Tag Archives: Pathfinder

New RPG Superstar Contest

Paizo Publishing is starting a new RPG Superstar contest for the gaming community!   Basically, it’s open entry and you submit more and more complex items each round to get chosen as a potential author.

It starts with anyone who wants submitting a wondrous item – the judges and community discuss and pare that down to the top 32 entries.  Those 32 enter a villain concept, which similarly gets judged and pared down to 16, which stat up the villain.  The final 8 design a villain’s lair with map, and the final 4 submit a complete design proposal.

The rounds are slightly different from the 2008 RPG Superstar awards, for which all the content is still up on the Paizo boards.  The previous year had six rounds, and they were more unrelated – design 3 thematically linked monsters, design a country…  Some of the entries from last year were really, really great, just toally crackerjack.  Christine Schneider (the eventual winner) and Clinton Boomer’s were my favorites.  (See here for my posts covering the 2008 event.)  The country round was my favorite, too bad there isn’t another this year.  But the wondrous item round will be using Pathfinder RPG stats this time!

Want to show your chops?  Enter an item between 12/5 and 1/2!

First Curse of the Crimson Throne “Seven Days to the Grave” Session Summary Posted

Our brave band continues their struggle against evil as they begin the second chapter of the Curse of the Crimson Throne Adventure Path!

In Seven Days to the Grave, Part I, Annata and her friends were busy bees indeed.  First, they are trying to nip this darn Blood Veil plague in the bud.  Grau came to her and asked for her help because his niece was sick and needed help.  They set out immediately.  Grau was standoffish and wouldn’t talk to her much, which hurt Annata’s feelings a little.  He was just like “OK, here’s my sister-in-law’s house, get to healing, gotta go!”  Hmph!  She’s practicing her icy demeanor for the next time he shows up.

Next, Vencarlo asked them to come over!  Annata had been wanting to ask him about the political situation (and see him again on general principles).  When they got over there, he had the escaped assassin/victim Trina Sabor with him!  Blackjack had entrusted her to him to aid in her escape.  (Yes, it’s obvious to the rest of the party that Vencarlo’s Blackjack, but not to Annata!)  They promised to smuggle her out of the city.  Vencarlo said that things had gotten too hot for him politically and he was going to need to go underground in Old Korvosa for a while.  Annata’s breathless “Oh, Vencarlo, are you in danger?!?” provoked a round of groans and “Jeeezus”es from the other players at the table.  I am proud.  Anyway, we snuck her out of the city, the other characters largely foiling any of Annata’s efforts to learn more about the girl and what her deal is.

Upon reflection, this is the first major crime Annata’s performed.  She didn’t really think of it that way at the time, but all these postings about new capital crimes in town made her face that fact.  She had just talked with her spiritual mentor, Father Valdur (incidentally the head of the Bromathan family), who confirmed to her that serving the greater truth and good sometimes required some minor deception.  So she’s OK with it, but a little sobered now in retrospect.

The appearance of these “Queen’s Physicians” and “Grey Maidens” seems ominous.  Annata is willing to give them the benefit of the doubt, despite her companions’ immediate ranting about cryptofascist conspiracies.  But it is fishy enough that she’s willing to check into them a bit more.

Meanwhile, Valash appears to be going totally and completely insane.  Obsessive/compulsive mania and paranoia.  Up till now Annata was tolerant of her friend’s quirks but now she’s getting concerned.

The dungeon crawl against the wererats went well.  Annata managed to save the lives of all but one of the wererats, still being very reluctant to have anyone die.  She was disappointed that she couldn’t talk Girrigz, the wererat leader, into repenting of his evil ways and accepting redemption.  But, the Mark of the Outcast she placed upon him will likely prevent any further shenanigans.  And they saved an otyugh!

Third Curse of the Crimson Throne “Edge of Anarchy” Session Summary Posted

The party’s capture/rescue of Trina Sabor, alleged assassin of the King, in Curse of the Crimson Throne: Edge of Anarchy Part III is about the last straw for Annata. She can’t be sure that Trina didn’t have anything to do with the King’s demise (a poor artist with a magical mithril shirt, dagger, and potion loadout? That’s a little suspicious) despite her convincing-sounding story to that effect, but she doesn’t feel right about how everything happened – Field Marshal Croft seems honorable but she’s bound by her orders, and the orders coming down to her seem more and more questionable.  She had wanted to talk to Trina herself, have the goddess prove the truth of her words, but they’d been sent off immediately on an errand to retrieve that poor Shoanti boy’s body from the boneyard.  And while they were gone, the Queen’s guard spirited the girl away.  She wept in anger and frustration when they returned from the crypts to discover Trina’d been taken without even an interrogation to her execution.

Even tired and out of spells from their battle with the minions of the necromancer Rolth, she would have stood up for the girl publicly had she been sure of her innocence.  She tried to find anyone to talk to who might be able to do something, but she couldn’t find Vencarlo or the Field Marshal, and Sabine and the Queen were inaccessible. She felt for that poor girl – as they marched her out to meet the headsman, she fervently prayed to the Dawnflower to spare her if she was innocent, or to grant her a quick end with no pain if she was not… But then the goddess answered her prayer in the most unexpected and awesome way ever – Annata’s heart leapt in her chest when Blackjack himself appeared to spirit away the condemned artist right off the chopping block!

Sarenrae’s word on the matter could not be any more clear. If Blackjack is against the Queen – then she shall be too! No more accepting questionable jobs in the alleged name of order and the public good. Annata will get to the bottom of this, and as the Book of Light and Truth says, “Where the Dawnflower’s rays shine, the darkness can not stand.”

Greyhawk Gods, Paizo, 3e, and More

There have been some good Greyhawk deity writeups recently on MerricB’s blog over at ENWorld.  Greyhawk will always be my first game-world love, so I read them even through I try to avoid the ENWorld blogs – they are really ugly and clunky enough that it physically hurts me to try to use them.

He also has some very insightful other articles lately, including one called “How Paizo made me hate 3e.”  Heh, not a dis to Paizo, but just that their Adventure Paths have made him (and me) play 3e past the levels we usually do, and to realize how badly it starts to fall apart – really post about level 12.  The main problems he notes are:

  • AC and attack not tracking at higher levels
  • The 15 minute adventuring day
  • Grappling is overpowering (not a pun)
  • Rogues are too powerful or too nerfed, depending on their opponents
  • Clerics are essential but boring to play

Now, to me, 4e’s “answers” to the problems he rightly identifies is like the old practice of using electroshock and/or lobotomies as the cure for any mental problem.  “Grappling’s having problems?  Get rid of it totally!”

So far, I like the Pathfinder RPG‘s answers – to some of these.  In our new Pathfinder RPG Beta “Curse of the Crimson Throne” campaign, my experience is that the cleric/pally revamps have made the cleric, while still essential, a lot more fun.  The at-will powers, unlimited cantrips/orisons, and channeling energy to heal have largely fixed the 15 minute adventuring day problem.  And their new combat maneuver bonus (CMB) approach has made grappling etc, not superpowerful.

What they haven’t addressed, in my opinion, is the AC/attack split at higher levels and the rogue problem.  And the 15 minute day may reemerge – I suspect the at-wills and channels, and of course the cantrips, won’t be so useful to keep you going when low on spells when you’re at level 10+.

Anyway, this is all to say, “Brave the scary graphical design of ENWorld to read Merric’s blog!”

Second Curse of the Crimson Throne “Edge of Anarchy” Session Summary Posted

Edge of Anarchy, Part II continued the urban fun, as we took on missions for the Korvosan Guard to help stabilize the city.  Sure, we stopped some killers and met with the crime boss known as the King of Spiders to get blackmail material on a Chelixian ambassador, but more importantly, Annata has been meeting some interesting men!

Last time, actually, is when we met Grau, the Korvosan Guard sergeant who was wandering the chaotic streets drunk and depressed.  We escorted him back to Citadel Volshyenek at the time, and now we’ve been sent there by the Queen to help Field Marshal Kroft and the Guard.  He’s cleaned himself up and has been showing the heroes around.  She got the whole story out of him – how he and his fencing master had both fallen in love with the same woman, another fencing student, and it had all ended badly.  (And the woman was Sabine, the Queen’s bodyguard and rumored lover!)  A sad story and six pack abs.  He definitely needs an understanding ear, and maybe hearing about the Dawnflower can help him.

Then, she met Vencarlo Orisini, a dashing gentleman, who was bringing important information to the Field Marshal.  He’s well connected, very honorable, handsome – and Grau’s old fencing master!  Annata was ready to not like him, but her standoffishness melted in the face of his nobility (he actually asked after his old student, who he wished well despite their falling out.)  And you don’t get your hand kissed much on the streets of Korvosa nowadays.  And he owns his own villa…  And the long hair looks good on him…

What’s a good girl who’s been largely holed up in a temple for the last seven years to think!?!

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Pathfinder Cosmology

Check out this interview on planewalker.com with Todd Stewart, who designed the cosmology for Paizo Publishing’s new Pathfinder setting, which should be getting a lot more detail this month in “Gods & Magic.”   The summary – the new cosmology is a “child of Planescape!”  As opposed to the 4e cosmology, which is a “child of Thalidomide.”  Check it out!

First Curse of the Crimson Throne “Edge of Anarchy” Session Summary Posted

Well, our gaming group completed the Rise of the Runelords Adventure Path from Paizo.  It took a year of hard gaming.  But there’s no rest for the wicked!  We’re starting in on our next campaign, the next AP from Paizo – Curse of the Crimson Throne.  And we’re using the Pathfinder RPG Beta playtest rules, as it’s way better than D&D 4e.  This one starts in the city of Korvosa, with our brave characters coming together to get even with the crime lord Gaedren Lamm.  That goes well, but then the King dies and the entire city breaks out into riot and rebellion!  Thrill to our urban adventures in… Edge of Anarchy, Part I!

And as a bonus here’s my character, Annata Vieri, cleric of Sarenrae the Dawnflower.  She’s cute!!!

Fourth “Xin-Shalast” Session Summary Posted – End Of Campaign!

Part IV of Spires of Xin-Shalast tells the tale of how our brave band – myself, a dwarf entitled Valgrim the Summoner, and my human comrades – Lord Roscoe Dillon, priest of Gorum, God of War; Phiravno the Varisian scarf fighter; Maru Maru, Shoanti Sun Clan monk; Vaelyn, Shoanti Sun Clan dragon shaman; Yenneck Grumman, Ranger of the Black Arrows – ended the schemes of Kharzoug the Claimer, Runelord of Greed.  Inside his ruined capital of Xin-Shalast, indeed atop the very Runewell of Greed, we met him and withstood his arcane assault to end his life.  Golarion slumbers, safer now but largely unaware of the fate our brave heroes averted.

And so ends the Rise of the Runelords campaign, almost exactly a year to the day after we began it.  Props to Paizo Publishing for one of the best D&D campaigns ever, especially James Jacobs, Nick Logue, and Richard Pett.

But there’s no rest for the wicked!  This week, we start the next Adventure Path, Curse of the Crimson Throne, this time using the Pathfinder RPG beta rules!

Third “Xin-Shalast” Session Summary Posted

We may be approaching the climax of the campaign in Part III of Spires of Xin-Shalast. Valgrim calls an angel to help, and the group rolls into a devil-haunted arena to do battle…   And then to the Pinnacle of Avarice to find and defeat the Runelord himself.  Wave after wave of giants broke upon us and fell apart like surf upon the rocks – once, twice, three times.  We slay without respite, or hesitation, or mercy.  The summary ends in media res as more enemies stir in the darkness beyond the piles of cloud and storm giant carcasses.  Who shall fall?!?

Second “Xin-Shalast” Session Summary Posted

In Part II of the Spires of Xin-Shalast, the last installment of the Rise of the Runelords Adventure Path, our heroes begin their insurgency campaign within the ruins of fallen Xin-Shalast.  Yeti, dragons, and…  uh, weird invisible psychic slither-beasts prove no match for their spells and steel as they prepare to close in on the Runelord.  Death or glory!

James Jacobs Interview

Kobold Quarterly, Wolfgang Baur’s D&D magazine, has a good if short interview with James Jacobs, editor-in-chief of Paizo Publishing and mastermind behind their outstanding Pathfinder adventures, setting of Golarion, and Pathfinder RPG.

For those of you who have been lving in a cave, the Pathfinder adventures, stemming from the Adventure Paths from Dragon Magazine while Paizo ran it, are the best D&D adventures ever for my money.  And the Pathfinder RPG is an attempt to move forward with the open gaming D&D 3e source and make something less hideous than what 4e has turned into – and it’s an open beta, so the gaming community can actuallly help shape the rules, and not just take whatever corp-devised mummery someone wants to stick down your craw.  And Golarion is the only setting to capture my imagination since Greyhawk.  So check out the interview!

And Then Things Got Out Of Hand

Our doughty band travelled way past the settled frontier into the Kodar Mountains, seeking the legendary golden streets of Xin-Shalast, Runelord Kharzoug’s millenia-lost capital.  But, holed up by a blizzard out in that remote place, trapped in a shelter together for what seemed like an infinity, our hunger grew different.  More severe… savage.  Not to be sated by magically conjured gruel.  What strange meat might quench it?   Oh, what?!?

Find out in Part I of the Spires of Xin-Shalast, the latest installment of the Rise of the Runelords Adventure Path!