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Reavers on the Seas of Fate – Season Four, Twelfth Session

Twelfth Session (13 page pdf) – “Vale of Tears” – The pirates reach the Vale of Karpad in Nidal, to find a plague, racism, and intrigue.

Well so there’s a faeskin leather boutique in Nisroch because there’s lots of fae here in Nidal.  And since it’s Nidal it’s mostly evil ones. When the PCs went to bury their loot in the nearby forest they got the attention of some redcaps, who followed their convenient trail of body parts back to their camp at night and are now trying to overrun them.

midnightmirrorRedcaps have a move of 60 and Spring Attack. In tall grass at night, that’s a good combination – they would just run in, kick someone with their iron boots, and run off again. The PCs were firing area damage spells out into the darkness to try to get them, however their fast healing 3 takes care of the damage they take pretty quickly.

It’s actually going pretty badly for our heroes for once, but then they see that Wogan is wearing redcap boots! (Purchased at Boutique Zeleve back in the city.) Oh, they all go fucknuts and rush the portly cleric all at once. While this is very painful for Wogan, the rest of the party can then focus their attacks on the creatures, so after a long slog they overcome them all.

And then they get to Karpad!  To meet a mixup of several published adventures. It’s primarily the plotline of the adventure The Midnight Mirror, but with Wogan being actually related to Anya, and U1 Gallery of Evil, but with a lot of mixing-up and enhancing by me.

Everyone who got a piece of the glyph-plaque that K’Stallo the serpentman was using to try to open a gate to the Plane of Shadow back in our earlier season has been hounded by shadows, tempted by them to join the shadows, etc. The PCs have killed everything that’s come after them but others haven’t been so lucky. One of the Riddleport gendarmes with a glyph made it this far, but went artist-crazy and turned into a shadowy lurker.  (IMO the #1 trick to using published adventures is search/replacing to give the PCs deep and direct links into them instead of relying on generosity or greed).

The PCs ride into this and, having gotten used to Nidalese culture, disrupt the lynching of some fetchlings (half-shadow people) with the compelling argument that “we should torture them instead!” They manage to break it up and get introduced to the major plot threads.

Many locals drift into the Weeping Willow Inn for a drink. Racism makes a man thirsty.

Speaking of racism, the locals are all super pale and the appearance of Sindawe (a black Mwangi) is of some concern, with it clearly being either a skin condition or him being a horrible shadow creature, of which there are many in Nidal. I drew on real life from this, when my Mexican stepmother went to visit her new parents-in-law in rural Amish-country Pennsylvania, and they didn’t know what to make of her (and this is in 1990, not ancient history).

Besides that, they get to know the locals and fill up on rumors at the inn.

Wogan asks, “Do you think the baker murdered her and baked her into pies?”
Amara seems unhappy with the question. “I’ve had one of his pies.”

And since they’re his buddies, the other PCs sic the local hooker onto the celibate Wogan just to see him squirm.

Reavers on the Seas of Fate – Season Four, Eleventh Session

nightglassEleventh Session (9 page pdf) – “Heart of Darkness” – A chance encounter with a pair of Nidalese shadowcallers chasing some tiefling fugitives goes bad. Shallow graves are dug…

I put a lot of color work into the travel in Nidal.  Some folks always want to skip over travel in games, claiming “it’s boring.” These are largely people who don’t travel but live on their couch, I assume.  (See also: Making Wilderness Travel Matter).

Nidal is a spooky ass place.  I did my research – they have a section in the Inner Sea World Guide; there’s a whole section on Nisroch in Cities of Golarion (with sidebar: Favorite Torture Methods), and there’s a novel called Nightglass about a fledgling shadowcaller growing up in Nidal.  Then, I just kept my eyes open for coll stuff in the couple months leading up – like the mostly-underground inn they stayed in was based on a real one that was shown in a Web article… On Cracked maybe? I forget. Anyway, I had a page full of possible stuff to pull from by the time they were well into Nidal.

Even weird little details like what their main lumber exports are (darkwood and strangletrees) interested the players enough to ask around, consider buying some, etc. A deeply detailed game world generates its own rewards in player engagement.

It all goes OK till they come between some escaped slaves and some shadowcallers.  They don’t help them (much) but they fold under shadowcaller interrogation – the two shadowcallers are just doing standard cop-bullying but the second one of them says they might “confiscate” one of their weapons it’s murder time.

It’s a lively fight, shadowcallers are like Nidal’s Texas Rangers and they’re no joke.  They are finally overcome, and the PCs kill their captured slaves to ensure there’s no witnesses.  They know they are in a land that makes pre-war Iraq seem like Disneyland, and they’ll be tortured to death just on a whiff of suspicion. Most of the rest of the session is spent carefully covering up their crime. Bodies are buried deep. Jaws and hands are removed. Prestidigitation is used to clean up all blood traces. All the shadowcallers’ loot is bagged, ridden to a nearby forest, and buried – it’s too tempting to get rid of, but too dangerous to keep on hand. Jaws and hands are tossed into the tall grass along the way.

So that evening it’s pretty disturbing when there’s rustling out in the grass and the pieces of shadowcaller they distributed across the countryside start being tossed into their firelight…

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – Second Session

Nightcrawler

Nightcrawler

Second Session (8 page pdf) – We need to go bleed the Father of Wyrms for his tasty, tasty… I mean super-acidic blood.

But first, some more demodands!  We met one last session and I tried to talk with it but everyone just chopped it up. We meet three more, and while we do some chopping we take the leader, a shaggy demodand, alive. Why aren’t they shaggy? The tarry ones are tarry and the slimy ones are slimy, but the shaggy ones are just fat.  It’s weird.  Anyway, they are apparently the jailers of Baphomet.  He tells us lots of stuff but the most disturbing is that Baphoment was created as a “consort” by Lamashtu – in other words, as a goat-headed (NSFW link!) RealDoll. Disturbing.

Then we go find the giant epic daddy of all nightcrawlers and come up with cunning plans to get its blood, but it turns out running up to it and hitting it a couple times till it dies suffices. We get its Alien-style acid blood and go to Baphomet’s prison. It is guarded by one-eyed, one-horned flying purple people eaters.  (Really!)

Reavers on the Seas of Fate – Season Four, Tenth Session

Tenth Session (13 page pdf) – “Fat Ghoul Brings Bad Luck” – The PCs head into mainland Nidal to seek out Wogan’s sister.  The trip starts out well but is disrupted by a whole mess of ghouls – and an undead Hellknight!

Serpent, Samaritha, Wogan, Sindawe, and Hatshepsut are on a riverboat up the Usk to go to Karpad. Tommy, Lil, Slasher Jim, Kahina, Olgvik, and Dum-dum are left in Nisroch to sell loot. Mase Venjum takes the rest of the crew out a-pirating.

But first it’s back to the fey-skin bondage clothing shop.

The escort uses a large black leather umbrella to keep the rain off the small group.
Wogan refuses the cover, choosing to bask in Gozreh’s glory.
From beneath the cover Lil says, “We will be trying on leather clothes. Are you sure being damp is a good idea?”
Wogan joins Lil beneath the cover.

The PCs also negotiate an alliance with Captain Clap, and tell him about White Estrid’s impending (second) sack of Nisroch. He elects not to tell the Nidalese because “they are all scumbags and I’d love to see this place burn. After I get my letter of marque from them of course.”

NPC Guide-288

Alviana

On the trip to Karpad are two VIP NPCs – Velenne (from the Pathfinder novel set in Nidal, Nightglass) and Alvianna Shadowsworn, an albino glaring druid much like Serpent, who is the representative Nidalese from the NPC Guide. They get to observe quaint Nidalese customs like rounding up the sick and infirm into big metal wagons to be carted off for a “culling.”

Then a fun nighttime encounter – a single fat ghoul fishing in the river. This alarms the PCs, with good reason because they are set upon both by aqua-ghouls and by some undead Hellknight thing riding on top of the river. (This is tied into local lore, the Hellknight Order of the Crux was burned inside their citadel and three graveknights arose from the ruins.)  The ghouls (and fat ghoul!) give them a run for their money; the graveknight just does spell support and leaves when they manage to overcome the mooks.  A nice complicated fight that lasts a while. And that’s it for this one, except for the ghoul fever!

Reavers on the Seas of Fate – Season Four, Ninth Session

Ninth Session (13 page pdf) – “Maw of Shadows” – The Araska docks in Nisroch and is treated to the horrors of Nidal first hand, from the sadistic to the sartorial. Luckily, there’s one friendly face there waiting for them!

Pretty much the place sucks and everything’s illegal and the economy and religion are mostly torture-based. The pirates get restless.

After the cenobite has rowed out of shouting range, the pirates find their courage and complain bitterly. They were unhappy about being in Nidal. They are more so after listening to the long list of laws or “death laws” as the crew starts to call them.
Wogan is unhappy to hear that Gozreh is unwelcome here. He shakes his head, “Everyone needs a sea god. Otherwise, you’ll drown, get lost at sea, or have your head blown off by an angry drunk man.”

Thalios DondrelThe whole place is damp black basalt and metal pilings with skull designs and chains and blank-eyed town guards and children with their mouths sewn shut. But, they get a message from old buddy Thalios Dondrel, son of Mordekai of the Wandering Dagger!

Through the freezing rain in dark streets to the “Glutton Gallows…” Thalios welcomes them and gives them the pirate low-down.  The Nidalese have started accepting and even courting pirates berthing in Nisroch for their own fell purposes.

The captain evaluates the likely lifespan of his crew if they stay in Nisroch long and decides the answer is “short and tortured.” He has a small crew stay in town to sell stuff and has Mase take the Araska offshore while the command crew goes inland to find Wogan’s sister.

Then they partake of some of Nidal’s charms, which are largely off-putting, except for some bizarre reason they become very enchanted with the Boutique Zeleve, which makes fae-skin bondage wear of all descriptions. I know PCs love shopping but I wasn’t expecting to spend like an hour with them getting fitted for nymph-skin genital bindings.

And then Thalios sets them up with a local fixer who arranges for transport – as safe as it gets in this combination of Hellraiser and Nazi Germany (the similarity to Ünderland from the Venture Brothers is remarked upon).

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – First Session

Vescavor Demon

First Session (8 page pdf) – Our righteous heroes head into the Abyss to free the Herald of Iomedae.  We keep wanting to just go kill Baphomet instead.

Iomedae herself appears to us and gives us tests and doodads and sends us to the Abyss to get her imprisoned herald. The Ivory Labyrinth is a suck-hole, you just wander around for weeks till you find things.  The entrance is guarded by a couple interesting waves of critters, but then it’s interminable wandering.

We do take a perverted fly-headed demon captive and use him to lead us to the capital, Blackburn. We try to trade for information with a hivemind of vescavor demons, but everything it has to say either a) we already know or b) is unhelpful because there’s no such thing as directions here,  you just wander around and make Survival and Knowledge: Planes checks (reflecting what we have no idea) till you find your destination.

Oh and we meet a planetar who is just wandering around and wants to join up.  “Uh… OK,” we say.

Reavers on the Seas of Fate – Season Four, Eighth Session

hl-mutiny-bountyEighth Session (13 page pdf) – “Treachery Island” – One of their new recruits suckers the Teeth of Araska into a nasty ambush! After a bumper crop of burials at sea, they go make friends with a Nisrochi necromancer in order to get traveling papers in-country.

Well, the island cove ex-Captain Sempronia lures the ship to as “a good place to repair” has an “interesting magical obelisk” on it! This calls for a landing party, which is promptly attacked by Sempronia as her men, who have been laid up here on the island, board and try to take the Araska. She doesn’t want to be an ex-Captain any longer and wants their ship!

Sindawe knocks her out with a flurry of blows.
Serpent asks, “What do we do with her?”
Sindawe says, “Kill her.”
Wogan pulls off her helmet, presses a pistol to her temple and shoots (34pts).
Sindawe snatches up her glaive and runs for the ship, followed closely by Hatshepsut.
Wogan tells Serpent, “We should have hired that other guy over her.”
Serpent replies, “What other guy?”

I LOL’ed. Apparently the whole big scuffle with Duke Ron that Serpent took so poorly was promptly forgotten. Luckily with this party we can just chalk it up to the booze (in-character, naturally).

Bonus Game Content: Character sheets for Sempronia, her privateers, and Duke Ron and Kitty the Cantankerous, since they were in the same Hero Lab portfolio!

The privateers had a plant on board the Araska, who did some careful door-jamming prior to the action so as they board they swiftly overpower the crew.  The ToA crew rallies a bit and holds them back till the PCs manage to fly/run/dimension door back to the ship from the island and then the murder level escalates.

Once they repel the boarders the butcher’s bill is high – 23 dead or wounded; rapid clerical help takes that to 5 dead. That’s the most losses they’ve ever taken at once, and it’s quite sobering. A little time under the lash has the couple surviving prisoners reveal that Cannonball Jack and Kent the Rusty Butter Cutter (he had claimed no nickname at his interview) were from their crew, and secured a bunch of hatches to make the takeover easy.  Kent died in the fight and his corpse is hung from the yardarm but they decide to give Jack a pass because Samaritha dominated him and claimed he didn’t take part in the mutiny.  True, or is she going soft? We’ll see.

NidalThen they reach the borders of shadow-haunted Nidal.  If you’re not familiar with it – it’s a whole dark magic Hellraiser-infested shithole of a country.

Luckily they know a necromancer from Nidal – they had previously fought an angry whale while at sea, then later faced that same whale as an angry undead whale, and then had been visited by the necromancer’s homunculus with a market research survey asking about how terrifying the resulting creature was on a scale from one to ten. Ever ones to make friends, they got his deets to look him up if they ever came this way.

They deal with Thartane the necromancer, who has a keen sense of necro-style. He briefs them and can get them some travel papers (Nisroch is all super “let me see your papers” Nazi style). But he wants something to experiment on.  Here’s how that conversation went, which pleased me no end.

As a research oriented necromancer, he polls the PCs to come up with his target lifeform…

“So now for my part. Each of you, describe to me the most disturbing part of the worst creatures you’ve encountered. What is truly horrifying? I want to take something that fits that description and turn it undead to see if it’s even more effective.”
“Tentacles! I hate tentacles. They drag me down, down…” says Sindawe, with a far-away look. “And being ripped apart by undead tigers.”
Wogan shudders. “Those slimy, three-eyed aboleths, I can’t stand their eyes.”
“Being raped into having chlamydia. And secretions.” Serpent shrugs off the concerned glances of his crewmates.
Thartane muses over his market research. “Something slimy, with three eyes, tentacles, and rapes you into having chlamydia while it tears you apart. Hmm. I can take care of the undead part myself of course…”
“Sounds like a froghemoth,” says Serpent idly.
“A froghemoth!” Thartane brightens. “Brilliant! Yes, bring me one of those. I think some can be found in the northern swamps of Nidal. I need it alive, of course.”
The command staff’s feet grow cold quickly. “Can’t we bring you a baby one? How about an otyugh, they’re kind of like that…” Everyone hems and haws about the difficulty of the task.
“Oh nonsense, you’ll do fine.”

I was laughing my balls off, it was very much like the Stay-Puft Marshmallow Man scene from Ghostbusters with Serpent as Dan Aykroyd.

With an accord reached, they head to the capital of Nidal…

“To Nisroch!” declares Captain Sindawe.
“Those are reasonably common last words, just for your information,” notes Mase Venjum.

Reavers on the Seas of Fate – Season Four, Seventh Session

pirateshipatseaSeventh Session (11 page pdf) – “Nip and Tuck” – The Teeth of Araska limps away from port and tangles violently with both privateers and venereal disease. Each takes its own toll.

If you’re familiar with historical seamanship, returning to sea after shore leave means one thing – bad cases of VD. Wogan has his hands full with diseases sexual and normal – the crewwoman Zita nearly dies despite a bunch of healing magic!

They love wavecrawling, and some things they investigate and some things they don’t. They take a merchant ship, the Sharon’s Grotto, and get a bunch of mint, mustard, nuts, and coffee, which they regret after the ship’s cooks have gotten their hands on that combination for a while.

  • Ship doing target practice? Avoid.
  • Electric eel following along? Ignore.
  • Floating poorbox with 12 cp in it? Loot it and wonder.

Then they tangle with some privateers in the Broadsword. As they are taken over they send a messenger falcon (oh I wonder where these guys are from) but this panics the pirates so much that Serpent spends a precious Infamy Point to burn the message off its leg.  The ship’s mage flies away with some more success, but a much shorter range. They send threatening message spells after him.

Bonus Game Content: Crewman stats of the Broadsword (captain, mage, and three classes of crewman, all elite Grey Corsair types)

And that’s a wrap! Taking two ships takes a while. The Teeth of Araska is banged up so they head for a secret cove Sempronia knows of to repair…

Wrath of the Righteous Chapter Four, The Midnight Isles – Sixth Session

Hepzamirah

Hepzamirah

Sixth Session (10 page pdf) – We murder our way through the naughtiness mines till we come across Baphomet’s daughter. Then we murder her.  Then Nocticula murders Baphomet.  Then we go shopping.

First up is killing a tentacle monster like they have here. Then horned demons.  And a glabrezu. And succubi.  We just sing the demon-killing song as we kill them (any Megadeth song). And our war cry of “No Witnesses!” echoes off the walls of the demonic mines.

Finally we fight Hepzamirah, a Nephilim sired by Baphomet. With liberal doses of Mythic Bullshit we kill her. Baphomet tries to give us some stick but Nocticula is all like nuh-uh and melts him and gets us out of there and delivers us back to Queen Galfrey and it’s the end of the chapter.

And Nocticula still didn’t try to kill us or sex us up… I’m very disappointed. (Mainly because my character is gay and I wanted to come up with some snappy zinger when she tried to vamp on me.)

Nocticula

Nocticula

Reavers on the Seas of Fate – Season Four, Sixth Session

Sixth Session (9 page pdf) – “Dark Wings Over Riddleport” – The celebration grows toward “Project X” levels but is interrupted by a sinister old guy with a “message” from an old enemy. And raven swarms, don’t forget the raven swarms.

The pirates are partying, and voodoo loa Mama Watanna shows up and possesses a bar maid for some Sindawe ravishing. But part way through, everyone’s cypher glyphs burn…

In a very anime-style turn, a cloaked old guy at the head of the dock turns out to be a crazed shadow raven supernatural killer (special CR11 advanced vrock named “The Messenger” from Green Ronin’s “Dark Wings Over Freeport”). The party erupts into chaos as partially incapacitated members of many potentially  hostile power groups leap to arms amidst darkness and confusion and raven swarms (“unkindnesses,” technically).  Ah, I love being a GM.

messenger

He keeps generating swarms of ravens, which threaten all the partygoers. Pirates with swivel-guns and Sindawe with a potion of fiery breath are some of the few things that hurt them (swarms, the ultimate threat in all 3e-derived games).  After a big fight they kill him, though Serpent gets his staff all shadow-infected (a little “thank you” from K’Stallo, aka “The Serpent Man Formerly Known As Elias Tammerhawk”). In fact, Clegg Zincher and Akron Erix are the ones that really did most of the killing of the Messenger himself, which really enhances their local rep! And their status with the PCs – they’ve been ambivalent about whether Zincher is “a stand up guy” or “that guy we really want to kill.”

So – return to party!

Finally, having blown out Riddleport as much as one can blow it out, they return to the sea to seek Piracy, Wogan’s sister, the head of Elias Tammerhawk, the rape-murder of the Stormdaughter, and whatever’s messing with Sindawe’s people.  What’s the chance all those plot threads are related?  This is D&D, so 100%!

Reavers on the Seas of Fate – Season Four, Fifth Session

Welcome back!  We’ve still been playing Reavers and writing up session summaries, but I am sadly delinquent in posting them as blog posts.  This summer, I intend to catch you all up!  Follow along and read the adventures of the most dastardly batch of pirates to ever bedevil Golarion!

Salvadora Beckett Fifth Session (21 page pdf) – “Patching In” – More business on the streets of Riddleport; beating up locals, recruiting new pirates, plotting and scheming… And it is capped off with a pirate party to end all pirate parties!

First they interrogate an anti-Cyphermage agitator and realize his organization is backed by the Zincher crime syndicate, who since the tsunami have become a lot more of the “patriotic community association, that will still break your kneecaps” type.

Then Wogan starts to get concerned about his sister, who has moved to Nidal and married some local.  A visit may be in the offing!  And Serpent and his wife Samaritha go shopping for an egg-case (lest you forget, she is a serpentfolk who disguises herself as a half-elf).

They also follow up with Salvadora Beckett of the God Squad, an undercover branch of the gendarmerie that investigates evil cults and keeps there from being too much religious influence in the city. This is something I imported from the Freeport setting into Riddleport.  Keep in mind as you read the following that I use the picture of butch iconic half-orc inquisitor Imrijka as her character portrait (above).

Sindawe changes the subject, “We are having a patching in ceremony and party tomorrow night. The Overlord and other bigwigs will be there. You’re invited, of course.”
Salvadora replies, “I am a law officer. My presence would put a real dampener on your party. Besides, I’m already running too high of a profile for my line of work.”
Sindawe says, “You could wear a disguise.”
Serpent blurts out, “You could always come as a stripper… uh.”
Salvadora’s eyes slide over to Serpent, who shuts up.
Sindawe laughs at his friend’s mistake, then jokingly tells Salvadora, “You could fake your own death, just like those famous detectives do in the bardic songs. Then you can investigate without having to answer to your boss or the rules. You can bring the villains to justice.”
Salvadora consider this then replies, “I do have a hanging harness.” She clomps off.
Wogan tells Sindawe, “I think she was hitting on you.” Sindawe thinks about that possibility.

Also, they are rewarded for giving over the remaining Yellowjackets (Calistrian assassins) to the law by a raise dead scroll for the murdered Little Mike. Then they recruit some new pirates.

This is always a fun time, and something I have to prepare a lot for.  I have to come up with a list of pirates for them to interview, some high level, some low level, all with various personality disorders, some actively traitorous and some just passively traitorous. You never know what they’ll like or not like.

Duke Ron (based on Kurt Russell’s “Captain Ron” character) was meant to be all lively and piratey but they hated him.

Cannonball Jack, Nemo, Kent, “Ragged” Pete Morgan, George Peters, “Long” Bonifacio Copper, and Kitty the Cantankerous are all welcomed aboard, despite some of them kinda obviously sucking. And Melella, a half-elf druid they met during their investigation of Little Mike’s murder who took a liking to them.

Then they meet Captain Sempronia, who has open enmity with Duke Ron.  They go with Sempronia, which will be revealed as a terrible mistake later.

Then it’s time for the after-party.  The huge, Sons of Anarchy style dock party with loads of rented hookers and VIPs and crime lords and disguised succubi and Cyphermages and demon assassins.  But before the demon assassins, Sindawe came up with a whole motorcycle gang vest and patching plan. Check out the summary for the details. And the Overlord gives them a warrant for the serpent man known as Elias Tammerhawk – 10,000 gold, dead or alive. They like this, they hate that guy (lest you forget, he blew up the Riddleport Light and caused a tsunami to hit Riddleport and got glyph-shards embedded in the PCs and all kindsa stuff like that).

wanted

The PCs really enjoy their party, and I generate all kinds of interesting “party fouls” for them to watch or participate in or whatnot.  I enjoyed Wogan maintaining his priest-of-Gozreh chastity despite a succubus grinding on him.

We leave off in the middle of the party…

Wrath of the Righteous Chapter Four, The Midnight Isles – Fifth Session

The Fulsome Queen

The Fulsome Queen

Fifth Session (11 page pdf) – We explore an island in the Abyss and name its land features after Queen Galfrey in proper British explorer style. Then we meet a sexy slime demon and kill a dragon for its lewt.

The river we were heading up on this Abyssal island was called the Nameless River. Ever one to bring order to chaos, that inspired me/my character to name it the Purifying River of Queen Galfrey. I was somewhat disappointed that didn’t cause an earthquake or something. So I named all subsequent features from their stupid demon names to nice things in the name of the Queen!

Have I mentioned how powerful we have become? Only 11th level but 6 mythic tiers and a bunch of god-given knick-knacks.  When a green dragon that attacked last time turned up again this time, we just beat it unconscious and gave it a scrub-bath and left it lying there with a ribbon around its neck. It’s those little touches beyond just killing things that clearly states “leave them the FUCK alone” to random demon Abyssal residents.

Calanthe just uses her combat actions to use her rod of wonder now rather than cast useful spells.  We’re OK with that.

Calanthe fires the rod of wonder at the left-hand barbican. Loud laughter erupts from the walls of the tower, drowning out all other sounds in the area. Antonius streaks over to the laughing tower. He leaps from the carpet of flying screaming, “Who’s laughing now?”

One of the tieflings screams, “Not me! That would be rude!” His politeness doesn’t save him – Antonius strikes him four times, sending him on the burning path to the eternal forge from which none can ever gain surcease. Then he turns to the other demoniac tiefling and crushes him, flinging his broken body over the burning precipice into the shadowed darkness of the pit down which the lost shall fall forever.

As that effect is permanent, this place is thence called “The Laughing Gate.” Then to “Galfrey Falls.” Then a slime demoness invites us to steal a dragon’s treasure – we are all on board with that plan! Even if she is some refugee from Internet fetish art.