Tag Archives: golarion

Reavers on the Seas of Fate, Season Five, Second Session

Second Session (6 page pdf) – “King Xeros of Old Azlant, Part II” – Alien lobster men beset the pirates as they tamper with Things Men Were Not Meant To Know aboard the planar ship King Xeros. But, they end up with a new Rahadoumi friend!

Sorry all, the summer got super busy.  But I’m back with more Reavers goodness, and plan to start posting about more than just the summaries too.

Xill

Lobster men, aka xill

This session had its ups and downs.  This is a Pathfinder Society module called “King Xeros of Old Azlant,” and it’s weird, with a planar-travelling Azlanti crystal ship and xill (lobster men) and more.

Sindawe went in alone, and was good-humored about being paralyzed and stuffed into the ship’s workings. Mitabu tried to mess with the controls, which ended up throwing a disintegrate at Hatshepsut, which would have zorched her if not for an Infamy Point spend.

They they fight off the rest of the xill, which turns out to be quite a challenge, but Samaritha frees the night hag whose soul-energy is currently being used to power the ship (it runs on sentient creatures, of course, because the Azlanti are dicks).

They beat the xill and free some Garundi humans, and then Mitabu goes to fiddle with the controls again.  This ended up in an argument after Samaritha mind controlled him to stop him from disintegrating anyone else.  Ed, Mitabu’s player, was upset about being mind controlled by Samaritha and felt it was railroading that they couldn’t get the planar ship for themselves. He had already been unhappy; Mitabu was built to be pretty ineffective in combat, and I tried to put in opportunities for him to shine but they got sabotaged (like when Serpent swiped his scouting mission on Staufendorf Island).  And his girlfriend Ashley had already left the game. End result, he ended up not returning to the game. Unfortunate, and I could have handled the mind-control differently (in fact, we retconned it right after it happened) but on the other hand, I wanted to be able to put in a side adventure like this without having the campaign turn into Planescape, so IMO you gotta work with the narrative sometimes. But, different strokes.

Then we have some “Alien” style aftereffects (the xill are Alien ripoffs) with some of the survivors, but they catch that early. And it’s off to Azir, also known as Port Godless!

Reavers on the Seas of Fate – Season Four, Twenty-second Session


Twenty-second Session
 (11 page pdf) – “A Narrow Escape” – The pirates finally get back to Nisroch and their ship; the Araska and the Dagger had a successful voyage. They are gathering up their crew when White Estrid’s fleet of longships hits. A bloodbath ensues, shattering the usual silence of Nisroch.

white estrid

White Estrid

The PCs return to Nisroch, having escaped death at the hands of plague, froghemoths, and the local law enforcement.  (I actually did a lot of work to figure out how likely it was the local constabulary would track the two murdered shadowcallers back to them. See the Paizo forum post.)

I did my usual thing – whenever the PCs leave their ship for a while and let the NPCs roam loose, I roll d20 for each NPC and they have a time according to that roll. Sometimes it’s a 1 and they die, sometimes it’s a 2 and they have something else bad happen.  Sometimes it’s a 20 and they really score.

So they get back, catch up, talk to Captain Clap, go to the Witch Markets… Seems like a calm “between adventures” session.  I was proud of my pacing on this one.  Thartane’s homunculus shows up to say “thanks for the froghemoth” and give them a manifest of shipping activity as requested.  Sindawe scans down it… “26 Ulfen longships?!?  Shit!!! Is that cannon fire from the harbor? RUN YOU DOGS!”

Sure enough, White Estrid’s fleet is pulling into Nisroch for the second time!  The only female Linnorm King made her bones sacking Nisroch and shooting the Arch of Aroden once before – and she’s pushing her luck by doing it again. They’ve known she was coming but kept pushing their luck time-wise. The PCs are way across town and run their asses off to get to their ships and get them underway as the Ulfen attack.

They get the Teeth of Araska underway but a bunch of the creepy mute monk Nidalese enforcers get on board. Then a longship rams them and Vikings board!  Meanwhile a linnorm flies in and a Nidalese tower disintegrates to let loose an ancient shadow dragon. Shit gets real, go read the deets.

Reavers on the Seas of Fate – Season Four, Twenty-first Session

froghemoth

Froghemoth

Twenty-first Session (9 page pdf) – “Lions and Tigers and Froghemoths, Oh My!” – The group tracks down their promised froghemoth and set up a blind to lie in wait for it. Of course, it’s already lying in wait for them.

It’s finally time to pay the piper – the monster they promised to Thartane the Necromancer for his aid in their safe passage through Nidal. I loved how they ended up suggesting it in the first place. Now, a very very concerned party tries to figure out how they’re going to get one.

The session gets off to a very “City Slickers” start while they stay at a ranch, then hire a trapper to guide them to the froghemoth grounds. As usual they spend most of their time not trusting a random hireling instead of the much, much more suspicious characters they tend to meet.  “He is taking money for services!  Keep an eye on him!”

They get out there and lay in wait… But though they are stealthy, the froghemoth is wily. The plan goes out the door fast; Samaritha pours electricity into the creature to stop it from getting its like 6 attack full attack every round. It’s super tough, but Serpent rolls a super lucky crit (we use the Paizo crit deck) and does INT damage to it – which is of course a froghemoth’s Achilles heel.

Everyone freezes briefly at this stroke of good luck, then leaps into action… there is no telling how quickly the aberration might recover. Wogan urinates on the monster. Sindawe and Serpent pull out the teleport spikes and start hammering them into the monster’s flesh. Samaritha corrects them, “No, the spikes go into the earth around it.” “I knew that!” insists her husband as he pulls them free of the beast. The spikes work – the creature and a perfect circle of scooped out of earth disappear.

But read on, because the doppleganger reveals itself!

Reavers on the Seas of Fate – Season Four, Twentieth Session

Twentieth Session (9 page pdf) – “Interview With A Vampire” – While heading to the Atteran Ranches to hunt them a froghemoth, the group comes across a lone figure at night. Unsurprisingly, hijinks ensue.

So this was just a random encounter of one vampire to break up the travelogue.  But it quickly turned into an entire session given the roleplay, then the combat, then the tracking the mist, then the lair invasion. The Atteran Ranches are the least shitty part of Nidal, but there’s still random vampires and such.

Bonus content for your game: Leia Showanna, vampire sorcerer 8.

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Second Session

Nightcrawler

Nightcrawler

Second Session (8 page pdf) – We need to go bleed the Father of Wyrms for his tasty, tasty… I mean super-acidic blood.

But first, some more demodands!  We met one last session and I tried to talk with it but everyone just chopped it up. We meet three more, and while we do some chopping we take the leader, a shaggy demodand, alive. Why aren’t they shaggy? The tarry ones are tarry and the slimy ones are slimy, but the shaggy ones are just fat.  It’s weird.  Anyway, they are apparently the jailers of Baphomet.  He tells us lots of stuff but the most disturbing is that Baphoment was created as a “consort” by Lamashtu – in other words, as a goat-headed (NSFW link!) RealDoll. Disturbing.

Then we go find the giant epic daddy of all nightcrawlers and come up with cunning plans to get its blood, but it turns out running up to it and hitting it a couple times till it dies suffices. We get its Alien-style acid blood and go to Baphomet’s prison. It is guarded by one-eyed, one-horned flying purple people eaters.  (Really!)

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – First Session

Vescavor Demon

First Session (8 page pdf) – Our righteous heroes head into the Abyss to free the Herald of Iomedae.  We keep wanting to just go kill Baphomet instead.

Iomedae herself appears to us and gives us tests and doodads and sends us to the Abyss to get her imprisoned herald. The Ivory Labyrinth is a suck-hole, you just wander around for weeks till you find things.  The entrance is guarded by a couple interesting waves of critters, but then it’s interminable wandering.

We do take a perverted fly-headed demon captive and use him to lead us to the capital, Blackburn. We try to trade for information with a hivemind of vescavor demons, but everything it has to say either a) we already know or b) is unhelpful because there’s no such thing as directions here,  you just wander around and make Survival and Knowledge: Planes checks (reflecting what we have no idea) till you find your destination.

Oh and we meet a planetar who is just wandering around and wants to join up.  “Uh… OK,” we say.

Wrath of the Righteous Chapter Four, The Midnight Isles – Sixth Session

Hepzamirah

Hepzamirah

Sixth Session (10 page pdf) – We murder our way through the naughtiness mines till we come across Baphomet’s daughter. Then we murder her.  Then Nocticula murders Baphomet.  Then we go shopping.

First up is killing a tentacle monster like they have here. Then horned demons.  And a glabrezu. And succubi.  We just sing the demon-killing song as we kill them (any Megadeth song). And our war cry of “No Witnesses!” echoes off the walls of the demonic mines.

Finally we fight Hepzamirah, a Nephilim sired by Baphomet. With liberal doses of Mythic Bullshit we kill her. Baphomet tries to give us some stick but Nocticula is all like nuh-uh and melts him and gets us out of there and delivers us back to Queen Galfrey and it’s the end of the chapter.

And Nocticula still didn’t try to kill us or sex us up… I’m very disappointed. (Mainly because my character is gay and I wanted to come up with some snappy zinger when she tried to vamp on me.)

Nocticula

Nocticula

Wrath of the Righteous Chapter Four, The Midnight Isles – Fifth Session

The Fulsome Queen

The Fulsome Queen

Fifth Session (11 page pdf) – We explore an island in the Abyss and name its land features after Queen Galfrey in proper British explorer style. Then we meet a sexy slime demon and kill a dragon for its lewt.

The river we were heading up on this Abyssal island was called the Nameless River. Ever one to bring order to chaos, that inspired me/my character to name it the Purifying River of Queen Galfrey. I was somewhat disappointed that didn’t cause an earthquake or something. So I named all subsequent features from their stupid demon names to nice things in the name of the Queen!

Have I mentioned how powerful we have become? Only 11th level but 6 mythic tiers and a bunch of god-given knick-knacks.  When a green dragon that attacked last time turned up again this time, we just beat it unconscious and gave it a scrub-bath and left it lying there with a ribbon around its neck. It’s those little touches beyond just killing things that clearly states “leave them the FUCK alone” to random demon Abyssal residents.

Calanthe just uses her combat actions to use her rod of wonder now rather than cast useful spells.  We’re OK with that.

Calanthe fires the rod of wonder at the left-hand barbican. Loud laughter erupts from the walls of the tower, drowning out all other sounds in the area. Antonius streaks over to the laughing tower. He leaps from the carpet of flying screaming, “Who’s laughing now?”

One of the tieflings screams, “Not me! That would be rude!” His politeness doesn’t save him – Antonius strikes him four times, sending him on the burning path to the eternal forge from which none can ever gain surcease. Then he turns to the other demoniac tiefling and crushes him, flinging his broken body over the burning precipice into the shadowed darkness of the pit down which the lost shall fall forever.

As that effect is permanent, this place is thence called “The Laughing Gate.” Then to “Galfrey Falls.” Then a slime demoness invites us to steal a dragon’s treasure – we are all on board with that plan! Even if she is some refugee from Internet fetish art.

Wrath of the Righteous Chapter Four, The Midnight Isles – Fourth Session

Minagho

Minagho

Fourth Session (11 page pdf) – We need a party favor for when we visit Nocticula, so we go grab Minagho, Baphomet’s minion, as a present. Then we visit Nocticula, and strangely there’s no sex involved. And then we go to an Abyssal island!

What can  you bring the demon queen that has everything? Well, we’re not rich enough to get her something that would impress, so we decide to bring her a key ally of another demon lord. We pay off a demon to narc her out, find her cave, and beat her up. Turns out Baphomet was mad at her and had cursed her bad so it wasn’t all that hard.

Then we get an audience with Nocticula! She gives us info and treats and doesn’t even make us perform sex acts on fly-headed demons (not really sure why not…).

Next thing we know we’re headed to an Abyssal island formed from the corpse of the demon lord of jungles, poisoned water, and dragons. “I wonder what we’ll find there,” said no one…

Wrath of the Righteous Chapter Four, The Midnight Isles – Third Session

Gelderfang

Gelderfang

Third Session (11 page pdf) – To make an impression, we take on Lucha Libre character aliases and go to the local arena and murder our way up the gladiator list till everyone leaves us alone. And then we go to a house party!

So we’re in Alushinyrra in the Abyss and want to gain Nocticula’s attention.  Usually that would call for sex and torture and assassination but we’re all paladin types so we go to the arena to kill demons instead.

We take on stage names and costumes for the event!

  • Antonius becomes “Mindfreak,” dressed in a Ming the Merciless robe and a helmet that looks like a mind flayer head (since trademark violation is super evil!).
  • Calanthe becomes “Stripperella” due to her succubus costume.
  • Tsuguri becomes “The Fiendish Dr. Fu Manchu.” He wears a demon-fetishist rig with green crescent moons and a transparent helmet that looks like it has a brain inside.
  • Tabregon buys leather clothing with floating colored strips and styles himself “Dr. Nasty.”
  • Shawanda is “The Brick.” She has some bricks with her. She’s not the most inventive of paladins.
  • Trystan is “The Elf With No Name.” Mainly because he is determined not to get into the spirit of things and has no stage name.

It goes well, we only have to kill a couple trash mobs before Gelderfang, an incubus with a pizza cutter hand, comes for us.

Shawanda “The Brick” runs up and cuts chunks off Gelderfang, pleasing the crowd and leaving Gelderfang looking horribly maimed. Oh Gelderfang, he’s not pretty no more!

Trystan “The Elf With No Name” shoots Gelderfang again, skewering him. Calanthe “Stripperella” flies in again and strikes Gelderfang with both blindness (which Gelderfang resists) and the rod of wonder (which causes dance music to start playing).

Antonius invokes his titan’s stance and grows to large size and starts dancing to the throbbing techno beat. He crushes Gelderfang’s skull and extracts his brain as the crowd roars its approval. “Mind Freak!!!!” he shrieks in his best mind flayer/Cobra Commander voice. The characters are swarmed with enthusiastic folks of all descriptions from the audience.

Afterwards, we find a night hag selling magic items from the Magic Item Compendium because D&D 3.5e is still holding on in the Abyss.

Then I left before the rest of the group went to win the favor of a succubus lord – when asked what they would do to entertain her, the answer was “Extreme political satire!” But since everyone in the group rolls huge on any skill check you care to name, it all worked out fine in the end.

Wrath of the Righteous Chapter Four, The Midnight Isles – Second Session

Shemhazian Demon

Shemhazian Demon

Second Session (13 page pdf) – We go to the Abyss and murder our way up the wandering monster chart till everyone leaves us alone. And then we go to the big city!

This session is a lot of fights.  We fight to close the gate to the Abyss (with us on the Abyss side) and then we fight random demon attack after random demon attack until finally we kill a shemhazian – a 35 foot tall 12 ton killing machine.  We set its decapitated head upon the battlements of our magical fortress – and the random encounters suddenly stop. Mission accomplished.

Then we go into a big demon city with a clever disguise!

As the characters look around like rubes, a thanadaemon steps in front of them. “Are you escaped prisoners? Do not lie, I will know it!”

Calanthe answers, “We are not. We are here for our own reasons. I am a succubus and this is my cult. And I am shopping for shoes.”

“Would you like me to serve as your guide? I would be happy to do so in exchange for a soul.”

“I don’t think so.”

“If you reconsider, please call for me first. My name is Xugunfarishandoon.”

“Certainly.”

Xugunfarishandoon gets back into its boat and paddles away.

Daemons are stupid.

Wrath of the Righteous Chapter Four, The Midnight Isles – First Session

Queen Galfrey

  Queen Galfrey

First Session (12 page pdf) – We pick up Queen Galfrey of Mendev and roll out to the Midnight Fane to stop their mythic-demon-elixir naughtiness.

It’s the beginning of a new chapter.  In a surprise move, Queen Galfrey of Mendev wants to come with us into the Abyss.  “OK, I reckon,” we say, and she settles down into the usual quiet and mostly-useless NPC role that all party NPCs do. Weird.

We go to the Midnight Fane, and manage to restrain ourselves from killing long enough to be escorted to the local boss.  It’s a big fight, but it turns out most of it was with a projected image from some eyeless minotaur chick that teleports away.

Ursathella the Snake Lady

Ursathella the Snake Lady

Then we go find a snake lady and engage in witty repartee.

Antonius tells her, “Mutasafet sent us. He says, ‘Blaaaggh!’ And do you know anything about the ecology of ash giants?”

The serpent-woman responds, “While would be very interesting to have a long conversation with you about ash giants, I think I shall have that conversation after you are dead. I have promised my mistress Areelu Vorlesh that I shall defend the Rift at all costs!”

Antonius offers, “You better simmer down or we’re going to dimensional anchor your snaky ass and murderhobo you.”

She does not simmer down, so we do.