Tag Archives: RPGs

Wizards of the Coast Declares War On Open Gaming

Dungeons & Dragons publisher Wizards of the Coast shocked the role-playing game industry today with the revelation that anyone wanting to publish material for the new Fourth Edition of D&D, expected out in June of this year, must forgo open licensing entirely as part of their new Game System License.

With the launch of the third edition of the game years ago, Wizards had sponsored an open licensing scheme. This license, called the Open Gaming License, or OGL, was a kind of open source license designed for game publishers. The result was an explosion of third party game companies supporting D&D and also establishing their own separate game lines. Many of these companies became quite large and successful, notably Paizo Publishing, Green Ronin Publishing, and others.  There are open gaming products covering every genre under the sun – science fiction, horror, wild west, and anything else you can think of.

Now, however, Wizards has stated that any company hoping to publish products for their new edition must agree to discontinue any current open licensed products and produce no further open products at all – Dungeons & Dragons related or not.  In a phone conversation about 4e licensing with Clark Petersen, president of Necromancer Games, a company representative explained this policy and was adamant that it was not going to change. A number of companies are leveraging the OGL for their independent games, for example the pulp game Spirit of the Century; the gaming community adopted the OGL on good faith and more than 90% of the openly licensed games in existence are using it.  This “poison pill” clause means that in exchange for any further involvement with the Dungeons & Dragons game line, a company must abandon any past OGL products and vow not to produce any more.

In response to questions about this policy, Scott Rouse, D&D Brand Manager for Wizards of the Coast, says that “We have invested multiple 7 figures in the development of 4e so can you tell me why we would want publishers to support a system that we have moved away from?”  Linae Foster, Licensing Manager, also notes “We understand the impacts this license will have on the 3pps, fans, community and industry in general. We respect that companies will need to make the decision that is right for them and their supporters.”

It seems to me that this is the equivalent of Microsoft telling people “if you want to make and sell software for Windows, you can’t make any Linux/open source software either!”   Though this move might be legally shaky, especially in the EU, side players in the small RPG industry are often only a couple people strong, and Wizards is owned by Hasbro, making any challenge to these terms doomed from the start.  (The buyout of Wizards by Hasbro is likely the source of this change of heart away from open licensing; events like the Scrabble/Scrabulous lawsuit have Hasbro trying to define and expand their scope of IP control.)   Some of the more well-established game companies are rebelling anyway – Paizo Publishing, which used to publish Dungeon and Dragon magazines under license from Wizards, had already declared their intent to stay with the open prior version and develop it moving forward instead, effectively “forking” the D&D code base.  But even they admit this is effectively a niche play. 

This also appears not to be limited to publishing companies, but also to individuals wanting to put content on their Web site or other venue.  When asked about individual licensors, Scott Rouse replied that yes, individuals would need to fill out a GSL license agreement and send it in to WotC to participate.  Some ten or so years ago, TSR (the original company, which was bought by Wizards and then Wizards by Hasbro in turn) liked to send out “cease and desist” legal threats to people posting D&D-related content on their Web sites.  Will we see a return to that?   By the letter of the law as much as it’s been revealed to us, some guy on their Web site putting up 3.5e related content and 4e related content at the same time is subject to the same limitations…

D&D 4e Licensing – The Fine Print Begins To Surface

So guess what.  As of yesterday, the new GSL was sounding fun.  But now the other shoe drops.  You aren’t allowed to publish a product both under the new GSL and the old OGL.  Which means that anything you do for D&D compatibility can’t be made truly open.  Implications include, that if a publisher updates a product to 4e, they’re not allowed to sell the 3.5 version.  It is also Wizards throwing their weight around specifically at Pathfinder – telling companies “you can make a product for them, or for us, but not both.”  Oh, in fact, it looks worse than that – it’s not by product, it’s by company.  If you sign up to put stuff out under the GSL, you can’t put *anything* out under the OGL.  Nice.  No dual stat publishing.  No “Free PDF download of 3.5e stats for this adventure.”  In fact, as this is portrayed, even a free Web site can’t have 4e and 3e items both on it.

In fact, it’s unclear whether this is restricted by game line.  So if, for example, Green Ronin wants to publish any GSL’ed 4e products – does it mean they have to choose between that and their OGL (but not 3e SRD derived) Mutants & Masterminds and True20 properties?

I’m on the warpath to find out!

True20 Licensing, Too!

Green Ronin has unveiled their licensing scheme for True20, their own variant system.  It’s OGL-based, yay!

http://true20.com/licensing/

Man, check out the long ol’ list of OGC sources in their Section 15!  That’s pretty cool actually.  That’s open gaming at work!

D&D Fourth Edition License Unveiled!

After much hullabaloo, the open licensing for D&D Fourth Edition (4e) has been unveiled – kinda. 

D&D 4th Edition Game System License

Wizards of the Coast is pleased to announce that third-party publishers will be allowed to publish products compatible with the Dungeons & Dragons 4th Edition game system under the new Dungeons & Dragons 4E Game System License (D&D 4E GSL). This royalty-free license will replace the former d20 System Trademark License (STL), and will have a System Reference Document (SRD) available for referencing permissible content.

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Three Games I’ve Avoided

Well, to be fair and balanced, now I’ll vent some bile at some non-D&D games.  I own literally thousands of RPG products and will play nearly anything, but there are three pretty major games/game systems that I’ve avoided like the plague.  And the reason why boils down to the general player base for those games.  Some games have better or worse mechanics etc. – FUDGE dice are the worst idea ever – but that doesn’t spur active avoidance in me.  I’ll go as crunchy as GURPS or as light as a pure storytelling game.  But here are the three big problems for me…

World of Darkness.  I am happy there’s a game for out there for goths experimenting with their bisexuality but that’s not me.  I don’t want to hear a cute little story about how your cat Crowley was trying to drink from the chalice while you were trying to get your pre-game blessing done (true story).  I avoid life situations that would tend to get you in jail/in trouble and the average WoD group rings all kinds of alarm bells for me.  (I’m sure many WoD players don’t fit this mold, but the crowd of black-and-hat-wearing teens choking the sidewalks outside every con I’ve ever been to do.  And why always outside the con out on the street?  Not enough allowance for actual admission?  Clove cigarette smoking not allowed inside?  What?)

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Third Runelords “Stone Giants” Session Summary Posted

Our brave party forges deeper into the Fortress of the Stone Giants in Paizo’s Rise of the Runelords Adventure Path

This time, my character Valgrim the Summoner finally gets to bind a demon!   Frequently talked about in D&D but infrequently done, binding a demon to your will has its pros and its cons.  He got a bar-lgura (from Fiendish Codex I), or as my party calls it “The Hellutang!”

And we get a little too much excitement – after a boring fight with redcaps, and our dragon shaman browbeating a kobold barbarian into joining us, we meet Xanesha the lamia matriarch for the last time!  Ravno the Varisian takes his revenge on her for her abduction of his sister – but perishes himself in the process. 

All of this and more awaits you – here’s the newest summary!

 

Eldritch RPG Web Site Live

The Eldritch RPG Web site is live and the game should arrive soon.

The Eldritch designers responded to a bunch of my questions about the game on the Goodman forums – why a new system, why not OGL, what the target feel is…

So far I like what I’m hearing.  Looking at their DM’s screen and character sheet downloads is probably the best view into the rules.   I like the skill successions.   I’m not as thrilled with the acronym-heavy approach that makes it sound like Palladium.  

Innovative new game or D&D/Palladium FRP heartbreaker?  Can’t tell until we get a chance to play it!

Celebrity D&D Stats

Wired Magazine decided, in honor of Gary Gygax’ death, to host a gallery of reader-submitted D&D adaptations of real life celebrities from Paris Hilton to Mr. T.  What’s up with the improperly formatted stat blocks though?  Why, Rick Astley’s special ability should read:

Rickroll (Ex): As a standard action, Astley can rickroll a target for 5d6 points of humiliation damage.

Second Runelords “Stone Giants” Session Summary Posted

It’s a bit late, but here’s the newest Rise of the Runelords session summary; the second game session of the fourth (of six) chapters overall, as we approach the Fortress of the Stone Giants!

Fortress of the Stone Giants

Part III is happening today.  I will be binding a creature from the outermost Hells and forcing it to serve me by helping to slay whatever weird semi-giant is in charge of all this nonsense!!!

Intergalactic Cooking Challenge

I was just in my FLGS and saw this, it looks hilarious! It’s an indie game (originally a 24 hour RPG) in which the PCs are engaged in comedic Iron Chef-like antics with aliens.

Intergalactic Cooking Challenge

I’m glad it was in the store – RPGs are fringe enough; people who rely on Lulu or whatever instead of putting their books in game stores – sorry, but I’ve never bought a POD without looking at it and not sure I ever will. Of course I’m not a big fan of buying PDFs either, unless it’s something I can’t lay my hands on otherwise (like the list of things I bought at RPGNow recently) or unless I can check it out first (not that I’d know how to lay my hands on RPG PDFs for free…).

Wizards Presents: Worlds and Monsters Review

My review of the second 4e preview book is up at RPG.net. As a work unto itself, it’s fine; as for what it reveals about 4e, it sucks.

I’ve been letting this 4e stuff, especially the fiasco where Wizards is trying to renege on open gaming while FUDding the masses for spin control (see many of my recent posts), get to me too much. The novel openness of 3e had briefly distracted me from the truth, which is that D&D is the ghetto in which the uninspired of roleplaying languish. So no more going on about 4e from me. I’ll definitely follow the variants like Pathfinder inasmuch as they’re creative, but now I’m remembering why I had previously moved away from D&D towards other RPGs.

Maybe some of the other posters on ENWorld are right – maybe D&D being open brought designers whose creative talent would be better spent on other games into the fold. When I think Ray Winninger I think Underworld; when I think Robin Laws I think Feng Shui, when I think Jonathan Tweet I think Over the Edge, all of which stand head and shoulders above the battle-matted abortion that D&D has been transforming into especially with 3.5 and what we hear about 4e.

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D&D 4e In Mainstream Press!

There’s a very well written MSNBC article on the new version. It’s actually full of non-distorted facts, which is unusual for media reporting on RPGs. It talks about the MMO flavor of 4e, the rift in the community, and quotes Chris Pramas! What more could you want.