Tag Archives: Paizo

Pathfinder Minis: Heroes and Monsters Review

Earlier this week I read this review on ENWorld about the new prepainted plastic Pathfinder minis licensed from Paizo to Wizkids. I was in my FLGS today and they had a batch, so I picked up a large and normal booster to see what I thought.

I was lucky in that my normal booster, which can have either one medium or two small minis contained two goblins, and the large booster, which has one large, contained an ogre. The goblins and ogre are very iconic monsters in Pathfinder and have a different and distinct look to them than in earlier D&D.

The figures came out well – in D&D Miniatures boosters figs were usually pretty bent up, and often they don’t stand straight (either the base being bent or the figure doing the “V8 lean” on the base). These figures have nice hard bases and the goblins’ little weapons were striaght and good-looking.  The ogre’s club was slightly bent (he came out of the plastic shell while still in the box) but one bend and it was true.

The sculpts are good and the paint jobs pretty detailed.  The one weakness is that the big primary color they use on each mini, usually for the skin, needs a little more something – a wash or whatnot, it looks very homogeneous.

Here’s some large scale pics for you to check out.

The ENWorld review complained a lot about the amount of wrapping they come in. I was ready to ding them on it too, but really it’s just a box with a plastic blister in it – not even the little annoying plastic baggies that D&D Miniatures used. I do wish that they had boosters with more minis in them – buying one or, in rarer cases, two to a pack is a little annoying – but here’s my “trash picture” to compare to the ENWorld one.

Basically I put the plastic blister back in the boxes and then put the small box inside the large one and closed it. Voila. Less packaging is always good but I think the guy was being a bit of a drama queen about it – of course if you’re buying cases worth you’re going to have box detritus. If you want them to just put a dozen minis in a ziploc and send them to you I suspect you’ll have a lot of complaints about other stuff in return. But I was happier with the packaging here than with D&D Minis because the unpack process is “open box top, pull out mini, done.”

In fact, I just went and bought a brick from RPG Locker because I enjoyed these guys so much! I’ve never bought minis “in bulk” before…

Jade Regent

Our group finished off the epic three-year Alternity campaign, The Lighthouse, that Paul was running for us and then discussed what to do next. The result is more Pathfinder – we are taking on the Jade Regent Adventure Path! Paul ran Rise of the Runelords and Curse of the Crimson Throne APs for us and they were excellent so we’re happy to get back into another.

Here’s our Jade Regent page, I’ll post characters and session summaries and whatnot there.

The upshot is that we are novice adventurers in Sandpoint (the same town Rise of the Runelords started in) and, because of our relationships with some important NPCs, end up taking a caravan north, through Ulfen (Viking) lands and across the Crown of the World (North Pole) to end up in Tian Xia (Asia)! Sounds like fun.

More later, I’m off to the game!

RPG Superstar 2012 Is Here

Another year, another RPG Superstar contest!  As they have the last four years, Paizo Publishing is having an open-to-all design contest. It consists of a number of rounds where the candidate pool gets culled down by experienced RPG designer judges.  The winner gets a module deal; even folks placing often get offers to do work with various gaming companies. So it’s a great opportunity to get your name out there!

Luckily you have like a month for the first round, because I haven’t been struck by the magic item inspiration fairy yet. Let me see what I can come up with…

ENnies Results – Paizo Wins Again!

Courtesy the sharp eyed folks on the Paizo forums…  The ENnies awards results!  Let’s count the Pathfinder wins…

  • Fans’ Favorite Publisher
    Gold: Paizo Publishing
    Silver: Wizards of the Coast
  • Product of the Year
    Gold: Advanced Players Guide, Paizo Publishing
    Silver: The Dresden Files RPG, Evil Hat
  • Best Game
    Gold: The Dresden Files RPG, Evil Hat
    Silver: Mutants & Masterminds Hero’s Handbook, Green Ronin Publishing
  • Best New Game
    Gold: The Dresden Files RPG, Evil Hat Productions
    Silver: The Laundry, Cubicle 7
  • Best Supplement
    Gold: Pathfinder: Advanced Player’s Guide, Paizo Publishing
    Silver: Space 1889: Red Sands, Pinnacle Entertainment Group
  • Best Adventure
    Gold: Pathfinder Adventure Path #43: The Haunting of Harrowstone, Paizo Publishing
    Silver: Delta Green: Targets of Opportunity, Arc Dream Publishing/Pagan Publishing
  • Best Setting
    Gold: Pathfinder Campaign Setting: Inner Sea World Guide, Paizo Publishing
    Silver: Dark Sun Campaign Setting, Wizards of the Coast
  • Best Monster/Adversary
    Gold: Pathfinder: Bestiary 2, Paizo Publishing
    Silver: Monster Vault, Wizards of the Coast
  • Best Miniatures Product
    Gold: Mousling Heroes, Reaper Miniatures
    Silver: BattleTech 25th Anniversary Introductory Boxed Set, Catalyst Game Labs
  • Best RPG Related Product
    Gold: Castle Ravenloft Boardgame, Wizards of the Coast
    Silver: BattleTech 25th Anniversary Introductory Boxed Set, Catalyst Game Labs
  • Best Aid/Accessory
    Gold: Hero Lab, Lone Wolf Development
    Silver: D&D Essentials: Dungeon Tiles Master Set – The Dungeon, Wizards of the Coast
  • Best Electronic Book
    Gold: Continuity, Posthuman Studios
    Silver: Shanghai Vampocalypse, Savage Mojo
  • Best Free Product
    Gold: Old School Hack – Basic Game, Kirin Robinson
    Silver: A Time of War: The BattleTech RPG Quick-Start Rules, Catalyst Game Labs
  • Best Rules
    Gold: The Dresden Files RPG, Evil Hat Productions
    Silver: D&D Rules Compendium, Wizards of the Coast
  • Best Writing
    Gold: The Dresden Files RPG, Evil Hat Productions
    Silver: Delta Green: Targets of Opportunity, Arc Dream Publishing/Pagan Publishing
  • Best Production Values
    Gold: Pathfinder: Bestiary 2, Paizo Publishing
    Silver: The Dresden Files RPG, Evil Hat Productions
  • Best Cartography
    Gold: Pathfinder Campaign Setting: Inner Sea Poster Map Folio, Paizo, Cartography Rob Lazzaretti
    Silver: Bookhounds of London, Pelgrane Press, Cartography by Beth Lewis
  • Best Interior Art
    Gold: Pathfinder: The Inner Sea World Guide, Paizo Publishing, Art Direction by Sarah E. Robinson
    Silver: Dark Sun Campaign Setting, Wizards of the Coast
  • Best Cover Art
    Gold: A Song of Ice and Fire Campaign Guide, Green Ronin Publishing, Cover by Michael Komarck
    Silver: Shadowrun: Attitude, Catalyst Game Labs, Cover by Echo Chernick
  • Best Blog
    Gold: Best Blog goes to Critical Hits
    Silver: Best Blog goes to Gnome Stew
  • Best Podcast
    Gold: Yog Radio: The Cephalopodcast from Yog-Sothoth.com
    Silver: Chronicles: The Pathfinder Podcast, d20 radio
  • Best Website
    Gold: Obsidian Portal
    Silver: d20pfsrd.com
  • Judges Spotlight Award from Mark Green: Wayfinder #4: The Mwangi
  • Judges Spotlight Award from CW Richeson: Smallville, Margaret Weis
  • Judges Spotlight Award from Wil Upchurch: Outbreak, Hunters Books
  • Judges Spotlight Award from James Surano: Fortune’s Fool, Pantheon Press
  • Judges Spotlight Award from Tracey Michienzi: Eat & Run, Brainpan Games

The way I count it, that’s 9 gold for Paizo directly and then 1 gold, 2 silver, one Judges Spotlight for other Pathfinder related products (Hero Lab is mainly for Pathfinder, really, then d20pfsrd, Wayfinder, and Pathfinder Podcast). Also good to see Green Ronin representing, and Dresden Files getting love (6!). Congrats to all the winners!

New Pathfinder Prepainted Miniatures

Paizo has announced Pathfinder Battles, a new line of randomized prepainted miniatures much like the D&D Miniatures that WotC discontinued back in January. These are different from the non-random prepaints they announced in May.

There’s a good bit of glee and consternation over the news.  To break it down:

  • Again, Paizo does it better than Wizards.  Ha ha ha ha haaaaaa.
  • The minis are randomized, though a normal booster has just one Medium creature in it. I don’t mind the randomization, it’s kinda required to make the economics work.
  • The normal booster price is $3.99, which is steep for one mini. If they put them in boxes of multiple minis, wouldn’t that help keep per mini price down (and waste a lot less packaging)?
  • The scuplts look good, but I am frankly dubious about the paint jobs.  The rat’s fur and the gnome’s hair, for example, use very unnatural simple colors.

So good on Paizo.  I’ll probably buy some, assuming they look good when they come out, but a better per mini price would make me a lot more bullish about it.

Pathfinder Tales – Plague of Shadows and Prince of Wolves

In the second in my series of book reports from my vacation in Bulgaria, I thought I’d review the two Pathfinder Tales novels I managed to lay my hands on.  These things must be popular because I’ve been waiting for them to show up at Half Price Books and it’s taken a long time.  (I don’t buy paperbacks at full price…)

I’m a big Pathfinder and world of Golarion fan, so I wanted to see how the novels treat it. I enjoyed them both.  Neither is going to become part of the Western canon or anything, but they were better than, say, every Greyhawk novel ever. (Rose Estes is the worst RPG novel author ever, and Gary Gygax, God love him, isn’t as bad as she is but he isn’t the best either.)

Prince of Wolves, by Dave Gross, covers the adventures of Pathfinder and Chelish nobleman Varian Jeggare and his erstwhile tiefling companion Radovan wandering about in Ustalav.

Plague of Shadows, by Howard Andrew Jones, details the attept by elf-raised-by-humans Elyana to save her old adventuring buddy/lover, the now-married and now-Lord Stefan.

The Good

Prince of Wolves had an interesting conceit, where the chapters alternated being from the perspective of Jeggare and Radovan respectively. They get separated early (well, the book jumps back and forth in timeline a little) and then go about their own solo adventures till they join back up about 2/3 of the way through. In general the action progressed nicely, though there were some repetitive parts. It was well written and engaging in general.

Plague of Shadows was a little weaker in the writing department. I was feeling “meh” about halfway through but then there were some big twists and I was interested through the end. I liked the initial setup where it was an adventuring group that had grown apart and was coming together much later, and not all as friends. I had a 2e campaign that was like that, and it gives a feeling of a lot of rich history.

Both novels used Golarion to good effect.  Plague of Shadows did a lot with Galt and the French Terror-esque revolution there, and Prince of Wolves used the gothic nation of Ustalav and the gypsy-like Sczarni. They illuminated the world nicely.

The Bad

Both of the novels suffered from D&D.  Or from Pathfinder.  Mainly the magic system.  They use the game system’s rules too obviously in their fiction. “Time to rest to regain my spells!” “I don’t have that memorized today!” Suck. And they kinda went that way with the magic items too, though Shadows was a little more clumsy about that than Wolves. The mechanical wonkiness of D&D spells do not good storytelling make – Jack Vance used it but these guys are no Jack Vance. At least these authors don’t do like Gygax does in his Greyhawk novels where his storytelling is dictated by the combat rules too (seriously, Gord got 3 attacks every 2 rounds, and he let you know it), but the D&D magic system – for all its in-game merits – invariably comes off as lame in fiction.

And a small nit – I didn’t like the big Golarion glossary in the back. If your writing doesn’t stand on its own, definitions aren’t going to help you. I think it’s much more interesting to wonder about parenthetical references than have them defined for you – hell, that’s how Lovecraft and Howard and those guys’ prose captured the imagination. I am sure they’re trying to help, but cut that out of future novels please.

Conclusion

Both were better than most gaming fiction. I’d give Wolves 4/5 and Shadows 3/5, maybe. Fans of Golarion will enjoy them because of how they showcase the world, and normal fantasy fans should find them diverting enough. I definitely plan to hunt down the rest (though am not inspired enough to start paying full price for them).

Buccaneers!

Interested in pirate gaming?  Looking forward to Paizo’s new pirate AP, Skull and Shackles? Enjoy following our Reavers on the Seas of Fate campaign?

Well, happy news.  Green Ronin has just released a Web enhancement to their Buccaneers of Freeport book with stats for many pirate captains! It’s available in 3.5e and True20 variants.

Buccaneers of Freeport and Cults of Freeport were odd book choices – they were statless.  This was during the Mass D&D Confusion around the 4e launch.  For Cults, that was kinda OK, but with Buccaneers it really hurt- character backdrops for a bunch of cool pirate captains, but no stats.  Well, they have now published the stats, for free! Oh, and the stats for Cults, earlier on.

Download the stats, then consider getting Buccaneers and Cults as they are fine books (and often quite on sale…).  Get cranked up for the pirate holocaust that will come soon with the S&S AP!  All the Freeport stuff is great to mix with Golarion, in Reavers I used the entire Freeport Trilogy mashed up with Second Darkness to good effect.

Paizo Copyright Flap

Apparently Paizo somehow contacted Obsidian Portal and complained about a bunch of Item Card images being on a popular campaign writeup hosted there. This led to a takedown and some scuffling on ENWorld that Erik Mona chimed in on.

Paizo is “within their rights” but I’m not sure why they needed to do it, is the bottom line. They’re clearly not publishing them in a way that they hurt Paizo – the guy scanned cards he bought that he gave out to players in  his game so they could be added to the campaign record.  I am not a big fan of the current strain of IP law that says I can’t film myself playing a video game or holding a can of Coke without paying somebody. The DM was legally in the wrong but ethically is doing nothing wrong – so why hassle him? All the typical “you have to defend your copyrights” blather, but to what end?  What is it gonna get you? Someone’s going to steal your picture of a boot for some publication and then claim it’s OK because you let someone post it on an Actual Play, and this will put you out… More than the time you’ve already wasted thinking about it?

I’m sure there are all kinds of horror scenarios people can pose about the collapse of Western civilization if someone’s allowed to use something they bought and record it in some way, but you know what?  Fuck it. Most IP law is bullshit and most of it has been created whole cloth in the last 50 years, and we got along fine without it before then.

My advice to Paizo and other publishers – make real damn sure you have a very compelling reason to need to hassle your customers before you do so. And some esoteric legal point isn’t it. Will this really cost you money?  Really?  If not, sack up and move along, being happy that someone cares about your stuff enough to promote it.

Pathfinder iPhone Apps Ship

Two official iPhone apps for Pathfinder have hit the App Store.  iCrit is their Critical Hit Deck in app form, and iFumble is the same for their Critical Fumble Deck. Both are $1.99.

On the one hand, our group uses the critical hit deck and it’s convenient to have it in app form.  On the other hand, these are overpriced – $1.99 each as separate apps? For what is simply a fortune cookie random generator app? Combining them into one “deck app” that they’d release more content for later, or doing $.99 each, would be more reasonable. And also, I think it’s safe to say everyone had been expecting more out of the app launch. It was talked about first what, more than a  year ago? And the talk of technical delays – I hope that’s some other app and not these, because these are a weekend’s work for any Objective C programmer.

Not having used it, the UI also concerns me – though at first glance it looks just like the deck, it looks like it might take more than one touch to draw cards, which would make me sad – I don’t want to select things then hit “clear,” I just want to touch the screen to get a draw, touch again to get a draw, etc. I wonder if it supports their rules like “Weapon Focus gets to draw two and pick best.” Not that it has to, but if I have to draw a card, clear it, and draw another to look at two and pick then it’s already harder to use than the physical deck.

I was waiting for what I thought the iPhone apps would be… But I don’t think I’m going to spend $2 for an app form of a deck I already own with zero functionality other than randomly drawing a card, and similarly that’s too high for “well I’m not sold on fumbles but it might be interesting…” My phone is app-cluttered enough, if their model is going to be “one little app per product” I am not sure how relevant they will be to me.

 

Vintage RPG Stuff On Sale At Paizo!

Paizo bought out a regional distributor, American Eagles, and has loads of classic RPG stuff they are selling at list price on the (excellent) Paizo store.  More is being added monthly. Let’s take a look and see what gems are hidden therein…

My recommendations from their May batch… I liked Top Secret/S.I. Some of it was crap like the over the top goofy Roger Moore at his worst – Operation: Starfire and F.R.E.E.Lancers, and the “Web” bad guys that seemed dated and 1980s even then.  But the Commando supplement was great, one of the better small unit military supplements for an RPG.  Buy Commando, Brushfire Wars, and Covert Operations Vol. 1 for some great spy action.

Speaking of spy action, they have James Bond adventures!  I especially liked the original ones NOT based on a movie – like You Only Live Twice II.  We usually used the Feng Shui rules to play James Bond to be honest, but the adventures and stuff were good.

Oh, dang, they have the Mayfair D&D stuff!!!  I have all the Demons stuff including the Denizens and that’s all really great material.

From their June collection – a lot of Talislanta, which is a very interesting and fully realized fantasy world different from the average (“No Elves!” was a marketing slogan). They also have an economy sized load of Marvel Super Heroes, that was a fun game. Can’t argue with superhero adventures! They have some 2e gear including Spelljammer, but Spelljammer generally just makes me incontinent.

Stay tuned for more old time gaming goodness… I would buy some more of it if it were discounted, but at least it’s not price-jacked-up like most guys selling old stuff online.

Prepainted Plastic Pathfinder Minis!

I just saw on Troll in the Corner that Paizo and WizKids are teaming up to start producing prepainted plastic minis again!  This is great news; the D&D Minis were the last thing I actually still bought from WotC and then they discontinued them.

I have no interest in metal minis – I have plenty that have gone unpainted; I lack a life sufficiently to play RPGs but not enough to waste time with basic menial labor related to them.

Sounds like it’s just the iconics to start but maybe if it does well we’ll see the return of real plastic minis!

Fixing the Gunslinger

We have been using primitive firearms in our Pathfinder campaign Reavers on the Seas of Fate, and watched with interest Paizo’s publishing of new gun rules and the Gunslinger class as part of a playtest for Ultimate Combat. In this last Reavers session, I put in a pirate captain with four levels of gunslinger to kick the class’ tires.

The gunslinger class is fine.  But the gun rules Paizo published are awful and suck utterly. Because their gun damage output is so low, and because they published them before the gunslinger class and they were therefore not up for playtest, to be viable the gunslinger ends up spending loads of abilities on getting more and more attacks, which is of course totally unrealistic with early firearms. It also drove them to include revolvers and other anachronistic weapons in a desperate attempt to fix their rules by sacrificing the game world, and even with all that they don’t favorably compare to the other classes in damage output. I actually had Wogan switch over to the Paizo gun rules for several sessions to give them a fair shake but we all decided they were just preposterously bad.

If your sword-and-sorcery fantasy world concept includes people reloading and shooting guns multiple times a round or blazing away with twin revolvers, then sure, use their rules. I think that’s a bit of a stretch however. A lot of people don’t like including firearms at all, and many of us who do want it to be more “Pirates of the Caribbean” than “Hard Boiled.” The “emerging guns” level as they describe it in the Paizo playtest doc.

Luckily, the fix is simple. I used my existing gun rules – in fact, after consideration and a year of playtest, I upped their damage to pistol: 2d6, musket: 3d6. I’ll note the gun rules in the Freeport Pathfinder Companion from Green Ronin have them doing even more damage that I just upped ours to, like 3d6/4d6! I didn’t want to go all that way yet, but after more time I can’t say we won’t. Then I told everyone “there is no combination of powers that lets you get off more than a shot per round per chamber.” Reload time is move action minimum.  No class powers to reload faster. And I don’t have revolvers and whatnot – I mean, maybe something like that could be found as part of a crashed spaceship in Numeria, but not in common use.

In fact, this pirate captain had as much as I’m willing to do in medieval/renaissance fantasy, which is a double pistol (two barrels). You can shoot both in a round at -4, or do one at a time. He had Rapid Reload so he could load and fire once a round. Or you can draw and shoot multiple pistols in a round (needing quick draw), but then you run out of loaded guns quick.

We did keep one part of the Paizo rules, kinda, in that they had firearms be a touch attack in the first range increment. We changed that to “versus flat-footed AC” (like everyone on the playtest boards told them they should do, but they ignored). This provides firearms a little extra boost. They still need it, because one shot at 2d6 damage is still worse than your average archer who can crank out 2 1d8+STR attacks with Rapid Shot (and a hundred other enhancement options besides). Especially since the guns have misfire chance.

Even with all that, the captain had a hard time hitting Sindawe – of course he wasn’t single class gunslinger (he was level 8 to the PC’s level 5, though) and Sindawe had a monk’s AC, where even flat-footed is high,and he was spending ki on keeping it at like 25.

The pirate captain got to use all his abilities. He used pistol-whip on a pirate the PCs charmed to attack him, he used quick clear because his gun jammed while Sindawe was swimming around the cave, he used snap shot on the PC’s first action, and used utility shot to set off the gunpowder keg bomb. And he combined his rogue sneak attack with it once when Sindawe was flat-footed.

So in the end, fixing the gunslinger to be a playable and balanced and non-anachronistic class is easy.

  1. Fix the guns. Use my gun rules and up the damage to pistol: 2d6, musket: 3d6
  2. Fix the gunslinger.  Change the “super fast actions” powers like Lightning Reload to something else. Maybe have Rapid Reload just take reload times down to one full round action and then Lightning Reload can take it to one move action.

I have to admit, I’m a little cheesed at Paizo. They keep running these playtests, but of the wrong things. It’s always “here, playtest this class,” seemingly more as a marketing promo than as an actual desire for input, but it’s the weapons that everyone can use that need more playtesting. Adventurer’s Armory was poorly tested and edited and was riddled with errors and bad ideas many of which haven’t been clarified to this day (like how brass knuckles etc. interact with monk attacks). They should have playtested these gun rules – most of their Gunslinger playtest was an exercise in “how do we make bad gun rules feasible” which is not an insipiring mission statement.