Tag Archives: Pathfinder

Paizo’s New Pathfinder License and Fansite Policy Examined

In the midst of the latest barrage of D&D 4e GSL news, Paizo Publishing, creator of the Pathfinder roleplaying game, has released their license and fansite policy.  Pathfinder is widely considered to be a “fork” of Dungeons & Dragons, made possible by the Open Gaming License that D&D 3rd and 3.5th editions used. Let’s take a look!

This license, the PCL, is really the “secondary” license, as the Pathfinder rules are open for use already under the Open Gaming License.  It is similar in concept to the old d20 STL from D&D 3e – the point of it is to be able to put a special Pathfinder logo on your product to indicate compatibility.

The short form is that the PCL covers printed books, electronic publications, and free web sites.  You aren’t supposed to use it for standalone games (although  you can certainly use the OGL Pathfinder rules for such a game).  The restrictions are pretty minimal, and are things like “don’t pretend you’re Paizo,” “don’t do anything illegal,” and “don’t totally copy our trade dress.”  Fair enough.  Also, you have to send them a copy of your product.

If Paizo says you’re in breach of the license, you have 30 days to remedy it, or else you have to stop and destroy inventory.  This is reasonably generous.  It doesn’t seem to explicitly cover the “what about when the license ends,” like the d20 STL was eventually totally cancelled by Wizards and everyone had till the end of 2008 to sell off their inventory.  IMO they should add something about that.

And that’s about it.  They don’t bother with the draconian (and unenforceable) crap the GSL had in it about “don’t ever sue us or contest us legally about anything or we say YOU LOSE” – they just say you have to use King County, WA as your venue.

And if you want to do something not allowed by the OGL or this license – use Golarion IP, have a paysite, etc – you can email licensing@paizo.com to see if they’ll let you.

But Do You Need It?

In fact, my only concern comes in with some of the things the FAQ says.  This license is used to be able to put a “Pathfinder Compatible” logo on your book.  the FAQ claims that “So while the OGL allows you to make compatible products, it forbids you from indicating compatibility using the terms “Pathfinder,” “Pathfinder Roleplaying Game,” or “Paizo,” since those are our trademarks.”

I’m not sure that’s true.  Legal advice is welcome, but Hasbro lost that suit to RADGames over their Monopoly add-ons – the court found that RADGames could happily make Monopoly add-ons and say “for use with Monopoly.”  Similarly, Mayfair only lost their old Role Aids “D&D Compatible” suit because they had signed a license that prohibited them, not because the law prohibited them.

Of course you could just use the OGL and say “3.75 Compatible!” or similar evasion, but my point is you may be legally able to indicate Pathfinder compatibility without this license.  Of course you’d have to be way more careful about everything else.  And since the license is very non-restrictive, it’s probably pretty safe to sign it.

In summary – very good!  200% less restrictive than the GSL, better than the d20 STL, etc. Kudos to them for delivering it before the actual game.

And they follow it up with…

In other words, the fansite policy.  Like the one Wizards hasn’t gotten around to yet…  They strike the right note and set out the problem perfectly at the beginning:

The Paizo Publishing community is an intelligent, creative, dedicated, and enthusiastic group of people, and we at Paizo appreciate and value the contributions of our community members. This Community Use Policy is designed to encourage you to spread your enthusiasm and creativity while respecting ownership of our copyrights, trademarks, and other intellectual properties.

While copyright and trademark laws protect our property, they also prevent you from using our intellectual properties in most circumstances. That means that you are generally prohibited from using any of our logos, images, or other trademarks or copyrighted content without our consent. This policy grants you the consent to use some of our intellectual property under certain circumstances.

This policy is limited to non-commercial use, where commercial is defined as “charging for it.”  This is more generous than the White Wolf Dark Pack fansite policy, which started screwing with anyone having ads on their site, etc.

You have to put a short disclaimer on your site somewhere.  Again, you can’t pretend to be Paizo or an agent thereof, and not use their trade dress.

Then we get to the one problematic stanza.

• You agree to use your best efforts to preserve the high standard of our intellectual property. You agree to present Paizo, our products, and the Paizo Material in a generally positive light. You agree to not use this permission for material that the general public would classify as “adult content,” offensive, or inappropriate for minors, and you agree that such use would irreparably harm Paizo. You agree not do anything illegal in or with products or websites produced under this Policy.

Illegal, fair enough.  But the “positive light” thing seems a little bit like “don’t criticize us” and the adult content/inappropriate for minors thing sucks like the WotC GSL morals clause.   There are already some “adult” pictures, popular on the Paizo forums, of some of the Rise of the Runelords characters.   Paizo claims the morals clause is one of the reasons they don’t want to sign the GSL, so this is a bit two-faced.  I think this could easily be changed to say that people doing “adult” stuff should follow general laws/Internet best practices in labelling it adult content to keep the kiddies out.

Anyway, if you do this you can use some pics and stuff they have, but most importantly you can descriptively use trademarks from their products.  So you can rattle on about Paizo IP like Golarion, Kharzoug the Runelord, etc.

So, all great except for the “adult content” clause.  Let’s see if we can get that improved by when the game comes out!

So how close are we to perfection here?

1.  Uses the OGL – check.  Perfect.  Oh, actually, not quite perfect – I see the answer now to my compatibility/RADGames/Mayfair question, which is that the OGL cockblocks it!  The OGL is the one that says “You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark.”  So you could probably do that if not for the OGL.  DANCEY!!!!!

2.  Pathfinder Compatibility License – needs a little better work on the termination clause, mainly the “when it all ends” part.  Ideally it would say “sell it on into infinity” but  a long selloff would be fair.  About 90% perfect.

3.   Paizo Community Use Policy – very good except for the morals and critique clauses.  About 75% perfect.

What else could you ask for?

Well, glad you asked.  It would be nice if third parties could set stuff in Golarion.  Unthinkable,  you say?  You must be too used to D&D and Wizards/TSR setting the tone of RPG licensing.

Check out the Traveller licenses that Mongoose Traveller is using.  It’s OGL, they have a Fair Use Policy (fansite, like the PCUP), a Traveller Logo License (like the PCL)…  And one last one.  This, the “Foreven Free Sector” license, lets people publish in the Imperium setting!  Basically it gives them a sandbox in one sector of space they can use and reference external PI, they just can’t change anything outside the sandbox.

Paizo could easily do this with some section of Golarion.  And why not?  In my opinion, similar to the benefit of the OGL, having people write stuff for their game world would only benefit them.  But you keep them in a sandbox to mitigate problems from quality issues or whatnot.

Come on guys, whaddya say?  Want to be TOTALLY perfect and open?  You can do it!!!

Third Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

Part III of Escape from Old Korvosa is a jumbo session.  It’s actually the end of Escape from Old Korvosa and the beginning of A History of Ashes.  And the hits keep on coming!

First, we find Vencarlo at long last!  Once we escape, he passes on the mantle of Blackjack to one of our heroes.  But that’s not what Annata wants the most from him…  She tries to provoke him into starting up a romance, to little effect.  In reality, the DM admitted that he wasn’t comfortable role-playing the romance.  Which was a little surprising to me, as our DM is gay.  “Between the two of us,  you’re the one who’s uncomfortable with this?  Damn, I guess I need to be hitting the gym!”   The rest of the party was no help; they just suggested I start writing Annata slashfic.

But before we leave the city…  Annata feels obliged to speak out!  Yes, I actually prepared that whole speech (entire text is included in the session summary).  So sue me, I’m a roleplayer.  Educated folks and people with enough of the Old Country in their blood may recognize the bit towards the end that I included as an homage to Irish patriot Michael Collins.

Then we move into A History of Ashes.  I have to say, we were pretty nonplussed by the Byzantine plot laid out before us.  “To find out about the relics in the Queen’s crown, you need Guy#1 to tell you, but to do that you need to perform Heroic Task 1, but to do that you need Guy #2, but to do that you need to perform Heroic Task 2, but for that you need Guy #3, but for that you need to perform Heroic Task 3.”  Michael Kortes, we have our eye on you.  The action setpieces better be spectacular to make up for this lead-us-by-the-nose plot.

Annata is in a weird place right now.  She is starting to see the hand of destiny laid strong upon them.  It had already been impressed upon her that the two men she was fighting alongside were a Korvosan Guard and a Sable Company Marine, which is very symbolic of the founding of Korvosa.  But now with venturing out among the Shoanti, she is starting to wonder if she’s Saint Alika the Martyr in this tale.  As a Korvosan city girl, she has been told since she was young that Shoanti are barbarians, pretty much into arson, rape, and murder in whatever order occurs to them, depending on how much they’re out of their primitive minds on fermented horse urine or whatever.  So mentally she’s hovering between “chosen of Sarenrae” and “martyr complex.”

So now we’re in a weird dungeon with two Brotherhood of Bones weirdos.  Laori was all right, but Annata’s not sure about these two.  They did help kill the latest wave of Red Mantis assassins though.  And did the author really think the tentacle beast was going to be a surprise?  The second we heard “drop down to dark water” we all said “Yep, it’s Helm’s Deep.”  Although apparently the tentacle beast in Lord of the Rings is really at the entrance to the Mines of Moria.  Eh, who can keep all that Tolkien stuff straight.

Second Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

Things get hot and heavy in Part II of Escape from Old Korvosa.  Annata, Malcolm, and Thorndyke venture into the belly of the beast.  We go to stay at Palace Arkona and decide to do some snooping!  We suck at that, but luckily Lord Arkona seems to be in our corner.

We traverse a weirdo Cube dungeon.  It’s kinda cool, and the decorators knew how to carry a motif, though the proliferation of symbols is more annoying than dangerous.  And finally, we find Vencarlo – or DO we?!?

And then, we find out how three level 8 adventurers fare against CR10 and CR12 opponents – at the same time!

RPG Superstar 2009: Villain Round 2

The third round of RPG Superstar 2009 is to redo your villain and add a stat block.  I have to say, I do not have the patience to wade through stat blocks, but let’s see who improved their villain and do a top level check for awesomeness.

Sharina, Legend Singer (Female human bard 6)

The bard who gives the party fame and danger to leverage fame for herself.  She’s not that much changed in fluff, but she’s grown on me in that I’ve internalized that there’s more description of her schemes beyond “she starts a war!”  I don’t think she was perfect enough not to brush up the fluff.  The writer uses a few more commas than good grammar can stand.   Stat block’s OK but unremarkable.  I approve of trying a low level villain, though.  Overall she’s decent but I would hesitate to say Superstar material.  5/10.

Kar-En-Helit, Vessel of Moeris (Male human ghost wizard 18 )

This guy’s totally reworked and I liked the previous fluff better.  Now he’s a guy who’s waiting to ensoul his Osirian god-emperor ancestor ghost.  Concept’s fine, but the execution is a little confusing.  Especially as it splits focus between before he emerges and after, and there’s not enough info on either.  As for the stat block, I’m pretty confused about what are Kar-En-Helit’s stats, what are Moeris’ stats, and what are the stats of Moeris-in-Kar-En-Helit.  3/10.

Vashkar, the False Maharajah (Male vampire rakshasa Monk 8/Fighter 1/Eldritch Knight 4) *

Reworked from “generic rakshasa” to “demented vampire rakshasa who kills vampires and rakshasas!”  Much, much more interesting.  He starts to fall into the trap of not being in enough conflict with the PCs however.  The stat block is just huge.  I’m not so sure about legitimacy of the Eldritch Knight levels boosting his spellcasting (which is purely racial).  Triple class nonhuman with a template may be pushing it complexity-wise.  And even for CR20 this is a little buff.  AC50, SR40, multiple DRs.  24 special abilities goes over my line for what I’d like to deal with.  I think being a vampire rakshasa monk would be more than enough, especially with the new bloodline.  But you have to respect biting off such a huge task.  7/10.

Aelfric Dream-Slayer (male human reincarnated wood elf lich druid 15)

Was one of my favorites from last time.  He’s a druid who wants to stop an aberrant dream invasion by killing anything that can dream.  Fair enough!  Fluff slightly reworked and seems not as tight as last round.  I feel like the addition of the Rovagug reference is to be gratuitously Golarionesque.  And the stat block is kinda messy and error-prone.  Hrm.  5/10.

Continue reading

RPG Superstar 2009: Villain Round

The Paizo RPG Superstar 2009 second round is in, and you can go read and vote on the villain entries from the top 32!

I am disappointed in these, especially in comparison to last year’s excellent entries.

What is it with druids and bards?  The two lamest classes.  Whenever my gaming group fights a bad guy and realizes they’re a bard or druid (or monk), we laugh, relax, and get to spanking them.

And the motivations this year – jeez! Everyone was a cliche. “I like to kill because…”

  • I’m EVIL!
  • I’m INSANE!
  • I’m a CULTIST!
  • I want WEALTH and POWER!

Here’s my thoughts in depth.

Phenyekashi (3/10)
A bone devil that just meditates but leaks corruption into the area.  Seems more like a plot device than a villain.  Could be an artifact instead of a creature and have the same “corrupt the locals” effect.

Bricius, The Wrath of the Forest (2/10)
An anti-civilization druid.  Pretty standard really, I’ve seen a dozen just like him before.

Sharina Legendsinger (4/10) *
An annoying paparazzi.  More of a plot device than anything, as all the proposed schemes/plots require the DM to assume social engineering succeeds on a level way past a 6th level bard’s capacity.  “She starts a war!”  Really?

Paradigm Theoguard (4/10)
A forceful pacifist.  OK, at least that’s different…  The name is awful.  And you’d better have a *really* good-aligned party, or else they’ll just catch his  minions stealing something and terminate them (likely legal in most medieval municipalities).

Montellan Corey (2/10)
A generic serial killer.  I’ve never seen one of *those* before.

Kar-en-haris (6/10) *
A thinking man’s cultist right out of one of the Mummy movies.  Still a bit of a stock character, but at least he has an agenda more interesting than “kill.”

Haldon Valmaur (4/10)
Well, it’s a little more colorful to want to kill elves rather than just kill.  But only a little.

Varrush (2/10) *
A generic rakshasa that sounds like every other rakshasa in the world.  Declaring a villain a mastermind doesn’t really make him more interesting.

Aelfric Dreamslayer (8/10) *
A pro-elf druidical lich.  OK, that’s interesting.  Heck, it might make Haldon an interesting character to be used as a foil.  Good staying power.  I like it!

Zelicia (6/10)
Crazy hot scorpion lady.  Interesting and memorable, though seems like a one trick pony for a standard adventurer “kill your way up the food chain” adventure.

Volner Tain (5/10) *
I liked the setup backstory but then he turned into “generic evil undead guy.”

Count Falconbridge (6/10) *
Hmm.  The execution’s not all I’d want, but I like the idea here, especially if unwound gradually enough and with enough plausibility to get the PCs initially on his side, ask themselves some hard philosophical questions…

Zavanix (1/10)
A killer pixie.  Like a generic serial killer but with more cliches sprinkled on him.  No thanks.

Boemundo (2/10) *
Just a monster, really.  “He used to have a personality, but now that he’s a wraith he done forgot all that.”

Derinogen (3/10) *
A good kernel of an idea that could have been very Nip/Tuck but instead just got boring.

Malgana (7/10) *
OK – more of a plot device or even object than a villain, and more helpful than really a villain, but it’s just so much FUN!  Assemble your own undead goblin!  She needs a better endgame than the lame “and then she’ll kill them” however.  Though I agree with all the other judges’ comments, this one at least interested me, unlike 90% of the other entries.
Continue reading

First Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

In Part I of Escape From Old Korvosa, the third chapter in the Curse of the Crimson Throne adventure path, we defy the Queen’s quarantine of Old Korvosa to get to the bottom of some things!  The first thing we get to the bottom of is the taste-meter, as this session has 200% more bestiality jokes than usual.  And then, we liberate Old Korvosa from its most proximate oppressor, a new local crime lord.  We took him seriously until we found out he was really a bard with a pet gimp.

Then, after dealing with the local decadent aristocracy, we go looking for our buddy (and Annata’s would-be squeeze), Vencarlo.  His fencing school’s been burned down, and his house seems like it’s been abandoned just minutes before we arrived.  And then the ninja bug-men attack!

In the wake of that, we find out that the old seneschal, one of the few people with the legal power to thwart the evil Queen’s plans, may still be alive and in Old Korvosa!  And we also find an outfit of Vencarlo’s that reveals an awesome secret…

RPG Superstar 2009 Round One – Results Are In!

Paizo Publishing is holding their second RPG Superstar contest to find some new talent out there in gamer-land.  The first round, where hundreds of folks submitted wondrous items for the judges’ perusal, is over and the top 32 have been selected!  Go check ’em out.

Sadly, I’m not one of them.  So to avoid waste, here is my entry!  Taking prisoners is always so hard in D&D.  If someone may be a spellcaster, it’s hard to argue that they can be safely kept alive.  I’ve been in many a party that’s tried to interrogate a captured enemy; bound hand and foot, with a dagger to their throat in case they utter any arcane syllable.  Then can you really leave them lying around?  This item helps solve that problem.

SHACKLES OF SUBMISSION
Aura moderate abjuration, enchantment; CL 6th
Slot hands, feet; Price 13,000 gp; Weight 5 lb.

Description:
This linked pair of adamantine masterwork wrist manacles and ankle fetters traditionally has the symbol of Abadar stamped deeply on each of its four cuffs.
A creature bound by the shackles is considered to be entangled. These shackles magically silence a bound creature; this effect may be turned on and off by their captor at will. When not silenced, the bound subject is forced to give only truthful answers to questions as if inside a zone of truth. Lastly, the individual binding the wearer can issue suggestions (as the spell, with a six hour duration but no save) to the bound creature at will. These magical effects still function even if the leg fetters are removed (or both cuffs attached to one leg, a usual solution if the bound creature is required to travel under its own power).
They fit any Small to Large creature. The DC to break or slip out of the shackles is 30.

Construction:
Requirements Craft Wondrous Item, silence, zone of truth, suggestion; Cost 6,500 gp

Fourth Curse of the Crimson Throne “Seven Days to the Grave” Session Summary Posted

We wrapped up the chapter in Seven Days to the Grave, Part IV.  It was a little disjointed, as we left and returned to the warehouse/dungeon sooo many times.  I halfway hoped the nurse that fled would bring down the Queen’s goon squad or something so that we didn’t have unlimited back-and-forth access.  It becomes too tempting to play it safe (clear a room, rest, clear a room…)

We fought Nosferatu.  Not sure if that is what it was called, but its pic was a total copy of the original from the movie.   Then we leave, and go back to free the ocarina player, then leave, and go back to clear the place.

I was a little unhappy with the writing towards the end, though.  In both chapters there’s been some “Korvosa is totally rioting and there’s starvation!  Well, not really.  Plague has closed down the city!  Well, not really.  They all hate the Queen!  Well, not really.”  Last we heard, the city was in flames because of the city being enraged that this new Queen was now in charge, but when we come up with proof that her own hand-picked SS guys and goon squad are behind the plague, Guard captain and populace alike are all “Oh, must be a coincidence.”  What!?!  But to no useful end, since immediately afterwards, in a cutscene we’re not there for, she reveals herself as evil anyway.  It seemed like a big “fuck you” to the players.

I am not allergic to story – all the “sandbox” or “old school” gamers out there say “story baaaad!”  Not me, I like me some story.  But this is really the first time in the APs I’ve felt like they were more in love with their own story than the PCs’ part in it.

Sure, Paul our DM hews very close to the written word and you could say he should just change it, but having to change it reveals a weakness.

Anyway, in the end it’s a minor nit – the chapter was still enjoyable overall – but it seems to me a bit of a warning sign.  Interesting characters and driving plots are great, but should never threaten the primacy of the PCs in the story.

Best session quote:

We find an operating room, and cells beyond with more hapless Varisians.  As Annata tries to calm them in Varisian, Thorndyke demands, “Stop speaking that dog language!”

Next time – Escape from Old Korvosa!

New Year’s Greetings!

Like everyone else, I’ve been out of pocket for the holidays.  But I’m back, and more gaming goodness is coming your way soon!

First, our gaming group will be running a short Savage Worlds campaign.  One of our members (Bruce, our session scribe and Valash Not-Gurelle from our Curse of the Crimson Throne game) is having to travel on business most of the next couple months.  As a result, weeks when he’s not in town you will not get a Crimson Throne session summary, but instead a “Empire of Ashes” summary, powered by Savage Worlds and run by Chuck.  Exciting!

Second, I’m excited about the new RPG Superstar 2009 contest being held by Paizo, and I’ll be reporting on this year’s as I did on last year’s!  And I’ve entered Round One with a wondrous item – let’s see how that goes.

Third, I’ve been reading a lot lately, and my curse from being a RPG geek for so long is that I always try to apply what I read to gaming, from the gaming-ready plots of World War Z to the world-building advice of Guns, Germs, and Steel…   So I’m going to start installments of Books and Gaming (needs a better title).  May as well fill the gap – AD&D 1e had a while bibliography of suggested reading.  This has given way to “filmographies” for more recent games, or even “watch the TV show I’m based on” – or now with D&D 4e, whose inspiration is simply “touching myself while gold farming in World of Warcraft.”

Happy 2009 to all!

Third Curse of the Crimson Throne “Seven Days to the Grave” Session Summary Posted

We started our first proper dungeon crawl in Seven Days to the Grave, Part III!  Annata had hoped to somehow spy around in the Queen’s Physicians’ “hospital”, but we pretty much had to disguise up and go in the front.  That worked very well!  She gave Valash her doctor’s mask, and she used the glamered armor they had found to simulate a Grey Maiden’s armor (at the cost of a point of AC).  She was a little uncomfortable at how… form-fitting it was, but serving the Goddess requires personal sacrifice.  I made up Malcolm to look sick and Valash turned Thorndyke invisible.  And off we went!

We managed to penetrate all the way to the boss before we were discovered.  The session summary gets it a little wrong and it’s confusing what happened – when Valash brought out the disease-box he was like, “What could this thing be, Doctor Davalus?”  Apparently every single Physician is in on the plot and knows what they are, so Davalus decided to fight us.  Bad plan, we unloaded on him.  I was worried we wouldn’t get out of there after, but the Maidens and Physicians didn’t stay crunchy in milk and the nurse apparently didn’t summon the cops.   So we wasted them all and extracted the Varisian experimental subjects.  Annata’s still fretting about what to do about the 60 plague victims in there.  And then, the dungeon!

Best quote from this session:

Annata offers, “I need to contemplate the religious implications of these murals.”
Malcolm points out, “They’re going to kill everyone. You think too much. I never think about things, that’s why I’m such a good fighter.” Malcolm grabs one door handle and opens it. This triggers the trap: the skeletons breathe out poisonous gas, then animate. The creature’s arms and weapon spring from the door and cut through him.
Malcolm gasps and falls as his lifeblood sprays out against the wall.

And it happened exactly like that.  The scythe critted and did 63 points of damage to Malcolm!  We were really worried he was going to die, so worried we didn’t laugh and gloat at the time.  But now we can.  Mmmwah hah haaa!

Predictably, when we finally got to fight Rolf the necromancer he d-doored away.  I always hate that.

Second Curse of the Crimson Throne “Seven Days to the Grave” Session Summary Posted

In Seven Days to the Grave, Part II, we go scuba diving!  In Korvosa’s equivalent to the Hudson River.  As is traditional, the ranger gets screwed out of actually affecting anything with his ranger powers.  Reefclaws?  Sorry, they’re aberrations.  A shark?  Sorry, it’s a hag’s buddy.  Poor bastard.

Annata used Speak with Dead for the first time, to demand the truth from the dead priest of Urgathoa we found.  We were not all that shocked to find out that the head of the Queen’s Physicians was implicated.  And the Red Mantis, some improbably-garbed assassin cult (they kinda resemble Ambush Bug, my favorite supervillain, but not because of his menace factor).

Worried that the guard might decide to arrest them at the Queen’s behest, Annata insisted on going into Citadel Volshyenek alone to tell the Field Marshal this information.  She thought Kroft had generally been fair with them, but had also turned over Trinia to the Queen’s goon squad when instructed.  Luckily, it appears she’s practicing being less Lawful and said we should go find more proof!

I had a long confusing exchange with the DM from trying to roleplay Annata’s relationship with Grau.  He was there in the Citadel.  I wanted him to want to see me so I could give him the cold shoulder.  I had trouble getting this across.  “Does Grau want to talk to me after?”  “Yes, what do you want to ask him?”  “No, no, I want him to want to talk to me, but I don’t want to talk to him.”  “What?”  It’s so hard being a chick.

Then we went to the cool zombie death house to find the Ocarina of Gypsies, and rescue Hugh Hefner.  Annata actually took that crossbow bolt from interposing herself between the crazy-lady and the lord; that’s not clear in the summary.   It was pretty entertaining how the villainess’ S&M act largely defused any Intimidation-based interrogation of her.  I am nothing if not persistent so I got her to open up more later in her cell.   And then comes the best quote of the session:

Once Annata is finished talking to her, Malcolm steps up with his cosh. “Sleepy time!” WHACK!
Annata protests, “But she’s already in a cell!”
Malcolm calmly answers, “Well, now she’s unconscious in a cell.”

Boys.

Top Selling RPGs in Fall 2008

ICv2 has published an excerpt from their “Guide #61: Games” which promises an in depth look at the RPG industry.  They have an intriguing list of the top 5 bestselling games:

  1. D&D 4e – WotC
  2. Warhammer 40k: Dark Heresy – Fantasy Flight
  3. World of Darkness – White Wolf
  4. Shadowrun- Catalyst Lab Games
  5. Pathfinder – Paizo Publishing

I wish there were numbers next to these to see “how much”.  It’s funny how in many ways the list looks like it’s the 1980’s again…  “Ah of course, D&D, World of Darkness, and Shadowrun!”  It’s cool that WH40k is #2; somewhat predictable due to how popular 40k the minis game has always been, but gratifying in light of the publisher change.

But the real news here is Pathfinder’s on the list at #5, and it’s just a beta, which is free in PDF to all!  And they ran out of print copies and aren’t selling more!  This is awesome and tells me that when Pathfinder ‘goes gold,’ assuming they don’t wait too long and lose momentum, it’ll be huge.

I should get a copy of this ICv2 guide.  I hope they have real numbers in it, so we can really compare RPGs but also compare those to the CCGs, CMGs, etc. in a real way.