Buy Up Green Ronin d20 Stock Now!

Since Wizards has decided to be big ol’ buttplugs and eliminate the old d20 license, a lot of publishers are having to destroy their d20 stock by a WotC-mandated deadline.  But in the meantime, this means sales!  And Green Ronin is having a “Green Ronin Apocalypse Sale” on you can’t afford to miss.

My favorites?  Well, anything Freeport, for one.  The first adventure I bought for D&D 3e was “Death in Freeport,” from Green Ronin, at Gen Con 2000 when 3e released.  Our gaming group loved the pirate haven of Freeport and ran campaigns in and around there for years.  They’re selling a number of Freeport products but the most important is The Freeport Trilogy, all three of the classic Freeport modules in one, updated for 3.5e.

Also, their “Bleeding Edge Adventures” are very good.  Strong story and interesting locales and characters.  Not just dungeon crawls!  I own them all already.

Then, depending on what you like, they have a variety of variant setting d20 RPGs – from Thieves’ World to Testament to Rome to Egypt…   d20 Modern stuff, and also some of the most solid D&D rules supplements from any 3p publisher.  Book the the Righteous is great.  I have Ultramodern Firearms d20…

Don’t let any of it burn, buy it up now!

4 responses to “Buy Up Green Ronin d20 Stock Now!

  1. I am confoozled.

    What is the difference between the d20 license and the OGL?

    Is it as simple as the D&D logo on the cover?

  2. Hey Erin! You want the long answer or the short answer?

    Short answer: It’s having the “d20” logo on the cover.

    Long answer: See my old post “Open Gaming for Dummies” ( The OGL and the d20 STL are completely different licenses with all kinds of differing details.

  3. Thank you for the news! Though I have pretty much lost interest in the 3.5 ruleset, they might make good cheap gifts for the holiday! (I’m a penny-pinching bastard when it comes to gifts.)

  4. I picked up Testament when it came out, lookign forward to some biblical role-playing, but got rid of it shortly thereafter because, while there is some cool researched stuff in there, for n RPG based on the Jewish holy book, it seemed kind of anti-religious in places, at times even insulting some of the great figures of the Old Testament (the bits about David are written from the angle of what a rat bastard he was and how capricious God must be to have set him so high).

    The biggest stick that I just couldn’t get around was their decision to ‘not offend those who don’t have judeo-christian beliefs’ in various ways, but in particular by using CE/BCE instead of AD/BC. So instead of offending atheists and Muslims (who wouldn’t be playing this game anyways), they chose to poke a stick in the eye of Jews and Christians, which is odd as they seem to be the target audience for this game.

    And I just really have a problem with describing Moses as a NPC, basically boiling down this legendary figure to a multiclassed prophet/magician/sheepherder/whatever, and of only a moderate level, no less. It just seemed odd and downplayed the whole flavour of the setting. It was just bizarrely jarring to have all these great figures described in such a mechanical fashion, but then I’ve never liked when D&D did that even with Deities & Demigods…

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