Paizo Publishing is holding their second RPG Superstar contest to find some new talent out there in gamer-land. The first round, where hundreds of folks submitted wondrous items for the judges’ perusal, is over and the top 32 have been selected! Go check ’em out.
Sadly, I’m not one of them. So to avoid waste, here is my entry! Taking prisoners is always so hard in D&D. If someone may be a spellcaster, it’s hard to argue that they can be safely kept alive. I’ve been in many a party that’s tried to interrogate a captured enemy; bound hand and foot, with a dagger to their throat in case they utter any arcane syllable. Then can you really leave them lying around? This item helps solve that problem.
SHACKLES OF SUBMISSION
Aura moderate abjuration, enchantment; CL 6th
Slot hands, feet; Price 13,000 gp; Weight 5 lb.
This linked pair of adamantine masterwork wrist manacles and ankle fetters traditionally has the symbol of Abadar stamped deeply on each of its four cuffs.
A creature bound by the shackles is considered to be entangled. These shackles magically silence a bound creature; this effect may be turned on and off by their captor at will. When not silenced, the bound subject is forced to give only truthful answers to questions as if inside a zone of truth. Lastly, the individual binding the wearer can issue suggestions (as the spell, with a six hour duration but no save) to the bound creature at will. These magical effects still function even if the leg fetters are removed (or both cuffs attached to one leg, a usual solution if the bound creature is required to travel under its own power).
They fit any Small to Large creature. The DC to break or slip out of the shackles is 30.
Requirements Craft Wondrous Item, silence, zone of truth, suggestion; Cost 6,500 gp