Category Archives: talk

Sex and D&D

No, I’m not trying to horn in on dungeon_grrrl’s turf.  But I just ran across this oldie but goodie link – “Sex Advice From a Dungeons & Dragons Player“.  Apparently nerve.com didn’t like that and went with cosplayer advice instead.

Do you have any D&D-oriented sex advice, or questions that need a good D&D answer?  Add them below!

My Second Edition Monk

Back “in the day,” I built a more dynamic, chi-power fueled monk class using AD&D 2e (the current edition at the time, this was a little more than 10 years ago).  I don’t think it’s inaccurate to say that it largely predicted what the much-later Book of Nine Swords and other attempts at making martial classes more interesting would look like.  The powers were granted pretty much just like spells, using the standard spell progression chart and being used up for the day when you use them (which made balancing the class easy).  Many of the powers use “swift” or “immediate” actions, at least my early conception of them.  I’m pretty proud of it – my gaming group playtested it and it was fun but balanced.  Being a long time Greyhawk wonk I also put together “Monastic Orders of the Flanaess” to incorporate monkiness into Greyhawk better, which drew from Erik Mona’s Baklunish Delights articles from the Oerth Journal.

Cool but retro, why are you mentioning this, you ask?  Well, suddenly (starting in about April), I’m seeing an incredible surge in traffic to that Monk class.  It’s hosted on my old Mindspring Geek Related site that has Web stats for shit and I can’t see referrers so I don’t know where the traffic’s coming from.  But it’s leapt way, way past the perennial favorites I host there, the Death to Jar Jar Binks Homepage and the Scooby Doo Cthulhu site (all the Scooby gang in CoC BRP stats).  Like thousands of hits a month.  So I thought I’d ask – anyone know where I got linked from?  I’m interested to know if anyone’s using/interested in my old Monk class…

(And yes, I know how to do Google link: searches, and those never work…)

What Does “Morality” Mean In Your Game?

For kicks, I just took the “Dante’s Inferno Hell Test,” which I found out about from the Morbidgames blog.  Yay, I ended up in Purgatory! (If you’re a gamer, you may consider the personality disorder identification quiz instead.)

Level Score
Purgatory (Repenting Believers) Very High
Level 1 – Limbo (Virtuous Non-Believers) Low
Level 2 (Lustful) High
Level 3 (Gluttonous) High
Level 4 (Prodigal and Avaricious) Very Low
Level 5 (Wrathful and Gloomy) Low
Level 6 – The City of Dis (Heretics) Very Low
Level 7 (Violent) Low
Level 8- the Malebolge (Fraudulent, Malicious, Panderers) Low
Level 9 – Cocytus (Treacherous) Low

Anyway, this brings up an interesting question as I plan to run a cleric in our next campaign, which will be a Pathfinder Beta playtest running through the Curse of the Crimson Throne adventure path.  Real-world moral systems have a lot of weird fiddly bits in them, but they are taken quite seriously by large numbers of people.  It’s not all about “do I kill the baby orc,” but what you do with your money, what you eat, et cetera.  D&D has tried hard to shed even the limited amount of this it contained (paladin poverty, etc.) over time.  But in a living, breathing world, this should be part of it (I know, many of my fellow gamers, being inherently amoral, prefer a world without anyone but maybe a couple bad guys that have any kind of serious moral code…  We all do a little wish fulfillment in RPGs but I’m not so into that.)

IRL, there are a host of moral rules in terms of dealing with the dead.  In D&D, even party members are lucky to get a burial with their looting.  The simplistic domains of most D&D deities don’t provide a lot of help – “I’m the God of Wrasslin’!”  Uh, so in everyday life I…. Wrassle?  I don’t know.  This leads to the common stereotype of the paladin being the only guy who ever has a moral code, and his is so restrictive that it’s annoying.

One of the things that attracts me to games like Legend of the Five Rings is that they do have a strong societal code that impacts the game substantially – I guess it escaped the chopping block on the grounds that “it’s cool cause it’s Asian”.

What games have you been in that have had reasonably realistic moral codes, and how did that play out?

Where To Get You Some RPG Reviews

It’s a simple question.  Where do you go to find good reviews of RPG products, so you know where to spend your hard earned dollars?

The answer, however, isn’t so simple.  But as a guide, here’s some of the key places to go read RPG reviews, with some reviews of their reviews!  (Oh, I can be so meta).

RPG.net.  RPG.net is the site I prefer to submit my reviews to.  They print reviews of anything – a given week may have reviews of super mainstream D&D products, other established products like HERO, independent games, super old games, totally fringe PDF games…  Their volume isn’t huge but is larger than most, maybe 2-5 RPG reviews on every Monday and Friday, but they are notable for having the most complete reviews.  The average RPG.net review is long, steps through each chapter of a work, gives summaries and analysis and opinions – there’s not a formal standard, but the understood bar of review quality is the highest of all the review sites.  They also do board game reviews and occasional “other” (book, game) reviews.  Annoying in that you can’t edit your reviews once you submit them, but nicer than average in that the reviews section isn’t just a forum, it’s real pages.

TheRPGSite.  This site has fewer reviews, maybe a couple a week, just put into a forum.  The reviews are also in depth, and lean more towards non-mainstream games but non-“indie” in terms of the formalized FORGE/Indie Press Revolution crowd.  Reviews are pretty much all RPG.  A larger percentage are by a core set of people, especially RPGPundit, so you may agree or disagree with the reviews in bulk based on your philosophical leanings.

ENWorld.  Higher volume (a fistful every day), in a customized forum.  Some are comprehensive but some are shorter.  This part of ENWorld was dead a while and has just relaunched so I’m unsure about the sustain rate on it, and the historical review database is offline.  They also have sections for lots of non-RPG stuff.  Much more d20-oriented than the other review sites.

RPGNow.  Loads of volume; most products in their catalog have a couple reviews at least.  The down side is that most are a short paragraph at best.   Here’s a representative example. But the star rating and number of readers is surfaced on the product page, so you can quickly see the popularity and average opinion of the game.

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Student’s For McCain

I’ve been wanting to post about this for such a long time.  And this awesome McCain campaign foulup pushed me over the edge.

One of the most frequent and annoying grammatical issues among RPG authors is a complete inability to use the apostrophe.

Apostrophes are for some possessives, e.g. the boy’s hat.  And for contractions, like “he’s going to the store.”  But that’s it.  <– oo look another.  I know “its” is confusing.  No apostrophe for the possessive (its tentacles), just the contraction (it’s too much).

Not for plurals.  Ever.  No.  Stop it.  You sound like a retard.  Just stop.  I will start posting violators in the List of Shame in the comments section of this post.  You all are welcome to do the same!  Forum posts aren’t fair, just examples from “official” RPG communication – published products, product descriptions in stores, formal announcements, like that.

James Jacobs Interview

Kobold Quarterly, Wolfgang Baur’s D&D magazine, has a good if short interview with James Jacobs, editor-in-chief of Paizo Publishing and mastermind behind their outstanding Pathfinder adventures, setting of Golarion, and Pathfinder RPG.

For those of you who have been lving in a cave, the Pathfinder adventures, stemming from the Adventure Paths from Dragon Magazine while Paizo ran it, are the best D&D adventures ever for my money.  And the Pathfinder RPG is an attempt to move forward with the open gaming D&D 3e source and make something less hideous than what 4e has turned into – and it’s an open beta, so the gaming community can actuallly help shape the rules, and not just take whatever corp-devised mummery someone wants to stick down your craw.  And Golarion is the only setting to capture my imagination since Greyhawk.  So check out the interview!

4e Killed Gary Gygax

There seems to be quite a net furor on. Apparently several people, perhaps a gaming group, were at Gen Con wearing t-shirts saying “4e Killed Gary Gygax.” (There are further claims that a company was selling them at Gen Con, but as no one from the thousands of people at the con can quite remember which company it was, that stinks of wishful incorrectness.)

This immediately generated a wave of incorrect rumors that a company called Dragon Root was selling them at the con – they weren’t, but people are happily spreading the misinformation since no one wants truth to get in the way of “revenge porn,” as one ENWorld poster puts it. I’ve been treated to about a hundred forum posts by “offended” people who, claiming two or three more balls than they have in real life, want to “find whoever did it and beat them senseless.” (My ex, following along as I write this story, notes “There seems to be quite a lot of woodwork, doesn’t there!” with her trademark dry wit.)

1. Yes, it’s tasteless, and yes, it’s funny. It’s 2008, get over it. If you live in a flyover state that has a lower than usual irony/postmodern humor quotient, watch a Comedy Central roast or something.

2. 4e didn’t kill Gary, it just makes him roll over in his grave. Bonus Gamespy Interview quote:

GameSpy: Have you had a chance to play or even look at some of the current Dungeons & Dragons games?

Gygax: I’ve looked at them, yes, but I’m not really a fan. The new D&D is too rule intensive. It’s relegated the Dungeon Master to being an entertainer rather than master of the game. It’s done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good.

Although I have my doubts about whether this is really a Gary quote, as it doesn’t use the words “fatuous,” “jejeune,” or “scrumdiddlyumptious.”

Anyway, all of you fruits feigning rage since of course YOU were the one who loved Gygax more than ANYONE – give it a rest, you’re passive-aggressively trying to cash in on his name yourself by publicly declaring yourself his biggest fan and posthumous defender. (Hey, Posthumous Defender, that’s a great name for a prestige class!)

All of you with real rage over it – and I say this in love – Jesus, get a grip and out of your parent’s damn basement, or the dark bungalow where you live singly (more common for older adult geeks). I’ve seen twenty people post “what must his FAAAAAAAAAAAMILY think.” Well, you’re not them, so keep it to your fucking self. How about instead, you show some sympathy and consideration to people you know when someone you actually *know* dies.

/PSA over.

Wizards Layoffs

Well, sadly it was bound to happen.  It happened right after the 3e launch too.  Wizards announced an innocuously-worded “organizational alignment” the other day.  It turns out that a number of people have gotten the axe including Mike “Gamer Zero” Lescault and Linae Foster, D&D Licensing Manager. More to come I’m sure.  (P.S.  Scott Rouse says they’re still making headway on a GSL revision despite this.)

In other WotC news, I’m a little concerned that Wizards is being referred to by Hasbro as their “digital strategy.”  In the Hasbro Q2 2008 earnings call, they only mentioned Wizards thus: “During the quarter, we continued to invest in our digital strategy, including the Wizards of the Coast initiative and building our business with Electronics Arts.” Conspiracy theories about them looking to sunset traditional pen & paper D&D with an ‘electronic’ revenue stream may commence.

This is mildly complicated by Wizards’ Senior Manager of Technology PMO flipping out and murder-suiciding his wife. Sad, and with the recent closing of Gleemax too, seems like there’s a lot of flux at the moment.  Hasbro seems to be leaning on the digital angle heavy but will they be able to execute in this environment?

What does this all mean?  Jeez, I dunno, but I’m guessing chaos + turnover doesn’t bode well.

12, 12, 12… Harlots!

(Bonus points for naming the reference!)

Anyway, Topless Robot has brought us the kind of D&D article that only comes around once in a blue moon.  Remember the random harlot table in the AD&D 1e DMG?  Well, here’s the extended dance remix!

The 12 Harlots of the Dungeons & Dragons Random Harlot Table Explained

I’ve always had a soft spot for the brazen strumpets myself.

RPG Bloggers Network Down

Well, looks like the new RPG Bloggers Network wasn’t expecting the load. When you hit their page you get redirected to a page which says, in short,

This Account Has Been Suspended

Please contact the billing/support department as soon as possible.

Hey guys… Contact the billing/support department!!!

I went to http://www.critical-hits.com to see if they had info but they’re on the same hosting account apparently. 😦

Update: I contacted Dave Chalker and they’re trying to get more info from their ISP.

Update: It’s back up, panic over.

Why do Indie RPG Web Sites Suck?

This came to mind while I was researching for my recent “Indie RPG Awards” article.

Let me give one bit of advice to our indie RPG people out there. Let’s pretend someone hears about your game and would like information on it. Well, some of you make it very difficult. If you don’t have any “product page” besides the sale page on RPGnow or whatnot, you’re doing it wrong. Let’s take Ave Molech. Morbid Games has a Web site, but once you get on it and try to find out information about Ave Molech, you’re screwed. The best you can do is find a link to an online store that has a two-sentence blurb on it. HTML’s free, boys, if you have a whole frickin’ Web site already take the time to put up a couple pages about your product, its world, etc. Same goes for Valent Games re: The Princess Game.

Even if your game is free you need to do this. It still takes a minor commitment from a person to download a big ass PDF and look through it. So even though the Dead’s site does a good job of just getting you to the game, it can turn off a casual browser. How about a couple paragraphs on what this is and why I might care? When I first was going down the Indie RPG list, I came very close to not clicking on it. “Another survival horror game, whatever,” I thought. Luckily the “Death and relationships” tagline got me just enough that I did dl it, and it’s really neat. But you’re shaving off your audience bit by bit if you don’t give them enough information to know whether they want your game or not.  If they aren’t sure, you’re not going to close them.

You’re indie already, and getting an audience is hard. Don’t deliberately make it harder. With the Web, it’s pretty darn easy to get a message out there. If all you really want to market to is the other two dozen indie wonks at the FORGE, then fine, but I would hope most proud authors would like to see more people experience their fine work.

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Indie RPG Award Winners!!!

Lest I be accused of giving more love to the Corp$, here’s a rundown of the Indie RPG awards, also presented at Gen Con yesterday!

I’ve done some value-add by hyperlinking them for you, apparently that’s what “the Man wants you to do” since they don’t bother on the awards site. Go there to read about all the runners-up, I like how they indicate point totals so you can see how close (or not) the race was. For example, Grey Ranks didn’t even have a close competitor for Best Game, pulling 52 points to Reign’s 29 in the category. Congratulations to all winners, runners-up,and nominees!

Here’s the complete nominee game list and supplement list. The ones that intrigue me the most personally are The Princess Game, The Dead (free), and Ave Molech (supplement).  But they’re all cool!