock and/or lobotomies as the cure for any mental problem.  “Grappling’s having problems?  Get rid of it totally!”

So far, I like the Pathfinder RPG‘s answers – to some of these.  In our new Pathfinder RPG Beta “Curse of the Crimson Throne” campaign, my experience is that the cleric/pally revamps have made the cleric, while still essential, a lot more fun.  The at-will powers, unlimited cantrips/orisons, and channeling energy to heal have largely fixed the 15 minute adventuring day problem.  And their new combat maneuver bonus (CMB) approach has made grappling etc, not superpowerful.

What they haven’t addressed, in my opinion, is the AC/attack split at higher levels and the rogue problem.  And the 15 minute day may reemerge – I suspect the at-wills and channels, and of course the cantrips, won’t be so useful to keep you going when low on spells when you’re at level 10+.

Anyway, this is all to say, “Brave the scary graphical design of ENWorld to read Merric’s blog!”

Pathfinder Cosmology

Check out this interview on planewalker.com with Todd Stewart, who designed the cosmology for Paizo Publishing’s new Pathfinder setting, which should be getting a lot more detail this month in “Gods & Magic.”   The summary – the new cosmology is a “child of Planescape!”  As opposed to the 4e cosmology, which is a “child of Thalidomide.”  Check it out!

Pathfinder RPG Free Beta Is Out

Heard of the new Pathfinder RPG? It’s Dungeons & Dragons Fourth Edition. Well, not really, but it should have been.

While Wizards took D&D in 4e and fundamentally changed it, Paizo took the OGL part of Third Edition and retooled it into what many people call “D&D 3.75e” – an improved version but still mostly 3e-compatible.

Believing strongly in involving the gamer community in the development of the game, they went through a number of public Alpha drafts and have now released their Beta product. This will be playtested by anyone who wants to for a year and then the final “1.0” version will be released this time next year.

You can buy the Beta in hardcover for $50, softcover for $25, or… download the PDF for free!  That’s right, go to Paizo Publishing’s Pathfinder RPG page and get it for free (you have to register, the process to get it is via their online store/shopping cart). Then, you can go and give rules and playtest feedback on their forums.

So far, they’re doing everything I wish Wizards had done with D&D 4e.

  • Continue with open gaming by supporting and releasing content via the OGL? Check.
  • Meaningfully involving the D&D gamer community in the design and development of the game? Check.
  • Developing an awesome campaign setting and adventures to use with it? Check.

Pathfinder RPG Beta – What’s In It

They’ve streamlined and simplified the combat mechanics while making the core classes a bit more bad ass. Races have a bit more put into them, making them more distinctive. The barbarian’s rage powers are very interesting, and there’s more abilities for bards. Fighters get armor and weapon training abilities in addition to their bonus feats so they get something at every level. Sorcerers have “bloodlines” that give them additional powers.

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Pathfinder Society Launches!

The Pathfinder Society is the new Paizo Publishing-sponsored organized play campaign, similar in concept to the RPGA’s Living campaigns.

What does that mean?  Well, way back in the day, when you went to conventions to play games, all of them were what is now called “classic” format.  You showed up and either they had pregen characters ready for you, or there was a quick chargen as part of the session.

Then, they came up with the idea that for large, recurring stuff it would be cool if you could play the same character, ideally your character, from game to game.  Thus was born the Living City, set in the Forgotten Realms.  You could generate your own character according to slightly-modified 2e rules, and in each session you got XP and treasure you could take to the next game.  This required a little complexity and was only suitable for larger efforts, because you had to split players into level ranges and whatnot.  (Characters couldn’t “port” between home games and the Living campaign for strict fairness – you can only advance them within the campaign.)  And thus was born the “campaign” format of organized play.

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Pathfinder RPG Alpha 3 Available!

Paizo Publishing continues their open playtest of the Pathfinder RPG rules, a “fixed” version of D&D 3.5e, with the release of Alpha 3, the last version before the printed beta.  More than 17,000 people have downloaded it, dwarfing the D&D 4e playtester base.

If you’re trying to figure out how to download the darn thing, they are doing it through their store.  You go to http://paizo.com/pathfinderRPG, scroll down to see the “Alpha Release” PDF (free), click on it, click on “Click here to get the PDF” to add it to your cart, then you personalize, download, and unzip.  A bit of a hassle but what the heck.  Note that if you’ve gotten earlier alphas this one supersedes them even though all the text etc. just says “Alpha” not “Alpha 1,” “2,” etc.  Re-download, it’s the new one.

Also look at the links above the icons – there’s a character sheet for download!

More once I have a shot at reading it…

Pathfinder Alpha 2 Out!

Paizo Publishing has put out “Alpha Release 2” of their Pathfinder RPG today.  For those of you who don’t know Paizo, they were the company that was producing Dragon Magazine and Dungeon Magazine for the last many years under license from Wizards.  During that time they took the two magazines to their highest point ever, and their “Adventure Paths” in Dungeon were some of the best D&D adventures to ever see print.

And if you don’t know about Pathfinder, it’s an open game based on the open content from D&D 3.5e.  Their goal is to take the game forward while maintaining back compatibility (D&D 4e is fundamentally different from 3.5e in many ways – no old rules content of any sort will port forward without substantial modification).  It will be a fully open game, and they are conducting a fully open year-long playtest; the final Pathfinder will premiere at Gen Con 2009.

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Paizo Forks D&D!

It’s official!  Paizo Publishing is the gaming company that was publishing Dragon Magazine and Dungeon Magazine for  years until WotC pulled their license.  Since then they’ve been publishing the best D&D adventures on the market (and Dragon and Dungeon are languishing in low-content electronic-only hell on wizards.com). 

Well, Wizards screwed around and screwed around; even after announcing that they’d get the license and rules to third party publishers (for $5k a head) they never executed on it.  So now Paizo has decided to fork D&D by creating a RPG called the Pathfinder RPG based on 3.5e via the OGL.  The “alpha” version of it is freely available – in fact, they say once they start selling the beta sometime around Gen Con it’ll still be available freely as a PDF.  The beta will be an open beta for a year and the “final” version will launch in August of 2009.  They are also launching the Pathfinder Society, which sounds like a competitor to the RPGA.

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