Category Archives: talk

Reaper Kickstarter Or OSR Manifesto?

In an interesting move that’s almost a political statement, the Reaper minis kickstarter that’s going crazy ($2.5M, 13,590 backers) is giving away a Swords & Wizardry PDF with the big set of rewards now.

The weird thing about that is that the Swords & Wizardry PDF is already available for free.  So this is less a giveaway and more a promotion.  And it’s likely to be a successful promotion; I don’t know how many people have downloaded Swords & Wizardry ever but I think another 13,500 is a very significant percentage of that number.

I think it’s interesting that a minis company would push something like that basically for no real business benefit (they are selling Pathfinder branded minis, so some giveaway there wouldn’t have been as much of a surprise – or heck, it’s 3e/4e that have pushed miniature use in general a lot more than earlier D&D did, but the financial give-back from any OSR promotion is likely to be in the “maybe it’ll buy a latte” range).  I know some of it’s just personal interest, here in central/north Texas there’s a lot of OSR going on, but one can’t help but reflect during the D&D Next playtest what the implications of a lot of new blood getting their hands on the old rules might mean.  Positive things I hope; Next is starting to bloat during playtest from Basic to 4e very quickly, perhaps people will get a taste of a more stripped down ruleset and realize they don’t need all those layers of rules for fun.

My verdict – ballsy, interesting, good on you guys!

One Day Left For The Most Insane Minis Deal Ever

Man, I already have more minis than I know what to do with.  But this Reaper Minis “Bones” (unpainted resin) Kickstarter has gone nuclear, having hit $2.2M already and with a day to go, my $100 pledge is now getting me… Something like 217 minis, but it’s hard to count them all up!

If you pledge at the Vampire level ($100), you get bonus rewards at every additional increment of funding they raise – some Larges, Pathfinder iconics and goblins, lots of general stuff, all sharp looking Reaper sculpts. If you pledge more there’s all kinds of extras and whatnot (they’ll send you a form after it closes to specifically pick add-ons).  I put in an extra $50 to get a case and some dragons or something, haven’t decided yet.

This is probably the best deal one will ever find for minis, so sign up!  And then come over to my place and paint my minis for me.

Why I’m Worried About The D&D Next Playtest

I’ve been participating in the D&D Next playtest. So far, I think what I’ve seen is OK.  But I’m not sure it’s totally valid.  Here’s why.

Playtesting a subset of a rule system is deceptive.  I thought the core mechanic in 4e was just fine, it was more all the junk they ladled on top of it that was a dealkiller.

One of the main things I want out of D&D Next is to make the core rules slimmer and simpler – more like Basic/Red Box or 2e than these 300, 400, 500+ page legal tomes we’re saddled with as Player’s Handbooks nowadays. Simplifying D&D is how you’ll get the next generation on board. The initial playtest packet *seems* nicely streamlined – but is that just because they’re only giving us a small subset?

I’m getting concerned about whether they’ll be showing enough restraint that Next won’t turn into the same bloated mess.  Already they are adding on more and more stuff to the core rules because ‘someone wanted it.’ I don’t believe we need a wizard and a sorcerer and a warlock in the core rules.  I believe we need a wizard, and the others can be added on in optional supplements later. Sure, someone wants them – someone wants everything.  That’s why design by committee is a Godawful way of doing things. “Next will be maximally inclusive” looks like it may be code for that. We have opportunity attacks back too, and fighter powers.  Nice frosting but not must haves.

I don’t mind adding things on – but not in the core rules.  Everyone feels entitled to have access to everything in the core rules. Everyone pretty much has to read and understand everything in the core rules. The core rules need to be the true core of the game – fighter, wizard, cleric, thief; dwarf, elf, halfling, human; exploration rules and some weapons and some spells, go. We had plenty of fun with just that from the Red Box. That’s Dungeons & Dragons.

Mike Mearls, pay attention – if you cannot make the Player’s Handbook no more than 128 pages long, you will have failed. Take all those two years with of “but we want this other thing too” comments and pack them the hell away for future product releases. (Naturally if you are putting DM info, magic items, monsters etc. into the book so it’s a core rulebook not just a player’s handbook you get a little slack here, but you probably shouldn’t do that.)

I already have a 500 page D&D game that works fine.  I’m not interested in another.  The only way you lure me away is with a leaner, finer machine. Do it.  Stop now and ship 5e if you can’t resist adding more junk back in.

D&D Gen Con 2012 Keynote

Here’s the full video of the D&D keynote from Gen Con.  Sounds largely positive. They are taking the Domino’s route of owning up to screwing up.  Mike Mearls says that D&D R&D went astray and started to prescribe certain playstyles and they want to move back to empowering all styles and making it “your” game.  And that it’s not the rules that are important, made to be broken, a minor part of the shared gaming experience, there’s freedom to do whatever you imagine, etc.  They’ve put the rules and designers first lately and that makes in “their” game not our game. It’s nice to hear it said out loud, but they have to put their money where their mouth is.

The one thing they did do to back it up was to announce all the D&D backlist will be made available electronically!  They didn’t say “PDF,” it may end up being some crappy device-tied DRM in an unusable format, but it’s a start.

On the bad side, they’re doing yet another major Forgotten Realms shakeup, “The Sundering.” This is why I hate the Realms, its continuity is almost as bad as the comic Earth’s (DC or Marvel,  your choice). When challenged on this Mearls says “Oh sure but AFTER the sundering it’ll all become normal and the stories are yours.”  Of course this new era only lasts until they decide to do a shakeup or have a D&D After Next, says the cynic in me. They’re also going to have people send in results from published adventures with majority results to decide “what happens to the game world,” which has always been gimmicky when done before. This is less “you shape the Realms” and more “dance for me my little monkeys” IMO.

More Gushing About Pathfinder and Paizo

OK, let me just combine all this up into one post so all my posts aren’t just pro-Paizo puff pieces.

First of all, Paizo just swept the ENnie awards yet again.  Gold medals for product of the year, favorite publisher, best production values, best cartography, best minis, best cover art, etc.  It’s just embarrassing.

Next, they have some whole new product lines they’re offering via subscription.  Comics, which doesn’t excite me, but the pawns are cool.  Basically cardboard standups to replace minis (even though they have a minis line too).  You get them at about 15 cents per pawn, and they are honestly arguably better than minis – less storage, full color, you don’t have to paint them… And themed to what you need.  Very nice.

And they have reissued perhaps the best adventure ever, Rise of the Runelords, updated for Pathfinder, and with a tie-in to this year’s Shattered Star Adventure Path.

Paizo is putting out more, better product than anyone ever – even TSR at its height.  It’s a true Renaissance of tabletop gaming and they are leading it.

OK, now back to your regularly scheduled cynicism.

Want A Mess Of Cheap Miniatures?

Well, Reaper Minis is having a Kickstarter for their “Bones” (unpainted resin minis) line, and it has raised – get this – $750,000!!!  Their gain is your… gain, because now for a $100 pledge you’ll get 145 minis (and maybe more, as more pledge money pours in!).  The latest nine are officially licensed Pathfinder goblin minis.  You have a week left to sign up!

Now, I don’t know if I want 145 unpainted minis, because I have no patience for painting.  On the other hand… 145 minis for $100?  Sheeeeeeit. How can I turn it down?  A dilemma.  All of you should sign up so they’ll give us more stuff and it’ll help me make my mind up!  🙂

Pathfinder Is For Munchkins

At least it is now – because Paizo and Steve Jackson Games have joined forces to create Munchkin Pathfinder!  Munchkin is, of course, the comedic card game of adventuring which has come to all major gaming genres – and now to Pathfinder’s Golarion.  That’s hilarious and awesome.  I love how Paizo is such a community player and helps build other companies up – they earn their leadership role in the industry by really leading.  I can’t wait for this one!

Dark Documentaries

Check out this trailer for a new in-progress documentary about D&D, courtesy Topless Robot.  I am ambivalent, since we’ve already progressed from documentaries to satire documentaries as the main mode of discourse on gaming, but good luck to them…

Paizo Violates WotC’s Corpse – Again

There I was about to go to bed when I decided to check up on the latest gaming news.  Well, in a bizarre 1-2 punch,

  1. Wizards of the Coast announces they’re giving up on their virtual tabletop
  2. Paizo announces they’re launching a virtual tabletop that sounds 1000% better

Oh, snap! Wizards has been promising a VTT since the beginning of 4e and has had infinite trouble in delivering. But check out the news on Paizo’s!  Runs in a Web browser and is totally cross-platform; will have content from the Adventure Paths and all; and will be free (you’ll pay for some kind of extras). It doesn’t try to enforce rules (which is great), it just does tokens and map and initiative tracker duty.

I tell you what… Everything I hear about the PF MMO makes me think it’s going to suck, but since they are doing EVERY OTHER THING perfectly, it’s making me doubt myself – maybe it will rule too!

Jade Regent – The Hungry Storm, Session 2

Second Session (15 page pdf) – We go mano-a-mano with a white dragon! And our caravan nearly gets murderized by ice trolls. Then we go to hungry storm undead haunted spires and hack undead like there’s no tomorrow!  And since we’re near the North Pole, tomorrow is a long time coming.

Well, our dragon hunting nearly backfired – the dragon hit us while we were trying to rappel down an ice crevasse and before we’d buffed. The fight was interestingly three-dimensional; here’s one of the cell phone camera shots of the whiteboard we took to send to Bruce (he Skypes in):

You can see V’lk and Spivey trying to flee by spider climbing up the wall of ice as the rest of us come down to help.  The “I like cake” guy is our local guide Tiktik who went into that special form of NPC stasis as soon as the action started. It was a tough and interesting fight and Jacob kept trying to commit suicide during it but once we finally cornered the thing, I spiked it through its brain-pan with my katana.

My favorite line comes from later in the session, though:

They tell him that the Snowcaster elves live up on the High Ice. They are pale-skinned and very mysterious. They might make toys and love snow-cones. They are gruff towards outsiders, but respect shows of force. “I think we can arrange that,” says Yoshihiro.

With that we wander the arctic ice some more, nearly get wiped out by ice trolls and paralyzing undead and other such random encounters.

Another Bad Dungeons & Dragons Movie

Why is the preeminent  fantasy franchise, Dungeons & Dragons, doomed to horrible movies?  The first one with the Wayans brother and Ewok village was godawful and I didn’t see the second.  This trailer for the third, which allegedly even Syfy won’t air because it’s unwatchable. Just the trailer makes my colon spasm. Awful dialogue, acting, CGI…

Over the Edge is Back!

What were Jonathan Tweet and Robin Laws doing back in the ’90’s before they became RPG superstars?  They wrote Over the Edge, a rules light game of surreal conspiracy set on the fictional Mediterranean island of Al Amarja. It was a, perhaps the, seminal indie game. Sadly they stopped supporting it a decade ago.

Why is this not just a historical note?  Well, for its 20th anniversary, Atlas Games is not only releasing a limited edition special copy of OTE second edition, but they have also open sourced the OTE rules under the Open Gaming License as the WARP (Wanton Roleplaying) System. They als0 have an open call for Over the Edge adventures for a new anthology – you have a month to get ’em done!

I personally loved Over the Edge.  I never got to play it, but it was the first real rules light game I ever saw, after D&D and Star Frontiers and all the other late ’80’s/early ’90’s games and it opened my eyes to how you could do that.  When I got In Nomine the amount of rules annoyed me and I thought “I could do that in OtE… And maybe all the angels think that Al Amarja is the one place on Earth out of the direct sight of God, so if they want to do something they’d otherwise get fallen for, they can do it there…”  And it doesn’t have the annoying immersion-breaking nonsense a lot of the narrative games nowadays do.  Check it out!