Open Design Pathfinder Projects

Well, sadly it appears that the Open Design project I signed up for, Dark Deeds in Freeport, is dead and soon to be refunded.  That’s sad because I want more Freeport stuff. Ah well maybe Green Ronin will get off their licensed-properties ass sometime soon and do it themselves. (Update: the author has turned something in, it might be on again after all!)

In better news, there’s a new Pathfinder Open Design project on Kickstarter called Journeys To The West: A Pathfinder RPG Voyage. As I am running a nautical campaign in general this sounds good, and I’m planning a voyage out Azlant/Arcadia way and this seems like that with the serial numbers filed off. I’m already using their great From Shore To Sea and Sunken Empires. And it seems like it has a lot of momentum – it’s more than doubled its initial commitment number and there’s a lot of cool extras that will be included now. But hurry, you have only 4 days to sign up before the kickstart closes!

Simulation and Immersion

There’s a new series of articles going up on RPG.net about my favorite gaming topics – simulation and immersion. I don’t read the Big Purple much any more but that got my attention!

What the heck are “simulation” and “immersion?” Ignoring whatever demented things Ron Edwards of the FORGE tried to redefine them as, here’s what they mean.

simulation – the job of the GM and game world is to simulate an authentic fictional reality. Events unfold according to in-world physics and realistic behavior of the actors in that universe (and not a preconception of story). The game’s rules are meant to simulate that world and not metagame concerns. See A Simulationist Manifesto. Simulation is generally a good first step to enabling immersion.

immersion – the practice of taking on your character’s personality in the game and trying to experience the fictional world through their eyes and make decisions entirely from their viewpoint. Similar in nature to method acting. See Fundamental Elements of Simulationist-Immersive Roleplaying.

I find this to be the most enjoyable form of gaming. It’s rare – most groups role-play very lightly, even when they are generally simulationist. And a lot of recent game design seriously pushes games in other directions – focus on the game rules as a good in and of themselves and/or on story production/enforcement mechanics have even hit D&D in Fourth Edition. People talk about “story immersion” but it’s really a fundamentally different thing that just means “engrossing.”

However, I’ve played in and run some truly deep in character games and they are really awesome experiences. I hope the series really delves into the topic!

RPG Superstar 2012 Is Here

Another year, another RPG Superstar contest!  As they have the last four years, Paizo Publishing is having an open-to-all design contest. It consists of a number of rounds where the candidate pool gets culled down by experienced RPG designer judges.  The winner gets a module deal; even folks placing often get offers to do work with various gaming companies. So it’s a great opportunity to get your name out there!

Luckily you have like a month for the first round, because I haven’t been struck by the magic item inspiration fairy yet. Let me see what I can come up with…

Pathfinder MMO Is Coming!

What should I just get in my inbox but the big news that Paizo has decided to license a Pathfinder MMO!  And by license, I mean license to a new company partly owned by the same person as Paizo. Here’s the announcement!

The new company is GoblinWorks and is composed of Lisa Stevens, Paizo CEO, notable RPG hellion Ryan Dancey, who liberated gaming with the OGL (haters can zip it) and worked on the EVE Online MMO, and Mark Kalmes, who’s worked for Microsoft, Cryptic, and CCP.

Normally I’d figure an RPG company getting into MMOs is just buying themselves one big cluster-you-know-what, since even WotC bollixes that up all the time, but this seems like a clever melding of talent.  I hope it doesn’t detract effort from the pen-and-paper RPG, but I’m really interested in what they come up with!

Apparently it’s going to be vaguely Kingmaker-themed, and players will be trying to adventure and actually build kingdoms in the River Kingdoms.  Neat!

Reavers on the Seas of Fate – Season Two, Sixteenth Session

Sixteenth Session (14 page pdf) – “The Cypher Lodge” – Looks like the phantoms have taken over the Cypher Lodge, and the PCs have to throw down with Thorgrim and some old friends.

Yep, this was a big finale boss fight. It was built in three parts. (you may want to check out Thorgrim’s character sheet).

First, they (the three PCs and Pirro, an ex-slave and one of their crew) fought a bunch of phantoms and Valgrim down  in the sand-floored fighting ring he has under the Cypher Lodge. He cast a mess of spells that were really sweet – shifting sands, hungry pit, etc. Sindawe surprised me with his ruthless innovation – Salvadora was chained over a rafter, so he leapt up and crushed her hand with a vicious blow – shattering the bones, but also immediately causing her to fall to her semi-freedom! She’s a no-nonsense half-orc so she holds no grudge whatsoever about that.

Second, once Thorgrim figures they’re a legit threat, he goes gaseous form and guards and wards kicks in and also everyone gets teleported around the Cypher Lodge – and phantom impostors get seeded into the mix.This was loosely adapted, believe it or not, from a My Little Pony: Friendship Is Magic episode where Discord causes all the ponies to turn on each other. My daughter said “you should put this into your next game!” I was looking for something interesting and interstitial to happen – in Madness in Riddleport, they had part one of a fight, then an excursion to the shadow realm, and then the second part and this session was deliberately mirroring that one (shadowy mirrored reflections being a major trope in the game). And it creates a more interesting dramatic structure than “long ass fight to the death in a single location.” So I figured, “Sure!”

The funniest part was how Serpent told Pirro “I’m out of healing!” and then proceeded to heal himself. He’s just an NPC, what does he know?

He heals Pirro to consciousness, then announces, “Pirro, I have no more healing for you.” He turns and heals himself with the last charges from the wand. Then he guzzles some healing potions. Then notices his Lesser Restoration potions at the bottom of his pack, and exclaims, “Oh hey!” He drinks those too. A large tear rolls down Pirro’s cheek.

That’s exactly how it happened; everyone was in stitches.  Paul (Serpent) was just like, “What?” Although second funniest moment was Wogan running invisibly from an impostor Samaritha just to run into another Hatshepsut and Samaritha.  Everyone enjoyed the portly cleric trying to sneak around to avoid all the potentially killer women.

Third was the big fight with Thorgrim. Thorgrim is bad ass. He is a Fighter 4/ Wizard 5/Eldritch Knight 5. He has a pair of magical axes that he throws along with a Sliding Axe Throw feat that lets him trip with them – like a machine gun. He was getting six thrown axe attacks a round. Despite there being three PCs, three PC-level NPCs, and one goon NPC, they were all unconscious or prone when Serpent had Samaritha case erase to get the rune off his forehead.

I like when the cinematic thing happens! They could have killed Thorgrim just through damage – in fact, he was down to like 21 hp or something; he might have gotten another attack routine in (certainly killing someone!) but he wasn’t unbeatable through sheer fight.  He had, however, seen what was going on when Chmetugo the shadow demon was taking control of him/seducing him via the extraplanar connection of his glyph fragment, and cast hidden knowledge – a spell that conceals information you know even from  yourself, but you can release it later. In this case he had encased more than a simple piece of information, more of a concept – his Ulfen-ness.  He comes to his senses and cries out, “I am Thorgrim, son of Halgrim, the Bloody, the berserker! We do not bend our knees to spirits! Demon, show yourself!” Thorgrim has a complicated backstory, he was an Ulfen (Viking) warrior back in the day and got turned to stone by a gorgon for 200 years and was rescued by the Cypher Lodge – he swore fealty to protect them and also learned magic there. But, in a bit of a Howardian theme, his primal, savage origin is stronger than his subsequent civilization and enchantment. (He’s actually originally from Green Ronin’s Freeport, and I expanded on him.)  Anyway, I allowed for several end states; they just about did the “fight to the end” one but Serpent put it together and went for the cool story ending instead!

And then they all leveled!  I’m doing XP by fiat in this campaign, and it’s been a long time since 5th (there’s just so much fun to do in the low/mid levels) so they were psyched.  Level 6 is where you become independently dangerous in Pathfinder, so it’s a benchmark level.

Alternity “The Lighthouse” Session Summary 56

Fifty-sixth Session – We meet the Acererak equivalent in this sci-fi Tomb of Horrors, and he tears us a new one. But in the end, with the aid of the ghost of a stoner mollusk, we activate the ancient doohickey and free our comrades from their alien possession!

We did a little sci-fi ruin exploration but then a super duper dimensional horror attacked. It just about killed Markus outright and came real close to carrying him off to an alternate dimension for consumption. Alternity isn’t like D&D – even a buff high level character doesn’t have more hit points than a first level one, and if a bad guy gets a bunch of attacks in, even a killer warlion in power armor folds fast. Luckily, they got me back on my feet eventually and we found a Stoneburner… entity? Psychic remnant? Something? That would help us get the machinery started, and so between that and the blix (blue four armed techno mute midgets) we set it off and saved our possessed crewmen. Of course it took Taveer all of 30 seconds to make us want to stuff him back into his containment sarcophagus again.

The session ends with this foreshadowing of the next session, the campaign finale! Purple prose courtesy Chris (Drest, Ten-zil Kem, Rokk Tressor):

Drest replies, “I sense the war is winding down. The I’krl are hunkering down in their stolen systems building their strength back up. The ambassadors are talking. Planetary populations feel safe. But we haven’t killed enough of them to fill our Hell and their Tentacle Heaven. God loves us when we send him fresh souls. We need the political will for the next war.”
“Amen.”

Blood On The Game Dice

I have no words. Bonus: O Fortuna from Carmina Burana.

The Status Of Things

Hey all, sorry it’s been quiet here on the blog.  I hope to start posting more regularly again soon – we’ve been doing so much gaming that I haven’t had time to blog! I’ve been running more Reavers; our friendly pirates have set sail for adventure in the big blue and thus I’ve been doing a lot of adventure design work.  We finished up our Alternity campaign in an epic finale, saving the Verge from the alien menace! And now we’re getting set to start the Jade Regent Adventure Path, where I’ll play a samurai archer. That, work, and moderating RPG Stack Exchange have been keeping me busy. But don’t worry, I have many thoughts on these topics and other stuff (like the direction of 5e) that you’re dying to hear… So stay tuned!

Murderous Cretins, Part 2

Some time ago, I posed a question about the casual nature of violence in many RPGs on RPG Stack Exchange.  I also posted a longer version here on the blog, Your PCs Are Murderous Cretins, that got a lot of good discussion.

For whatever odd internet reason, the somewhat old question has gotten a big spate of activity lately, but sadly not answers I’m finding useful, but two varying contentions.

1. It’s not true! RPGs do not have high levels of casual violence!

Oddly, this mainly seems to be coming from RPG notable Frank Mentzer. I think he thinks I’m a member of BADD or something and is jus targuing against me because he figures I’m “anti” RPGs or D&D in general (but the only game I am “anti-” is 4e, as far as I know, and the question is specifically tagged as system agnostic). But is this really even debatable? I mean, you can say “well but it doesn’t warp your fragile little mind” or “Violence – I like it!” but I think it is fair to say every single player of every RPG ever has killed more sentient beings in the game than outside it. (Oh please let me not meet an exception…)

While mulling this over, I saw an interesting post on Lamentations of the Flame Princess bringing in a Forge discussion where there is a fairly quotable bit:

D&D does not easily lend itself to moralistic horror stories.  The rules of the game directly reward getting rich and, if necessary, killing whoever gets in your way.  As an emergent property it encourages operating from a position of overwhelming tactical advantage.  These are shitty moral values if taken seriously: in the real world, they would be the values of a psychopath.  Therefore Vance’s sense of irony as a method of detachment.

I mean, I’m not a Forgie, but this is pretty much true, right?  I play D&D, I like D&D, but true is true…

2. The only way to promote or retard casual violence in your game is via game mechanics.

So I totally understand the argument that you CAN try to influence your game’s murder level by providing either strict game mechanics (like in Pendragon) or mechanical negatives (like Vampire or Unknown Armies) or removing mechanical encouragements (like the D&D murder-for-XP system) – but a lot of the newer answers say that this is the ONLY way to do it.

I agree that to a degree, “System Does Matter.” But I think that can be overstated; it would seem that in a simulationist game, you actively do NOT want any specific mechanics bearing on this.  Sim games model the real world. In the real world, besides the cops getting you, there are no “mechanical disadvantages” to killing someone.  They are all psychological and social and moral. Many games leave that to the player, not the rules. So for those games, you really can’t influence the killiness (and other behavior) in your game except by grafting on more rules? I think this is trivially incorrect; I ran a 2e game with stock “XP for kills” rules and via setting crafting had it be a realistic, personal game where killing people wasn’t job 1…

Both of these claims attempt to invalidate the frame of my question, but they don’t seem to hold water to me.  What do y’all think?

Alternity “The Lighthouse” Session Summary 55

Fifty-fifth Session – We investigate a huge ass dungeon Stoneburner ruin looking for an alien artifact to de-possess our crewmates. It turns out to be a Gygax Special, sigh.  At least we get some cool magical loot.

So we get to this ruin and start going through it – and it’s huge.  Level upon level. And what’s more – teleportation traps.  Yes, you heard it here first.  There appears to be some trick to going through these portals but we mainly come out in random locations.  It’s a little obnoxious, but there have been some up-sides, like the floating snack bowls and everfull Guinness mug I found.  It’s just like Tomb of Horrors, except more obviously built by stoners. I call it “Tomb of Stoners.”

No, really, the aliens (they were some kind of crab/mollusk thing) grow some kind of herb, and harvest it, and dry it, and mix it, and smoke it, and lounge around to see alternate dimensions through heightened consciousness. The entire place is like a big drug den. The mollusk aliens had Snuggies for God’s sake. And magical drug-smoking pipes. And this was all written after Gygax’s big coke snorting phase!

Markus had some good times. He found some cattle prod thing that really makes the dimensional horrors run off. They were some kind of Stoneburner pet and it’s the equivalent of a squirt bottle. And then at the end, we were getting kind of punchy, and I had found some scepter thing and we went into the nautilus king throne room and I was all like “WORSHIP ME” and I’ll be damned if the other party members didn’t worship me (those that failed WIL checks that is). We had to fight an invisible robot tiger thing but every time some party member started to give me lip I would just boom “WORSHIP ME” and they’d fling themselves on their faces. I about peed myself laughing.

It’s clear we have at least one more full session of old school dungeon antics ahead of us. That is a little unfortunate but as long as the pseudomagical gizmos keep flowing, we can entertain ourselves at least!

Alternity “The Lighthouse” Session Summary 54

Fifty-fourth Session – We send all our I’krl possessed crewmen to some weird alien living on Bluefall to see if he can fix them. Needless to say, he can’t but sends us on an interstellar fetch quest. And then our favorite space vampire, Krl’Zenoth Nurhan, teleports onto the Red Queen with his shock troops for a stint of ass-kicking.

A fifteen page session summary!  You know some stuff happened. First, Bruce’s second mechalus character showed up. After Taveer, we were justifiably gun-shy.Then an evrem (space Jews, apparently) gives us a bunch of interstellar backstory that as usual doesn’t really help us tactically.

Let’s see, the most entertaining parts of the session… Well, there was how we are having to handle our possessed crewmates.  There’s a lot of interrogating them with Marines with stutter rifles arrayed around them, to stun everyone involved into a coma whenever anyone sneezes.  And storing them in C4-laden sarcophagi. They are so dangerous, it really would be much more prudent to just kill them (and man, this side quest is really taking a lot of time) but, we’re the good guys.

My idea that Joe’s Crab Shack had grown into a small stellar nation (kinda like “all restaurants are Taco Bell” in Demolition Man) entertained everyone.

And then as we take our sarcophagi to Yellowsky to try to cure them – an I’krl strike force shows up and the teleport aboard the Red Queen for some freeform killing, led by our old foe the space vampire himself. They really want the possessed guys; it would provide them a direct link to their space god. The B Team and our Concord Marine support staff fire a lot of weaponry. Markus is hell on wheels with his chainsword; I finally got to tear that space vampire SOB a new asshole with it! Woot!

But that wasn’t the end; we got to Yellowsky and headed out into the wilderness to look for some ruins, and got to fight the local flora.

Enjoy the summary, lots happened, some of it pretty funny.

Fantastic Fest 2011 Day Five

Whew, only halfway done and it’s already fading into the past, I need to pick up the pace.

Fantastic Fest 2011! Day five! Monday! Most of the filmmakers bail out, and it’s second screening time for the hot tickets.

Two Eyes Staring (8/10) – A little Dutch film about a little Dutch girl in a little Dutch house! (Well, Belgian, but that’s where we’d go to the grocery when we lived in Holland). Two Eyes Staring is a horror thriller, in which nine-year-old Lisa and her mom and dad move back to the ancestral home, and odd secrets start coming out… Like about her mom’s twin – did she kill her? Is she haunting the cellar? Does the mom not want Lisa? Are bad things about to happen? Yep!

I probably can’t give this movie a “fair” review. I lived in Holland for three years when I was young, I have a nine-year-old girl, and her mom, my ex, was a little on the haunted past/self centered side. So this movie landed right in my wheelhouse. It has a very slow build, but the twists are effective. I liked the interaction between the mom, dad, and kid – of course things don’t just go from zero to blow-up immediately, that’s how families work – and when weird/mildly bad things happen, you usually just have to live with it.

It’s not Paranormal Activity and doesn’t try to be; the horror elements are there but definitely made subsidiary to the family drama. To be fair, this is probably a 6/10 to those who haven’t lived in Holland and don’t have a little girl this age. But I do, so I guess I’m the target market!  Woot!

The Squad (2/10) – Okay, the previous movie proves that I don’t mind a slow pace. But The Squad totally sucked.

I was ready for some military horror.  I like me some military horror. After 10 minutes of film council logos, we open on a Columbian commando squad.

In fact, let me stop there.  A couple of the South American movies did this, but I’m going to complain about it here because this was the worst one.  What is up with the fricking logofest at the start of the movie?   OK, in some American movies you get a couple – Lionsgate!  Brought to you by Whoever! Produciton company! OK, fine, up to three I will tolerate. But these South Americans just run screen of logo after screen of logo.  Audience members started laughing after the same goddamn film council’s logo came up for the third time (no, seriously)!  Note to Columbia, Argentina, etc. – that shit has to stop. It’s like how your military strongmen have chests full of 200 bizarre medals – it makes you come across as corny, not cool.  FYI.

Now back to the sucking. This squad clearly has the military discipline of your average Boy Scout troop; they’re all violating orders and running out where they can get wounded within two minutes. They take over an empty abandoned base (apparently sending a squad of guys in by foot is the only way anyone gets in or out of this giant installation that clearly took heavy equipment to build) and they start to think oh maybe it’s witches or something, then they turn on each other. None of the actors are charismatic and the narrative doesn’t settle on any as a main character you can latch onto.The setting is awful, it’s mud + fog 90% of the time and the other 10% it’s unremarkable prefab buildings. The cinematography is dark and muddy and jerky. The characters are all goons; you’d think a Columbian death squad would have one intact pair of cojones amongst the lot of them, but it’s not to be. There’s just nothing good I could grab a hold of and say “Yes, but at least the.. characters, scenery, military tactics, cinematography, sound work… was good…”  In the end there is no tension, no release, no twist.  The ten minute MRE distribution scene was the most memorable, in retrospect. And it wasn’t good.

This movie is kinda like The Thing, without a Thing, and without Kurt Russell, and without John Carpenter directing. So it sucked is what I’m saying.

A Boy And His Samurai (9/10) – I was demoralized after The Squad, lucky I was about to be rescued by Yoshihiro Nakamura!  Nakamura-san’s movie Fish Story was my favorite of Fantastic Fest 2009, and I really liked Golden Slumber from Fantastic Fest 2010. So I couldn’t help but go see his latest at FF2011.It’s based on a manga, apparently.

A Boy And His Samurai is a family comedy. A kid and his barely-coping single mom run across a samurai who got zapped into modern day by praying at a Buddhist shrine. Now he has no idea what to do.  They take him in and he becomes a domestic ninja, so to speak. It’s funny and tender, and there’s conflict stemming from expected gender roles (without stupid Mr. Mom kinds of jokes). Even near the end, when the “young punks” scene jumps the shark a little bit, it’s a fun movie. And they’re not afraid to use the little kid to tug your heartstrings.

I described the movie to my daughter and she asked me who the “bad guy” was. That took me aback. I realized there usually has to be some bad guy or at least opposing foil in similar American movies to create tension.  But not in this case, everyone’s pretty much of good heart, and it highlights how even normal people trying to do the right thing are brought into conflict by the nature of the world.

Anyway, this just solidifies Nakamura in my mind as being a god of movies. I’ve seen one a year and every time they leave me moved and thankful. I can’t wait to watch this one with my daughter, once it’s released in some form!

Elite Squad: The Enemy Within (7/10) – This Brazilian movie reminded me of District B-13 in that you can’t miss that’s a sequel. I’ve never seen the original, and it became obvious that it would provide some more perspective on the plot and relation to the characters that they don’t bother to provide you with inside this one.  Once you get over that, it’s a reasonably engaging criminals vs police vs the system tale (again, very District B13-like). There’s some great scenery and music, since it’s set in Brazil.

Whew, only three more days to go, but plenty more good movies!