Tag Archives: adventure path

Reavers on the Seas of Fate, Season Five, Twentieth Session

Coral Golem

Twentieth Session (14 page pdf) – “Devil’s Arches, Part IV” – The PCs brave an abandoned secret base full of traps and undead and terrain and other such impediments.

There’s a brutal fight with a coral golem that ends up being an exercise in escape and evasion. Then more elite Chelaxian undead water marines! And a chimera! And traps!

Best quote: Sindawe asks no one in particular, “When will authoritarian regimes realize that aquatic warriors are not the solution to their problems?!?”

Reavers on the Seas of Fate, Season Five, Nineteenth Session

Treasure of Chimera Cove

Nineteenth Session (8 page pdf) – “Devil’s Arches, Part III” – The shore team heads out into Chimera Cove and a secret Chelish naval base. It’s not as abandoned as you’d hope.

So they finally have reached the Treasure of Chimera Cove and delve into it looking for the undead dragon turtle war machine called the Terraken.

They have some fights – giant poison octopus, elite sea zombies – but the trap with the gas and mimics is the most dangerous. PCs hate mimics! They refused to touch anything on the grounds “it could be a mimic” for the rest of the session.

Reavers on the Seas of Fate, Season Five, Eighteenth Session

Devil’s Arch

Eighteenth Session (8 page pdf) – “Devil’s Arches, Part II” – A shore team strikes out across Devil’s Arches to find the resting place of a Chelish naval superweapon. Sindawe has his usual amount of luck with the ladies.

So I did some quick research and decided from geography to base the island on the real world Bissagos Islands. I also had a problem in that I didn’t know where they were going to go necessarily. So here’s my session prep; I looked up some perhaps relevant monsters.

Devil’s Arches (Bissagos islands)
Palm products, coconut, timber, slave trade

The people – animal masks (ox, stingray, shark), 
Ox wars http://www.africanamerica.org/topic/bijago-people-guinea-bissau-african-matriarchal-tribe
river banks are coated in mangroves, blue mud/slime, decay – malaria (http://www.d20pfsrd.com/gamemastering/afflictions/diseases/malaria-jungle-fever) is prevalent, dysentery, yellow fever
Gholdako if investigate arch in city of bleeding stones, duppies maybe
native village 
Soucoyants (https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/soucouyant/) near the cove.  They know to lower a holy symbol of Aroden on 5 fathoms of silver line. But of course they want blood.

That’s all I need to prep sessions nowadays. So I describe the island as they head across it, where they meet some natives I base on the Bijago people. Sindawe gets another visit from Mama Watanna, who doesn’t want them to keep the undead dragon turtle they seek as a weapon, but to set Turtle’s spirit free. Conflict!!!

They don’t bother to go to the City of Bleeding Stones, and then they decide to give their native guides to the soucouyant for their blood to find out how to get into the Terraken base. (The soucouyant is reminiscent of the witch that tries to get Conan and then flies off as a fireball in Conan the Barbarian, I wonder if there was a relation there.)

Reavers on the Seas of Fate, Season Five, Seventeenth Session

Seventeenth Session (12 page pdf) – “Devil’s Arches” – Another naval encounter sets the pirates to flight. They decide to visit Medruzbal on Devil’s Arches, and ply the town for all it’s worth.

The Teeth of Araska, fresh from taking the Solution, is suckered in and ambushed by the Omen, a larger ship with 18 pound guns. They take some shots and decide to break contact, which they manage to do with some quick thinking spell work.

Then they sneak ashore on the island of the Devil’s Arches, where they want to go to Hell Harbor but don’t want to approach it by sea. So they go ashore on Medruzbal and plan to go overland. Luckily my copious collection of Golarion lore gives me some starting points and I improvise from there.

Our session scribe must have been hitting the sauce this time because the jokes roll hard. One of my favorites is “A hungry guard trips the trap while searching for the warthog. He squeals and yells and flops around like a Spanish soccer player.” There’s meme references, like “The torturer is dragged off to the gibbet. ‘You got knocked the fuck out!’ exclaim his soon-to-be-ex-comrades.” There’s inside jokes. Festive!

Reavers on the Seas of Fate, Season Five, Sixteenth Session

http://loztvampir3.deviantart.com/art/Pirates-503786848 | D&d dungeons and  dragons, Fantasy creatures, Fantasy characters
Kuutamo the Kenku

Sixteenth Session (10 page pdf) – “Hell’s Harbor” – The Teeth of Araska travels to Devil’s Arches, and fights some other ships in the meantime.

The Araska gets a new crewman in the form of a stowaway kenku. (The summary claims it’s a tengu but, you know, random Japanese critter names.) Now that they’re in the Shackles I have plenty of material from the Skull & Shackles Adventure Path, but at least one of the players has been in that one so I have to stay away from its major features.

They they come across a Port Peril “naval” schooner, the Solution, and capture it after a short but fierce engagement. The running joke of “Serpent is a doppleganger” is turned around by Serpent who uses his hat of disguise to take on the form of Sindawe and claim that Sindawe is a doppleganger, which gets him stabbed by his own crew till it all gets worked out. Serpent is hoping his PC immunity will protect him. Will it? We’ll see next time!

Reavers on the Seas of Fate, Season Five, Fifteenth Session

Tetrolimulus

Fifteenth Session (10 page pdf) – “Twister” – The sea-twister is dispatched in unusual style.  Then it’s to Drenchport for drinking and betting on Green Blood on a Black Rock!

I’m firmly of the opinion that “how are the PCs going to get out of this one?!?” isn’t my problem as the GM. The Teeth of Araska, courtesy of a critical 00 on a weather roll, runs afoul of a waterspout and isn’t fast enough to escape. So one of the PCs spends one of their scarce Infamy Points and they’re saved – one of the pirate lords of the Shackles is a high level druid, the Master of Gales, so he happens by and just magics it out of existence as it is a minor inconvenience to him.

They end up in Drenchport and make a cursory effort at following up on plot leads but the drinking distracts them and they get super interested in the Green Blood on a Black Rock monster pit fight tournament. I should have known this already, but anytime there’s an opportunity for wagering the PCs demand to know all the participants and the odds and it becomes an entire session. And lo thus I pulled out a crapload of pirate captains (Shackles pirate lords, captains from Freeport supplements, whatever) and random high level monsters (off a high level encounter table) they could conceivably capture and fight and they spend the time running through the whole bracket and trying to influence the odds. I actually run some of the fights with the PCs’ participation for some combat fun. The eventual winner is a tetrolimulus, courtesy of its DC 22 paralysis poison, sponsored by werewolf pirate captain Avimar Sorrinash.

And then they sail towards our next adventure, Treasure of Chimera Cove.

Reavers on the Seas of Fate, Season Five, Fourteenth Session

waterspoutFourteenth Session (9 page pdf) – “Escape the Eye” – The shore team returns to the Araska, counts their loot, and sets their course for the Shackles. But a giant waterspout intervenes.

It’s just some giant lizard fighting and then they get back to the Araska with their prize.  But navigating the Eye of Abendego is no picnic, another waterspout bangs up the Araska.  I keep rolling hot on the random weather table.

Then they pass the Bloody Vengeance on its way to the Green Blood on Black Rock local monster fighting festivities! They seem interested so I’ll have more on that next time.

But then, another random weather roll…  How many 00’s can one set of dice hold?  It’s the largest waterspout possible, F5 style. Eek!

Reavers on the Seas of Fate, Season Five, Thirteenth Session

wendifa

The Wendifa

Thirteenth Session (12 page pdf) – “The Key To War Machine, Part III” – An epic fight with juju zombies and a Wendifa (female witch doctor) has lasting effects as they scour the tomb for the amulet of the Terraken.

Bonus: Jitikai the Wendifa’s Character Sheet (pdf)

More dungeoneering, and then a fight with a Juju oracle! Voodoo all over the place; juju zombies, she zombifies and mind-controls party members.  Fun!  They even leave her alive… Kinda.

 

Reavers on the Seas of Fate, Season Five, Twelfth Session

Twelfth Session (8 page pdf) – “The Key To cannibalWar Machine, Part II” – Cannibals apparently infest the crypt, which in addition to normal crypt dangers keeps the pirates on their toes – and losing some, to the grinding bear traps all over the area.

It’s all sodden dungeon crawling with cannibals this session!  Still using “Tomb of the Necrophage” from Tombs of Golarion.

Easter egg – the cannibal’s chant of “Upote, maepote, maepu, maedepote” is from one of my favorite Karl Orff pieces, “De temporum fine comoedia“.

 

 

Reavers on the Seas of Fate, Season Five, Eleventh Session

Waterspout

Eleventh Session (10 page pdf) – “The Key To War Machine, Part I” – The pirates brave the Sodden Lands to find the control key to the superweapon. A shore party descends into a boggy crypt…

First, the ship has to deal with the issue of Serpent’s wife Samaritha being lost overboard in the Eye of Abendego. With clever use of spells and some sharp sailing they find her and are effecting a rescue, when my next random Eye of Abendego weather conditions roll comes up double zero.

The entire crew is lining the port rail, intent on watching the rescue. From the other railing, Wekk the Cloven screams, “Great Gozreh’s cock!” As everyone whirls, they see him pointing at a waterspout forming to the north. (A waterspout is a tornado over water, for you landlubbers.)

The next bit is the PCs desperately trying to keep their ship together as the waterspout hits – my ship rules turn this into a pretty epic and interesting “combat.” Serpent keeps leaping overboard to save people, which in hurricane-racked seas would be suicide if he wasn’t all optimized with a Swim speed and everything.

Finally they get to the Sodden Lands and go ashore. They’re searching a ruined Chelaxian plantation for the control doohickey for the war machine Mase Venjum promised them. This bit is taken from Tomb of the Necrophage from Tombs of Golarion. In the first part they mainly just fight angry juju zombies; apparently someone’s gotten here before them.

Reavers on the Seas of Fate, Season Five, Tenth Session

The Kraken’s Spite

Tenth Session (11 page pdf) – “The Eye of the Storm” – The pirates take on a skald and set off through the Eye of Abendego, which tests their mettle as sailors harshly – and Samaritha is lost overboard when a waterspout hits!

So first they come across a weird sight – an Ulfen longship!  This far south? They decide to parley instead of fight (probably a good idea, as the ship is the Kraken’s Spite from Ships of the Inner Sea, and the crew is pretty stout). They just want to get rid of a skald that needs to go further south.  Why?  Well apparently Ulfen Linnorm King White Estrid sacked Nisroch and sent skalds in all four compass directions to spread the word of her feat!  And those of you who’ve been with us a while remember that the PCs were there when her fleet attacked…

Maar Eiderson

I hadn’t yet determined what happened in the Estrid vs Nisroch battle, and decided to leave it up to the dice, and dependent on the fight between White Estrid’s ice linnorm thrall Boiltongue and the ancient umbral dragon the Nidalese had put in place after her first raid for such an eventuality.  So between sessions I rolled out a fight between the two and – OK I’m such a nerd – composed a skald poem to relate it to the PCs.  The fight took a long time. Here it is, The Battle of the Two Dragons in its entirety, related by the skald Maar Eiderson.

As the fleets of the Northmen reaved into Nisroch harbor
Estrid’s Pet wreaked destruction on the darkling city
When an ebon tower rove asunder and a great shadow wyrm arose
The two huge beasts circled each other and darkened the ground
Boiltongue spoke first and his maw sprayed ice across the blackness
The other replied in a cacophony of shadow that drained the icy one’s might
But then the ice hardened and it fell like a mountain to earth
The crash was felt throughout the bay
As darkling buildings were crushed to gravel
But Boiltongue raged aloft, blinded by the shades
As the dark one tried to free itself from the frost
The linnorm’s vision cleared, and he followed the shade to ground
And snapped at its flitting flanks, as it shook free of the encircling ice
The dark dragon’s eyes blazed as it uttered a dark word of destruction
That caused the bravest men’s hearts to quake
But Boiltongue the linnorm is beyond such magics
And continued to press his attack unslaked
The shadow wyrm pulled together the shadows to encircle him
But Boiltongue struck unerringly through the darkness
The shade spoke again and shadows spilled out, covering the wyrm of ice
Whose claws and fangs lashed out but could not find purchase
The shade took to the air with frightening speed
Its wings blew building walls down, like a storm from the north
As men and darklings fought and died around
But Boiltongue followed it into the twilight sky
The shadow wyrm called upon its dark magic and became faster still
Like a shadow flits across a wall, it darted by Boiltongue and each
time opened a rent
In the great linnorm’s side. But the linnorm’s wounds knit
Almost as speedily as they opened; and he bode his time
And iced its wings again as it approached
The shade fell into the bay, and the wave it made as it smote the water
Raised up boats a dozen feet; the ice wyrm followed right after
But the shade broke free of the ice and turned his full fury onto Boiltongue
Ripping into the linnorm with fangs and claws and pinions again and again
Till Boiltongue’s blood stained the dark waters oil-black
The linnorm coiled around the dragon and dragged it down into the icy waters
It burst free and shot out of the waters into the darkened sky
And circled enraged looking for its opponent
But Boiltongue lurked below, the icy waters knitting his wounds
The shadow wyrm descended on a longship, and shadows vomited from its maw
Draining the life from a dozen Ulfen warriors
Boiltongue surfaced by Estrid’s flagship and the king saw he was weakened
By the shadow wyrm’s foul darkness
She ordered her war-priest to restore his strength and enchant his fangs
That they might find purchase on his ghostly foe
And the Lord in Iron’s blessing was given unto the linnorm
The umbral dragon’s fiery eyes espied this and he spoke his word of
destruction against the priest
Whose ears bled, and quaked in agony
Boiltongue surged from the waters to answer this offense
And the dark one eagerly met him
Determined to rip him asunder once and for all
Boiltongue’s fangs sank into the shade in turn
And their serpentine bodies coiled about each other in a death-knot
The shadowy one broke free of Boiltongue’s embrace and shot away
Boiltongue coiled up into the sky proudly awaiting its charge
It paused, muttering draconic magic, and then advanced
But turned aside, hurtling down towards Estrid’s ship
The linnorm ignored this, and charged and struck at air
Whence the real dragon commanded its shadowy double
Taken aback, it again breathed out its shadows on the linnorm
But prepared for its tricks, Boiltongue was barely affected
And his mighty jaws crunched down on the shade’s neck
It roared as the linnorm’s feared venom, the black blood of the earth
Flowed into its veins. In a frenzy it tore into Boiltongue
As Boiltongue replied fang for fang
But the shadow dragon’s pinion struck to the heart of the great linnorm
And this time it was Boiltongue that fell from the heavens
Into the icy heart of the bay; the dragon roared in triumph and followed
Him down to finish off his victim; but in the chaos of the spray
He missed the linnorm’s throat with his claws
And Boiltongue, his wounds healing, lashed from the waves
And raked his foe with poisoned fang; the umbral one raged
And slashed and battered his wounded foe into icy hunks of flesh
Then tried to rise, but the venom in its blood found
Its dark heart, and it fell again into the waters
And sank into the depths alongside the linnorm.
Men on both sides shrank from the fray
To see such destruction wrought by the massive titans
Upon each others’ colossal frames
Ice and shadow unleashing their might
To finally take each other in their death-spasms
But the linnorm is no mere beast
He is a part of the arctic primeval
Even as the battle between Ulfen and darklings swelled
His corpse began to come together
And knit itself back into its ancient shape
Ice gripped the hearts of the Nidalese scum
As Boiltongue rose again from the waves
The umbral scourge defeated
He devoured its dark heart And his roar was like the north wind
And the howl of the wendigo in winter
The defenders quailed and fled from the fight
And thus did the men of Halgrim, led by White Estrid the Linnorm King
Sack Nisroch again.

White Estrid and Boiltongue

Both of them had DR and SR and high saves so the fight went many rounds. The umbral dragon had the linnorm generally outclassed, but its regeneration (and a little help from the Ulfen) kept it in the fight long enough to finally get its poison to proc, and once that happens it’s a short trip.

Well roused by the recitation, the Teeth of Araska sails into the permanent hurricane the Eye of Abendego… The storms batter the ship, and they manage to keep control but Samaritha is washed overboard!  Fly doesn’t do the trick when the ship’s flying before a gale wind…

Reavers on the Seas of Fate, Season Five, Ninth Session

Ninth Session (12 page pdf) – “The Sea Queen’s Pearl, Part II” – While they are making their escape, the crew encounters their own Jurassic Park. Once they return, it’s all shopping and celebration and planning for their voyage south to reclaim a secret Chelaxian superweapon!

I like the sessions where they have their pirate crew around; I really try to set a certain tone with their pirates, best described as “murder frat” – equal parts casual brutality and juvenile fucking around. It’s that contrast that makes similar fiction compelling, from the Sons of Anarchy biker gangs to the Goodfellas mobsters. The PCs seem to have an unlimited appetite to getting drawn into whatever problems or shenanigans their crew is into.

Little Mike gets a new nickname, “Tasty Mike,” this session, for how the monsters all seem to want to take a bite out of him.  He takes this on enthusiastically because being “Little Mike” to Big Mike really irritates him.  (This is actually taken from my Memphis gaming group, where we had two Mikes and dubbed one Little Mike and one Big Mike and Little Mike just couldn’t ever get over it.)

After more shenanigans and equipping, it’s off to get the Chelish superweapon, the Terraken, to become terrors of the shipping lanes!