Nineteenth Session (8 page pdf) – “Devil’s Arches, Part III” – The shore team heads out into Chimera Cove and a secret Chelish naval base. It’s not as abandoned as you’d hope.
So they finally have reached the Treasure of Chimera Cove and delve into it looking for the undead dragon turtle war machine called the Terraken.
They have some fights – giant poison octopus, elite sea zombies – but the trap with the gas and mimics is the most dangerous. PCs hate mimics! They refused to touch anything on the grounds “it could be a mimic” for the rest of the session.
Eighteenth Session (8 page pdf) – “Devil’s Arches, Part II” – A shore team strikes out across Devil’s Arches to find the resting place of a Chelish naval superweapon. Sindawe has his usual amount of luck with the ladies.
So I did some quick research and decided from geography to base the island on the real world Bissagos Islands. I also had a problem in that I didn’t know where they were going to go necessarily. So here’s my session prep; I looked up some perhaps relevant monsters.
That’s all I need to prep sessions nowadays. So I describe the island as they head across it, where they meet some natives I base on the Bijago people. Sindawe gets another visit from Mama Watanna, who doesn’t want them to keep the undead dragon turtle they seek as a weapon, but to set Turtle’s spirit free. Conflict!!!
They don’t bother to go to the City of Bleeding Stones, and then they decide to give their native guides to the soucouyant for their blood to find out how to get into the Terraken base. (The soucouyant is reminiscent of the witch that tries to get Conan and then flies off as a fireball in Conan the Barbarian, I wonder if there was a relation there.)
Seventeenth Session (12 page pdf) – “Devil’s Arches” – Another naval encounter sets the pirates to flight. They decide to visit Medruzbal on Devil’s Arches, and ply the town for all it’s worth.
The Teeth of Araska, fresh from taking the Solution, is suckered in and ambushed by the Omen, a larger ship with 18 pound guns. They take some shots and decide to break contact, which they manage to do with some quick thinking spell work.
Then they sneak ashore on the island of the Devil’s Arches, where they want to go to Hell Harbor but don’t want to approach it by sea. So they go ashore on Medruzbal and plan to go overland. Luckily my copious collection of Golarion lore gives me some starting points and I improvise from there.
Our session scribe must have been hitting the sauce this time because the jokes roll hard. One of my favorites is “A hungry guard trips the trap while searching for the warthog. He squeals and yells and flops around like a Spanish soccer player.” There’s meme references, like “The torturer is dragged off to the gibbet. ‘You got knocked the fuck out!’ exclaim his soon-to-be-ex-comrades.” There’s inside jokes. Festive!
Sixteenth Session (10 page pdf) – “Hell’s Harbor” – The Teeth of Araska travels to Devil’s Arches, and fights some other ships in the meantime.
The Araska gets a new crewman in the form of a stowaway kenku. (The summary claims it’s a tengu but, you know, random Japanese critter names.) Now that they’re in the Shackles I have plenty of material from the Skull & Shackles Adventure Path, but at least one of the players has been in that one so I have to stay away from its major features.
They they come across a Port Peril “naval” schooner, the Solution, and capture it after a short but fierce engagement. The running joke of “Serpent is a doppleganger” is turned around by Serpent who uses his hat of disguise to take on the form of Sindawe and claim that Sindawe is a doppleganger, which gets him stabbed by his own crew till it all gets worked out. Serpent is hoping his PC immunity will protect him. Will it? We’ll see next time!
Well I liked my Skull & Shackles minis – awesome sculpts and really good paint jobs, better than previous sets even, and the plastic the perfect medium between too hard/brittle and too soft/bendy. (Set one was too soft and set two was too rigid).
But the real test is when my daughter checks them out! She reinterprets them and ranks them in order from least to most scary.
I generally agree though think Mr. Cuddles is scarier. But then again I was already married to a spider with a woman’s face so perhaps I’m used to it. It’s unfortunate that the least scary is one of the end bosses of the Adventure Path though!
You can’t see the “aqua-puppies” in the Duppy pic very well since it’s in the clear part but they’re there. And the expression on the Cyclops’ face really is hilarious, it makes up for him being anemically small (I’m sure it’s book legal since they’re only 8 feet tall or something, but I hate large minis that are really only marginally taller than medium ones – make it a taller than normal cyclops if you have to, but he doesn’t look that intimidating next to normal characters…)
Naturally since she selected the Paeta as the scariest I then chased her around the house with it for a while.
OK, after I got all my Reapers Bones minis I tried to tell myself I didn’t need any more minis. But then Paizo/Wizkids came out with their Pathfinder prepainted plastic Skull & Shackles minis that are all piratey. And I’m still running my years-long Reavers pirate campaign…
So I gave in and got a brick from my favorite cheapest-on-the-Web source, RPG Locker. They came in and they’re sweet! Lots of pirates, but also the Large minis are a lot more impressive. In each booster is 3 small/mediums and one Large. None were broken or missing and unboxing was simple. [Ed. Later when looking at mini pics online I have come to realize my Greater Host Devil is broken and missing his wings.]
I’m getting set to run Razor Coast and pretty much all of these minis are perfect for it…
Without further ado here’s some pics! First some pirates and folk. Some of those are “named characters” and some aren’t, but they’re all just as well done!
The sharks really impressed me, especially the hammerhead. Really thick, has a threatening plumpness to him. Note the paint job on the multiple rows of teeth on the other shark!
Now some of the larges. Check out the naga! There’s also a medium version.
And the scrag, or sea troll. The land troll looks a little small and wimpy, but this guy is huge!
When I opened this box I screamed “OH GOD NO WHAT IS IT!?!” Apparently a “drowning devil.” The largest and most menacing of all of them.
And a lady-faced spider. Not an aranea. Not a phase spider. Yet another, a “Paeta.” But ignore that and use the mini for all of them!
Action shot with a medium guy facing off against them!