Tag Archives: story hour

Reavers on the Seas of Fate – Season Three, Third Session

Third Session (17 page pdf) – “Reindeer Games” – Survivors are found in the monastery! And then, it’s John Carpenter’s “The Fog” time as waterlogged zombies besiege the place.

We continue with the classic Tammeraut’s Fate from Dungeon Magazine. The first part is all investigation and talking to Janore, the remaining hermit worth talking to.  It gets more lively with the (advanced) peryton attack that almost kills Sindawe. The party was grumped that it snuck up on them “in the sky” but the belfry has only pretty narrow windows and a roof and all, it’s not high visibility unless you walk around sticking your head out to look up and down.

My favorite part was when they had the ship send a longboat – the pirates didn’t know anything was up, so when Sindawe told them “send spears, there may be an undead attack tonight” they thought he was being coy, and returned dressed as zombies. “The disappointed pirates return to their ship, pausing to moan for brains from time to time.”

Then they encounter two hags… I wasn’t even thinking, in the adventure it’s just like Sea Hag (2).  But of course the PCs immediately came to the conclusion that Janore must be the third hag in the coven. (Heck in our current Carrion Crown campaign, the party’s ready to lynch three sisters who live together on the grounds that they’re surely witches or hags.)

This was nice and sandboxy – “Here’s a location, harden it against an undead attack!” They came up with every plan they could, then when night falls they fight a very large supply of draugr (drowned Vikings) while Wogan and Janore use a scroll to whip the storm into a hurricane. The dramatic finale, next time!

Reavers on the Seas of Fate – Season Three, Second Session

Second Session (15 page pdf) – “Tammeraut’s Fate” – The  Teeth of Araska crosses the Arcadian Ocean headed for Azlant, and finds an abandoned monastery on Firewatch Island, the first major waypoint in the islands. What’s going on?

The crew wavecrawls their way West across the Arcadian Ocean. As usual I use a mix of random weather generation and the Today at Sea encounter generator.

Crazy ships!  Ghost ships!  Bad storms! They become concerned their ship is haunted! It was really just a couple coincidences but I enjoyed how quickly a couple unexplained minor occurrences turned into a major witch hunt; welcome to shipboard life.

And finally they reach Firewatch Island, home to a lone monastery – and the location of famed Dungeon Magazine adventure Tammeraut’s Fate! Dungeon #106, written by none other than Greg A. Vaughan. Think John Carpenter’s “The Fog” and you’ll be on track. Besides a peryton it seems abandoned, but something bad happened recently… More on that next time!

Reavers on the Seas of Fate – Season Three, First Session

First Session (17 page pdf) – “Reavers of the Coast” – The group decides to embrace their piracy and raid the little Chelish logging town of Hollobrae. But can they live with the results?

Warning, adult content.

In the first session of Season Three the Reavers get on the road – well, the open ocean – and want to raid a town. OK, I think. Every adventure module ever wastes 10 pages of its limited space on “here’s another shitty little starting town” so I pulled some old third party modules I’m unlikely to use as written, pop one open, oh look it’s the logging town of Hollobrae. It’s from an old Fiery Dragon module called “The Silver Summoning.” Little crap town, VIPs in town for an elf-human wedding. I plunk it down in Cheliax and we’re ready to go. Cleverly, they send in a scouting party first, who figures out what’s up and gets Lavender Lil invited to be the entertainment at the bachelor party.

They devise a careful multi-pronged assault plan on the town that starts to go awry immediately. Turns out there’s a sorceress in the inn who Glitterdusts the pirates (after they murder her uncle the bartender), this makes the fight with the locals and bachelors harder than they planned. The inn and people there were largely detailed in the Silver Summoning adventure and so it added a nice layer of realism and complexity to the NPC interaction. There were lots of great little moments, especially because they took the crewmen they know the best with them. Sevgi went upstairs and had a real round by round knock-down-drag-out with a bachelor that reminded us of the knife fight in Saving Private Ryan. Then in an anticlimactic moment, they met Martino Marcellano, a Chelish noble who used to own Bel, Sevgi, and the ex-slave members of the crew! He’s a hotshot duelist but Wogan blinded him and Sindawe beat him unconscious with no opposition. Dang it.

Then Wogan and Sindawe got to the “bachelor party room” – it was funny, they peek through the keyhole, see a sick orgy with Lil, Tommy,  Seyanna the succubus (allegedly back in Riddleport) and some rakes. By the time they gather Serpent and bust in there’s no succubus but everyone is dead except Lil and Tommy. He claims “poison.” Wogan really did investigate the keyhole after to make sure it was “reading right.”

They head out, loot, and as the ship bombards the town they leave, taking the sorceress from the inn and Marcellano. The group that hit the armory decided to go out on their own initiative and kidnapped a bunch of elf women from the bride’s party!

One of the things I like to do in evil campaigns is to test the PCs.  See what their limits are. As they fought off a couple devils from the local church of Asmodeus’ quick response team, Serpent actually tried to free as many of the women as he could in the confusion – three of the five thankfully got away as a result.  (Marcellano escaped on his own recognizance to torment them later.) None of the three pirate command staff were in favor of taking the women really, but Sindawe didn’t want the morale complications from saying no and Wogan’s a pretty “go with the flow” kind of guy. Serpent was willing to help them escape but once they were at sea with the last two he didn’t stick up for them.

Then we have the moral interaction play itself out.  Sindawe didn’t see a way out of letting the agitated crew auction for the elf women (Nariel and Natulcien). Morale and mutiny is a real thing, so he didn’t do the ethical thing but it was probably the practical thing. So Bojask the half-orc rapist gets one, and Tommy and Lil get one (actually they bid for her out of compassion, to keep her relatively safe – don’t tell anyone; a couple of the other pirates did too – Little Mike is a nice guy at heart). Similarly, Samaritha saves Daphne the sorceress’ life by promising to keep her Dominated – she is forced to sign the Articles by Sindawe in exchange for this “favor” though. The rest of the time is trying to ignore the screaming.  (Yes, I laid it on thick to try to generate guilt.)  Captive women on a ship, pirates… You know that this is going to cause a lot of turmoil going forward.  And stay tuned, it does! No bad deed goes unpunished in the long run. It’s hard to blaze a path between “pirate” and “psycho dirtbag” especially when you have a large group that’s a mix of those, and that’s part of what we’re exploring in this campaign.

Reavers on the Seas of Fate – Season Three

The Reavers on the Seas of Fate campaign isn’t dead, far from it! But with my busy life/work/gaming schedule, I run out of time allocated to it when prepping for the game itself, and so haven’t been blogging about it.  But we’ve been playing biweekly in the intervening year and a half since you’ve seen a post on it, taking session summaries and all!

For newcomers, Reavers is a Pathfinder campaign of my own device, mashing up Paizo’s Golarion (especially Riddleport from the Second Darkness adventure path), Green Ronin’s Freeport, and Razor Coast, plus anything else I have lying around, into one mega pirate campaign. The PCs are pirates of great violence and tenacity – a Mwangi martial artist, an Ulfen nature warrior, and a portly gun-toting priest of Gozreh the sea god.

To recap, in Season One (2009-2010), “Shadows in Riddleport,” the PCs started their life as sailors, made friends and enemies in Riddleport, did some pirating stints aboard the Wandering Dagger, and went through the “Death in Freeport” trilogy mixed up with the Second Darkness Adventure Path, resulting in unmaking serpent man Elias Tammerhawk and interrupting a ritual atop the Riddleport Light that resulted in a tsunami hitting the city. They meet such colorful folk as Samaritha the serpent woman, Clegg Zincher the crime lord, Hatshepsut the monk/priestess from a lost age, Thalios Dondrel son of Mordekai the naked pirate, Lavender Lil the tiefling hooker, Jaren the Jinx the cursed ex-pirate and son of the famous Black Dog, Glapion the voodoo man, and Mama Watanna the voodoo water goddess.

In Season Two (2010-2012), “Eros and Thanatos,” they deal with their shadow-tainted fate from the interrupted ritual – first dealing with the aftermath of the tsunami (Carrion Hill), heading to a nearby island that’s somehow involved (Children of the Void), and returning to find the Cypher Lodge taken over by the phantoms. But, they also get their own pirate ship, the Teeth of Araska, and set out to forge their own destiny as true pirates! They end up going to get Jaren the Jinx to help them find a place on a treasure map Sindawe’s father left him, but have a disturbing stint on a ruined Azlanti island near an Innsmouthian town (From Shore to Sea). And at long last, Serpent and Samaritha tie the knot!

Now welcome to Season Three (2012-2013), “Et In Arcadia Ego,” in which our pirates head out to sunken Azlant in search of treasure and find a lot more than they bargained for. Zombies! Lost colonies! Vampire strippers! Children! Elves! Strap in and come along with us for the ride.  In two weeks is the campaign’s four year anniversary!

 

Jade Regent – The Empty Throne, Session Five

Fifth Session (7 page pdf) – Campaign Finale! We roll hard on the Jade Regent and his overlord/lackeys. It’s over fast – is it a TPK, or do we liberate the country of Minkai?  Read on, Will Robinson!

Empty Throne

Jade Regent – The Empty Throne, Session Four

Fourth Session (12 page pdf) – We go on a hostage rescue raid and kill a good bit of the palace’s defenders in the bargain. And then the propaganda war begins! Plus, we set up V’lk in a deadly one-on-one with the Raven Prince, the Regent’s pet ninja master.

This was a lively time.  First, we went to rescue the captured women of Kasai from the Imperial Palace.  Our usual scry, teleport, kill strategy is tried and true, but we sure get some resistance this time. The three spider woman wardens in there with them are tough, and then a mess of Typhoon Guards join them.

We get in a tight spot when the Typhoons kill one of the women and threaten to kill them all if we don’t surrender.  In an inspired bit of mayhem, V’lk uses a Major Image (illusion) to show Harwynian breathing fire on all the hostages, “killing” them. That got a big “holy shit!” from friends and foes alike.

The second tight spot was when we saw more women across the courtyard in another building and more Typhoon Guards coming.  Harwynian scooted over there and teleported out that contingent while we Wall of Iced inside our room and mopped up. Tactics FTW! I was really pleased with the whole group’s performance.

Speaking of performances, we’re not to the most awesome part yet. We start in with some standard insurgency work and decide to lure out the Jade Regent’s pet ninja, the Raven Prince. V’lk challenges him to a ninja showdown and then we put on a performance of The Cuckolded Cuckoo, the play we took (and Yoshihiro adapted) from the crazy tengu we killed in Brinewall. V’lk was working backstage… But not really V’lk, another Major Image.  His Hide outstripped the Raven Prince’s Perception, and the ninja appeared and stabbed the illusion.  The illusory V’lk pled for his life and dragged himself from the gloating tengu ninja – he went for the death strike just to have the illusion disappear as he got helle-backstabbed by V’lk. And down he goes!  Clean kill Naruto style! Ninja style chest bumps all around, after the curtain fell on our play ended – with the death of the Cuckolded Cuckoo. Literary irony FTW!

A little hooker negotiation, and we’re set up for the finale next time on Jade Regent!

Jade Regent – The Empty Throne, Session Three

Third Session (12 page pdf) – We continue to kill already-dead emperors in the Well of Demons.  They’re livelier than you’d think. There’s devils and demons and daemons and whatever else they could think of.  And then we fight Lo Pan!

First, after a conversation with the totally worthless kami who guards the holy waters (his main superpower appears to be “tastes good in butter”), we go back into the rift and fight stuff.  First up are giant spellcasting boggards!  Or hydrodaemons, as it turns out. With summoned water elementals and spell-likes and them being in the water it takes a really long time. Then, an undead samurai. And a nightwing. And a lich. Finally we get the dead Emperor’s body and finish up this big ol’ vision quest! And level to 13.

Not too much else to tell about this one – we basically grinded the heck out of a bunch of high-CR baddies!

Jade Regent – The Empty Throne, Session Two

Second Session (16 page pdf) – It’s down into the demon rift under the Shrine Island for us. We don’t mind the normal Type III  and IV demons so much but when I spend half a combat in a demon’s vajayjay – that’s a little extreme.

My character Yoshihiro meets a good angel type ancestor of his – but discovers he has to kill a weird twisted one.  Check out this puppy:

Venedaemon

The Gylou, or Handmaiden Devil – but the name on the image is “Venedaemon.” She pulls you up into her… “Tentacle cage” in her nether regions. Guess where I end up.

We headed down into the Well of Demons and every encounter there was hardcore.  They mixed demons and devils and daemons and undead and whatever they could think of that was high CR. We cut our way through erinyes and a masked devil before we get tentacle girl.  Luckily my buddies killed her fast when she “enveloped” me.

Then we had a funny time with the fish-men.  They were sitting there talking about “killing that Commie.”  It took us a minute of scratching our heads to realize that they meant kami, a Japanese nature spirit. We determined they were “Republicans” and tried to negotiate with them, but with a large group someone or other is going to initiate combat within a round of contact, so we just kill them too.

These combats are a big game of rocket tag.  I can’t take a big boss down in one round but pretty much can in two.  So a lot of the time I run up, hit them once and hurt them, they full attack me for most of my hit points, then I hit them for all their hit points. I really don’t like the damage inflation in Pathfinder and 3.5e in general. These critters had enough weird abilities that it was a little more interesting, but even so, a lot of it is exchange of “here’s 100 points of damage, enjoy!”

Jade Regent – The Empty Throne, Session One

First Session (11 page pdf) – We teleport into the capital city, Kasai, to free our thick-necked ally Hatsue and link up with the resistance. We fight the Typhoon Commander, stone tigers, long-necked freaks…  Then it goes all Japanese horror movie on us!

In D&D 3.X fashion, we glom onto the ‘scry and teleport in’ tactic as a winning combo. We port in, waste some guards, grab Hatsue, port out. They didn’t even disguise some oni as her or mentally dominate her or anything, which is pretty softball we thought. I gave her the Thundering Blade of Sugimatu so she could kick some butt, we all kinda like her.

Then we go on a rice-liberation run and fight big stone tigers with dimensional gates in their stomachs, or “tao tieh.”  I (Yoshihiro) have a pet bag of devouring. Like really – it was a cursed item I got a long time ago, I discovered it wasn’t a bag of holding when it tried to eat my arm. Since then I’ve kept it as a weird pet (Yoshihiro’s Japanese, so weird pets are de rigeur). I feed it odd pieces of loot we don’t want and talk to it. The party tolerates that well enough. But I had to sacrifice it in this fight – I was being attacked by two of these things and knew I couldn’t take all their attacks, so fed it to one of them. I reckoned that it would go bang just like when you mix bags of holding and portable holes and stuff, and I was right. But I did give a good long scream of grief and rage when it happened.  “SACKY! NOOOOOOOOOOOOOOOOOOOOO!” And thus did my pet bag of devouring save me from evisceration by a big stone tiger.

Then we head off to the sacred island of the emperors, which is nice and Asian fantasy chic.  We fight a freaky long-necked hag woman thing what like they have over there.

My favorite part was when we found magical instruments on a little stage on a mini-island in a decorative pond.  I proposed we all play the instruments to soothe the spirits.  We played well; it didn’t have any game effect but I could picture us all sitting there, in a pagoda with the leaves falling, playing a tune while the many spirits of the imperial island looked on…

At the end we met the ghost of Emperor Shigure, who was hard to deal with, he kept going all shaky-face-staticy on us like ghosts do in modern Japanese horror movies, which was cool. Now we’re off to recover his body from some demon chasm.

Jade Regent – Tide of Honor, Session 6

master ninjaSixth Session (10 page pdf) – The Master Ninja comes for us but goes down fast. Then our armies go to confront the Jade Regents’ and we defend a fortress from an oni attack.  Now to the offensive!

Well, the master ninja with the ninja artifact coin that’s hunting us showed up. He was clever in posing as a normal commoner and got in his death attack on me, but I made the save and then, somewhat regrettably, as he leapt away V’lk hit him with a flask of burning oil as a target designator and I put one full attack worth of arrows with my samurai challenge into him and that was it.  With this magical bow that lets me put my challenge on arrow damage I do an embarrassing amount of DPR; I actually feel a bit bad about it as I try to avoid min-maxing. Some of this is just normal higher level Pathfinder “glass cannon” syndrome though.

Then it’s shopping and crafting and planning, leading up to our armies intercepting the Jade Regent’s army and us teleporting to the fortress to fight some oni! It was a tougher fight than the ninja but not too bad, most of the damage was from people hitting guys with fire shield on them 😛

Next we hit Chapter Six; we’re taking Ameiko to a shrine in the capital to get blessed (and ideally rescuing our helpful farmer lady spy in the bargain).

Jade Regent – Tide of Honor, Session 5

Fifth Session (15 page pdf) – It’s time to fight a whole mess of samurai! We go to Shirio Onsen, a hot spring lodge, to kill Daimyo Sikutsu Sennaka. It’s pretty much one big ol’ tactical combat, battle mat pictures are in the summary!

13-assassins-movie-image-03First we head out to the lodge and get the “Nine Pawns,” a bunch of ronin, to go hold off the mass of the daimyo’s retainers while we bust in on him and his elite bodyguard. Despite our attempt at stealthily infiltrating the onsen, they bum rush us. You know, when you have six characters all of which have to roll Stealth or else you’re detected, you may as well not bother rolling; the laws of probability indicate someone’s going to bork the roll.

13-assassins-movie-image-01Then we fight our way through a bunch of tengu samurai and normal samurai with some snappy tactics. They got us in a pincer. Gobo and Jacob got caught on the end of the left flank and I figured our little blind gnome oracle was toast, but he has a nice sparkly 30 AC from his magics so he tanked better than the rest of us. I protected Harwynian and shot the samurai up while he fended them off with a Forceful Hand and crowd control including a Persistent Slow. V’lk cast an illusion of the Nine Pawns and that kept the right flank partially protected for a long time. Gobo got a little lucky, but we really clicked tactically and did a great job IMHO.

13-assassins-movie-image-02And finally I got to duel the Daimyo, glass cannon on glass cannon. I almost murderized him in one round (only his samurai resolve saved him – in fact, the GM thought he was dead outright until he realized he was looking at the wrong guy’s hp total), and a dragon breath from Jacob finished him off. His plump ogre mage buddy wasn’t much work. Then it’s all over but the looting.  We even raised the two dead Nine Pawns and gave them all magical katanas.

Jade Regent – Tide of Honor, Session 4

ManananggalFourth Session (9 page pdf) – Special musical episode! Minkaian pop punk samisen-playing band “Hi Hi Puffy Osayumi” is briefly in effect. And when we’re attacked by manananggals, every time the GM says the word “manananggal” we are all compelled to respond “Do doo, do doo doo!” Then we drink tea and hang out with ninjas.

The helpful housekeepers from the manor house were actually horrid undead called manananggals, which are like the penanggalan all us 1e’ers are familiar with but instead of just a woman with a detachable head it’s a woman with a whole detachable torso. They definitely got their surprise licks in before we overcame them. V’lk went to loot their chambers, and we speculated that the real treasure he was looking for (and found) was four womens’ bodies only intact from the waist down. What he also found was that they had mended his pants before coming to kill us! “That’s the best treasure I’ve gotten in a long time,” he noted. We speculated that they are of the obsessive-compulsive sort of undead and they can’t help finishing their domestic tasks before trying to feed on the – whatever – of the living. Subsequent research revealed they mostly attack pregnant women, which led to a bit of a witch hunt among the group to determine if any of us were indeed a pregnant woman.  My money was on Harwynian.

We then got a couple more semi-artifact magic items, a samisen that casts divinations and a tea set that basically lets us put greater heroism on ourselves before a mission!

Then we go to meet with the “Three Monkeys,” the heads of various ninja clans. After some folderol we have a sitdown with them and they tell us they can’t help us because there’s a contract out on us – luckily, not with them. “A problem murder can solve!” we exult. As the meeting wound up I realized I still had one of the ninja fugitive grenades (smoke bombs with a rope trick in it) and it struck me how hilarious it would be to end a meeting with three ninja clan leaders by tossing down a smoke bomb and disappearing ourselves. So hilarious, I had to exercise all of my self control not to do it. We imagined it would go something like this…

“Peace out!” <BAM!>
“this way guys…” <shuffle, shuffle>
<bonk>  “Ow!”
<door slams>
<heard clearly through the paper wall> “Woot! Who’s the ninjas now!” <high fiving all around>

And now, we’re all level 12!