Author Archives: mxyzplk

Fantastic Fest 2010 Day Three

The third day of Fantastic Fest kicked off for me with a large selection of shorts.  As is traditional, they ranged from the “meh” to “really good” to “that’s messed up, I need to write that down and use it in my D&D game.”  Fard and Cages were my favorites.  Pixels is fun but so slick it looks like it should be a Coke/car/something commercial.  I was just happy there was nothing as wretched as the “Mexican toilet banger” short of last year.

A small semi-related gripe – they have little Fantastic Fest promo shorts they show before the movies.  While last year many were clever, this year they are just trying to make them as gross as possible – we’re talking oral-sex-while-on-period, six-year-old-having-coat-hanger-abortion gross.  I don’t mind a bit of gross if they’re actually funny, but these are just stupid.  The FF crew needs to rethink their approach next year – I haven’t seen one that entertained me at all, while last year I liked the majority of them.  Apparently The Human Centipede has given people the misapprehension that being as sick as possible is somehow entertaining in and of itself, and it’s not.

Next, I tried to get into Red Hill and was rebuffed, so went to see the unexceptional Bibliotheque Pascal (4/10).  Some passive Hungarian hobo named Mona gets put into forced prostitution in London, in a special “literary themed” brothel where the inmates are in theme rooms and have to learn lines from – in Mona’s case – Saint Joan.   It’s hard to feel too much sympathy for her – it’s really only that she has a daughter she wants to get back to that creates any connection between her and the viewer.  And the movie doesn’t seem sure what it wants to be.  It’s certainly not “erotic” in any way; it doesn’t really go into the torture-porn vein you might go with such a premise, and the little weird bit (I won’t give it away but it’s why they claim it’s “Terry Gilliam-esque”) was too little and really just served as a deus ex machina at the end.  Even the films I don’t rave about at FF are usually a 6/10 or better on an absolute scale, but this one is not.  People I spoke with afterwards generally shared my assessment.

Now came the big event of the day – off to the Paramount to see Master Yuen Woo Ping get a lifetime achievement award and see both his newest movie, True Legend (7/10), and his first, Snake in Eagle’s Shadow (8/10), which was Jackie Chan’s breakout film as well!  The award was presented by the RZA from Wu-Tang Clan, and was an engraved Chinese sword (a “dao,” I think…).  Even through an interpreter he was very charming and got several standing ovations.

True Legend is the story of “Beggar” Su Can, one of the Ten Tigers of Canton, who developed the Drunken Fist style of kung fu.  The martial arts action is great, the actors are engaging and the locations scenic – the only weird thing about this movie is, I guess because he was focused on telling the story of a real guy rather than fitting things into one dramatic arc, the third act seems like a “bonus movie” tagged onto the end of the otherwise complete first movie.  The first plot arc is Su Can’s family being killed/taken by the Five Venoms Fist-wielding bad guy and Su being wounded and then training and then going back to get him.  At the end of that, there’s a scene dissolve and suddenly it’s an unrelated bit from later in his life where he develops drunken style and fights furriners.  Which I guess I don’t object to, as the first arc was complete and I thought the movie was ending and I got another half hour instead, but really it should have been a second movie or crafted into a single narrative better.

And I don’t need to review “Snake in the Eagle’s Shadow;” it’s a classic of the genre (also starring Beggar So!) and still fun after all these years.  Master Yuen’s father played the old Snake master in it, and his stories about what it was like to direct his father (who was also a quite famous martial arts star by the time) in his first movie were funny.

Fantastic Fest 2010 Day Two

Man, I’m lagging behind with the blogging, this schedule is brutal.  Fantastic Fest Day Two, and even getting to the theater at 9:30 to wait in line to pick up tickets for noon showings means you are way back in that line.

Today’s slate started out with Mother’s Day (7/10), a home-invasion film that on the one hand was a remake of the Troma dark humor/abduction horror “Mother’s Day” but on the other was an adaptation of a real life horror story, the Wichita Massacre.  Director Darren Bousman (Saw I-III, Repo! The Genetic Opera) needed something easy to get off the ground, and Hollywood loves remakes, so in traditional exploitation film fashion he agreed to do one thing while using it to do another – he had always wanted to make a script called “Wichita” he had read, about a horrific series of crimes in Kansas, but no one would touch the dark subject matter.  In an interesting twist that makes the movie seem like a sequel to The Hand That Rocks the Cradle, Rebecca DeMornay is “Mother,” a woman who kidnaps babies and turns them into her own little criminal family.  The three brothers are off on a bank-robbing spree when one of them gets shot, and they retreat home, only to find out that the house got foreclosed on and Mother and their sister have moved out, and the new tenants are having a big party as a storm rolls in.  They take them captive, call Mother, and the torture/murder/robbery/rape/etc begins.

I enjoyed Mother’s Day.  I am not a big torture porn fan and don’t like the Saw movies, but I thought this was a bit better in that it had more reasoning to it that most of that genre – not simply “we like to torture people because we are inexplicably into that”; they need medical help, money, escape, and to control a house full of people, and being monsters that’s the way they go about it.  And it was great having Brousman and others in attendance, the Q&A was so interesting it made me like the movie better.  For example, the movie was shot at 5 hours long and had entire characters – both victims and perpetrators – that were cut out to get it to theatrical release.  And they were shooting a bank robbery escape film in Winnipeg without a permit and got mistaken for real robbers, leading to a massive police mobilization with the cast and crew being taken at gunpoint.

Next, I saw a Hong Kong film, Dante Lam’s Fire of Conscience (7/10).  This wasn’t innovative, but I like the genre – the film brings to mind scenes and characters from the classics Hard Boiled, The Killer, City on Fire, and Organized Crime and Triad Bureau.  Star Leon Lai does his best Chow Yun Fat impression while giving bad guys the beatdown; his squad of cops takes a good number of casualties in the inevitable huge tea-house shootouts.  In the end it’s just “another film, you know, like those other ones I listed” but heck, I like all those movies, so it was nice to watch a newer one.

That was followed up by Zombie Roadkill (7/10), which was put together from a series of Web shorts that are going to be running on FEARnet soon.  A campy little set, this is about some kids who are driving down a cursed stretch of road where roadkill comes back to life looking for REVENGE!  Think “Furry Vengeance but with exploding heads.”  It’s funny and totally unrealistic, and there’s a hilarious monologue from Thomas Haden Church as the park ranger where he explains that this stretch of road was built over an Indian burial ground and witches were burned here by Puritans and then the Puritans were burned and the government did experiments on child molesters and and…  Plus they gave out “roadkill” tacos afterward.  Anyway, it was short and goofy, and it’s a web series so you should probably watch it.

Do you think I’m done?  Oh, no.  This was a FULL Fantastic Fest day, which means two more movies.

30 Days of Night: Dark Days (6/10) is a sequel to the somewhat interesting vampire movie 30 Days of Night where an Alaskan town is taken over and pretty much wiped out by a vicious mob of vampires.  The sole survivor of that movie steps into what could be a “John Carpenter’s Vampires” sequel, and hooks up with some other people who Know the Truth ™ to hunt them some vampires.  They suck at it and largely get killed.

I didn’t dislike this movie as much as the other people I saw it with did.  I thought it was more well done than some of those aforementioned Carpenter ones (does he do all the editing himself, or does he have some buddy who’s a shitty editor?  Because every movie of his since Prince of Darkness has had awful editing.).  The two female leads were in attendance, and were cutely sloshed out of their minds for the Q&A.  I mean, it’s not “good” in the traditional sense, but as someone who once went on a quest to watch all the vampire movies he could get his hands on, it’s certainly not in the bottom half of that crowd.

Although we did all burst into laughter at the vampires screeching at each other like pterodactlys getting their nutsacks stomped.  In the first movie, they all spoke some weird Eastern European type of language.  In this one, only the “borg queen” leader seems to, the rest all just squeal.  There’s one scene where they seemingly conduct a lengthy conversation.

Vampire 1: “SKREEEEEEEEE!”
Vampire 2: “SKREEEEEEEEE!”
Vampire 1: “SKREEEEEEEEE!”
Vampires 3 and 4, in unison: “SKREEEEEEEEE!”

WTF.

And finally, I saw The Violent Kind (8/10) by the Butcher Brothers (Mitchell Altieri and Phil Flores).  I didn’t expect much from the blurb in the program, but the porn stars handing out Pabst Blue Ribbon as we entered piqued my interest and the movie really delivered a heaping helping of B-movie fun!  A biker gang has a birthday party for one of it’s founders’ old ladies up in a house in the woods, and after most of them leave bad things start to happen, from possession to home invasion to unexplained electrical failures to lap dances (well, OK, that was from earlier). It was like Sons of Anarchy meets Evil Dead II with Blue Velvet thrown in – as well as bits of everything from The Exorcist to The Faculty.  It was a lot of fun; it was probably my biggest pleasant surprise of the day.

And that’s the end of Day Two.  I liked The Violent Kind the best, followed by Mother’s Day, Fire of Conscience, Zombie Roadkill, and 30 Days of Night: Dark Days.

Fantastic Fest 2010 Day One

It’s September in Austin and that means it’s time for Fantastic Fest!

Their new online ticket ordering system totally crapped out in the face of a thousand simultaneous clicks in the morning, so we went back to last year’s “rack out early and stand in line” method.  C’est la vie.  The Alamo Drafthouse staff and volunteers run the whole thing very smoothly so no real complaints there.

My first movie of the festival was Transfer (8/10), a German science fiction movie about rich old people who make use of a new “memory transfer” technology to put their minds into virile new bodies.  These bodies are technically “volunteers” from Africa and other third world countries, who get a bunch of money for their families and four hours a day back in their own bodies for giving up 20 hours a day (and much of their freedom during those other four).  As you might imagine the “volunteer” nature of this work and the validity of its rewards are debatable.

I really enjoyed this movie.  It touches on some of the same themes as the “use my clones/imprint my brains” kinds of movies like The Island or the excellent Joss Whedon TV show Dollhouse.  But while a Hollywood movie would degenerate into chases and action sequences, and have all (morally) black-and-white characters, Transfer was a lot more nuanced – all the characters had a lot of depth and complexity and “good” and “bad” – both the elderly German couple and the Africans who were being used in this way as well.  Science fiction is properly about human reaction to technological developments (and ideally more complex ones than “shoot the robots!” and this movie was a classic, thoughtful science fiction story without being inaccessible – too many filmmakers go the other way when reacting against mass-market sci-fi and make their work deliberately weird, cryptic, and symbology-laden.

The acting was great.  I was impressed how well B.J. Britt, the black male lead, did with depicting Hermann the German when his personality was dominant – Hermann has what we Americans call a “big ol’ shit-eating grin” and he totally nailed it.  And the story dealt in a very complex way with racial tension in European society.  While watching this I had a brief nightmare about Hollywood remaking this movie as a comedy starring Martin Lawrence or the Wayans Brothers or something.  “Look, I’m wacky, I’m acting white!”  Shudder.

There’s a lot of ambiguity in the ending – it wasn’t clear to me exactly how it turned out for the Africans, for example – but it was a very well done and enjoyable film.

Next, I saw Golden Slumber (9/10).  It was by the director of Fish Story, which was my absolute favorite film from last Fantastic Fest.  This Japanese film was a tale of the shared experiences between friends, using the Beatles song “Golden Slumber” as a recurring theme.

I liked this movie.   It wasn’t as good as Fish Story (which, I’m not ashamed to admit, made me cry) but was still good.  I felt that some of the film felt more forced where Fish Story felt more organic in its execution of the theme (and the titular song tie-in).  I think in trying to reproduce some of the “hook” of Fish Story instead of completely being its own thing, it suffered.

But let’s not make too much of the comparison; few movies are as good as Fish Story and this one was very good.  It follows a hapless Japanese man who gets set up as the scapegoat in a plot to assassinate the Japanese Prime Minister – “Just like Lee Harvey Oswald, ” the characters muse.  This meant a lot of intrigue and chases and even action scenes, but the movie was not about the action, which makes all the difference.  And while many movies here at Fantastic Fest are about “how we all turn on each other when the shit goes down,” this movie is a celebration of how we don’t – the protagonist’s family and friends (mostly) know the man and know he didn’t do it, whatever they are told by the TV or scary government hatchet men.  So it has a very positive heart.  And humor; the helpful serial killer “Kill-O” had the crowd whooping.

But it’s also not a “District 13” kind of wish fulfillment fantasy where everyone gets their comeuppance in the end and the government gets set right…  Despite the heavy slate of coincidences, it strives to be a but more low-key and “realistic” than that.

Then, I went downtown to the Paramount to see the star-studded premiere of Let Me In (7/10).  The original “Let The Right One In” was a huge FF favorite from years past and there was a lot of trepidation about the remake.  But Tim League was out there claiming it’s “as good – if not even BETTER than the original” so I went.  I was on the fence about seeing it actually; going to the Paramount burns two Fantastic Fest slots and since many of the big gala movies are coming out into theaters in like two weeks, I wasn’t sure I wanted to pay the opportunity cost.  But I heard some of the kid actors on the radio in the morning and thought the Q&A and seeing the stars would be more interesting than the average, so I went.  (Sadly, no Chloe Moretz; that would have made it a slam dunk.)

Let me be honest here – I haven’t seen the original.  Inconceivable, I know; I have it on my Netflix instant streaming queue and just haven’t gotten around to it.  So given that context…

I thought Let Me In was good.  Certainly better than most Hollywood horror movies by a long shot.  But it didn’t live up to what it could have been.  Things just seemed so…  straightforward.  Mysteries weren’t preserved for long, and times where there could have been interesting twists, there weren’t really any.  In the end, it was pretty predictable.  The young actors and actresses did a great job, though, and really carried the movie.  The director, Matt Reeves (Cloverfield) did a decent job of creating mood, including one clever trick of never showing the boy’s mother’s face to indicate his level of dissociation from her, but certain elements like the environment of bullying and the enclosed nature of their small apartment complex didn’t come through as strongly as I would have liked.

I don’t want to come off as too negative; it’s certainly way better than “Freddy vs Jason Round 18” or whatever crap people are putting out nowadays, I was just lightly disappointed in an otherwise good movie and felt like a little tweaking could make it a lot stronger.

The Q&A went pretty long and I got back to the Alamo too late for the fourth slot, and I didn’t really want to sit around two hours waiting for the midnight slot, so I availed myself of some of the free Ambhar tequila they were giving out and went home to let out my long-suffering dog.  So that’s it for Day One of Fantastic Fest 2010!   It’s off to a good start;  I saw three movies I enjoyed to varying degrees, from “good” to “excellent!”  (And I hear I made the right call going to Let Me In instead of sticking around to see Ong-Bak 3, which by all reports was a real stinkburger.)

It’s Fantastic Fest Time Again!

Last year, I decided to take a week off work and go watch movies!  There’s a genre film festival here in Austin called Fantastic Fest, and I was burned out, and didn’t have money to go far, so I thought that would be a good fit.  And it was, in fact, it was incredible!  Zombies!  Martial Arts!  Horror!  The Japanese!  Other Furriners!  More Zombies!  I loved it.

Thus, I’m going back this year.  Expect to hear less gaming stuff and more movie stuff for the next week.

Here’s a recap from my FF ’09 experience, with all the films I saw and the ratings I give them!

Also, this year you can follow along even if you aren’t coming.  A lot of the premieres – Let Me In, Buried – are coming out super soon.  And four of the movies are available on demand from IFC Midnight at the same time they play at the festival.

I’ll blog along as I go so you can all enjoy too!

Mike Mearls Admits D&D 4e Blows

The Escapist has quite a roundup of D&D articles this week, spurred by the D&D Essentials “Red Box” release.

The most notable is this interview with D&D R&D Group Manager Mike Mearls.  In it, he acknowledges that 4e turned out a lot of previous D&D fans – “Look, no one at Wizards ever woke up one day and said ‘Let’s get rid of all of our fans and replace them.’ That was never the intent.”  But it’s an implicit acknowledgment that that’s what happened.  They also discuss the mechanics of 4e being too dissociated from reality and making it very difficult to immerse with it.  None of this surprises me, because it’s exactly what I said about 4e when it came out:

Though I’ve bagged on Mearls for some of the 4e design decisions, I had heard he’d been playing around with older school D&D and he appears to have gotten an understanding of the major lacks of 4e and how to get it back on track as really being D&D again.  Wait, here, let him tell you…

“If you are a disgruntled D&D fan, there’s nothing I can say to you that undoes whatever happened two years ago or a year ago that made you disgruntled – but what I can do, what’s within my power, is that going forward, I can make products, I can design game material, I can listen to what you’re saying, and I can do what I can do with design to make you happy again; to get back to that core of what makes D&D, D&D; to what made people fall in love with it the first time, whether it was the Red Box in ’83, the original three booklets back in ’74 or ’75 or even 3rd Edition in 2004, whenever that happened, to get back to what drew you into D&D in the first place and give that back to you.”

So congrats to Mearls and props for admitting that 4e had gone outside the lines of what many of us wanted in D&D, and that they’re actively going to try to do something about it.  Good news for 5e!

And that’s really what I wanted.  My critique of 4e hasn’t been “edition war for the sake of edition war” or general grousing – I knew that if people said loudly and clearly what they wanted out of D&D, that eventually someone would listen (changes of the guard happen frequently over at ol’ WotC).  It’s all about wanting D&D to return to a game someone can use to simulate a game world and immerse in a character, without being tossed out into board-game mode.

All the 4e lovers are in a tizzy over it, claiming that the article must be a wildly biased hackjob because no one could ever admit any flaws in 4e, but they’ll get over it, as they lap up whatever Wizards does without discretion.  So, it’s a win-win.

It may be too early to roll out the “Mission Accomplished” banner, but it seems we have the terrorists on the run!  And that’s why Mike Mearls is my…

Alpha Dog Of The Week

Reavers on the Seas of Fate – Session Summary 24 Posted

Twenty-fourth Session (9 page pdf) – “Throwdown With the Arm-Ripper” – The party works their way through the ruined complex to an ancient druidic shrine, only to meet two of Jaren’s old friends – a witch and the Arm-Ripper!  Is Jaren’s missing arm a coincidence?  Hint: no!

We finished up with my randomly generated dungeon and kicked into Throwdown with the Arm-Ripper.  I have a soft spot for those Wicked Fantasy Factory adventures – they need work, but they shine in the setpieces.

Before that, they ran across a sleeping cave bear.  “We’ll sneak up on it and kill it,” they declared.  I took a look at the dire bear stats and shuddered.  Even with the sleeping perception penalty, there was a real good chance that with three PCs sneaking up, one of them would be heard, and if that thing woke up in close quarters with the three PCs, someone was going to get ripped to bits.  But they all snuck up successfully and all executed coup de graces.  The bear was tough, and it rolled TWO natural 20’s on its Fort saves – but luckily, it failed its third.

The interaction with Gilmy the ettin was entertaining.  They thought he was maybe some druidic guardian, and that his forehead scars were maybe lobotomy scars – they weren’t, they were a plot point, and he had been turned from a human into a mutated ettin by Mythra and the altar (also used the same way to make the Arm-Ripper).

And then it was The Big Fight.  A freaky altar!  An Arm-Ripper!  A witch (druid, really)!  A wolf!  The Arm-Ripper and Mythra weren’t all that hard per se, but the altar goes nuts when there’s violence and strong emotions going on and it kept affecting the environment, raising and/or animating dead foes, etc.

In the end, it resurrected Mythra but everyone else was dead and she didn’t have the starch to keep fighting.  She surrendered and helped them regrow Jaren’s arm and make the dragon helm (it’s probably for the best that they didn’t have to rely on their Knowledge skills).

So, mission successful!  Now it’s back to Riddleport for the grand finale of the first main plot arc.

Indie Games as a Sub-Game?

I have a soft spot for indie games.  They have cool ideas.  But often those cool ideas are more one-shot-worthy, and aren’t really full of enough stuff to maintain a campaign.

But what about using one as a kind of minigame within an existing campaign?  I was actually thinking about this recently. I was wanting to beef up rules concerning relationships in my Pathfinder campaign, and I know a variety of indie games have strong stuff there, so I asked on RPG Stack Exchange about if there were any good mechanics I could steal to use in it (I had the ones from the dead in mind).

I just bought a copy of Blowback, an indie RPG designed to model the TV show Burn Notice.  My gaming group talked about doing a one shot of it but it would interfere with our Alternity campaign.

But then I was surfing forums for entertainment and found this post on storygames from someone who used an indie game, Hell 4 Leather, as an adjunct to his D&D campaign.  I started thinking.  You know, a lot of the subplots we’re doing with the “B Team” characters in the Alternity campaign are kinda similar to Burn Notice.  In the main plot, our military characters are fending off an alien war fleet, but our secondary characters tend to be “helping the NPC of the week.” Would it make sense to use Blowback for that part of the game?  It’s somewhat attractive to me – thirty sessions of Alternity rules have gotten a little stale and they don’t support some activities well.

I’m not the GM for that campaign so it probably won’t happen, but it’s an interesting thing to think about.  Has anyone done something like that?

Game Chef 2010 – Do It Now!

Hey, I just saw that the 2010 Game Chef competition is underway!  You still have a couple days to throw together a complete RPG and submit it.  It stretches from Sept. 11 to Sept. 19 and the rules are here.  Best RPG put together in short order wins!  Not as short order as the “24 Hour RPG” contest, but short.  Even if you don’t enter, a lot of time the entries become freely available and are cool!

Free Downloads From Paizo

Did you know Paizo has a link to get to all the various free PDF products people have listed in their store?  Neither did I.  But here it is!  There’s some good stuff in there, for various game systems.

RPGNow has a similar link which is super easy to find, but Paizo’s store is a little more cryptic, so it’s my Gamer Tech Tip Of the Day!

Download them, read them, use them – and if you like them, review them on the site.  Publishers give freebies so people can see the quality of their work; if you use a freebie that’s good, say so!  It encourages people to buy their stuff and then encourages more freebie giving to you.

Alternity “The Lighthouse” Session Summary 29 Posted

Twenty-ninth Session – After we lay Rokk to rest, we go mess with the remaining Lucullan factions.  Most are kittycats, except for the insane and violent Picts.  But they’re not as insane and violent as we are!

Chris had a new character since Rokk got Thunderholed last time – Drest Talorgin, a Pict subchief.  So in good faith, we tried to set things up so that he’d confront the Pict chief, King Steel, a psycho cyborg weren.  We planned to hijack Steel’s cyber gear and then Dreth would take him out in combat.

Well, Taveer and Lenny managed to put a virus in Steel’s cyber maintenance gear, and it gave him a 2 step penalty to everything…  But he was so insanely ripped out that didn’t matter.  When as planned the fight broke out in the Pict assembly during the negotiations, King Steel totally tore Drest to bits, and then our own weren, Haggernak, jumped in, and Steel tore him to bits too.

As a player, I really didn’t want to steal their thunder.  So Markus tried to just ask for Haggernak and Drest’s lives (he was willing to settle for Haggernak) but Steel attacked him as well.  Well, Markus doesn’t tolerate primitive screwheads putting their mitts on him, so he executed the huge Pict with his chainsword.  The whole assembly fell silent; you could have heard a pin drop.  So Markus used one of my favorite Conan quotes – “Enough talk!” and issued a call to arms.  I have to admit, it was entertaining to be a Conan-style barbarian chieftain for a week.  And we got a Pict horde out of the deal; we gave them a camp in a cargo ship Lambert Fulson owns that’s docked with the Lighthouse.

We finished up in Lucullus.  The subplots in drivespace were fun.  Rokk Tressor’s ghost returned to haunt Peppin.  Degenerate gambler Marlok Taneer showed up and wanted Markus to get him “variable density bio-gel,” which I immediately realized he was going to use to load dice with.  Which was fine with me, as long as it wasn’t in my casino, and as long as I was getting a cut.

Then a human woman took a liking to our big weren Haggernak.  Easter egg: Paul was casting about for a name for the woman and I insisted she be named “Satine”, after Satine Phoenix, one of the stars of I Hit It With My Axe.  If you’re familiar with her work, you’ll know why.

And then we took Peppin’s miscreant cousin and forced him to be a steward on the ship we’re keeping our Pict hordes in.  WELCOME TO OZ, BITCH!!!

Alternity “The Lighthouse” Session Summary 28 Posted

Twenty-eighth Session – The Jamaicans must fall under our sway!  And for some reason this means we have to go white water rafting.  In the end, brave CIB agent Rokk Tressor gets Thunderholed.

I missed this session, but to hear the other players talk, that’s probably not a bad thing.  They got roped into white water rafting, and the rules being used meant that pretty much everyone was guaranteed to die – since “boating” isn’t high on the list of skills for spacemen and the Alternity system is unforgiving to the untrained (roll d20!  On a 1-3, you don’t die!)

And then another super hard target fight.  We feel somewhat torn about how the combats are going.  Every fight is against extremely high grade opponents – awesome skills, armor, etc. – and often require heavy weapons to best.  The GM pretty much lets us take heavy weapons anywhere, the resistance is more from our sense of realism.  “Really?  Should I really be carrying a duffel full of rocket launchers everywhere I go?  And a quantum minigun?”  That’s not very Star Trek/Babylon 5 so the sense of genre appropriateness inclines us not to do it, but when we don’t, people get killed.  And that’s what happened to Rokk.  He spent all his Last Resort points to survive the whitewater, so then when an uber-NPC got in a lucky shot on him, he was straight up dead.

Since I wasn’t there, you’ll have to get more details from the session summary.  Go click it now!

Alternity “The Lighthouse” Session Summary 27 Posted

Twenty-seventh Session – We go to a system called Lucullus that is run by various criminal gangs.  As that is a clear challenge to our roguishness, we pull off a complicated casino heist on the Mafia!  Eat that Lucullans!

I enjoyed this session – Lenny, Ten-zel, Markus, and Peppin work well together and we got to freeform plan our heist.  I like it when there’s a sandboxey setup – the event was being prepared according to a schedule, so we could be proactive, reactive, etc. based purely on our own merits and inclination.

Probably my favorite part, though, was after the “hot librarian” female Mafia security expert came and set up the casino’s security (we surveilled her the whole time), Ten-zel called up some hookers and got one that looked like her and was dressed exactly like her.  I said, “Brilliant!  What’s the plan?”  I figured he had some elaborate sting in mind and that we’d use the doppleganger to somehow compromise the casino’s security.  His response?  “Well, uh, I just kinda wanted to bang a chick that looked like that lady.”  I think “consternation” is the best word to describe my reaction to that.  And of course he just had them come to the front door – of the abandoned building next door our listening post was in.  As the Mafia security goons headed towards us, I said “I’m going upstairs to hide our equipment; you’d better bluff them out of here or I’m going to shoot them and you.”  He got them out of there, though.

The rest was too many meetings with too many functionaries to wreak diplomacy upon them.  It kinda bothers me that despite the huge Imminent Alien Holocaust, every single faction of NPCs everywhere is sitting around jerking off and have to be convinced via doing crap for them to get on board.  I mean, some of that is fine, but shouldn’t there also be people wildly in favor of it?  That can provide complications too (“We should attack NOW!!!”  “No, wait…”) but so far we’re starting to lose respect for pretty much the entire population of the Verge.  I find myself thinking, “So if these yokels get their asses enslaved by aliens, it’s probably what they deserve.”  I don’t want to feel that way, but when every single person you meet is a helpless, passive, venal snarfhocker…  Sure, NPCs shouldn’t outclass the PCs and we should be the drivers of the adventure and all that, but when other characters are too milquetoast  it threatens your attachment to the in-game world.