New Paizo Class Playtests Continue

Today, the playtests for the new Paizo Advanced Player’s Guide classes continue with the Summoner and the Witch.  (Previously, it was the Cavalier and Oracle.)  Go get ’em, it’s a free download from all from the Paizo store.

I was really looking forward to the Summoner, since I put a lot of work into playing a good summoner in 3.5e, the Internet-famous Valgrim the Malconvoker!

Hey, the summoner is really cool.  It’s a CHA-based caster, has a custom spell list derived from both mage conjurations and also druid-type buffs (magic fang, etc.).  However… 11 pages, Jesus Christ!  This is one complicated class.  It gets a pet called an “eidolon,” which finally explains what the hell that weird LucasArts game I had back in the day was about.  Maybe.

You get to totally determine the form of your eidolon, which is neat.  It uses rules completely different from the current animal companion rules, which is a little sad – with the Cavalier and Summoner they have decided “bah” to standardization on existing rules.  But it’s pretty cool, they go up in level and toughness with you; they’re pretty buff – d10 HD and a strange nonstandard but semi-full BAB progression.  And they have an “evolution pool” you can use to mutate them – there’s a long list of 1-4 point evolutions, from claws to SR.

And besides this, and normal spells – the summoner gets Summon Monster (whatever the highest level you can cast) 3+CHA times a day!  OK, I love me a summoner, but DAMN.  Once you put even a little optimization into this, it gets really good.

It’s certainly a very interesting class.  I have to say, in general I don’t like splatbook and splatbook classes.  You either get flavorless junk or bizarre crap.  But these, even the weirder ones like the Oracle and Summoner, have a way high cool factor.

Now let’s look at the witch…  Many people have many different takes on what a “witch” should be.

Surprisingly, they’re an INT-based caster.  That’s nice, it’s good to see the flood of CHA-based casters stemmed, though I would have guessed they’d go with WIS instead for the “witchy wise woman” feel.  The class is full of the good old witch tropes – pact with otherworldly power, hexes, a cauldron, a coven…

In a very cool twist, the witch’s familiar is the one teaching them magic, so they function kinda like their spell book – they can only prepare spells their familiar knows!

The familiar list is 80% the same as the sorc/wizard one, but has weird changes for no real reason I can determine.  No weasel, but you can have a pig.  Whatever.  And the benefits by level are slightly different.  Grrr.  But then the coolness is that different familiars get different spells they can teach.  The toad gets jump, for example.  The witch spell list is a good combination of mostly enchantment, healing, and divinations.

There’s a bunch of cool but weird touches – a witch can be in a coven with hags, and a familiar can learn spells from another witch’s familiar.  The hexes are OK but not all that much to write home about.  In the end, a really good witch class, and a lot more balanced than some of these new ones.

I just wish they went a little more standard on these various critters, it’s going to be a nightmare to DM and to prepare NPCs when one familiar or animal companion is like another but different – adding new powers for a given class is fine, but like the Summoner’s companion has the same HD but different and nonstandard BAB progression than a druid one.

Mongoose Publishing Doing Grand

Mongoose Publishing has posted their 2009 “State of the Mongoose Address” and it’s great to see a RPG company doing so well!

In general, they say “you have to work hard but you can still do well in RPGs.”  They’ve grown to 14 full timers and have a huge roster of games going on.

Highlights:

  1. A bunch of new Traveller settings and supplements.  The coolest one is Reavers – Piracy in the Sea of Stars, which in title sounds a lot like my “Reavers on the Seas of Fate” pirate campaign I’m running.  Synchronicity!  And there’s Codename Veil, which sounds a lot like Delta Green.  Plus, a new 2000AD license in the vein of Judge Dredd and Strontium Dog called “ABC Warriors,” where you play warbots!
  2. A new Runequest 2, redesigned and taken back to its roots – but without a SRD.  With a  huge campaign, Glorantha book, and more.  And variant settings, including Deus Vult, where you are a Catholic demon fighter in the 12th century, and the Eternal Champion stuff.  And they’re moving Wraith Recon over to it, they say they have no plans to do any more D&D 4e stuff.
  3. The Conan license is in limbo but they’re dropping prices on the old stuff!
  4. They are trying to expand Paranoia as a line, I get the impression they feel like they’ve tapped out the life of a Troubleshooter and have tried some “out of the mold” splatbooks and are seeing how those go to determine direction.
  5. And more Earthdawn!  And Dragon Warriors!  And Cthonian Stars, a Cthulhu setting for Traveller!  And a bunch more other stuff!

Man, hats off to these guys, they are shipping some product.  And for those who remember the “old Mongoose” and the bad editorial, they’ve tried very hard to hire up and improve quality in editorial, and claim that in 2009 “in the past few months, the number of editorial issues in the many, many books we have released can be counted on one hand.”

I’m not sure why they are stepping away from openness with RQ2 though, it seems to have paid off for them enough with Traveller.  One demerit for that.  But otherwise, they are expanding heavily despite the global economy, doing so many things that the “common wisdom” says are bad – licensed games, having a bunch of different game lines…

I have some Mongoose games (Conan, Paranoia, Traveller) but don’t play any faithfully.  The lure of large game lines and rich ecosystems, especially like the Traveller one, may just bring me over however.

Reavers on the Seas of Fate – Fifth Session Summary

The characters decide to take the fight to the mean streets of Riddleport in the fifth installment of Reavers on the Seas of Fate, “St. Casperian’s Salvation.”

Fifth Session (11 page pdf) – Michael Vick, eat your heart out.  The PCs start off by arranging one of the Gold Goblin’s underground animal fights.  The NPC ranger, Bojask, got a diseased bear off the back of a ship somewhere, and their boss Saul wanted a championship match with the current champ, Pigsaw the boar.  Here’s the naked bear:

I based this on reality – I read a recent news article about how all the spectacled bears at this German zoo all lost their fur all over except for on their faces.  Zoo staff is baffled.

Anyway, player reaction: OH MY GOD LOOK AT THAT THING.  They then spent an inordinate amount of their funds buying some drugs to knock it out so they could paint it green.  It seemed like the thing to do at the time.  They started channeling Don King and dubbed the fight “Pigsaw vs. Bearclaw.”

The PCs wandered through Riddleport separately to go spread the word and got the worst end of the deal.  It’s a rough town, and when Ox went into the gambling district run by the head crimelord and started putting up flyers, three goons quickly showed up, beat his ass senseless, and robbed him.  Others fared slightly better.

I was planning to run the 3e Atlas Games adventure “Three Days to Kill.”  I handed out some rumors, though, gleaned while beating the streets doing fight promotion, and they were fascinated by a (totally false) rumor about a haunted treasure hoard in the cellar of St. Casperian’s Mission, a local derelict flophouse where, it turns out, their old buddy Vincenz is hiding out.  I had planned to run “St. Casperian’s Salvation,” a set piece adventure set there, later, but the PCs were all over that mission like white on rice as soon as they heard a rumor of cash.  Ever prepared, I switched and ran that instead.  Basically there’s a local small street gang using the second floor as a hideout.  This was somewhat of a surprise, and it was a brutal tight quarters battle.  The gang leader, the “Splithog Pauper,” got away with the gang’s loot.

Eventually they had the fight and the bear won.  In attendance was Captain Scarbelly, the orc pirate, a clear warning to those in the know that the Freeport trilogy is almost upon us.

Next time – Three Days to Kill!  I hope.

Ninth Alternity “The Lighthouse” Session Summary Posted

Ninth Session (12 page pdf)  – Intrigue and staff meetings reign in our Alternity-based campaign aboard the Lighthouse space station as all the characters madly follow their own personal paths to power.  Little space monkeys infest the station, the station AI gets a little bent, and sneaky teleporting space Nazis visit the captain.  Some of the characters get ready to mess with some Thuldans, while Ten-Zil Kem pretty much concentrates on the chick from Bluefall.

This campaign was enjoyable, pretty much a freeform roleplaying riff by all the characters – we each played both of our characters this time.  There were some plot hooks – Thuldan arms, space monkeys, the station AI fritzing – but really we just kicked stuff back and forth, introducing new complications as much as we could.  I find this session summary hilarious, it captures the command staff banter, the places Ten-Zil found to bang Angela, the many annoyances our too-proactive station AI inflicts upon us, poor St. Cloud’s assignment as Animal Control Officer…

Personally I was happy; Markus walked away with a briefcase with 100k Concord dollars as commission from the illegal cyber deal, and Captain Takashi got to have his staff meeting.  Everyone gets what they want.

I’m sure next time it’ll be a killfest again but this was a great change of pace.

Ballad of the Monster Manual

This is totally sweet.  Check this Monster Manual music video from Dan Meth on Vimeo.

(via Topless Robot)

D&D Players: Online Predators or Online Prey?

The Thurston County Sheriff Department warns in this helpful posting [edit: they seem to have taken it down, but here’s the Google cached version] that those who indulge in “fantasy adventure games such as Dungeons & Dragons” are showing a warning sign of “possible computer crime problems.”  Along with an unusual vocabulary consisting of “computer terms, satanic phrases, sexual references…”  Or you have files ending in “GIF, JPG, BMP…” on your computer.  All this means you are likely to be victimized by online criminals.

What the hell?

Come on guys, the D&D players were the feared ones, the ones who were going to be the demented criminals, back in the ’70s and ’80s.  Who is wussing it up so much that we’re victims now?!?  That’s what we get for letting up on the Satanic killings.

To be fair this seems to be a pretty old posting.  So we still have time to reclaim the 2000’s as the bad guys and not as easy marks for Internet predators.  Roll a d20 and get out there and burn something down!  Quick!

(Courtesy Fark)

Pathfinder Adventures – The Future Is Bad Ass

They’ve announced some of the upcoming adventures and APs and there’s some crazy sweetness coming down the pike. (Note: “pike” is the correct use of that phrase, you illiterate monkeys.)

Paizo announced an adventure path for next year that makes me salivate – “The Serpent’s Skull“, set in Sargava and the Mwangi Expanse (Golarion’s Africa), dealing with the Pirate Lords of the Shackles, the Red Mantis assassins, the Aspis Consortium merchant guild, serpentfolk…  I was planning for the later part of the homebrew campaign I’m running now, Reavers on the Seas of Fate, to end up exactly there doing exactly that!   I’m sad that I’ll have to make up mine before they come out with theirs.  This AP will be hell on wheels, and I’m really excited about it.  It’s paired with a Companion about Sargava...  I hope the fabled Silverback King makes an appearance somewhere in all this!

The AP prior to that one should be fun too.  Once the current one, Council of Thieves, ends, the next one is called Kingmaker and is supposed to be more sandboxey, with the PCs looking to gain a kingdom of their own among the warlords and miscreants of the River Kingdoms.

Those who don’t like whole Adventure Paths aren’t left out.  Monte Cook is writing an adventure called Curse of the Riven Sky…  There’s one called From Shore To Sea that deals with the Azlant (Atlanteans) and their deep one heritage, and it’s being designed as an Open Design project and you can buy patronage and have input into it!  Or, even sooner, the Lovecraftian Carrion Hill.

Until those hit, the 3.x adventure landscape is still rich.  Goodman Games is rereleasing a bunch of 3/5e PDFs, including their Wicked Fantasy Factory line which I really liked.  And Sinister Adventures’ hotly anticipated mega-adventure The Razor Coast should be coming out before the end of the year.  3.x publishing is seeing a resurgence as companies realize that a) publishing for 4e, with the closed DDI and all, sucks and b) it’s not some small fringe that is going Pathfinder and/or sticking with 3.5e, but a pretty sizable market.

Reavers on the Seas of Fate – Fourth Session Summary

Our would-be pirates are at large on the streets of Riddleport in this, the fourth session of Reavers on the Seas of Fate – “Cheat the Devil and Take His Gold.”  [Warning: Spoilers for Second Darkness]

Fourth Session (11 page pdf) – First, I hand out fake pirate gold coins I bought at a party shop to represent each character’s Infamy Points!  I explain how they work (very powerful but rare hero points) and the group seems to like the idea.

Then, the PCs wander around Riddleport and I take the opportunity to introduce various local NPCs.  Snake meets Samaritha Beldusk outside the Cypher Lodge and they hit it off.  Tommy and Ox go to the temple of Calistria (aka whorehouse); Tommy gets real friendly with the tiefling prostitute Lavender Lil, and Ox gets requested by Selene.  Faithful readers will remember Selene was the captain’s woman aboard their last ill-fated voyage; she was a hooker before meeting the Captain and so it’s back to the life of a working girl.  Sindawe goes to find an altar to his god Shimye-Magalla; he finds something that looks kinda similar (the Mwangi worship a janiform incarnation of the god of wind and wave Gozreh and goddess of dream Desna) and has a bad string of luck – a stirge discovers him, and when he tosses himself into Riddleport Harbor to get it off, a swamp barracuda takes notice.  It chased him to shore and then chased him onto shore; there was an entertaining chase scene with both of them only moving like 10 feet a round (uphill in mud for Sindawe, and swamp barracuda aren’t all that fast out of water).

I open up “Shadow in the Sky,” the first installment of the Second Darkness Adventure Path, for the next part.  Tommy knows a local guy named Saul Vancaskerkin who owns a gambling hall; they go to his big devil-themed gambling festival “Cheat the Devil and Take His Gold” and end  up thwarting an armed robbery by two colorful miscreants and their gang of thugs.  I took Thuvalia’s opening line from the restaurant robbery in Pulp Fiction; our session scribe didn’t get it quite right in the summary but close enough.   I decided it would be fun to kinda base the two principals on Pumpkin and Honey Bunny from that fine film.  A more notable omission is that Sindawe used one of his Infamy Points to run across the heads and shoulders of a bunch of patrons to jump-kick Thuvalia and take her out before she escaped. Also, Wogan got to use his gun (and my firearm rules) for the first time – and the damage dice exploded; he shot Angvar right through the heart.  They end up being recruited by Saul to help run the Gold Goblin and, perhaps, some “side jobs” as well.

A lot of the session was spent getting introduced to Riddleport, the staff of the Goblin, et cetera, so not much action, but everyone had a good time role-playing!

Paizo Playtest of New Pathfinder Classes Starts Today

Paizo is working on an “Advanced Player’s Guide” for the Pathfinder RPG.  It will have six new character classes in it.  In their usual open and enlightened manner, they are going to be opening those classes up for playtest and comment by the gaming community before going to print.

Here’s the schedule – the Cavalier and Oracle should be up sometime right around now for you to check out!

  • Group 1 (11/13–11/29): Cavalier and Oracle
  • Group 2 (11/30–12/13): Summoner and Witch
  • Group 3 (12/14–12/27): Alchemist and Inquisitor

Enjoy!  Our group is loving the Pathfinder RPG, also known as “the real new edition of D&D,” and I’m looking forward to seeing what these have to offer.

FreeMarket (aka Project Donut) In Free Beta

It’s been a long time, but the new game by Jared Sorenson (octaNe, InSpectres) and Luke Crane (Burning Wheel) is out in public beta.  The game, which was referred to as “Project Donut” for some time, is now called FreeMarket.  It’s a colorful game of transhumanist life aboard a 80,000+ person space station.  It’s a more lighthearted take on the other new game in that genre that’s on my radar, Eclipse Phase (and what came before: Underground, GURPS Transhuman Space…).

Anyway, if you go register you can d/l the beta (if you’re one of the first 1000, they’re at 288 now).  It looks interesting – it’s definitely an “indie RPG.”  Character generation has a lot of “tagging” (in the Web 2.0/Spirit of the Century sense) and the mechanics are part board game, part RPG.

I’ll post more once I’ve had time to digest the mechanics, but here’s the basics.  In general, on the station everyone’s basic needs are taken care of and you’re trying to get “flow” – think of it as in-world “rep” or “karma” like on a forum.  Even death is pretty much always reversible in this super high tech world, mainly you kill someone just so they lose some short term memories.  Combat is not distinct in the rules from other conflicts (from memetic hacking to agriculture) which are commoditized into “Challenges”; a special card deck and tokens are used to resolve those.  Your and your group’s flow is raised or lowered thereby.

Your character is in a group called a MRCZ (pronounced “mercy”) which is a voluntary birds-of-a-feather organization like an online clan or guild.  You are good at things like “wetwork,” “ephemera,” and “thin slicing” – yes, there’s a big glossary included.  It seems fun and not as complex and heavy as Eclipse Phase or GURPS: Transhuman Space.

If I have one major concern, it’s the same concern shared with a lot of indie games – they come up with an interesting setup, new way to conceive a character, an innovative mechanic – and then leave coming up with scenarios totally up to you.  Some of this is in the name of being player driven, but I’ve seen groups have a hard time with just “here’s a cool character and cool setting, go…”  More adventure seeds and “things that could happen” are needed – they really only tangentially brush on that in 2 pages of the 150 in the rulebook.  I would recommend sitting down and generating at LEAST 5 pages of that kind of thing, and more setting detail too.  There’s some basics but for such a complex location it’s quite bare bones.  You don’t have to go “full trad” and have a keyed map of the station, but an example street (if that’s what they have there) with interesting locations/people/etc. would be a huge boost to not just reading the game, thinking “clever!” and playing it once, but actually trying to use it for real ongoing gameplay.

White Wolf – Dead Yet?

For those of you not “up” on White Wolf, news is bad for the company that brought a lot of vampiness to the RP scene – some love it, some hate it, but none can deny it changed the RPG landscape profoundly.

They made a pretty big step – and many would say mis-step – in recently rebooting all their monster lines, forming the “new” World of Darkness.  Then they got bought a while back by CCP, a computer game company.  How does this bode for their RPG lines?  Well, in a Gamasutra interview, none other than Ryan Dancey, former Great White Hope of D&D/OGL and now CCP Chief Marketing Officer, disses them pretty hard:

“Q: Can you fill me in on the status of White Wolf, the physical game company CCP acquired in Atlanta?

A: It’s just an imprint… White Wolf used to have a fairly large staff. It doesn’t anymore. It’s focusing primarily on the World of Darkness RPG products. It’s not doing some of the things it used to do; board games and other card games and things. The focus of the company [CCP] is on making MMOs and our legacy table top business is a legacy business.”

Legacy business, ow.  That’s business speak for “we’re not killing them, but those bitches are going on an iron lung and there will be no reinvestment in them.”

Meanwhile, White Wolf is making some announcements of their own.  They seem to be twisting in the wind a little and stepping back from their RPG business too.  They want you to “explore the deepest shadows of the World of Darkness,” but specifically cite “our board games and card games and the Machiavellian surprise behind the latest Mind’s Eye power struggle.”  RPGs notably absent.  Which is funny because Dancey says they’re cutting the board and card games.

They’re also planning to lighten up their terrifically restrictive fan site policy, which is welcome news.  And go for a digitial initiative-esque thing for you to “manage your Chronicles online,” which sounds as thrilling as everyone else’s digital initiative (which is to say, it gives me diarrhea).  And a new “content management system” for their Web site, which hopefully will address how bad it is.  And I don’t understand all their Camarilla stuff (it’s their fan club, like the RPGS but you have to pay) but it is clear they’re saying “OK, OK, you can play the old World of Darkness again, we get that many of you hate the new one.”

My translation: “Screw it, we’re getting old and have cashed in with this CCP deal, just leave us alone to LARP.  You can’t see me!  <crosses arms>”

Dragon Age – Really Something?

I have to admit, when Green Ronin was all abuzz about their new RPG, Dragon Age, I was unimpressed.  “Oh yay, some CRPG license, who cares,” I mused to myself, even though I generally trust them (I love Freeport and Mutants & Masterminds). CRPGs are a dime a dozen, and WoW has been the only one to get any real market share for a long time.

But they seem to have beaten the odds and Dragon Age: Origins is going to be actually good.  The trailers out for it are bad ass and the reviews are top notch.  Check it out:

As a bonus, they have a downloadable character creator you can use to make your characters even without owning the game.

And again!