D&D Gen Con 2012 Keynote

Here’s the full video of the D&D keynote from Gen Con.  Sounds largely positive. They are taking the Domino’s route of owning up to screwing up.  Mike Mearls says that D&D R&D went astray and started to prescribe certain playstyles and they want to move back to empowering all styles and making it “your” game.  And that it’s not the rules that are important, made to be broken, a minor part of the shared gaming experience, there’s freedom to do whatever you imagine, etc.  They’ve put the rules and designers first lately and that makes in “their” game not our game. It’s nice to hear it said out loud, but they have to put their money where their mouth is.

The one thing they did do to back it up was to announce all the D&D backlist will be made available electronically!  They didn’t say “PDF,” it may end up being some crappy device-tied DRM in an unusable format, but it’s a start.

On the bad side, they’re doing yet another major Forgotten Realms shakeup, “The Sundering.” This is why I hate the Realms, its continuity is almost as bad as the comic Earth’s (DC or Marvel,  your choice). When challenged on this Mearls says “Oh sure but AFTER the sundering it’ll all become normal and the stories are yours.”  Of course this new era only lasts until they decide to do a shakeup or have a D&D After Next, says the cynic in me. They’re also going to have people send in results from published adventures with majority results to decide “what happens to the game world,” which has always been gimmicky when done before. This is less “you shape the Realms” and more “dance for me my little monkeys” IMO.

Jade Regent – The Hungry Storm, Session 4

Fourth Session (11 page pdf) – We brave the Dead Man’s Dome, Ameiko gets roofied by a lonely ogre, and we decide to head through the Mines of Moria with our whole caravan.

I’ve been slacking on the blogging over the summer, but not on the gaming!  I’m playing in Jade Regent every other week and running Reavers on the Seas of Fate every other week.

The session takes care of the big fight at Dead Man’s Dome in less than a page, but it was a big ol’ caravan battle and took a while. The caravan got banged up but we came through it fine. And with that we finished crossing the Crown of the World!

We’re not really sure how we’re not the only caravan to cross the Crown, since you need high level adventurers to do it. But, it’s always harder for PCs, so that’s fair enough.

Then an ogre mage charms Ameiko and runs off with her.  We track him down and kill him but it’s not really clear whether he was like an agent of the Five Winds out to get us or if he was just a lonely rapist. Enquiring minds may never know.

Then we have storm  trouble (HUNGRY storms, natch) and decide to pass some mountains by taking the whole darn caravan into the Caves of Desna (aka Mines of  Moria) and go all the way through.  This seems unlikely to us but it’s where the plot wants us to go, so we go…

 

More Gushing About Pathfinder and Paizo

OK, let me just combine all this up into one post so all my posts aren’t just pro-Paizo puff pieces.

First of all, Paizo just swept the ENnie awards yet again.  Gold medals for product of the year, favorite publisher, best production values, best cartography, best minis, best cover art, etc.  It’s just embarrassing.

Next, they have some whole new product lines they’re offering via subscription.  Comics, which doesn’t excite me, but the pawns are cool.  Basically cardboard standups to replace minis (even though they have a minis line too).  You get them at about 15 cents per pawn, and they are honestly arguably better than minis – less storage, full color, you don’t have to paint them… And themed to what you need.  Very nice.

And they have reissued perhaps the best adventure ever, Rise of the Runelords, updated for Pathfinder, and with a tie-in to this year’s Shattered Star Adventure Path.

Paizo is putting out more, better product than anyone ever – even TSR at its height.  It’s a true Renaissance of tabletop gaming and they are leading it.

OK, now back to your regularly scheduled cynicism.

Want A Mess Of Cheap Miniatures?

Well, Reaper Minis is having a Kickstarter for their “Bones” (unpainted resin minis) line, and it has raised – get this – $750,000!!!  Their gain is your… gain, because now for a $100 pledge you’ll get 145 minis (and maybe more, as more pledge money pours in!).  The latest nine are officially licensed Pathfinder goblin minis.  You have a week left to sign up!

Now, I don’t know if I want 145 unpainted minis, because I have no patience for painting.  On the other hand… 145 minis for $100?  Sheeeeeeit. How can I turn it down?  A dilemma.  All of you should sign up so they’ll give us more stuff and it’ll help me make my mind up!  🙂

Pathfinder Is For Munchkins

At least it is now – because Paizo and Steve Jackson Games have joined forces to create Munchkin Pathfinder!  Munchkin is, of course, the comedic card game of adventuring which has come to all major gaming genres – and now to Pathfinder’s Golarion.  That’s hilarious and awesome.  I love how Paizo is such a community player and helps build other companies up – they earn their leadership role in the industry by really leading.  I can’t wait for this one!

Dark Documentaries

Check out this trailer for a new in-progress documentary about D&D, courtesy Topless Robot.  I am ambivalent, since we’ve already progressed from documentaries to satire documentaries as the main mode of discourse on gaming, but good luck to them…

Jade Regent – The Hungry Storm, Session 3

Third Session (11 page pdf) – We head to a tower in the Arctic that is making naughty storms and sweep and clear it.  It might be a spaceship or something. We’re not sure. We kill them all and let the DM sort it out. Enjoy our continued journey through the Jade Regent Adventure Path!

Pretty much we spend the entire session in the Storm Tower. We were playing pretty smart.  We roped ourselves together going across the bridge in (saving lives), I as Yoshihiro used my see invisible to tag invisible opponents with dye arrows (saving lives), and Bjorn bull rushed many an undead off the top of the tower (saving lives).  Sadly I missed the final battle as I had to catch a plane that evening. Like many boss fights it had a lot of back and forth buffing and dispelling. Jacob piles on the frontal damage and then V’lk spikes her from behind.  Bing bang boom, we do it by the book.

 

Paizo Violates WotC’s Corpse – Again

There I was about to go to bed when I decided to check up on the latest gaming news.  Well, in a bizarre 1-2 punch,

  1. Wizards of the Coast announces they’re giving up on their virtual tabletop
  2. Paizo announces they’re launching a virtual tabletop that sounds 1000% better

Oh, snap! Wizards has been promising a VTT since the beginning of 4e and has had infinite trouble in delivering. But check out the news on Paizo’s!  Runs in a Web browser and is totally cross-platform; will have content from the Adventure Paths and all; and will be free (you’ll pay for some kind of extras). It doesn’t try to enforce rules (which is great), it just does tokens and map and initiative tracker duty.

I tell you what… Everything I hear about the PF MMO makes me think it’s going to suck, but since they are doing EVERY OTHER THING perfectly, it’s making me doubt myself – maybe it will rule too!

Jade Regent – The Hungry Storm, Session 2

Second Session (15 page pdf) – We go mano-a-mano with a white dragon! And our caravan nearly gets murderized by ice trolls. Then we go to hungry storm undead haunted spires and hack undead like there’s no tomorrow!  And since we’re near the North Pole, tomorrow is a long time coming.

Well, our dragon hunting nearly backfired – the dragon hit us while we were trying to rappel down an ice crevasse and before we’d buffed. The fight was interestingly three-dimensional; here’s one of the cell phone camera shots of the whiteboard we took to send to Bruce (he Skypes in):

You can see V’lk and Spivey trying to flee by spider climbing up the wall of ice as the rest of us come down to help.  The “I like cake” guy is our local guide Tiktik who went into that special form of NPC stasis as soon as the action started. It was a tough and interesting fight and Jacob kept trying to commit suicide during it but once we finally cornered the thing, I spiked it through its brain-pan with my katana.

My favorite line comes from later in the session, though:

They tell him that the Snowcaster elves live up on the High Ice. They are pale-skinned and very mysterious. They might make toys and love snow-cones. They are gruff towards outsiders, but respect shows of force. “I think we can arrange that,” says Yoshihiro.

With that we wander the arctic ice some more, nearly get wiped out by ice trolls and paralyzing undead and other such random encounters.

Jade Regent – The Hungry Storm, Session 1

We’ve moved into the third chapter of the Jade Regent adventure path and it’s chilly Arctic action all the way!

First Session (14 page pdf) – We fight snow chimeras and Wilford Brimley the Eskimo Shaman.  Real world arctic survival tip – you can’t eat the liver of a polar bear, it has so much vitamin A that it’s poisonous, but the rest is OK.

As we travelled across the Crown of the World, we get a lot of nice picaresque encounters. First was the hideous hag Arnalaak, who had stolen all of a village’s children and transformed them into water monsters. We solved that by marrying Jacob off to her; sadly, it didn’t take.

Then we fought a chimera with the heads of a dragon, walrus, and polar bear that we dubbed a cryomera. My character Yoshihiro is coming along well as an archer; one three-arrow full attack from me got it hurt bad and Harwynian finished it off with Magic Missiles.  Similarly, the next encounter with a giant pike (which tried to eat Harwynian) took a lot of magic missile and arrow damage.

Then we find the Arataki (aka Inuit aka Eskimo) village and return their kids, but a shaman who looks like Wilford Brimley has it in for us.

I don’t know what I would have done in this campaign without Suishen, the magical katana.  See invisible, wind walk, and protection from cold pretty much convert most of the impossible challenges in the AP to possible.  In this case, I saw the invisible Wilford Brimley skulk off and we trailed him directly to his lair. He attacked us with a host of frozen undead, and used a gust of wind to blow me around a lot, but I used my ever-popular dye arrow trick to highlight him (since I can see invis and I’m the archer, I bought dye arrows to mark sneaky BBEGs for party destruction).

Next time, we go dragon hunting!

Another Bad Dungeons & Dragons Movie

Why is the preeminent  fantasy franchise, Dungeons & Dragons, doomed to horrible movies?  The first one with the Wayans brother and Ewok village was godawful and I didn’t see the second.  This trailer for the third, which allegedly even Syfy won’t air because it’s unwatchable. Just the trailer makes my colon spasm. Awful dialogue, acting, CGI…

Over the Edge is Back!

What were Jonathan Tweet and Robin Laws doing back in the ’90’s before they became RPG superstars?  They wrote Over the Edge, a rules light game of surreal conspiracy set on the fictional Mediterranean island of Al Amarja. It was a, perhaps the, seminal indie game. Sadly they stopped supporting it a decade ago.

Why is this not just a historical note?  Well, for its 20th anniversary, Atlas Games is not only releasing a limited edition special copy of OTE second edition, but they have also open sourced the OTE rules under the Open Gaming License as the WARP (Wanton Roleplaying) System. They als0 have an open call for Over the Edge adventures for a new anthology – you have a month to get ’em done!

I personally loved Over the Edge.  I never got to play it, but it was the first real rules light game I ever saw, after D&D and Star Frontiers and all the other late ’80’s/early ’90’s games and it opened my eyes to how you could do that.  When I got In Nomine the amount of rules annoyed me and I thought “I could do that in OtE… And maybe all the angels think that Al Amarja is the one place on Earth out of the direct sight of God, so if they want to do something they’d otherwise get fallen for, they can do it there…”  And it doesn’t have the annoying immersion-breaking nonsense a lot of the narrative games nowadays do.  Check it out!