Reavers on the Seas of Fate – First Session Summary

We’ve already had our first session of Reavers on the Seas of Fate, entitled “Maiden Voyage.”

First Session (12 page pdf) – The characters, still lowly seamen, meet for the first time upon a poorly-disciplined ship, the Albers, bound to Riddleport from Kintargo.  With women on board and gambling and fighting allowed, it’s only a matter of time till the captain turns up dead, filling the crew with mutual suspicion, and then a mysterious ship comes out of the fog…

For this first adventure, I combined the old Atlas Games 3e scenario Maiden Voyage and the new Sinister Adventures pdf Mysteries of the Razor Sea.  Both are first level ghost ship scenarios; Maiden Voyage focussed more on the ship and crew the players were travelling with.  Mysteries of the Razor Sea was totally about the ghost ship – it had more horror and is tougher.  So I felt they complemented each other well; basically I am using the ghost ship from Razor and everything else from Maiden Voyage, with some changes to lead in to the next part of the adventure, which will be in Riddleport.  Entertainingly, the crewman “Bull” was actually named “Ox” in the adventure.  I considered letting him keep it and having him and the PC “Ox” really hate each other in the same way chicks wearing the same dress to a party would, but even with the minor name change they’re both bald Garundi and I got a lot of the same dynamic.

As a side note, lots of the Atlas Games stuff is on clearance sale at paizo.com and it’s good material.  Besides this adventure, I may use some of their other scenarios like Three Days to Kill, and I’m using Nyambe: African Adventures to flesh out the Mwangi Expanse.  Heck, if I decide to cross the sea to Arcadia I may use Northern Crown: New World Adventures.  Stock up while it’s cheap and still available!

I felt the first session went well – I thought we’d get a lot farther, but the players got into the interaction with each other and the NPCs; we played three hands of the card game Skulls, investigated the death of the captain…  There were only two very minor combats, a boxing match between Bull and then the PCs helping to subdue Bull when he attacked the first mate, convinced he had murdered the captain.  The rest was all roleplaying fun!

And it’ll be a great object lesson for when later in the campaign the characters sign on to a pirate charter and read “no women, no gambling, no fighting…”  They will nod sagely to themselves about the wisdom of all these strictures.

Meet the Reavers – Sindawe H’Kilata Narra, Mwangi Monk

Chris is known for his ass-kicking characters.  I mentioned the campaign would probably move south along the coast to the pirate kingdoms of the Shackles and venture into the Mwangi Expanse, Golarion’s Africa analogue.  The Mwangi are thus the world’s Africans.  As in the real world, that’s a meaninglessly general and imprecise term that’s only useful to white people an ocean away; Sindawe is specifically a Bonuwat, a seafaring people who live mainly along the coast of the Fever Sea.  He’s a monk, but not a “kung fu” type of monk; he’s using the Sinister Adventures “Way of the Warrior” pdf rules for a more Polynesian/Samoan inspired type of hand to hand combat.

Sindawe

sindaweSindawe H’Kilata Narra has an exotic appearance – green eyes, bald, jet black Fu Manchu-style moustache, Mwangi, scar tattoos (right arm – beating anatomical heart, left arm – a tiger’s paw raking, various tribal markings on chest and face). Wears a vest stylized to look like a tiger’s head and britches adorned with colorful shells, pieces of glass, and coins (yes, there are streaks of rust). He has a quiver of javelins across his back and many knives in his belt and vest. His feet are bare.  His hobbies are scrimshaw and collecting maps.

Due to a blood feud with the Okeke clan, most of the adult males of Sindawe’s family are dead, presumed dead, fled, or in hiding. The women folk have fled or are living with other families.  His father, Mogaba, was an infamous pirate widely feared for his brutality and cunning and supposedly was slain by the crew of a Chelaxian Q-ship. Mogaba left his family when his sons were still young. His sister and brother-in-law stepped in to help raise them. His mother, Manyara, was slain during the blood feud with Okeke family.  His uncle, Samanya, a reasonably honest merchant, was slain by business rivals from the Okeke family. He taught the brothers sailing during an extended multi-year merchant expedition.

Three members of the Okeke clan slew Samanya and Manyara for reasons unclear even today; some have speculated “ruthless commercial rivalry” or revenge for various acts of piracy by Mogaba.  The feud ended immediately after the Okeke extracted promises of peace from Bolade, Sindawe’s aunt.  Bolade, a famous and honored monk, fled to a remote area of Mwangi interior where she maintains an extended family enclave.

Over the next 8 years Sindawe and his brothers, Mosi and Ochiba, learned martial skills from various sources, sometimes far from home. They re-united on the anniversary and hunted down the 3 Okeke directly responsible for murdering Samanya and Manyara. In the process they slew 2 other members of the Okeke family. Then they hunted down 4 more that were likely to carry on the blood feud.  None of these fights were remotely fair.  Mosi was killed during the final fight. Ochiba and Sindawe and most of the remaining family fled to avoid reprisals.

Sindawe owns a treasure map and pages from a journal showing the secret location of an El Dorado island in the far most western oceans. One of Mogaba’s men delivered the map to Sindawe shortly after Mogaba’s death. To Sindawe this island represents wealth enough to restore his family and a connection to his estranged, dead father. However, he doesn’t fully understand the depths of Mogaba’s evil for the island’s full wealth can only be truly realized if its inhabitants are slain or enslaved.

Meet the Reavers – Tommy “Blacktoes” Burrowbank, Halfling Rogue

I’ve known Kevin for years and gamed with him occasionally, but this is his first time joining our gaming group.  Like many older gamers with jobs, families, etc., he sometimes goes for years without really being able to swing regular campaign participation, but then gets fed up with it and makes the time.  Welcome aboard, Kevin!  Here’s his character, the halfling rogue Tommy Blacktoes.

Tommy Blacktoes

tommyThomas Burrowbank (aka Tommy Blacktoes for his penchant for painting his toenails with black polish) was born to a small family indentured as cooking servants to one of the minor noble houses in Cheliax.  Accused of theft, Tommy’s father was executed and he, his mother (Tish Burrowbank) and his twin sister (Sara Burrowbank) were exiled to survive in the streets of unforgiving Cheliax.  At the tender age of 9, Tommy slipped away from his mother and sister and gained passage on a small trading vessel that ultimately put in at Riddleport.

Tommy has spent the last 4 years of his life living by his wits on the streets of the debauched city.  He is driven by his lust for adventure (fueled by the natural curiosity of his race) as well as a passion for things material.  Tommy also has a burning desire to one day return to Cheliax and exact his revenge against the noble house that destroyed his father.  He envisions finding his mother and sister and taking them away from their poverty, but secretly fears how they will view him (if indeed they still live) for his desertion 4 years ago.

In Riddleport Tommy has made a bit of a name for himself as a jack-of-all-trades.  He earns coin as a crewman to various trading ships that put in at Riddleport, and has developed a love for the open sea.  He is also for hire as a spy for rival merchants of the River District looking to gain a competitive edge, an appropriator of goods (typically lifted from their owner), and a person who knows the latest information – for a price.  His activities over the last couple of years and (his ability to seemingly disappear like a ghost) have unknowingly earned the attention of several of the “crime lords” of Riddleport.  Whether this is a good or bad thing remains to be seen…

Tommy is a rogue’s rogue and has few “true” friends, and only one person with whom he has a genuine, yet reluctant trust: Saul Vancaskerkin, the proprietor of the gaming establishment The Golden Goblin.  He is quite charming and attractive, but uses this to strategically position himself for his own advantage and personal gain.  He is however quite bright and smart enough to know whom to cross and whom to not…usually.

Tommy is 3’2” tall and weighs 32 pounds.  He has long, dirty blonde hair that he wears braided and drawn into a ponytail.  He has striking green eyes that flash when laughing or angry.  Tommy is usually seen wearing a dark blue, silken shirt under a black leather vest, black leather, knee-length pants with leather calf-wraps and spats (another curious fashion statement) over the tops of his feet.  Tommy wears a scarf to match the blue silk shirt wrapped about his head.  He is a fan of gaudy jewelry and trinkets, and his pointed ears sport many studs around their outer edges.  His favorite is a plain gold hoop (the only piece of jewelry with any real or sentimental value as it is the mate for the one his sister wears – or wore).  Tommy is very skilled with his sling staff and prefers to use this from a distance when forced into combat. If pressed, he does not hesitate to defend himself with his sword or dagger (which he keeps hidden in his right calf wrap).

Meet the Reavers – Melako “Ox” Chaalu, Garundi Barbarian

I thought I’d introduce you all to the characters of Reavers on the Seas of Fate.  Here’s the first, “Ox.”  Ox is Bruce’s character.  It’s a bit of an in-joke among the group that Bruce likes to build useless characters – very low powered, and ideally crippled and insane.  Everyone was surprised when he came out with a Power Attacking barbarian!  Well, he is a slave, in a nod to Bruce’s masochist sensibilities.  Without further ado, here’s Ox!

Ox

oxMelako “Ox” Chaalu had the misfortune of being born to a desperately poor family of tenant farmers from the Gamadu clan.  The clan’s holdings are deep in the Rahadoum hinterlands, far up a tributary of the Uta River.  After the rains failed again the clan elders decided that ten of the clan’s children must be sold to a traveling merchant so the rest of the clan could survive.  His parents had no money and no standing with the clan, so he was among those selected.  From there he was trafficked through the slave-markets of Manaket into the hands of Captain Marcellano, a Chelaxian merchant captain and master of the Aroden’s Hand.

Captain Marcellano was cruel and relentless in both his business dealings and his attitude towards his crew.  Under his tutelage, Ox developed both the skills of a sailor and a persistent dislike for life as Chelaxian chattel.  But his time with Captain Marcellano had an ending; as the Captain gained wealth and power he retired to his estates in Westcrown and hired others to run his ships.  As part of these changes, Ox was traded to the crew of the Albers.

Ox very much lives up to his name.  He is dark-skinned with the sharp features typical of most Garundi, but he is built like a brick wall.  He keeps his head shaved, though under the harsh sun he may wear a keffiyeh wrap.  He normally wears a pair of canvas pants belted with wide leather and a red sash, though he also has light armor for when the occasion demands.  He will only carry his boarding pike and cutlass when they have been issued to the crew, but always has a utility knife and marlinspike handy.  On shipboard he never wears shoes, as he is often called to climb into the rigging.

Ox has always had an interest in rope-splicing, though his talents are clearly more functional than artistic.  Never one for unnecessary conversation, Ox has recently developed an interest in religion: it is obvious to him that Rahadoum’s decision to turn its back upon the gods has been instrumental in converting a once-bountiful nation into a sand-blasted wasteland.  He has yet to find one that really appeals to him.

New Campaign: Reavers on the Seas of Fate

Our group is starting a new campaign, and this time I’m the gamemaster! It’s called “Reavers on the Seas of Fate,” and is using the Pathfinder RPG rules to tell tales of piracy and horror on the high seas of the world of Golarion.

As usual, we’ll be posting session summaries, character writeups, etc. on the campaign home page.  Since I’m GMing, I’ll also be sharing “behind the scenes” reports on how I design and run the game.  I’ll start by explaining how “Reavers on the Seas of Fate” came to be.

Well, we’ve been enjoying the Paizo Publishing Adventure Paths quite a bit.  We played through Rise of the Runelords and Curse of the Crimson Throne.  Unfortunately, there we got stalled.  We have a large extended group of gamers and there are other campaigns underway with some of the same people, and so Legacy of Fire and Council of Thieves were already being used.  We evaluated Second Darkness but pretty much hated the latter parts of it.  Earlier Dungeon Magazine-era APs like Savage Tide and Age of Worms had been read or played or run by people in the group as well.

So I decided so step in and run one myself, cobbling an AP together from various bits.  An aside on my terminology – a “campaign” is any game with the same characters progressing through multiple adventures, but those don’t have to be linked.  You could run a long campaign with completely unrelated adventures, or composed of mega-adventures (like if you ran through Temple of Elemental Evil, Scourge of the Slavelords, and Queen of the Demonweb Pits).  The meaning behind calling this an Adventure Path is the assumption that there will be an overarching plotline that covers all levels of play.

I knew I wanted to do something pirate-themed.  My first 3e game was a pirate campaign set in Green Ronin’s Freeport and we all loved it; that gaming group, Wulf’s Animals, is still active in Memphis, TN to this day!  I mentioned “Pathfinder Pirates” to the group and got good response.  So I went off and came up with two different coherent  options to run by them.  One was a traditional pirate campaign, somewhat sandboxey, with an equal focus on the life of piracy and more organized adventures.  The second was an Eastern pirate, or “wako,” campaign, where we use Asian races and creatures, with more of a supernatural spirit-hunter aspect to it.

I wrote up two potential premises and sent them to our group mailing list.  If you don’t have a mailing list for your gaming group, you need one.  I like Yahoo! Groups, they’re straightforward to use and besides the mailing list has calendars, polls, a file repository, etc.

Anyway, the two options presented for comment were:

Option 1:  Wako (Asian Pirates)

“A fate like that can kiss my ass.  I believe in one thing.  A better tomorrow.”

Rules:

Humans (Japanese, Chinese, maybe other SE Asian, Indian) and maybe spirit folk and/or hengeyokai (none of the standard races).  Probably not really use variant classes, just make some cosmetic changes and call clerics sohei, wizards wu jen, etc.  Often not using typical Pathfinder/Golarion stuff so would mean more work for DM and the players – Eastern weapons, races, culture, etc.

Setting:

1.  Go to Western lands and do “fish out of water” feel; could use Freeport, Riddleport, and other published stuff

2.  Use Tian Xia in Golarion (basically homebrew, as there’s nothing published for Tian Xia yet)

3.  Use Rokugan; there’s lots published for this, but a lot of it isnt really helpful.  Very into all that L5R clan crap which I don’t like.

Plot:

An ancient puzzlebox created by evil alchemists has opened a gate to the spirit realm, letting in all kinds of bizarre Asian monsters. The box broke into 108 pieces each of which is now embedded in a phantom/demon, and they all need to be reassembled to close the gate…  The evil spirits have taken over and influence the leaders, so the players have become pirates out of necessity, but are righteous rebels working to banish the phantoms and restore the Empire.  (I am even now stealing this plot from an anime called Tokko I’m watching on Chiller.)

In this option I can use some published adventures but not that many.  This would be more rural+ocean+maybe undersea. Dark horror/action.  There would be general reaving and a “dimensional crossrip” thing (like the Worldwound or Shadowlands) letting in loads of bizarre Asian monsters to fight.

I expressed concern about taking on new rules *and* immediately “going Asian” with them, but was willing to if people wanted to.

Option 2: Western Pirates

“At them mateys!  No quarter!”

Rules:

Pathfinder stock, some house rules

Setting:

1.  Pure Freeport.  Freeport is cool and theres no end of Freeport adventures.  (Is anyone too familiar with any of them?)
2.  Pure Golarion.  Use the first two Second Darkness adventures (if Paul doesn’t have them memorized) and then perhaps head to the Shackles and Mwangi Expanse areas.  Is Golarioney and I can strongly leverage written adventures.
3. Combine Golarion’s Port Peril, Riddleport from Second Darkness, and Freeport into one uber pirate city and do both.  Probably the most material rich option!

Plot:

This would work best with the players being more general pirates.  I’d have a lot of adventures but with no real “AP” I could do it sandboxey at the same time; you could expect getting a ship, losing a ship, having to join the crew of a pirate that beats you, getting pirates you beat to join you, empire building…  Depending on what you go and mess with, it could be really easy and you get to slash fools or really hard and you have to flee or get owned (traditional sandbox play, not APL=EL play).  This would be more urban+ocean+hidden treasure dungeons.  Gritty swashbuckling feel.

Decision

Everyone chipped in with their thoughts.  People did not like the “fish out of water” option, wanting to stay in the Orient if they were Asian.  They saw that doing Asian (when many of us didn’t even have the PFRPG book in hand yet) might be too much to bite off at this point, though it was intriguing.  There was strong response to the “Tokko” puzzlebox plot, however.  Players were concerned about running too sandboxey and then just kinda drifting aimlessly around sometimes.

After thinking about it, I decided to go with Western pirates, mixing Golarion and Freeport, but to adapt the Tokko plot somehow as well.  I only had a couple weeks to prep and the Asian thing would need a lot of pre-work on setting and rules.

Next time, developing the campaign!

Fantastic Fest – Movie Summary

I will endeavor to write a review for each one of these fine films.  But here’s a cheat sheet!  I’ve stack ranked all the movies I saw here, from the ones I liked best to the ones I liked least.  There are really only two movies I disliked enough that I regretted seeing them, and only one of those intensely.

Must See

These are all instant classics I’d like to own the DVD of.  You should see them – alternately,  some don’t have distribution, so if you’re in “the biz” you should get a piece of them and distribute them!

  • Fish Story, a Japanese movie about a punk song that saves the world.  It is beautiful.  10/10.
  • Dirty Mind, a Belgian drama about a stuntman who gets a frontal lobe injury and turns from zero into Rico Suave.  Funny and thought-provoking.  9/10.
  • Stingray Sam, a sci-fi Western musical and one of the most hilarious things I saw at the festival.  9/10.
  • Mandrill, a South American version of James Bond.  Just enough camp.  9/10.
  • Zombieland, the big star-studded zombie comedy.  Nut up or shut up!  9/10.
  • The Revenant, a very well done movie of modern undead life.  9/10.
  • Doghouse, British zombie survival horror comedy.  Like Shawn of the Dead but with a touch of Return of the Living Dead.  8/10.
  • Rampage, by infamous director Uwe Boll.  Columbine meets Die Hard.  8/10.
  • Merantau – Indonesian martial arts, but transcends the genre.  8/10.

Should See

When you go to see one of these in the theater, you come out feeling your money was well spent.  Much better than the stuff playing on “SyFy”.

  • Sweet Karma, a chick-revenge killing movie with great gratuitous nudity and good twist.  7/10.
  • Salvage, a British horror/thriller.  7/10, higher with a better editing job.
  • Metropia, a dystopian uniquely animated movie.  7/10.
  • Crazy Racer, an over the top Chinese version of a Guy Richie movie.  7/10.
  • Kamogawa Horumo aka “Battle League in Kyoto”, a Japanese movie with a funny supernatural twist.  7/10.
  • REC 2 – The first REC was the movie Quarantine was based on.  This is the sequel, which kicks off immediately after the events in the first one, Halloween 2 style.  7/10.
  • Krabat, a German movie based on a young adult novel called “The Satanic Mill” (yeah, that’s how the Germans roll).  6/10.
  • Hard Revenge Milly, a bloody Japanese chick-revenge actioner.  6/10.
  • Ninja Assassin – Rain is a ninja killing ninja!  An over the top ninja actioner.  Ninja!  6/10.
  • Buratino, Son of Pinnochio, a weird Estonian film that’s like a light-hearted and musical version of Clockwork Orange.  6/10.
  • House of the Devil, a movie trying to replicate in every detail the typical late ’70s/early ’80s horror movie.  6/10.
  • District 13: Ultimatum, a sequel to the first French parkour-and-martial-arts dystopian actioner.  Dumb but fun.  6/10.
  • First Squad – Russian anime.  Pretty good if not exceptional.  6/10.
  • House (Hausu), an older Japanese film I describe as “John Waters does Evil Dead.”  5/10.

Could See

About what you’d expect from a good day on SyFy/Chiller.

  • Survival of the Dead, George Romero’s newest zombie movie, somewhat disappointing.  5/10.
  • Vampire Girl vs Frankenstein Girl, Japanese splatter comedy.  5/10.
  • Under the Mountain, a young adult movie from New Zealand; apparently based on some famous book/TV series and bearing some similarity to Escape to Witch Mountain.  5/10, higher if you’re a kid.
  • Yesterday, good old fashioned zombie survival horror on a super low budget.  4/10.
  • Cropsey, a documentary about an alleged child murderer from Staten Island named Andre Rand that just doesn’t deliver much.  4/10.

Bah

These movies made me sad.

Stuff I Didn’t See

All this is complete hearsay.  But I heard from many people about many movies, and here’s my summary of the buzz.

The Good

Love Exposure, a 4 hour long Japanese movie about upskirt photography (among other things) was rave reviewed by everyone I talked to who saw it. I just couldn’t fit in a 4 hour movie in my schedule.

Down Terrace was also very well reviewed, but I missed it.

The Mixed

Clive Barker’s Dread – very mixed.  Some people hated it and walked out, bored.  Others say if you stay for the end it’s a big twist and gory demented.

I did not hear good things about Paranormal Activity, a new major release that’s like Blair Witch in your bedroom.  Same with Antichrist, the Lars von Trier horror vehicle.

The Human Centipede, about a surgeon who nabs three people and sews them together ass to mouth  into a big human centipede.  It won an award, but I didn’t talk to a single person that liked it.

Random Thoughts

Shorts.  Shorts are good.  I wonder why genre channels like Chiller and SyFy don’t run more shorts just interspersed with their programs; there are a lot of good ones, they’re cheap…

This was a “genre” festival.  That’s code for “good stuff Hollywood doesn’t like”  It’s an odd mix – zombie movies, horror movies, martial arts movies, foreign movies, R rated movies, non-G rated animated movies…  In today’s studio system, films like Sweet Karma, a solid thriller that’s a solid R but not a “horror ghetto” movie like Saw, don’t have a place, sadly.  I was actually surprised at how many movies weren’t traditional horror/sci-fi/martial arts genre movies.

Fantastic Fest – Day 8

The final day of Fantastic Fest was as fun as the first.  Except, for some reason, the line for tickets in the morning was even longer!  I swear, the lines got longer as the festival went on, not shorter.

On my slate for the day were:

Sadly I didn’t get into Daybreakers, not even on standby.  I had seen everything else in the slot, so I had a beer and went home to get some decent sleep before work the next day.

The festival was DOPE.  I really enjoyed it.  The skilled Alamo staff and ticketing system made it a very painless experience.  The only way it could have been better is if I had a VIP badge.  They put the 2010 badges on sale during the festival and they sold out in a minute and a half.  Doh.  The demand is outgrowing the supply; maybe they need to expand to two venues full time or something.

I met a lot of fun people.  Shouts out to Tyler from Shreveport and Chris the Shakyface Queen.  And I’m crushing on Rae, the Alamo chick who kept everything running on time.  Everyone was very friendly and it was easy to strike up conversations with fans, filmmakers, and everybody else.

Fantastic Fest – House of the Devil

The House of the Devil, by Ti West (Cabin Fever 2, The Wicked), is a homage to late ’70’s/early ’80’s horror movies and does a great job of slavishly reproducing the look and feel of movies from that time, from the lead actress’ feathered hair to the cinematography, title and credits, everything.

The lead, Samantha (Jocelyn Donahue) is a poor college student trying to make enough money to get a place of her own, and takes a babysitting job at a big house out of the city to that end and OH GOD SATANISTS!  The plot is the usual chick chased around a big house thing.  Donahue does a good job and the movie is suspenseful, it gets you with a couple good scares.   It resembles a film made in 1982 in just about every respect – story, effects, score, characters.  (With the welcome exception that the lighting work didn’t suck as bad as it did in the older movies, always a pet peeve of mine.)

That’s a cool and interesting accomplishment, and I enjoyed my time watching House of the Devil enough, but I didn’t think it was all that interesting once you got past the ’80’s reproduction thing.  It was a little bit too much Halloween meets Rosemary’s Baby; I liked the ’80’s tone but wanted the plot to be a little more than a retread.  It was gripping, though, and would be somewhere in the top 30% of 1980s horror movies.  Which, come to think of it, puts it above about 90% of the crap put out in the last year or so, thus I guess in the end analysis House of the Devil is pretty good.

Fantastic Fest – Dirty Mind

Belgian director Pieter Van Hees brings us his new film, Dirty Mind, about a shy stunt effects guy, Diego (played by Wim Helsen), who suffers some brain trauma and suddenly develops a totally uninhibited personality (a real syndrome called frontal lobe disorder).  He starts calling himself “Tony T, as in TNT, boom baby!” and becomes a devil-may-care stuntman.  A doctor, Janna (Kristine Van Pellicom) tries to get him to get treatment for his disorder, but Diego/Tony hated his loser life and is enjoying being a stuntman and chick magnet.  So he tries ceaselessly to seduce Janna instead.

The interesting part of the film is the debate over whether Diego/Tony really needs treatment or not.  He was an unhappy loser living with his mother, also a pathetic depressive, always overshadowed by his stuntman brother Cisse (Robbie Cleiren).  Now, sure he’s a little inappropriate at times but is generally acting like his brother or any number of non-brain-damaged overenthusiastic assholes we all know and semi-love.  The film slowly ups the ante as his syndrome progresses – in the beginning, his brother and family are very enthusiastic about the new personality.  But then Tony starts to eclipse his brother in the stunt world and cuts him out of deals; he has sexual contact with people he shouldn’t; he gets very narcissistic and loses the ability to empathize with people or determine what is inappropriate and the progresses to very risky behavior.  But even with that the people in  his life vacillate over whether Diego or Tony is the best guy (also an interesting theme, about how other people help determine who we are).

Helsen’s performance is great.  The film’s serious but funny at times; Tony has these little pseudo-raps he does about how great he is that are hilarious.  The best takeaway points are:

  • There’s a fine line between mental disorder and the normal range of human behavior
  • Women love the bad boys – even (especially) the buttoned up professional women; when it comes down to it they’ll throw it all away for the deep dicking
  • Sometimes your mother just needs a good punch in the uterus for lippin’ off to you

I thought this movie was awesome.  Very thought-provoking.  The one thing I didn’t like was the ending; they throw in a little “action” at the end when the operate-or-not decision is at stake and I thought that was a misstep, trying to do things the “Hollywood friendly” way or something.  But besides that, this was one of my favorite movies of the festival, and definitely the most thought-provoking.

Fantastic Fest – Buratino, Son of Pinnochio

Buratino, Son of Pinnochio is a very odd but good-hearted Estonian musical.  Buratino’s mother wishes upon a star for a son and is suddenly impregnated by a…  Fairy rape splinter from heaven, I guess?  Anyway, she comes to full term immediately and has a wooden boy as a son, who as soon as he loses his bark looks normal (as normal as anyone looks hereabouts).  Flash forward to the teen years, and Buratino and his friends in “Badville” go over to roust the citizens of “Goodville” for spare cash and outrun/terrorize their police force.  The bizarrely costumed youth gang brings to mind images from A Clockwork Orange (though the tone is diametrically opposite). Eventually some bad guy from Goodville (that’s a good name for a band!) named Karabas Barabas sends his thugs after Buratino to kidnap him to get some kind of “seeds” from inside him.  And he has a hot blue-haired daughter, Malvina, who Buratino naturally falls in love with at first sight.

I thought Buratino was charming and upbeat, if not very polished.  Characters frequently burst into song so you get a bit of rock opera thing going on.  The twists and turns are humorously bizarre (Pinnochio himself, who no one knew was Buratino’s father prior to this, turns up later on) and there’s all kinds of over the top cartoon style silliness (to see for long distances, people just make their hands into binoculars; people get exploded and tossed a quarter mile and only end up disheveled).  Sure, it’s goofy, but has a real heart.  It was Rasmus Merivoo’s first film done while he was in school on a shoestring budget and a very short timeline, and shot in Russia to boot.

Buratino, Son of Pinnochio was fun, weird, and happy.  The musical bits are surprisingly good.  The rest is obviously low budget but solidly done.  I enjoyed its off-beat humor.

Fantastic Fest – Day 7

By skipping the “100 Best Kills” party last night, I got something approaching 8 hours of sleep.  Woot! But then the Alamo ticket line was even longer than it has been on previous days.  Boo.

My lineup for the day:

  • Sweet Karma, a revenge killing movie with, I am told, great gratuitous nudity
  • Yesterday, good old fashioned zombie survival horror
  • Private Eye, a Korean pulp detective film
  • Doghouse, yet more zombie survival horror

I had been planning on Private Eye but then the buzz on Fish Story was so good I was going to switch, but it’s sold out, so back to Private Eye.  Maybe I’ll try standby for Fish Story and fall back if necessary.

Also under consideration was S&M Hunter in the midnight slot – but it turns out it’s not just in the midnight slot, but over at the Alamo Ritz instead of here so would require a time-crunched transition and paying for parking downtown.  That’s two strikes so unless I am feeling REALLY motivated for some softcore tonight I’ll pass.

Fantastic Fest – Day 6

Whew, caught up on my “daily” postings.  Pretty much every day I wake up, drive to the Alamo 2+ hours early to get in line and get tickets, watch movies for 14 hours, drive home, and crash.  Tim, one of the festival’s co-chairs, introduced the first movie of the day with “Welcome to day 17 of Fantastic Fest!” and that’s certainly what it feels like.

What am I seeing today, you ask?  Well, the plan is:

  • Salvage, a British horror/thriller
  • Rampage, by infamous director Uwe Boll.  I wasn’t planning on seeing this but all the buzz I hear from people has been so positive that I’m going to catch it.
  • Ninja Assassin – if I can get in on standby, it sold out quick.  Otherwise, Succubus.
  • Short Fuse, a collection of shorts
  • The 100 Best Kills party, if I don’t feel like going home and to bed at midnight

Yesterday was a success in retrospect; though I wanted to walk out of Hard Revenge Milly: Bloody Battle, both Mandrill and Stingray Sam are sticking with me as high points of the festival.