Ron Edwards Too Good For Indie Press Revolution

Ah, the RPG community.  No difference is too small to be an excuse to fragment it further!

Background for the Uninitiated: There are such things as “indie” role-playing games, for those of you who consider using rules from Dragon Magazine in your D&D to be “living on the edge.”  What “indie” means is of course immediately up for debate; to some folks it’s any games from single person or small shops (e.g. not from a big publisher).  Of course, in the RPG world pretty much everyone but WotC and White Wolf has less than a handful of employees.  Some people draw a distinction between “storygames” and “traditional” RPGs, which is also a very arguable distinction between RPGs that are more story-oriented, or, frankly, just more “newfangled” and games that seem to be constructed just like every RPG since 1970.

The Forge (aka indie-rpgs.com) is a forums site run by Ron Edwards, author of the RPG Sorcerer, which is for certain indie game design folks to collaborate. (I say “certain” because they have a very specific view of what’s indie and other views are not welcome.)

Indie Press Revolution is a distributor that carries indie titles, from the FORGE and others.  There’s some overlap in publishers with the mega-RPG sales site RPGNow.com, but they focus on small press titles. They’ve grown quickly; now my FLGS (Rogue’s Gallery, in Round Rock, TX) has an IPR mini-section.

Anyway, on the FORGE site, Ron Edwards has declared IPR not “indie” enough and is starting his own distributor (well, a couple hours a week of some chick named Meg) to do fulfillment for him and a couple other companies.  He’s concerned that his “definition of independence” is a low priority for IPR taking on new publishers, and that his books are not “front and center” on the IPR home page.

Unlike the RPGPundit, who dismisses the whole kerfluffle as storygamer silliness, I enjoy some indie games, storygames, whatever you want to call them.  I own octaNe, InSpectres, Lacuna, Don’t Rest Your Head, Spirit of the Century, some of the GUMSHOE titles…  In terms of older games I’d consider indie, Feng Shui changed how I play all RPGs.

Anyway, this whole thing seems to be a case of ego run wild.  I defy you to read the FORGE thread and not say “Man, that Ron guy is being an assmaster.”  He claims to not have a beef, but then casts IPR as some huge demon corp with tremendous overhead used to fleece the publishers, then when one of the IPR guys very politely responds to say “we’re like two people and I pull only 10 hrs/week salary from it”, goes into full attack dog mode, even threatening to moderate him so he can’t reply.  Stay classy, Ron.  He claims that “No one owns independence” but you get the clear idea he thinks he does, or at least is its pope.  For someone that’s published exactly one game, that’s a bit of a tall order IMO.

And franky, it’s not a good idea to split off on your own.  I’m sorry his game isn’t “front page” on the IPR site any more.  But there’s a reason you get mileage out of a good distributor – their reach and quality.  IPR has become (like RPGNow and Paizo.com, at least for me personally) a destination to go look at when you’re in the market for games.  They have a great and usable Web site with helpful features, a problem-free store, they take credit cards and not just PayPal – all that stuff that junky little one-man Web pages don’t have.  I mentioned there’s an IPR mini-section in my FLGS.  All that gets your game out to people.   And the woods are littered with well-meaning self-fullfilment folks who just end up screwing it up and alienating customers and publishers.  Like everything else, fulfillment/distribution is a discipline and people who specialize in it will do it better – more reliable, get you your books faster, etc.

In fact, Pelgrane Press posted an interesting thing to the FORGE about their distribution model and how they do some self-fulfillment *and* IPR – their self-fulfillment was plagued by the expected problems (bad store software that can’t calculate shipping, etc.) and reasonable costs.

If you don’t like the store site not having  your books on the front page, or not making a “shared and enticing concept,” have a Web site of your own to push it – I don’t know why you have to get into the distribution business for that.  That’s sour grapes, not good business.

Some of the folks supporting this make the somewhat odd claim that “we don’t want to get our games out to just anybody, but only to those who would enjoy them.”  If you think only your fellow FORGEites can appreciate your brilliance, just give them all PDFs, it’s a quite small community.  I think that’s an inherently stupid and elitist attitude to talk about who’s worthy to buy your game.  “Some dude in some game shop in Iowa is obviously some redneck retard who could never enjoy my game without being a part of the FORGE community for five years first.”  Do you think so little of your product that you think there might not be others out there who would enjoy and appreciate it if they had access to it?  And they are proud their new scheme “isn’t a business model.”  You know, things are profitable because they provide something people percieve to be of value.  Many big companies got big because it was doing things better for their customers than the smaller one.  Shocking, I know.

On the one hand, so someone’s doing something stupid for fulfillment, welcome to small business.  But the real risk is that this is going to be used as an excuse for infighting, fragmentation, or “purges” as RPGPundit puts it.  Sadly, my many years experience with the online RPG communities leads me to believe that’s a likely outcome.  The RPG community is very small.  The indie game community is even smaller.  Don’t let someone with a big ego goad you into fighting with each other.  There is value in collaboration and in dealing with people that, God forbid, do not share the 100% same worldview that you do.  In fact, it might *improve* what you produce.  This isolationist mindset is not useful and will generate bad feelings and a weaker indie RPG industry.  If you would like to see more people in general play RPGs, and see more RPG players play innovative, new games – don’t fall into this trap.

Second Curse of the Crimson Throne “Edge of Anarchy” Session Summary Posted

Edge of Anarchy, Part II continued the urban fun, as we took on missions for the Korvosan Guard to help stabilize the city.  Sure, we stopped some killers and met with the crime boss known as the King of Spiders to get blackmail material on a Chelixian ambassador, but more importantly, Annata has been meeting some interesting men!

Last time, actually, is when we met Grau, the Korvosan Guard sergeant who was wandering the chaotic streets drunk and depressed.  We escorted him back to Citadel Volshyenek at the time, and now we’ve been sent there by the Queen to help Field Marshal Kroft and the Guard.  He’s cleaned himself up and has been showing the heroes around.  She got the whole story out of him – how he and his fencing master had both fallen in love with the same woman, another fencing student, and it had all ended badly.  (And the woman was Sabine, the Queen’s bodyguard and rumored lover!)  A sad story and six pack abs.  He definitely needs an understanding ear, and maybe hearing about the Dawnflower can help him.

Then, she met Vencarlo Orisini, a dashing gentleman, who was bringing important information to the Field Marshal.  He’s well connected, very honorable, handsome – and Grau’s old fencing master!  Annata was ready to not like him, but her standoffishness melted in the face of his nobility (he actually asked after his old student, who he wished well despite their falling out.)  And you don’t get your hand kissed much on the streets of Korvosa nowadays.  And he owns his own villa…  And the long hair looks good on him…

What’s a good girl who’s been largely holed up in a temple for the last seven years to think!?!

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Other d20 Clearance Stuff

As I poke around more, there are a lot of other d20 publishers doing sales on paizo.com – see their sale page. The economy sucks, make your dollar go farther by stocking up and using all this swag in your Pathfinder campaigns!

Atlas Games – their Penumbra modules were always my “second favorite” after Green Ronin in the heyday of d20.  (Now that Paizo is kicking butt they’re in #3 for me, but still very good!)  Also they have some innovative stuff like Nyambe: African Adventures (I have that already) and Northern Crown, set in a fantasy North America.  “Touched by the Gods” is a great supplement. It’s mostly 3.0-ey and not 3.5-ey but still good.

Don’t miss their miscellany “d20 Clearance” section – some Forgotten Realms stuff and other WotC, some Babylon 5, Oathbound, Eden Studios d20 modules…

And of course, PDFs of most of the Goodman Games “Dungeon Crawl Classics” adventures.  Not my cup of tea, I’m not nostalgic for 1e, but loads of folks love them.

There’s some other stuff but the discounts aren’t deep enough yet.  Come on d20 publishers, time to recoup a little cash!  I’m not gonna pay $10 for your random lil’ d20 book but I’ll pay $2-$5!

Buy Up Green Ronin d20 Stock Now!

Since Wizards has decided to be big ol’ buttplugs and eliminate the old d20 license, a lot of publishers are having to destroy their d20 stock by a WotC-mandated deadline.  But in the meantime, this means sales!  And Green Ronin is having a “Green Ronin Apocalypse Sale” on paizo.com you can’t afford to miss.

My favorites?  Well, anything Freeport, for one.  The first adventure I bought for D&D 3e was “Death in Freeport,” from Green Ronin, at Gen Con 2000 when 3e released.  Our gaming group loved the pirate haven of Freeport and ran campaigns in and around there for years.  They’re selling a number of Freeport products but the most important is The Freeport Trilogy, all three of the classic Freeport modules in one, updated for 3.5e.

Also, their “Bleeding Edge Adventures” are very good.  Strong story and interesting locales and characters.  Not just dungeon crawls!  I own them all already.

Then, depending on what you like, they have a variety of variant setting d20 RPGs – from Thieves’ World to Testament to Rome to Egypt…   d20 Modern stuff, and also some of the most solid D&D rules supplements from any 3p publisher.  Book the the Righteous is great.  I have Ultramodern Firearms d20…

Don’t let any of it burn, buy it up now!

Pathfinder Cosmology

Check out this interview on planewalker.com with Todd Stewart, who designed the cosmology for Paizo Publishing’s new Pathfinder setting, which should be getting a lot more detail this month in “Gods & Magic.”   The summary – the new cosmology is a “child of Planescape!”  As opposed to the 4e cosmology, which is a “child of Thalidomide.”  Check it out!

6d6 Fireball Fantasy Minis

Got a line from these guys about their new fantasy minis venture, along with a discount code for our readers! I’m home sick today so I have nothing better to do than pass it on.  The code is for “£5” which I hear is some alien unit of currency but worth a lot more than a US dollar right now.  And heck, four-armed apes!  Add some more arms to the new Apelord race that the One Bad Egg guys just came out with and you’re cooking with gas.

We are 6d6 Fireball and by that I mean myself, Chris Tregenza, and Rob Grimley. We are a couple of gamers who have been playing for 25 years. Earlier this year we started 6d6 Fireball because other web sites and companies were not giving us what we wanted.

Rob has been a longtime miniature collector and painter of both fantasy miniatures and wargaming miniatures. He had grown frustrated at how unoriginal most fantasy figures.

I’ve never been into figures myself because writing and running adventures is my passion. Looking around on the net, I couldn’t find any free resources that really helped the GM do their job.

So we decided to combine forces and create a web site and our own range of fantasy miniatures. The blog has been running for a few weeks and the adventures / GM side of things will kick off properly in a month or so.

The big news is that we have now launched our range of miniatures and we would like to offer your readers a discount code for £5, valid for all orders over £10 in October.

The code is: mxyzplk-1

Our range of miniatures can be found at: http://miniatures.6d6fireball.com/

To go with our Quorakon figures (huge four-armed apes) we have a whole section on their ecology, background and an adventure for available.

Many thanks

Chris

Shameful Dungeons & Dragons Characters

One of my favorite genre blogs, Topless Robot, has published a list of the 5 most and least shameful Dungeons & Dragons characters! Take a look, it’s fun.

Here’s my own list of the 5 most shameful…

5) Drizzt Do’Urden.  I agree with the Topless Robot guy, he’s overexposed for sure but was lame even before that.  “Oooooh, the angst!  But I’m sexxxy!  But the angst!  I am mighty!  Pet my kitty!”  Leave it to White Wolf.

4) Elminster.  Has a more transparent Mary Sue character ever appeared in any D&D setting?  He’s old and wise!  But all the chicks want him!  He’s super powerful, and super wise, and super special, and WE LOVES HIM MY PRECIOUS!

3) Anyone from the Dungeons & Dragons movie, which mind-raped all the poor D&D fans that waited for decades for the film to finally get made.  But mainly “Snails,” the incompetent thief played by Marlon Wayans.  Snails.  Wayans.  KILL!

2) Elfstar.  Sound familiar?  That’s right, she’s the cleric (and Satanist, and Fundamentalist) from the infamous Jack Chick “Dark Dungeons” tract!  Apparently she’s a dumb twat.  Black Leaf, too.

1) Mika-Oba the Wolf Nomad.  OK, Gygax’s novel writing skills are not something to write home about, and it’s fair that Gord is on the TR shame list.  But this list is for the most, not the “pretty darn,” shameful.  Rose Estes picked up the mantle of Greyhawk novelist once TSR screwed over Gary and tossed him out into the dumpster.   And though Gygax wasn’t good, she was terrible.  Every Greyhawk fan since has pretended she didn’t exist or worse – check out the Rose Estes Hate Page for some examples of her purple prose.  Mika, with his pet wolf “Tam-Tur,” was a wuss and a rapist (and rape-ee).  And liked pooing on people, and spanking the monkey.  No, seriously.  I wish I were kidding.  He’s the worst of the worst.

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Some Random New RPG Stuff

It’s slow lately in the RPG realms, but here’s a couple items of interest.

1.  The “Shaintar” high fantasy setting for Savage Worlds is now available in print!, as well as the rest of Talisman Studios‘ stuff.

2.  There’s also a new “Slipstream” pulp SF setting for Savage Worlds.  Vacuum is optional!

3.  OK, this one makes me throw up a little in my mouth, but here it is.  The guys from Evil Hat Games (Spirit of the Century) and Blue Devil Games (Dawning Star) have come together to form “One Bad Egg“, which will be generating 4e content (early release is a new race, the Apelord).  Why they want to take actual talent and spill its seed on the rocky ground of 4e is anyone’s guess.  I don’t begrudge 4e players some 4e, but I do resent that this likely means less true innovation like “Don’t Rest Your Head” and “Spirit of the Century.”  At least they’re not vainly vomiting forth gnomes and barbarians in preparation for being crushed by Wizards directly like many of these 3p companies.

4.  Starblazer Adventures, billed as “Rock and Roll Space Opera Adventure” and based on the comic series Starblazer, is out and was a hit at Gen Con.  It uses the FATE system as seen in Spirit of the Century!  <glares at the Evil Hat guys again>

5.  Along the same lines (it seems to be Space Opera Month!) I just came across a cool game, Rocketship Empires 1936.  It’s completely systemless, and described an anime fan’s dream – a WWII era pulp/space opera game.

Seems like pulp’s the big thing now – like every time I go to Erik Mona’s blog it’s babbling on about it.  Seems like a lot of motion on that era right now, space opera, pulp, and clasisc swords and sorcery.

RPGs – Is It The End?

About a month ago I did an article comparing the Web traffic of major RPG companies and communities using Alexa data.  It was interesting to see how they ranked, but of more concern was that traffic appeared to be spiraling downwards hard.  I just went and re-checked and that trend continues; over the last three months all sites are down and some sites are down by more than 70%!

What

A quick rundown on traffic change over the last 3 months –

From looking at the graphs, a couple of these properties had a big spike in the June-July timeframe that is hurting their compare.  Take a look at Palladium.  But even without that they are way down off pre-spike numbers, more than 50% easily, and continuing to decline at a good rate.

Heck, even looking through the smaller properties, the best showing is Flames Rising, only dropping by 3%.

This seems to be to be a crisis.  At the company I work for, a large computer-related manufacturing concern, we know that Web traffic is directly proportional to our company revenue over time.  If our traffic was down 50% our CFO would shit a brick.  We’re down a little due to the economy, but nothing near this amount.

Why

Why is traffic to every RPG company and community site dropping?

It’s not the school year starting, if you go look at the maximum data Alexa will give you there’s no similar drop in 2007.  Basically, everything was doing fine, slipping slightly, until June-July 2008.  Some properties got a bump then, but ever since everyone from Wizards to dungeonmastering.com is in a death spiral.

Is it “the economy?”  Well, despite all of the furor in the media (in  my opinion this is a largely manufactured crisis by the current administration, YMMV) major sites aren’t going down.  dell.com is down just 2%, for example.  You could argue that the economic problems would have a more vigorous effect especially on discretionary/entertainment spending.  But I’m not seeing that anywhere else.  Check out amazon.com‘s stats – they are down only 11%.  (They had a June bump too!)   worldofwarcraft.com is down 25%, with no June bump.  Heck, fandango.com (movie ticket sales) is up 14%.  So there is certainly some slippage overall, and you could chalk up some 10-20% of it to the economy if you wanted to (though given some of the stats I’m seeing I think that’s more excuse than reality), but why is it is much worse in the RPG realm?  Also, the dropoff has been in progress for a while and the current “economic crisis” really just got sprung on us in September.

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First Curse of the Crimson Throne “Edge of Anarchy” Session Summary Posted

Well, our gaming group completed the Rise of the Runelords Adventure Path from Paizo.  It took a year of hard gaming.  But there’s no rest for the wicked!  We’re starting in on our next campaign, the next AP from Paizo – Curse of the Crimson Throne.  And we’re using the Pathfinder RPG Beta playtest rules, as it’s way better than D&D 4e.  This one starts in the city of Korvosa, with our brave characters coming together to get even with the crime lord Gaedren Lamm.  That goes well, but then the King dies and the entire city breaks out into riot and rebellion!  Thrill to our urban adventures in… Edge of Anarchy, Part I!

And as a bonus here’s my character, Annata Vieri, cleric of Sarenrae the Dawnflower.  She’s cute!!!

Fourth “Xin-Shalast” Session Summary Posted – End Of Campaign!

Part IV of Spires of Xin-Shalast tells the tale of how our brave band – myself, a dwarf entitled Valgrim the Summoner, and my human comrades – Lord Roscoe Dillon, priest of Gorum, God of War; Phiravno the Varisian scarf fighter; Maru Maru, Shoanti Sun Clan monk; Vaelyn, Shoanti Sun Clan dragon shaman; Yenneck Grumman, Ranger of the Black Arrows – ended the schemes of Kharzoug the Claimer, Runelord of Greed.  Inside his ruined capital of Xin-Shalast, indeed atop the very Runewell of Greed, we met him and withstood his arcane assault to end his life.  Golarion slumbers, safer now but largely unaware of the fate our brave heroes averted.

And so ends the Rise of the Runelords campaign, almost exactly a year to the day after we began it.  Props to Paizo Publishing for one of the best D&D campaigns ever, especially James Jacobs, Nick Logue, and Richard Pett.

But there’s no rest for the wicked!  This week, we start the next Adventure Path, Curse of the Crimson Throne, this time using the Pathfinder RPG beta rules!

Underserved Gaming Genres 2: Crime Fiction

Coming in second right after cop fiction in popular entertainment is crime fiction.  Whether it’s Mafia-oriented drama like The Sopranos, Goodfellas, or Donnie Brasco; gang oriented fiction like Colors, Sons of Anarchy, Gangs of New York, or Boyz N The Hood; heist capers like Ocean’s Eleven through Twenty-Nine or Reservoir Dogs; assassin fiction like The Professional or La Femme Nikita – it comes close to law enforcement fiction in popularity in the dramatic end of popular entertainment.  In fact, often it’s mixed in, either as “dirty cops” (The Shield) or dramas with both the law and crime side heavily represented (The Wire).  Conan was a thief, people!

You can play a gangbanger, a pirate (sea or space), a bandit, a Mafioso, an elegant art thief, a pimp, a safecracker/security expert, a prisoner, a con man…  So many of these archetypes find their way into other RPGs, but are consigned to a bit part.  Very few RPGs have any meaningful coverage of criminal activity.

What’s the Problem?

Crime fiction is just as underrepresented as cop fiction in the RPG market.  The most popular old saw trotted out as to why this may be the case is that “people want to play good guys.”  This is tripe.  Three words – Grand Theft Auto.  Playing a criminal in video games is way, way in.  From Hitman to The Suffering, the wide variety of crime fiction subgenres are well represented in video gaming and are immensely popular.

Besides, the crime genre is full of characters that are good enough that we can identify with them – though technically criminals, they are set up as at least partially honorable protagonists, often opposed to someone who’s “even worse” for some reason (more vicious criminals, corrupt cops, etc.).  In fact, the crime genre crosses over heavily with more traditional game setups where the ruling class is wicked or indifferent and thus being “good” is a crime – Midnight for d20 and SLA Industries are like that.  It is very seldom that the protagonists of crime fiction are utterly irredeemable super evil people.  You can be “wrongly convicted,” an undercover cop, the system may be corrupt, you’re just providing for your family the only way you can, it’s a culture clash, all the morals of the setting are in shades of grey… There’s any number of reasons why your criminal isn’t really a big ol’ meanie.

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