Skull and Shackles – Why Community and Open Licensing Are So Important

Paizo Publishing has started in on their next adventure path, the pirate-themed “Skull & Shackles.” They are supporting it well, with six books of adventure and rules material, the Isles of the Shackles campaign setting book, a Player’s Guide, and the Pirates of the Inner Sea player’s book.

But where it really begins to shine is the support that their rich ecosystem provides – third party publishers and fans, empowered by the OGL specifically and Paizo’s pro-community policies in general.

So from third party publishers, you can get paper minis for the AP from Pathfinder Paper Minis, which has done them for a number of APs. Or expanded ships and ship rules from LPJ which expand on the rules in the Player’s Guide. Hero Lab has the rules content from S&S going into their tool.

But that pales compared to the community support.  Just on the Paizo forums, we have people statting up all the NPCs in Hero Lab. And putting together tools to help track all the pirate jobs and NPC attitudes, and generally helpful things like calculating how far away you can see a ship or creating ambient noise files tuned to the AP.

And that’s why open licensing and promoting instead of shutting down fan sites is good business, and why Paizo is beating the pants off WotC right now.

Jade Regent – Night of Frozen Shadows, Session 4

Fourth Session (13 page pdf) – Trolls, ninjas, necromancers, statues – they all fall before our righteous wrath. We kill, and loot!  And kill and kill and loot!  Kill kill kill, loot loot loot…

Most of the Paizo APs, I’ll be honest, give you crap treasure.  This one is different!  Besides my new intelligent katana Suishen, we’ve found a lot of unique and cool magic items.

The most enjoyable fight was with the three monks then the lady ninja.  It was a big “you can’t see them” fest – I took care of the shadows and all with a daylight from Suishen and then I figured the See Invisible would take me the rest of the way – but that ninja chick, even when sniping and taking a -20 to her Stealth check, was totally staying hidden and owning us with sneak attacks.  Three shuriken are a joke unless they’re each coming with a many-d6 sneak attack attached.

The toughest fight was with those stupid statues.  Super high DR, immune to all magic, break  your weapons when you hit them – and they were like CR4 or something, what a hose job. We had to stop after to recover to hit Thorborg.

This weekend, we’ll fight the oni posing as Thorborg Silverscore!  I best log off now because there’s a hell of a thunderstorm brewing here in central Texas, but more soon!

Jade Regent – Night of Frozen Shadows, Session 3

Third Session (14 page pdf) – We assault Ravenscraeg, Thorborg’s hideout. It is full of ravens, and ninjas, and raven-ninjas.  And we totally find the intelligent ancestral sword of the Amatatsu family in a hole!

Our plan to sneak around like ninjas is largely busted by a raven swarm attack. Our disguises do let us get the drop on a room of ninjas, though, so we fight them then a squad of Vikings pretty well.

Our Viking prisoner gives up some intel. Being Combat as War fans, we set up an ambush for their werebear leader and took him down with extreme prejudice.

Some DVD extras – Bjorn snatched all the money from the Murder God’s offering bowl, I hope it’ll come back to haunt him.  And the inside joke of “Eye Ape, Ear Ape, Ear Ape” is because I figure the blind Gobo, mute V’lk, and just-doesn’t listen Harwynian are like the hear no evil, see no evil, speak no evil monkeys. And in some anime, Paul had seen that subtitled as “Eye Ape, Ear Ape, Ear Ape,” which amused all of us.

We also liked going into the kitchen. The Vikings were like “You pesky ninjas, get out of the food!” Then we killed them.  Except for the baker, we commanded him to continue baking the tasty bread.

It turns out the most vicious sub-boss in the place was a raven! We had quite a time fighting it. And of course Bjorn’s anti-animal abilities don’t work on it.  “It’s a magical animal!”

In the end, we found the intelligent katana, and learned Thorborg is really an oni!  We had been half considering leaving and letting Asvig Longthews and his Vikings clear the place, but that convinced us we need to sweep and clear – next time!

Jade Regent – Night of Frozen Shadows, Session 2

Second Session (11 page pdf) – We head out to Asvig Longthews’ house to kill us some Vikings. We end up saving some Vikings but killing some ninjas!  Once we hear a chick named “Thorborg” is behind this unholy genre mash-up, we head right out to kill her.

We snuck up on a Viking wake. After V’lk annoyed me by setting off the obvious lion-summoning trap, we got control of the place without a lot of trouble. Asvig Longthews as our prisoner was being intractable, but we knew that a lot of these guys have some kind of head-exploding curse on them for if they talk.  In what seemed to be quite against GM expectations, we managed to dispel the curse and get the Ulfen on our side!

Alas, the ninja ambush that was probably going to be waiting for us at the funeral boats just came to the longhouse instead. And they took me out fast.  With my character, sometimes I end up leading the battle to victory, sometimes I get dropped in two rounds. Not too much in between. Finally, we kill them and head off to find the person behind this, a woman named Thorborg (this made us giggle).

So we argue about plans – draw her to town, ambush her on the road… No, we’ll just go right up to the front door of her keep. Our attempt to bluff our way past the door guards goes badly and we get to fight more ninjas.  They are really annoying, because they can go invisible and then sneak attack you.  For a PC it’s less cool because you can only do it a couple times a day, but of course monsters only have to go one combat and get to use all their daily uses on you.

The humorous silver lining, however, is that the kenku ninjas were equipped liberally with blowguns.  Kenku are bird-people with beaks, not lips. This caused a minor riot to break out when we found it out.  They didn’t use them on us, luckily.  We speculated that there’s some ninja union and they make everyone carry blowguns whether or not they are equipped biologically to use them. “Now that’s Lawful!”

The illustrations in the books add a lot to the play experience.  We always show the monster pics to the players (sometimes having to obscure 3/4 of the page in the book to safely do so) and in this one, the spider eater picture really put us off our feed; we had considered killing it just to clear the way and after we saw it we decided “screw that!”

Monte Cook Leaves Wizards/D&D 5e Design Team

In surprising news on his Livejournal, Monte Cook has announced he’s leaving the D&D Next design team. He says it’s not a disagreement with his fellow designers, but with the company.

This is bad news, very bad news, for D&D Next.  Monte was providing external credibility, as someone who had worked on Pathfinder and has been outside the WotC/Hasbro echo chamber, to the process. Mike Mearls has been talking all old school but he’s been in charge of 4e for a long time and many of its missteps belong directly at his feet. I was willing to believe the combined team, I’m not so sure I’m willing to believe “Now it’ll be even better!’ backpedaling/spin from the same old characters.

I wonder what ‘corporate disagreement’ is in this case. Did they not want to pay him enough?  Or did he see the business plan and think “this is crap on toast?” The Examiner has some speculation. Mearls’ post does have a little bit of a lightly disguised slap-back in it so I’m not sure the “company not the designers” thing is entirely forthcoming.

I guess we’ll see; Wizards took the opportunity to announce that the 5e playtest will start on May 24. Maybe we’ll see something good… But the person with the most experience working with actual players and getting playtest information on products just left. And I’m worried that they’ll just show off some core mechanic that will seem fine…  When I did my initial 4e PHB readthrough, the core mechanic itself seemed fine, it was what they did on top of it that (IMNSHO) ruined the game.

Well, good luck to Monte, and good luck to the 5e team.  (The latter needs it!)

Jade Regent – Night of Frozen Shadows, Session 1

First Session (16 page pdf) – We journey with our caravan all the way from Roderic’s Cove in Varisia to Kalsgard in the Land of the Linnorm Kings. A fair number of Viking raiders toss themselves onto our swords.

We kicked into the second chapter of the Jade Regent AP today. Our characters are shaping up well if oddly.  V’lk is mute and Gobo is blind, Harwynian is somewhat… flighty. Bjorn and Jacob are alternately charging into combat and absent. But we’re getting into the groove with each other. See our main Jade Regent page for the character sheets level by level.

The road up to the Linnorm Kings went through many lovely locales including mining towns and a village of gnomish mini-Vikings. I stomped around it pretending to be Gojira.

Along the way, I decided Hiro would take up playwriting; he adapted the crazy tengu’s play into a work called “The Cuckolded Cuckoo” that the caravan performed along the way. We also continued to experiment with caravan fighting rules. We fought off trolls and bandits without much trouble.

We got ambushed at night though, and I about died – those Ulfen greataxes put a whupping on you fast, and all our ACs are pretty low.  I managed to escape the press and led the chasing Ulfen into a narrow place between the wagons where Harwynian could Web them. Then it was a lot easier… We even took a bunch of prisoners to sell back for their weregeld.

In the end, we got to Kalsgard, our destination, and start in on the long chain of “Ah yes, I had that sword, but now…”

Jade Regent – The Brinewall Legacy, Session 8

Eighth Session (12 page pdf) – More psychos and worms await as we dungeon-crawl the Rift of Niltak. And Shoanti. And mimics and executioner’s hoods and cursed items!  Wackiness results.

First, here’s our whiteboard pics trying to explain the Rift of Niltak in side and front view.

You’ll have to check out the session summary for the artist’s rendition of a seguathi brain-enslaving worm, however. We come across another one of those things, but now that we know what to expect it didn’t go so badly for us.  We tossed in a Web, summoned an earth elemental, and came in after it had been reduced to worm slurry.

My favorite excerpt, with some interplay between my character Yoshihiro and Tim’s character Bjorn:

After some investigation a weak section of wall is found in the wall to the right of the altar.

Bjorn posits, “Maybe this is where the dwarves dug too deep. Then they covered it up!”

Hiro retorts, “Oh, yeah, they stacked up some bricks and covered it with dirt. Real dwarven craftsmanship there.”

Pushing down the wall reveals a large square room with a stone dais in the midst of a sand floor. Two chests of gold and big frog-god statue adorn the dais and two braziers on the ceiling cast a hellish red glow. A large twisted dwarf in heavy armor kisses his gore-smeared axe and waggles his bloody tongue, pointing one of his exposed finger-bones at us.

“Let’s not try talking,” says Bjorn.

This was an old school mini-dungeon crawl, complete with a mimic, an executioner’s hood, and even a bag of devouring! But possibly the most time was spent with the inexplicable homunculus in a box. I had to totally insist that we return it to the old hermit, too, not that we got much out of it.

Our side trek is over; next time we hit chapter 2 of the AP, the Night of Frozen Shadows!