Tag Archives: story hour

Reavers on the Seas of Fate, Season Five, Fifth Session

Fifth Session (9 page pdf) – “The Way South” – The crew finishes up their business and intelligence gathering in Azir and set sail to Mediogalti Island.  Along the way they pick up a castaway and a strange sea dragon begins picking off crewmen!

The first part is the PCs wrapping up all the various subplots they self-initiated while in the city. Warnings of Chelaxian warships, information about White Estrid, hook-ups between the aasimar women and the ship’s officers…  Local lad Said becomes Sindawe’s cabin boy… And per “the deal,” the Argentate Blades are put to use *by* the PCs and abduct Zorzi back!

Sindawe is initially really worried and thinks the woman will be traumatized or damaged.  As is my wont I roll d20 off the cuff to determine magnitude of things and – she was unfazed.

“I got fed and bathed and lounged around and all I had to do was some sex with a modestly ugly man.”

The scene with the warring stevedores is drawn from my reading of historical naval stuff… The amount of cajoling, threatening, outright bribery, competition, duplicity, etc. is mind-boggling so I tried to capture some of that flavor.  Sindawe’s player has read a lot of the same things so he’s pretty clever about making it all work out OK.

Then it’s goodbyes and off with their hired navigator Tarek to go to Ilizmagorti, home of the Red Mantis assassins and friendly pirate port.

kemblor

Kemblor

And then they pick up a gnomish castaway!  His name is Kemblor and he seems nice, but his last ship got destroyed by some kind of monster.  Some kind of monster that then begins to raid the Teeth of Araska!

More on that next time…

 

 

Wrath of the Righteous Chapter Six, City of Locusts – Fifth Session

favoredofdeskari

Favored of Deskari

Fifth Session (8 page pdf) – We kill some giant maggots, a devastator, the Favored of Deskari, some demented aeons… Actually, we heal the aeons. Then we kill some demons and free an inevitable. I personally kill a mythic quasit in a gimp mask.  The Abyss gets goofier all the time.

The demon killing’s not done yet.  It’s fight after fight as we get to the Heart of the Worldwound.

Shawanda steps up to a katpaskier demon, Radiance in hand. She cuts free its arms, then its legs, then severs its head. Evil-smelling ichor flows across the floor. She pronounces, “This is how you treat assassins who have no respect for life.” She is unaware that her words echo those of Prince Argrath upon his return to Pavis.

Our session scribe, besides being invested in the fight descriptions, is also indulging his penchant for Gloranthan lore. But what all this boils down to is we fight bugs and demons and stuff.  We’re jaded so we’re just like “OK” but then when a quasit with a gimp mask shows up that gets our attention!

 

Wrath of the Righteous Chapter Six, City of Locusts – Third and Fourth Sessions

Third Session (missing) – The characters invaded the Soul Foundry and grabbed the Suture, a crippled anti-mythic aura demon. At that point Khorramzadeh the Storm King showed up and the city of Iz started to vanish into the Pit. The characters slew the Storm King and celebrated their victory as they escaped from the crumbling city.

khorramzedeh

Khorramzedeh the Storm King

Fourth Session (10 page pdf) – Time to close the Worldwound for good!  So we kill, that being the answer to all problems.  We kill some wormy dragon riders, kill some demons, kill Diurgus the Brood Lord, kill locust-dudes…

Well sorry, one of our summaries went missing, and it was one where we totes had to kill a super-balor. I mainly remember trying to keep the Suture way away from the action so he wouldn’t dampen our mythic goodness and we stomped him out like we stomped out everything this AP.

Then we go chill with Queen Galfrey of Mendev.  She’s our BFF.  She says we need to go to Threshold and perform some ritual that has details but is mainly about killing things.  So we do. We have a pretty good fight with a bunch of locust swarm guys riding ancient black dragons.  When I (Antonius) murderize the last dragon I appreciate our session scribe’s poetic turn:

Shredded scales fall from the sky like defiled snowflakes.

In fact our scribe is really on with the purple prose today, so Shawanda and I vie for coolest sounding kill. Next up is me on a shemhazian:

Antonius leads by shattering the shemhazian demon, leaving the creature upon the brink of oblivion and bleeding out quickly. He tells the creature, “You do not know it, but you are already dead.” He rerolls two of his missed attacks and all thirty-five feet of the demon collapses to the ground. The thing weights some 12,000 pounds and it gushes an ocean of blood.

Then Shawanda on a kalavakus:

Shawanda howls out her sacred rage as she divides the last of the kalavakus into two parts, dishonoring the first and defiling the second.

And we kill a balor covered with tick swarms.  That was lovely. Combo!

Antonius circles around the vermin balor, his eyes glaring, his fists dripping unnatural gore. He strikes, but Diurgus evades the worst effect of his attacks. Calanthe launches a mythic flesh to stone against him, slowing him. And Shawanda steps to the fore bearing mighty Radiance. Her first strike drives deep into the unsacred breast. Her second severs Diurgus’ spine, covering the blessed blade with rivers of black-flowing gore.

Mildly tuckered out, we resort to our now trademark “mythic moving blade barriers cuisinart trap” setup to kill some other stuff.

And we examine some Abyssal keep thing, with jacked up Abyssal stuff in it.  We’re jaded.

 

Mummy’s Mask Chapter 1, The Half-Dead City – Second Session

akhentepiSecond Session (17 page pdf) “The Tomb of Akhentepi” – We thoroughly loot a tomb and indulge in shopping and revelry afterwards. But even in the life of a Mummy Rustler it’s “time to make the donuts” and we go back into our next score…

We get some snazzy magic items and a chariot from the tomb, but even more cool, two captured constructs – an iron cobra and a little clay guy!  We end up having to trade the guy to a sorceress to get the iron cobra put under our control, which is a fair deal.  We put our loot in our inn room, in a trapped chest with an iron cobra in it. Now try to steal our crap!  Mmmwah hah haaaa!

We find out that the local smugglers like grinding up mummies to make a drug called mumia, which we immediately dub “Osirian Marching Powder” and joke about.  Khaled even procures a twist of it when he picks some Urgathoan cultist’s pocket. Apparently there’s a slight chance of turning into a ghoul when you take it, which isn’t really going to dissuade him from snorting it off the ass of a high-priced hooker if it comes to that.

We then all focus on hooking up with other tomb raiders, Olympic Village style. There’s a fight between Usif and one of his fire-cult competitors, which empowers us to leap around and chant “Fire It Up!” like in The Crow. He wins, no thanks to us.

Then it’s off to our next ruin, the House of Pentheru, in which we are confident our riches await!

Mummy’s Mask Chapter 1, The Half-Dead City – First Session

the_half-dead_cityFirst Session (19 page pdf) “Posse Up” –  Our collection of oddballs gets its first mission and gets to make friends and enemies with the other teams.  Then it’s into the ruins to delve the depths of the past for loot!

I mentioned our new Dungeon World rules, Paizo AP campaign last time. I’ve started the usual campaign page to hold our info, it’ll flesh out as we go.

The first session was really fun and we got a lot done!

Since DW is all quick and easy, we did collaborative character creation during the session.  We had poked around and had ideas of classes we wanted to play.

Step one was pick race, we were all human except Tim who picked an ifrit.  Paul came up with some ability for him (immune to nonmagical fire, I think, I need to get pics of everyone’s sheets).  Then we assigned stats and picked starting moves, all of which takes 5 minutes max.

Then we went around to develop our backstories and set bonds with the other players.  Paul just asked player 1 (Patrick in this case) some details about his character Usif.  Paul: What do you look like?  Patrick: Well, I have burn scars and a hoarse voice from the initiation to my immolator group.  Paul: Is that a religious or wizardly group?  Patrick: Well, both really, not strongly either…  Me: So like an Esoteric Order of the Golden Dawn kind of thing.  Others chime in as we talk through Usif.  I’m the local Golarion expert and I pop open pathfinderwiki.com to add details.  Who’s the elemental prince of fire that his immolator cult can be into?  It’s Ymeri, Queen of the Inferno. Why is he tomb raiding? He hopes to find an elemental gem important to his and other rival fire cults in the tombs. Then to the next person, and as we develop the backstories we pick bonds to each other.  Usif hired me to join the team because of my trap skills.  He knows  Denat the ifrit because Denat wants to use his immolator fire in his cooking rituals.  And so on. We then did this with each character in turn.  Murdus believes he’s the reincarnation of a dead pharaoh after having anexperience in the desert Moon Knight style.  Which one?  I hit the wiki again and we find Hetshepsu the Fiend Pharaoh that matches the parameters he’s looking for.  So with a combination of player thoughts, GM question prompts, help from the other players, and Golarion/Osirion/Wati background info we all get fully fleshed out, interwoven backgrounds deeply tied to the AP in about an hour.

Then Paul kicks us off with a fight!  We’re going to the drawing/briefing for all us new tomb raiders and Murdus’ crazy sister (who also thinks she’s the reincarnation of a pharaoh and means they’re at each others’ throats) shows up with her gang of ice lizards and boy toys to get our drawing token. We fight them off, but when we realize the ice lizards, instead of being vulnerable to fire, actually absorb and eat fire, it’s a setback for our fire-themed party members.  I dart his sister’s token out of her fingers and we almost get it too but unfortunately we lose it in the end, but retain ours and most of our body parts.

Then we go to the gathering and meet a half dozen other groups!  My (Khaled’s) philosophy is that these guys aren’t our enemies or competition…  Our sites are regulated by the priests, and we might need each others’ help from time to time (like European explorers in Africa), so he went around trying to make friends. We immediately hit it off with the Dog Soldiers, some halflings with beer kegs on their dogs.  We have a chef so we put together a tailgate party. The rest don’t seem friendly so he goes to the group with a Taldan noblewoman in a big purple hat and chats her up. She’s resistant at first but Khaled convinces them to join them for dinner, doing his best Aladdin-the prince-in-rogue’s-clothing impression.

We go through priest speeches, the drawing, the briefing, some shopping, some spying…

We have dinner with them and Khaled puts on the full court press.  Their cleric is clearly taken with our ifrit, which is good for us.  Our ifrit is ambivalent but sometimes you have to take one for the team.

Then we hit our tomb!  We thwart both traps and vermin (and make a side trip to screw with Murdus’ sister; she makes a side trip to screw with us too).

19 pages of session summary – chargen, combat, adventure setup, multiple group interaction, and about half of a dungeon crawl with a bunch of fights all in one session.  An amazing amount of fun, with a lot of the rules taken out! And we level.   More next time!

Wrath of the Righteous Chapter Six, City of Locusts – Second Session

sisterperversion

Sister Perversion

Second Session (11 page pdf) – In an Abyssal brothel called the Yearning House, we fight Sister Perversion, her succubi, and simulacra of ourselves they like having sex with. Then we fight her drider boss. Then to the Foundry to find some demon who’s the key to it all, and get to fight a dracolich version of Terendelev. A True Rez and look we have a dragon!

Apparently between this session and the previous one we talked with Nocticula and got sent to a brothel in the Abyss? There’s not a missing summary, must just be an early departure/late arrival missing part of 1 or 2.

Anyway, fighting sexy versions of ourselves is fun (we’re pretty sexy anyway!) And they actually try to mind-control us, which is possibly the most dangerous game, since we are so way overpowered the only thing that can threaten us is ourselves.  But, we win clear with use of what even we have begun to call “mythic bullshit.”

Some of my favorite bits:

The rakshasa suddenly dies, stricken by a previously undiagnosed brain tumor.

The characters also find the kitchen. The cook is a fly-headed coloxus demon, assisted by a variety of quasits. Calanthe dismisses them all before they can even respond to Tsuguri’s cry of, “Health department!”
Whatever useful foodstuffs are present get tossed into the portable hole for use by the forces of the Crusade. Tabregon cannot resist commenting upon the interesting irony of deporting hard-working demons with extreme prejudice. Perhaps this adventure has more social commentary in it than otherwise expected.

We kill a super-drider.  And then we find the bones of the dragon Terendelev and fight it as a dracolich!  But not a dracolich because that’s ™ Wizards of the Coast or something. Anyway, it lasts two rounds. Well, one and a half.

 

Wrath of the Righteous Chapter Six, City of Locusts – First Session

 

aponavicius

Aponavicius

We power through to the last chapter of Wrath of the Righteous Adventure Path, brought to its conclusion as we beard Deskari himself in City of Locusts.

First Session (7 page pdf) – A mess of locust demons attack Drezen, so we go to the Abyss (again) to go kill their general, Aponavicus the marilith. Blade barriers are so much fun. Then we find out Areelu Vorlesh is trying to absorb Drezen into the Rasping Rifts!  Guess who needs to die now?

Some nalfeshnees and apocalypse locusts and iron golems and a dark phoenix and Aponavicius the marilith general!

So we kill them, for hours and hours.

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Seventh Session

Baphomet1

Baphomet Hisself

Seventh Session (6 page pdf) – Baphomet himself appears and tries to kill us! Someone gets decapitated… Read on to find out who!

So we know he’s coming and we pull out all the stuff we’ve got – prismatic spheres, globes of invulnerability, heralds of various gods, a Runelord… He brings a fistful of balors and some minotaurs.

We killed him once on Nocticula’s plane (well… we helped) and now if we kill him again on his home plane then he’s dead for good and it’s no more sicko minotaur sex demons ever. A noble goal.

I don’t want to ruin the ending, so go on and read already!

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Sixth Session

slimy demodand

Slimy Demodand

Sixth Session (6 page pdf) – We go kill the prison’s torturer, turn a giant mythic linnorm to stone, and then go stick the heart back into the corrupted Herald of Iomedae. Grappling to the rescue!

We fight the dungeon’s torturer and some more demodands.  Calanthe’s mythic flesh to stone claims another victim.

The Torturer’s worthwhile equipment is a +4 wounding adamantine hammer and a Subway card that is one clip away from a free sandwich. They throw away the BlockBuster Xtreme card and a masturbatory device. Shawanda claims the hammer.

tarnlinnorm

Tarn Linnorm

Then we use the ball of twine to find the Tarn Linnorm.  I think Paul ad-libbed the ball of twine (some kind of Baphomet artifact we found)’s ability to do a find the path kind of thing, but I ended up using this thing all. the. time.

Annnd Calanthe turns a giant ass linnorm to stone with another mythic flesh to stone.  “Oh.  That was easy,” we say. Then the mythic minotaur guy the Ivory Hunter shows up. I take him to -235 hit points.

So just to say it out loud- Paul is actually keeping us under-level of what we’re supposed to be, and we are way way too OP for this AP.

Anyway, we find the corrupted Herald of Iomedae, we fight him, I grapple him and stick his heart back in while Trystan hits him with like 3 atonements, and finally we un-flip his evil switch!

Next time – a rumble with Baphomet himself!

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Fifth Session

RunelordAlderpashFifth Session (12 page pdf) – A brief vacation back to Drezen and then into the prison again. We beat up the two-headed marilith warden and go and convert a Runelord lich to the cause of good.

There’s a big setpiece fight against the warden, Aleshka, who’s like a double marilith.

Antonius hits Aleshka so hard she loses two hours of her memories, in addition to an incredible ocean of hit points. He also learns that she is (like all demons) immune to electricity and poison. Tabregon explains that this is because demons are traditionally employed in the Facilities departments of semiconductor fabs – they need the electricity immunity because they need to be able to work safely with 13kV transformers, and they develop the poison immunity because semiconductors require the most toxic chemicals at the highest purity possible.

If only this were a joke… Bruce works in semiconductors and is more than pleased to inflict lengthy dissertations on semiconductor minutiae upon us.

I (Antonius) have what I consider to be the best power ever, the mythic champion path ability Imprinting Hand.

By touching a foe, you can gain knowledge about it, including its weaknesses. To use this ability, you must first successfully hit a foe with an unarmed strike, natural weapon, or melee touch attack to make contact, then use this ability is a free action. As long as the target remains within 1 mile of you, you always know the direction and approximate distance to it. If the foe has any weaknesses or vulnerabilities (including a mythic flaw), you immediately know this information.

You can maintain this connection with only one creature at a time; if you use this ability on another creature, your connection with the previous creature is lost.

So not only is this super Irori-ey, but it means we get to find out backstory that is otherwise just wasted space in the AP.  So after we finish running off Aleshka Paul gets to just read her history and background to us!  Makes him feel good, gives us more appreciation for the critters we whack…  My favorite mythic power.  Second across all powers ever only to Gobo the gnome’s moonlight bridge ability from Jade Regent, man that was a good power.

The one thing that frustrated me though was that I kept touching mythic foes hoping that one day one would have a mythic flaw and not be just “do lots of hp of damage to me”… And it never happened.

Then we meet the Runelord Alderpash, and in a very super heroic set of interactions, I get him to accept atonement and convert to the side of good!  Most of the others just wanted to leave him to rot in his prison. I kept at the guy, and made some psycho rolls, and bing!  Good Runelord lich on our team!

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Fourth Session

IvoryMinotaur

Ivory Minotaur

Fourth Session (8 page pdf) – It turns into Mazes & Minotaurs as we get closer to Baphomet.  And we find a ball of twine that ends up being the best magic item ever. Plus a heart to unlock the next plot portion. This AP is… very video-gamey.

For some reason Chris starts calling our allied Solar Sargona “Belinda Sargona.” And sometimes “Beverly Sargona.” We get our entertainment where we can.

Most of this session is a giant puzzle room, which we make good headway on solving until Trystan decides “run around like a butt monkey and just trigger it all” is a better plan. Sigh. We could have done that without all the commune spells and planning and stuff. Paraphrased from memory:

“I open the door that obviously summons minotaurs!”
“A minotaur appears and attacks you.”
“I open it again!”
“Another minotaur appears and attacks you.”
“Dude, what the fuck is your problem?”

 

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Third Session

waxberry

Waxberry

Third Session (6 page pdf) – We venture into the Ineluctable Prison in the Abyss to fight demodands and oozes. Then we are confronted with three cells, one with a demon, one with a devil, and one with a halfling… What to do?

Well, so funny story… We finished up this AP and then I forgot to post the remaining summaries!  So here you go, some Paizo mythic AP goodness.

Mainly, we fight demodands.  And more demodands.  And we find out there’s a Runelord about, which is bracing.  That’s about it for this one!  Chapter 5 of each AP may as well be called “The Interminable Dungeon.”