Tag Archives: D&D

Second Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

Things get hot and heavy in Part II of Escape from Old Korvosa.  Annata, Malcolm, and Thorndyke venture into the belly of the beast.  We go to stay at Palace Arkona and decide to do some snooping!  We suck at that, but luckily Lord Arkona seems to be in our corner.

We traverse a weirdo Cube dungeon.  It’s kinda cool, and the decorators knew how to carry a motif, though the proliferation of symbols is more annoying than dangerous.  And finally, we find Vencarlo – or DO we?!?

And then, we find out how three level 8 adventurers fare against CR10 and CR12 opponents – at the same time!

RPG Superstar 2009: Villain Round 2

The third round of RPG Superstar 2009 is to redo your villain and add a stat block.  I have to say, I do not have the patience to wade through stat blocks, but let’s see who improved their villain and do a top level check for awesomeness.

Sharina, Legend Singer (Female human bard 6)

The bard who gives the party fame and danger to leverage fame for herself.  She’s not that much changed in fluff, but she’s grown on me in that I’ve internalized that there’s more description of her schemes beyond “she starts a war!”  I don’t think she was perfect enough not to brush up the fluff.  The writer uses a few more commas than good grammar can stand.   Stat block’s OK but unremarkable.  I approve of trying a low level villain, though.  Overall she’s decent but I would hesitate to say Superstar material.  5/10.

Kar-En-Helit, Vessel of Moeris (Male human ghost wizard 18 )

This guy’s totally reworked and I liked the previous fluff better.  Now he’s a guy who’s waiting to ensoul his Osirian god-emperor ancestor ghost.  Concept’s fine, but the execution is a little confusing.  Especially as it splits focus between before he emerges and after, and there’s not enough info on either.  As for the stat block, I’m pretty confused about what are Kar-En-Helit’s stats, what are Moeris’ stats, and what are the stats of Moeris-in-Kar-En-Helit.  3/10.

Vashkar, the False Maharajah (Male vampire rakshasa Monk 8/Fighter 1/Eldritch Knight 4) *

Reworked from “generic rakshasa” to “demented vampire rakshasa who kills vampires and rakshasas!”  Much, much more interesting.  He starts to fall into the trap of not being in enough conflict with the PCs however.  The stat block is just huge.  I’m not so sure about legitimacy of the Eldritch Knight levels boosting his spellcasting (which is purely racial).  Triple class nonhuman with a template may be pushing it complexity-wise.  And even for CR20 this is a little buff.  AC50, SR40, multiple DRs.  24 special abilities goes over my line for what I’d like to deal with.  I think being a vampire rakshasa monk would be more than enough, especially with the new bloodline.  But you have to respect biting off such a huge task.  7/10.

Aelfric Dream-Slayer (male human reincarnated wood elf lich druid 15)

Was one of my favorites from last time.  He’s a druid who wants to stop an aberrant dream invasion by killing anything that can dream.  Fair enough!  Fluff slightly reworked and seems not as tight as last round.  I feel like the addition of the Rovagug reference is to be gratuitously Golarionesque.  And the stat block is kinda messy and error-prone.  Hrm.  5/10.

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Will WotC Close You Down Next?

Wizards of the Coast has sent a cease-and-desist letter resulting in the closing of popular fan site “Ema’s Character Sheets.”  As usual, they refuse to comment on that action or commit to actually delivering a fan site policy so that people might be able to operate safely.

Ema’s Character Sheets had loads of high quality character sheets for 3.5e, 4e, Star Wars, and other games.  They had 4e power cards, too.  You could even save your characters up on their server for a fee, and they had a character builder functionality.  Which was all great, and has been running without comment for  years, until WotC finally got their 4e Character Builder done, then it’s nap time for the competition.

The worst thing about all this is that Wizards is going after folks without even delivering the policies that should let people know if they’re “safe” or not.  The GSL revamp, the fan site policy – all in limbo for months with nothing but statements like “Well, it’s not really that important” from Scott Rouse.

Sure, the data Ema’s site (and hundreds of other sites across the Internet) was using is Wizards IP.  They certainly have the “legal right” to go after anyone so much as saying the words “Dungeons & Dragons” on their site.  But the point of the gaming community is to let people use that IP to advance the game.  Rouse says “Oh, you know, we only really care about pirate sites posting whole torrents of our books.”  But that’s clearly a lie in the face of this action.  And he crosses the line from honest company rep to corporate shill when he says things like “not one website has been sued because of a lack of policy” (emphasis mine).  No, you don’t have to sue them, they close down when you C&D them because they can’t afford the lawyers you can, and they are risking their own personal money, time, and life while you get to hide behind incorporation and an organization.

So what was the problem with Ema’s?  That they charged for storage?  That they had a “software” component?  That they used Wizards IP?  No one knows, and so no one can avoid that.  As one poster on ENWorld pointed out, “My avatar here is Wizards IP [it’s a pic of Tanis Half-Elven’s face from DragonLance].  Can they come after ENWorld?”

The answer, legally, is yes.  Their IP is their IP in our insanely corp-friendly legal system.  Whether it’s charged for or whatnot is immaterial except in whether the company decides in its own mind whether you’re worth the effort to crush or not.  This is why people put out real licenses and policies to create an understanding with the community that has to use some of their IP to do anything meaningful.

So for everyone who’s been taking Wizards at its word, that “Oh, you’re safe unless you’re a pirate” – it’s not true any more.  And until they deliver a revised GSL and fan site policy, you can’t know if you’ll be safe.  But don’t worry, they’re working on it.  Real hard.  Because one day soon, they will change their ways and decide to value rather than just shit on you, the online gaming community.  Seriously, they say they will!  How could you not believe them?

[Thanks to ENWorld for breaking the news – here’s the whole long forum thread if you’re interested.  I’ll note that ENWorld charges for community supporter accounts and has 4e character sheets and power cards for download too (including Forgottten Realms IP).  And where do forums/wikis end and “software” begin?  Not sure they are really all that far from Ema’s site on this one.]

RPG Superstar 2009: Villain Round

The Paizo RPG Superstar 2009 second round is in, and you can go read and vote on the villain entries from the top 32!

I am disappointed in these, especially in comparison to last year’s excellent entries.

What is it with druids and bards?  The two lamest classes.  Whenever my gaming group fights a bad guy and realizes they’re a bard or druid (or monk), we laugh, relax, and get to spanking them.

And the motivations this year – jeez! Everyone was a cliche. “I like to kill because…”

  • I’m EVIL!
  • I’m INSANE!
  • I’m a CULTIST!
  • I want WEALTH and POWER!

Here’s my thoughts in depth.

Phenyekashi (3/10)
A bone devil that just meditates but leaks corruption into the area.  Seems more like a plot device than a villain.  Could be an artifact instead of a creature and have the same “corrupt the locals” effect.

Bricius, The Wrath of the Forest (2/10)
An anti-civilization druid.  Pretty standard really, I’ve seen a dozen just like him before.

Sharina Legendsinger (4/10) *
An annoying paparazzi.  More of a plot device than anything, as all the proposed schemes/plots require the DM to assume social engineering succeeds on a level way past a 6th level bard’s capacity.  “She starts a war!”  Really?

Paradigm Theoguard (4/10)
A forceful pacifist.  OK, at least that’s different…  The name is awful.  And you’d better have a *really* good-aligned party, or else they’ll just catch his  minions stealing something and terminate them (likely legal in most medieval municipalities).

Montellan Corey (2/10)
A generic serial killer.  I’ve never seen one of *those* before.

Kar-en-haris (6/10) *
A thinking man’s cultist right out of one of the Mummy movies.  Still a bit of a stock character, but at least he has an agenda more interesting than “kill.”

Haldon Valmaur (4/10)
Well, it’s a little more colorful to want to kill elves rather than just kill.  But only a little.

Varrush (2/10) *
A generic rakshasa that sounds like every other rakshasa in the world.  Declaring a villain a mastermind doesn’t really make him more interesting.

Aelfric Dreamslayer (8/10) *
A pro-elf druidical lich.  OK, that’s interesting.  Heck, it might make Haldon an interesting character to be used as a foil.  Good staying power.  I like it!

Zelicia (6/10)
Crazy hot scorpion lady.  Interesting and memorable, though seems like a one trick pony for a standard adventurer “kill your way up the food chain” adventure.

Volner Tain (5/10) *
I liked the setup backstory but then he turned into “generic evil undead guy.”

Count Falconbridge (6/10) *
Hmm.  The execution’s not all I’d want, but I like the idea here, especially if unwound gradually enough and with enough plausibility to get the PCs initially on his side, ask themselves some hard philosophical questions…

Zavanix (1/10)
A killer pixie.  Like a generic serial killer but with more cliches sprinkled on him.  No thanks.

Boemundo (2/10) *
Just a monster, really.  “He used to have a personality, but now that he’s a wraith he done forgot all that.”

Derinogen (3/10) *
A good kernel of an idea that could have been very Nip/Tuck but instead just got boring.

Malgana (7/10) *
OK – more of a plot device or even object than a villain, and more helpful than really a villain, but it’s just so much FUN!  Assemble your own undead goblin!  She needs a better endgame than the lame “and then she’ll kill them” however.  Though I agree with all the other judges’ comments, this one at least interested me, unlike 90% of the other entries.
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First Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

In Part I of Escape From Old Korvosa, the third chapter in the Curse of the Crimson Throne adventure path, we defy the Queen’s quarantine of Old Korvosa to get to the bottom of some things!  The first thing we get to the bottom of is the taste-meter, as this session has 200% more bestiality jokes than usual.  And then, we liberate Old Korvosa from its most proximate oppressor, a new local crime lord.  We took him seriously until we found out he was really a bard with a pet gimp.

Then, after dealing with the local decadent aristocracy, we go looking for our buddy (and Annata’s would-be squeeze), Vencarlo.  His fencing school’s been burned down, and his house seems like it’s been abandoned just minutes before we arrived.  And then the ninja bug-men attack!

In the wake of that, we find out that the old seneschal, one of the few people with the legal power to thwart the evil Queen’s plans, may still be alive and in Old Korvosa!  And we also find an outfit of Vencarlo’s that reveals an awesome secret…

RPG Superstar 2009 Round One – Results Are In!

Paizo Publishing is holding their second RPG Superstar contest to find some new talent out there in gamer-land.  The first round, where hundreds of folks submitted wondrous items for the judges’ perusal, is over and the top 32 have been selected!  Go check ’em out.

Sadly, I’m not one of them.  So to avoid waste, here is my entry!  Taking prisoners is always so hard in D&D.  If someone may be a spellcaster, it’s hard to argue that they can be safely kept alive.  I’ve been in many a party that’s tried to interrogate a captured enemy; bound hand and foot, with a dagger to their throat in case they utter any arcane syllable.  Then can you really leave them lying around?  This item helps solve that problem.

SHACKLES OF SUBMISSION
Aura moderate abjuration, enchantment; CL 6th
Slot hands, feet; Price 13,000 gp; Weight 5 lb.

Description:
This linked pair of adamantine masterwork wrist manacles and ankle fetters traditionally has the symbol of Abadar stamped deeply on each of its four cuffs.
A creature bound by the shackles is considered to be entangled. These shackles magically silence a bound creature; this effect may be turned on and off by their captor at will. When not silenced, the bound subject is forced to give only truthful answers to questions as if inside a zone of truth. Lastly, the individual binding the wearer can issue suggestions (as the spell, with a six hour duration but no save) to the bound creature at will. These magical effects still function even if the leg fetters are removed (or both cuffs attached to one leg, a usual solution if the bound creature is required to travel under its own power).
They fit any Small to Large creature. The DC to break or slip out of the shackles is 30.

Construction:
Requirements Craft Wondrous Item, silence, zone of truth, suggestion; Cost 6,500 gp

There’s No Escape From D&D Insider

It’s not often that D&D news makes its way into the mainstream media.  We had a bunch last year with the death of beloved curmudgeon E. Gary Gygax.  What’s next?

Well, in this case, Hasbro getting told off in the Consumerist about making it impossible to get out of D&D Insider.  Seems that it likes to get your credit card info and never let it go.

Luckily a brave blogger has figured out the right procedure to cancel and shared it.  If the java.lang.RuntimeExceptions don’t thwart you that is.

That’s corporate SOP; try to hook customers on your crap and don’t let them get out.  And the economy is making companies desperate to try this.  At work, many of our suppliers are trying to crank up their maintenance fees up to double the previous year’s in order to make up for down sales, hoping they have you over a barrel, with too much money already invested in to be able to jump ship.

But it’s not too late!  Those of you who’ve been decieved into thinking that 4e D&D is really Dungeons & Dragons but are slowly learning the horrible truth – escape now!  You can only be a couple hundred dollars into it so far.  Escape while you still can!

Fourth Curse of the Crimson Throne “Seven Days to the Grave” Session Summary Posted

We wrapped up the chapter in Seven Days to the Grave, Part IV.  It was a little disjointed, as we left and returned to the warehouse/dungeon sooo many times.  I halfway hoped the nurse that fled would bring down the Queen’s goon squad or something so that we didn’t have unlimited back-and-forth access.  It becomes too tempting to play it safe (clear a room, rest, clear a room…)

We fought Nosferatu.  Not sure if that is what it was called, but its pic was a total copy of the original from the movie.   Then we leave, and go back to free the ocarina player, then leave, and go back to clear the place.

I was a little unhappy with the writing towards the end, though.  In both chapters there’s been some “Korvosa is totally rioting and there’s starvation!  Well, not really.  Plague has closed down the city!  Well, not really.  They all hate the Queen!  Well, not really.”  Last we heard, the city was in flames because of the city being enraged that this new Queen was now in charge, but when we come up with proof that her own hand-picked SS guys and goon squad are behind the plague, Guard captain and populace alike are all “Oh, must be a coincidence.”  What!?!  But to no useful end, since immediately afterwards, in a cutscene we’re not there for, she reveals herself as evil anyway.  It seemed like a big “fuck you” to the players.

I am not allergic to story – all the “sandbox” or “old school” gamers out there say “story baaaad!”  Not me, I like me some story.  But this is really the first time in the APs I’ve felt like they were more in love with their own story than the PCs’ part in it.

Sure, Paul our DM hews very close to the written word and you could say he should just change it, but having to change it reveals a weakness.

Anyway, in the end it’s a minor nit – the chapter was still enjoyable overall – but it seems to me a bit of a warning sign.  Interesting characters and driving plots are great, but should never threaten the primacy of the PCs in the story.

Best session quote:

We find an operating room, and cells beyond with more hapless Varisians.  As Annata tries to calm them in Varisian, Thorndyke demands, “Stop speaking that dog language!”

Next time – Escape from Old Korvosa!

New Year’s Greetings!

Like everyone else, I’ve been out of pocket for the holidays.  But I’m back, and more gaming goodness is coming your way soon!

First, our gaming group will be running a short Savage Worlds campaign.  One of our members (Bruce, our session scribe and Valash Not-Gurelle from our Curse of the Crimson Throne game) is having to travel on business most of the next couple months.  As a result, weeks when he’s not in town you will not get a Crimson Throne session summary, but instead a “Empire of Ashes” summary, powered by Savage Worlds and run by Chuck.  Exciting!

Second, I’m excited about the new RPG Superstar 2009 contest being held by Paizo, and I’ll be reporting on this year’s as I did on last year’s!  And I’ve entered Round One with a wondrous item – let’s see how that goes.

Third, I’ve been reading a lot lately, and my curse from being a RPG geek for so long is that I always try to apply what I read to gaming, from the gaming-ready plots of World War Z to the world-building advice of Guns, Germs, and Steel…   So I’m going to start installments of Books and Gaming (needs a better title).  May as well fill the gap – AD&D 1e had a while bibliography of suggested reading.  This has given way to “filmographies” for more recent games, or even “watch the TV show I’m based on” – or now with D&D 4e, whose inspiration is simply “touching myself while gold farming in World of Warcraft.”

Happy 2009 to all!

Animals in D&D

Animals.  In many games, the most basic foe.  (Heck, in World of Warcraft it doesn’t matter what level you get to, there are mutated demon boars of EXACTLY YOUR LEVEL to kill!)  But the real world is often more hardcore than your average fantasy realm.  Take this new fun Cracked article on The Six Deadliest Creatures (That Can Fit In Your Shoe).

There’s the golden dart frog, which is so poisonous that Wikipedia claims chickens and dogs have died from contact with a paper towel on which one had walked.  Now that’s an unfortunate trap for the party ranger; poisonous tracks!

Or the scorpion which is called, with no exaggeration, the Deathstalker.  Lame overblown D&D 4e name?  No, it’s a couple inches long and you’re quite likely to die of it.  Imagine the giant variety!

And why has poison become so lame in D&D?  It’s just a DC check for some stat damage.  The Brazilian Wandering Spider’s venom not only causes pain and spasms, but gives you a huge rock-hard boner like a critical Viagra overdose while you go out (no, really!). Tell THAT to your next poisoned PC and they won’t be so blase about it any more.

Or, for more inspiration, 6 Endangered Species That Aren’t Endangered Enough.   Here’s a ready-made scenario, the Slavemaker Ant!  It fakes death to be carried into another ant nest, where it kills the queen, coats itself in her parts, and then the locals raise the eggs it raises!   You could probably do the same thing with halflings.

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Third Curse of the Crimson Throne “Seven Days to the Grave” Session Summary Posted

We started our first proper dungeon crawl in Seven Days to the Grave, Part III!  Annata had hoped to somehow spy around in the Queen’s Physicians’ “hospital”, but we pretty much had to disguise up and go in the front.  That worked very well!  She gave Valash her doctor’s mask, and she used the glamered armor they had found to simulate a Grey Maiden’s armor (at the cost of a point of AC).  She was a little uncomfortable at how… form-fitting it was, but serving the Goddess requires personal sacrifice.  I made up Malcolm to look sick and Valash turned Thorndyke invisible.  And off we went!

We managed to penetrate all the way to the boss before we were discovered.  The session summary gets it a little wrong and it’s confusing what happened – when Valash brought out the disease-box he was like, “What could this thing be, Doctor Davalus?”  Apparently every single Physician is in on the plot and knows what they are, so Davalus decided to fight us.  Bad plan, we unloaded on him.  I was worried we wouldn’t get out of there after, but the Maidens and Physicians didn’t stay crunchy in milk and the nurse apparently didn’t summon the cops.   So we wasted them all and extracted the Varisian experimental subjects.  Annata’s still fretting about what to do about the 60 plague victims in there.  And then, the dungeon!

Best quote from this session:

Annata offers, “I need to contemplate the religious implications of these murals.”
Malcolm points out, “They’re going to kill everyone. You think too much. I never think about things, that’s why I’m such a good fighter.” Malcolm grabs one door handle and opens it. This triggers the trap: the skeletons breathe out poisonous gas, then animate. The creature’s arms and weapon spring from the door and cut through him.
Malcolm gasps and falls as his lifeblood sprays out against the wall.

And it happened exactly like that.  The scythe critted and did 63 points of damage to Malcolm!  We were really worried he was going to die, so worried we didn’t laugh and gloat at the time.  But now we can.  Mmmwah hah haaa!

Predictably, when we finally got to fight Rolf the necromancer he d-doored away.  I always hate that.

The Most Evil D&D Monsters

The ever-great Topless Robot brings us a new D&D-related list, “The Most Evil (to Players) D&D Monsters!”  It’s a good list.  But there really is an unlimited number of “screw the players” monsters from 1e to draw from – the mimc, lurker above, trapper, goldbug, rot grub, throat leech…   That’s the “old school” stuff that I hate.

I mean, how many of those monsters aren’t designed just to screw players?  They all live on an exclusive diet of PCs and cash/jewelry/magic equipment.  And all the oozes/slimes/puddings are an exercise in saying “Oh well here’s something that can only be damaged by one particular thing you probably don’t have…”

My favorite player-screw – the nilbog, a goblin variant that is healed by damage!   That’ll show them!  In a nonsensical way!