Tag Archives: deepmar

Reavers on the Seas of Fate – Season Four, Thirty-first Session

Thirty-first Session (20 page pdf) – “Leaving Deepmar” –  The crew tears up the prison colony on their version of shore leave while the party investigates every part of the island that might contain something to impale themselves on. And Wogan may have gotten married.

Wogan decides to interrogate Klangin about her skills, and she takes his inquiries into her combat power and cooking skills to be mating inquiries. Oh, the other PCs needle him about that, insisting that clearly an orcish wedding had taken place. This becomes a recurring theme, with both orc barbarian Klangin and meek waitress Rucia trying to win the affections of the chaste-by-Gozreh-rules cleric.

They get back to Deepmar to see what happens when a pirate crew is bored for a couple days.

The travelers enter the colony, which is in very poor condition after three days of occupation by the Teeth of Araska’s crew. Several of the buildings have been burned. Every wall is covered in graffiti or filth. Furniture, clothing, and other mundane items litter the ground, evidence of overly ambitious looters. Pirate crew dot the facility, sleeping, fornicating, gaming and otherwise passing the time.

aurumvoraxdontcareThen the pirates decide the rest of the island requires investigation!  Well, Paizo module to the rescue, there’s plenty out there.  And the aurumvorax from a couple sessions ago gets another lick in as its dead body now hosts a rot grub swarm. Needless to say “the dead body is twitching” requires up close investigation. Cue screams.

They come up with an innovative and money-making method of killing off the penal colony’s Chelish leader, a lottery!  All the pirates put in money to win a chance at deciding how the hapless Chel will die. Mitabu wins the lottery (fair and square, against a bunch of NPCs) and decides on “death by trap.” They tell the warden they’re letting him go back to his quarters.  Then…

From inside Ashforth angrily yells, “Who shit on my bed!?!” Saw blades spin to life. Then the screaming starts.

Next, they plan their next voyage, and it’s a long one – from here to Azir to Ilizmagorti, past the Eye of Abednego, through the Shackles, and to the Razor Coast!


Reavers on the Seas of Fate – Season Four, Thirtieth Session


Drowning devil (sarglagon)

Thirtieth Session (20 page pdf) – “R&R On Deepmar” – The command crew finish liberating fungus-mutated prisoners from the derro warrens beneath Deepmar.

With a pirate ship full of crew and high level NPCs, it can be difficult for a foe to attack the ship and it really be a threat. So at times like this, while the PCs are occupied elsewhere, attacks on the ship are both a real threat and a test of their command competence.  So the PCs play some of our NPCs as the Chelish get their revenge by siccing a drowning devil on the escaped Araska.

So the PCs play Tommy, Lil, Little Mike, Samaritha, and Mase Venjum aboard the ship and they fight off the devil.  It’s a scary one, and can drown you with a look, and is full of poison. But Samaritha’s a full caster so they manage to take it down.

Back in the derro caves the PCs manage to make terrible use of a derro-on-golem fight and take the brunt of attacking both of them. And they recover Klangin the half-orc from the fungal experiments of the derro – she goes on to become a fun recurring NPC on the ship, and her determination to “take a man” is focused pretty much on Wogan.

They clear the rest of the derro, liberate prisoners and loot, and it’s back to Deepmar!

Reavers on the Seas of Fate – Season Four, Twenty-ninth Session

gravvikTwenty-ninth Session (9 page pdf) – “Derros and Derangements” – As the pirates continue to explore the derro caves beneath the prison colony, they find a derro alchemist with a cornucopia of bizarre experiments he is only more than happy to unleash upon them.

This is a full on dungeon crawl, touch and go in a derro warren. Zoamai proves her worth with her combination of fireballs and a rod of maximize spell, which leads to this exchange…

The pirates round a bend to see one derro with a bloodied leg strangling another derro. More derro cluster about the pair. Then there is a bright flash as Zoamai’s maximized fireball strikes the derro cluster. Smoke and burning derro fills the tunnel.

Serpent and Sindawe charge into the smoke to find two wounded derro crawling away. They handily dispatch the pair. The rest of the derro are dead.

Serpent emerges from the smoke and says to Zoamai, “I need to get a rod like that for my wife.” Sindawe and Wogan chortle amongst themselves like adolescent boys.

Then a fight with a derro alchemist, fungus-blighted humans, and the hit of the dungeon, an animated surgery table that tries to strap Wogan down on itself and fillet him.  They still talk about that table.


Reavers on the Seas of Fate – Season Four, Twenty-eighth Session

Twenty-eighth Session (8 page pdf) – “Chain Gang” – They thwart an ambush by little blue freaks, aka derro! Down in a crystal mine, the pirates uncover their bizarre experiments.


Little Blue Freaks, aka Derro

First we have some good role-playing (sadly unrecorded in the summary itself) where the PCs swap stories of their past while they wait out a storm in a shack.  Then, they are too wily to get ambushed by some little guys and set up a counter-ambush instead…

Mitabu shoots one in the back (24pts) with a masterwork pistol. Then the ambushers leap up revealing blue skin, bulging white eyes, four fingered hands, and Don King hair… Derroes!!!

Reavers on the Seas of Fate – Season Four, Twenty-seventh Session

Twenty-seventh Session (10 page pdf) – “Jailhouse Rock” – Their investigation of the abandoned prison site uncovers some oddities, like the forgetfulness the sole survivor shows. They head out to investigate the mine sites, but run afoul of the local wildlife.

The PCs spend most of the time investigating the abandoned penal colony. They even call on Melella the druid to talk to the local chickens, with Far Side-esque results.

Melella says, “Captain, I arguably have information for you. I’ve been talking to the chickens. They keep saying that the day of deliverance has come. The blue men came and took away the oppressors. Power to the chickens.”

Sindawe nods, “OK. That might help. Return to the ship and tell them I want the docks, the path to the fort, and any other likely areas well-lit for tonight. Double guards. Blast first, ask questions later.”

Tommy asks, “Do you want us to blast that stone building that’s locked up tight?”

Sindawe replies, “In the morning. Maybe. We’re going to keep looking around.”

“Permission to eat the chickens, sir?”

Sindawe squints suspiciously at the rebel fowl. “Granted!”

They then start investigating the nearby mining sites, and encounter an aurumvorax.  This is very nearly fatal for Sindawe. “I’ll take care of this critter OH GOD!!!!”  Anyone who knows the aurumvorax from previous editions will be unsurprised by this; for a gold-covered eight-legged wolverine thing it’s super killy. It turns into one of those gruesome “keep pumping healing into the guy who’s being rent apart again and again” fights.


Aurumvorax, or Golden Gorger

Reavers on the Seas of Fate – Season Four, Twenty-sixth Session

PZO9536_500Twenty-sixth Session (11 page pdf) – “Deepmar Prison Blues” – The Wandering Dagger was destroyed and the Teeth of Araska badly damaged. They decide to put in at a nearby prison colony to refit (and maybe recruit) – but the place is strangely abandoned! They start repairs and investigate.

We start off by introducing our new characters.  Mitabu “Keelbreaker” hates the Chelish and likes to sabotage ships (he’s a trapmaster rogue).  Zoamai hates elves and is super introverted but likes to set fires (she’s a sorceress). The crew agrees these are Fun People who should be signed on immediately.

The Teeth of Araska beaches to make repairs; I run a minor devilfish attack just to get the new players (Ed and Ashley, IRL) into the vibe with the rest of the group.

And then I start to run the Pathfinder module No Response From Deepmar, set on a Chelish penal colony. I had several things prepped; likely ports included Deepmar, Staufendorf Island (from earlier adventures), and others, but they liked the sound of this one.  When they get there, the penal colony is strangely abandoned… Which leads to immediate burglary attempts; the vault is protected by a permanent stinking cloud trap but they break out the diving helmet they’ve been holding on to for such an occasion.  Then a tripped out four armed giant ape attacks…