Tag Archives: RPGs

Pregnancy and Pirates

Last Reavers game session, I suddenly found myself playing a new RPG of pregnancy and pirates, we’ll call it “P&P” for the time being… This is the kind of pickle you find yourself in as a GM when sex is a component of your gameplay.

As background, this Viking barbarian/serpent shaman druid PC named “Serpent” has become involved with a half elf wizard woman named Samaritha (an NPC). Or at first he thought she was a half elf, turns out she’s a serpentfolk in disguise (they can alter their form). As he is all snake themed anyway, this turned out to not be a dealbreaker and so they’re an item.

Anyway, it started innocuously enough – Serpent was just BSing with the other PCs as they were buying supplies about how “Samaritha talks all the time.” Another PC suggested getting her pregnant, and the rest all jumped onto that discussion mainly just to make Serpent uncomfortable (though oddly, they all took the assumption that a pregnant woman would talk less at face value… I’m the only one of the group with a kid so I had to restrain myself from pointing out the flaw in this cunning plan…). They then talked about it again later at a bar, while at the same time asking around trying to gather information on a female pirate they are chasing, which led to the novel rumor that the fled pirate is pregnant with Serpent’s love child and he’s tracking her down to make an honest woman of her. So I thought it was a joke and they were all just busting his balls about it.

But the idea took root with frightening swiftness. Given that he’s a human and she’s a serpentfolk it would seem to be a somewhat intractable problem but the other PCs were seriously going to look into fertility potions/magic and the like to help their buddy out! (This is all before Samaritha is consulted on this plan of course).

And next session, Serpent totally sat Samaritha down and had a “let’s have a baby” conversation with her. She reveals that serpentfolk aren’t able to reproduce any more, that’s a big problem with their race. They had found a serpentfolk egg in stasis back in a previous adventure (taken from the Green Ronin Freeport trilogy by the way) – I had been downplaying that, and she’d stashed it, but now they discussed raising it as a backup plan – but I was surprised how invested everyone was with really making a pregnancy happen. And it got even a little more complicated because all serpentfolk born after a long, long time ago are degenerate barbarian types and they thought about doing some divination to figure out how the baby might turn out, that is if they could even conceive in the first place… The rest of the PCs had long left the joke part of this around and were quite engaged in this whole discussion and wondering how to make it happen.

I’ve never had having a kid come up in a campaign before so I guess I’m looking for advice… Though there’s a lot of different layers here. How could it happen with a serpentfolk and a human, just technically? How’s pregnancy at sea on a pirate ship going to work (and I guess it’s not like a full pregnancy, but semi and then she’ll lay an egg or something)? The odds are all against it but PCs have a way of making “things that haven’t happened in millenia” happen… I do keep a half decent edge to my game world where the difficulty and brutality of medieval life is present… Will I get on a government watch list for Googling “serpentfolk reproduction?” I don’t know, thoughts?

I am gratified, though, by the work I’ve put into the NPCs and the realistic feel of the campaign, and the investment of the PCs in the game world and their own characters, that this would even come up. For them to see Samaritha not just as a faceless NPC or “arm candy” is great, and to be immersed in the world enough to care about things other than “killing things and taking their stuff” – well that’s what roleplaying is supposed to strive for in my opinion.

Reavers on the Seas of Fate – Season Two, Seventeenth Session

Seventeenth Session (15 page pdf) – “Press Gang” – As usual, a little bit of time in port results in the PCs really tearing it up. A whole long session, and no real fights, but it’s not slow, with two beatings, several sexual escapades, organized crime activity, shopping, drinking, jail time…

First of all, sorry for getting behind.  Between the holidays and job hunting, I’ve been strapped.  I’ve got like four sessions of Reavers in the can as well as three of our new Jade Regent campaign.  Here’s getting to it!

Last time, everyone finally leveled to level 6.  I am all about the low level play and slow progression; they got 5th in February I believe. So they all showed up with kewl new powers to use. But as usual, we kicked right back in seconds after the last session ended.

They took the first part of the session recapping and trying to assimilate new knowledge into what the overall deal is with the Cyphergate and orichalcum and serpentmen and portals and phantom creatures. It’s inevitable that PCs get a little confused about what’s up even with reasonably simple plots because of the long time between games and the somewhat distractable nature of any given PC. So if you have orichalcum glyph pieces embedded in people and orichalcum plates taken from a portal seal, people get them confused. So I helped walk them through a solid statement of “what we know so far.”

Next, I had one of their NPCs mess with them. Last time, you will note how Pirro the pirate got the short end of the stick on healing. Well, they came away from the fight with four magical treasures, so he’s due one, right? He wakes up early, takes one of the items (a magical mithral axe), and goes down to the casino to put it on pledge to get some gamblin’ money. Naturally he loses badly (I rolled for it fair and square), and this causes the PCs a little consternation. I liked this scene because it let me reinforce that the PCs’ pirate crew are by no means mindless minions, and in fact the nature of being a pirate means they are unruly and like it that way.

Next, two things happen that deserve blog posts of their own.  The first is the unexpected and sudden “Hey, Serpent needs to get Samaritha pregnant!” plan that emerged to surprisingly unanimous support. See Pregnancy & Pirates for more. The second is the sheer impatience of Serpent wanting to get magic items sold and bought – he literally goes from place to place till 2 AM in the morning desperately trying to swing deals. More on that in Insomniac Monkeys on Crack.

What this demanded of me was a large amount of improv. Urban adventuring is challenging because it’s not like a dungeon or wilderness where there’s a limited amount of stuff that can be going on.  A big lawless city like Riddleport is guaranteed to liven up quick if you go through the wrong door at the wrong time. So they kept wandering around and I kept coming up with stuff that I hoped wouldn’t get me into real trouble.

I generally like to use the dice as a general determinant of “is this going to go real well or real badly.” For some reason the PCs were rolling really poorly this session. So when Sindawe goes to the House of the Silken Veil trying to find a Mwangi (African) hooker that might have fertility drugs or magic (I am not sure it ever occurs to the PCs to look anywhere but in bars or whorehouses for anything in this game), the roll comes up really low, so instead he gets a Garundi woman dressed up like some far northerner’s idea of a Mwangi witch doctor for the fetishist market. Heh. Also they’ve gotten on the bad side of Madame Pamodae; they are remarkably unconcerned about this given that she’s a priestess of a deity of revenge.

Then they recruit new shipmates! First it’s the traditional “set up a table in a bar” method, where they try to figure out what’s wrong with the people applying. As it’s a pirate ship, they find plenty wrong but decide”what the hell” with all of them but the last guy. This was a shout out to a previous player who was always an obstreperous muffinhead, and one day in a SF game came in with a new character that we were interviewing for a position on our tramp freighter.  Since he was a new PC we were just trying to get any kind of excuse to hire him but his response to every single question was vague “I do… things!” crap. We left him on the planet and in fact he got disinvited from the group (last straw syndrome). This explains Sindawe’s overly violent reaction. (Knowing how to push your players’ buttons and not just the characters’ is a good GM technique.) They also invite their girlfriends Samaritha and Hatshepsut and Lavender Lil along! And they shanghai the hated Bojask, a guy who works for Saul and they’ve never gotten along with.

Also, they make a couple runs at trying to extort a local new bar for protection money. They were hilariously shy about it really. I based the friendly but yelling owner/bartender off a male cheerleading coach in a horrible Comedy Central movie that was on while I was prepping that morning.

Part of this game is definitely the crew control.  I rolled for each crewmember’s shore leave. Basically 1 is something SUPER bad and 20 SUPER good; 2 means trouble the PCs can’t fix, 3 means trouble they can fix, and everything in between is general levels of doing well versus doing poorly. There were a lot of 4’s, including Pirro, which basically means “all money gone and got a good beating in the process.” The only bad result was a 3, where Goat got arrested for murder; some guys in a bar hassled him about being a tiefling and they turned up dead later. The PCs went and bailed him out in a remarkably civilized fashion; I liked their sudden realization about “Hey, wasn’t Slasher Jim washing blood off his knife back on the ship?” Turns out Slasher Jim also used to be on Morgan Baumann’s (their new quarry) crew. Big Mike got a 20 so I figured he parlayed into part ownership of the new bar – good for him, and a complication for the PCs’ protection racket!

The one place where the PCs rolled well was around the House of the Silken Veil – Pamodae has it out for them once she found out they killed her pirate ally, and they went back twice; both visits were sexy and hilarious in turn but they didn’t degenerate into murder, and let’s just say that was an unlikely result. It ended with Sindawe bluffing his way past a guard by playing the race card.

And FINALLY they get on their ship and underway!  Whew!  I thought it would never happen.  I think I run pretty fun urban scenes and (properly!) depict cities as full of people and stuff and places and whatnot, so PCs seem to get drawn into doing random things there even when they planned to go do something else.

Belated Christmas Presents

Here’s some random fun free things that have come my way lately.  Check them out!

Secret Santicore, a 100+ page collection of cool stuff targeted somewhat towards OSR D&D but there’s interesting stuff in there for everyone.

Wayfinder #6, the free high quality Pathfinder fanzine just released its sixth issue! A bit fanfic-heavy for my tastes, but still nice.

Paizo’s RPG Superstar 2012, this contest always generates a heaping helping of cool new magic items, villains, and whatnot.

Abulafia Random Generators.  If you don’t know about this, use it!  If you use it, many generators have been added since you last checked, guaranteed. “Today at Sea” is my go-to for waterborne encounters.

Dungeon Crawl Classics Beta Rules. Into weird OSR-like things and Goodman Games? Well, open playtest of their new RPG.

Anything else new cool and free we should all know about?  Add it in the comments!

State of the RPG Union: Wizards of the Coast

Well, Wizards of the Coast is still plugging along, but it’s not looking good.

They have performed their traditional annual Christmas layoffs, this time tossing super-veterans Rich Baker (read his goodbye on the Wizards forums) and Steve Winter.

Rich had been with TSR/WotC more than 20 years and worked on Alternity, Spelljammer, Birthright, Forgotten Realms, Axis & Allies,and much more.

Steve had been with TSR/WotC for 30 years!!! He worked on Marvel Super Heroes, Star Frontiers (my first RPG), the 1983 World of Greyhawk boxed set (my favorite setting), Pool of Radiance…

Of course long tenure and loyalty mean nothing to Hasbro, they are happy to fire people right before Christmas (it’s good for them financially since it’s their end of fiscal year) even when they’ve been there 20 or 30 years.  Stay classy, guys. Of course older employees make more money, so clear them out for young guys you can get to work for half the amount.

As everyone no doubt knows, they’ve hired Monte Cook and signs point to him and Mike Mearls working on D&D 5e, possibly for a 2013 release. Which I guess could be good since Mearls has been trying to make conciliatory noises at the “alienated by 4e” crowd. However, I see two bad signs.  One, Monte’s columns so far have been – strangely lackluster.  As in “fourth grade reading level” lackluster.  I don’t know why, he’s more talented than that, I wonder if there’s some strange restriction in place, but they really have been drivel.

But from what him and Mearls seem to be saying – instead of one well-designed game, it seems like they want to try to make everyone happy by making a “make your own D&D kit” instead of just making one D&D.  Which worked out so well for FUDGE. I think accommodating DIY and house rulers is great – but just be careful not to require it, guys. D&D has gone from a nice simple streamlined game in early D&D days to a hideous 500 page beast – cut that shit back. Someone should be able to play the game – not some dumbed down “beginner’s” version, but the real game – without a law degree. I like Pathfinder but the diarrhea of the rules there is getting me down too.

Also, they just got done suing Atari to get the rights back for D&D computer games, despite Atari being the best thing that’s happened to them since the Gold Box games.

Has anyone else noticed that when they go to wizards.com, the popdown at the top even says “Brands” now?  Not “Games.”  Not even “Products.”  Just “Brands.” How shit-tastic. That doesn’t bode well.

State of the RPG Union: Mongoose Publishing

Mongoose Publishing has published their annual State of the Mongoose article where they go into depth on last year’s results and next year’s plans.

You can go read the article yourself, but the important bits are:

  • Hard times in the RPG market, but they think it’s bottomed out
  • They predict D&D 5e in 2013
  • Mongoose left Rebellion in mid-2010 and that hurt some
  • Mongoose is still doing well despite tough times, no layoffs
  • Traveller and Legend are their big RPGs they’re getting results from
  • They are doing a lot more minis, and moving to resin from metal for cost
  • A Call To Arms: Star Fleet, A Call To Arms: Noble Armada, Judge Dredd and Victory at Sea are the minis games doing well for them

It’s good they’re chugging along – they’re the success story you hear less about over here (they are bigger in the UK), but them, FFG, and Paizo are really the big RPG houses now it seems like.

Open Design Pathfinder Projects

Well, sadly it appears that the Open Design project I signed up for, Dark Deeds in Freeport, is dead and soon to be refunded.  That’s sad because I want more Freeport stuff. Ah well maybe Green Ronin will get off their licensed-properties ass sometime soon and do it themselves. (Update: the author has turned something in, it might be on again after all!)

In better news, there’s a new Pathfinder Open Design project on Kickstarter called Journeys To The West: A Pathfinder RPG Voyage. As I am running a nautical campaign in general this sounds good, and I’m planning a voyage out Azlant/Arcadia way and this seems like that with the serial numbers filed off. I’m already using their great From Shore To Sea and Sunken Empires. And it seems like it has a lot of momentum – it’s more than doubled its initial commitment number and there’s a lot of cool extras that will be included now. But hurry, you have only 4 days to sign up before the kickstart closes!

Simulation and Immersion

There’s a new series of articles going up on RPG.net about my favorite gaming topics – simulation and immersion. I don’t read the Big Purple much any more but that got my attention!

What the heck are “simulation” and “immersion?” Ignoring whatever demented things Ron Edwards of the FORGE tried to redefine them as, here’s what they mean.

simulation – the job of the GM and game world is to simulate an authentic fictional reality. Events unfold according to in-world physics and realistic behavior of the actors in that universe (and not a preconception of story). The game’s rules are meant to simulate that world and not metagame concerns. See A Simulationist Manifesto. Simulation is generally a good first step to enabling immersion.

immersion – the practice of taking on your character’s personality in the game and trying to experience the fictional world through their eyes and make decisions entirely from their viewpoint. Similar in nature to method acting. See Fundamental Elements of Simulationist-Immersive Roleplaying.

I find this to be the most enjoyable form of gaming. It’s rare – most groups role-play very lightly, even when they are generally simulationist. And a lot of recent game design seriously pushes games in other directions – focus on the game rules as a good in and of themselves and/or on story production/enforcement mechanics have even hit D&D in Fourth Edition. People talk about “story immersion” but it’s really a fundamentally different thing that just means “engrossing.”

However, I’ve played in and run some truly deep in character games and they are really awesome experiences. I hope the series really delves into the topic!

RPG Superstar 2012 Is Here

Another year, another RPG Superstar contest!  As they have the last four years, Paizo Publishing is having an open-to-all design contest. It consists of a number of rounds where the candidate pool gets culled down by experienced RPG designer judges.  The winner gets a module deal; even folks placing often get offers to do work with various gaming companies. So it’s a great opportunity to get your name out there!

Luckily you have like a month for the first round, because I haven’t been struck by the magic item inspiration fairy yet. Let me see what I can come up with…

Pathfinder MMO Is Coming!

What should I just get in my inbox but the big news that Paizo has decided to license a Pathfinder MMO!  And by license, I mean license to a new company partly owned by the same person as Paizo. Here’s the announcement!

The new company is GoblinWorks and is composed of Lisa Stevens, Paizo CEO, notable RPG hellion Ryan Dancey, who liberated gaming with the OGL (haters can zip it) and worked on the EVE Online MMO, and Mark Kalmes, who’s worked for Microsoft, Cryptic, and CCP.

Normally I’d figure an RPG company getting into MMOs is just buying themselves one big cluster-you-know-what, since even WotC bollixes that up all the time, but this seems like a clever melding of talent.  I hope it doesn’t detract effort from the pen-and-paper RPG, but I’m really interested in what they come up with!

Apparently it’s going to be vaguely Kingmaker-themed, and players will be trying to adventure and actually build kingdoms in the River Kingdoms.  Neat!

Reavers on the Seas of Fate – Season Two, Sixteenth Session

Sixteenth Session (14 page pdf) – “The Cypher Lodge” – Looks like the phantoms have taken over the Cypher Lodge, and the PCs have to throw down with Thorgrim and some old friends.

Yep, this was a big finale boss fight. It was built in three parts. (you may want to check out Thorgrim’s character sheet).

First, they (the three PCs and Pirro, an ex-slave and one of their crew) fought a bunch of phantoms and Valgrim down  in the sand-floored fighting ring he has under the Cypher Lodge. He cast a mess of spells that were really sweet – shifting sands, hungry pit, etc. Sindawe surprised me with his ruthless innovation – Salvadora was chained over a rafter, so he leapt up and crushed her hand with a vicious blow – shattering the bones, but also immediately causing her to fall to her semi-freedom! She’s a no-nonsense half-orc so she holds no grudge whatsoever about that.

Second, once Thorgrim figures they’re a legit threat, he goes gaseous form and guards and wards kicks in and also everyone gets teleported around the Cypher Lodge – and phantom impostors get seeded into the mix.This was loosely adapted, believe it or not, from a My Little Pony: Friendship Is Magic episode where Discord causes all the ponies to turn on each other. My daughter said “you should put this into your next game!” I was looking for something interesting and interstitial to happen – in Madness in Riddleport, they had part one of a fight, then an excursion to the shadow realm, and then the second part and this session was deliberately mirroring that one (shadowy mirrored reflections being a major trope in the game). And it creates a more interesting dramatic structure than “long ass fight to the death in a single location.” So I figured, “Sure!”

The funniest part was how Serpent told Pirro “I’m out of healing!” and then proceeded to heal himself. He’s just an NPC, what does he know?

He heals Pirro to consciousness, then announces, “Pirro, I have no more healing for you.” He turns and heals himself with the last charges from the wand. Then he guzzles some healing potions. Then notices his Lesser Restoration potions at the bottom of his pack, and exclaims, “Oh hey!” He drinks those too. A large tear rolls down Pirro’s cheek.

That’s exactly how it happened; everyone was in stitches.  Paul (Serpent) was just like, “What?” Although second funniest moment was Wogan running invisibly from an impostor Samaritha just to run into another Hatshepsut and Samaritha.  Everyone enjoyed the portly cleric trying to sneak around to avoid all the potentially killer women.

Third was the big fight with Thorgrim. Thorgrim is bad ass. He is a Fighter 4/ Wizard 5/Eldritch Knight 5. He has a pair of magical axes that he throws along with a Sliding Axe Throw feat that lets him trip with them – like a machine gun. He was getting six thrown axe attacks a round. Despite there being three PCs, three PC-level NPCs, and one goon NPC, they were all unconscious or prone when Serpent had Samaritha case erase to get the rune off his forehead.

I like when the cinematic thing happens! They could have killed Thorgrim just through damage – in fact, he was down to like 21 hp or something; he might have gotten another attack routine in (certainly killing someone!) but he wasn’t unbeatable through sheer fight.  He had, however, seen what was going on when Chmetugo the shadow demon was taking control of him/seducing him via the extraplanar connection of his glyph fragment, and cast hidden knowledge – a spell that conceals information you know even from  yourself, but you can release it later. In this case he had encased more than a simple piece of information, more of a concept – his Ulfen-ness.  He comes to his senses and cries out, “I am Thorgrim, son of Halgrim, the Bloody, the berserker! We do not bend our knees to spirits! Demon, show yourself!” Thorgrim has a complicated backstory, he was an Ulfen (Viking) warrior back in the day and got turned to stone by a gorgon for 200 years and was rescued by the Cypher Lodge – he swore fealty to protect them and also learned magic there. But, in a bit of a Howardian theme, his primal, savage origin is stronger than his subsequent civilization and enchantment. (He’s actually originally from Green Ronin’s Freeport, and I expanded on him.)  Anyway, I allowed for several end states; they just about did the “fight to the end” one but Serpent put it together and went for the cool story ending instead!

And then they all leveled!  I’m doing XP by fiat in this campaign, and it’s been a long time since 5th (there’s just so much fun to do in the low/mid levels) so they were psyched.  Level 6 is where you become independently dangerous in Pathfinder, so it’s a benchmark level.

Alternity “The Lighthouse” Session Summary 56

Fifty-sixth Session – We meet the Acererak equivalent in this sci-fi Tomb of Horrors, and he tears us a new one. But in the end, with the aid of the ghost of a stoner mollusk, we activate the ancient doohickey and free our comrades from their alien possession!

We did a little sci-fi ruin exploration but then a super duper dimensional horror attacked. It just about killed Markus outright and came real close to carrying him off to an alternate dimension for consumption. Alternity isn’t like D&D – even a buff high level character doesn’t have more hit points than a first level one, and if a bad guy gets a bunch of attacks in, even a killer warlion in power armor folds fast. Luckily, they got me back on my feet eventually and we found a Stoneburner… entity? Psychic remnant? Something? That would help us get the machinery started, and so between that and the blix (blue four armed techno mute midgets) we set it off and saved our possessed crewmen. Of course it took Taveer all of 30 seconds to make us want to stuff him back into his containment sarcophagus again.

The session ends with this foreshadowing of the next session, the campaign finale! Purple prose courtesy Chris (Drest, Ten-zil Kem, Rokk Tressor):

Drest replies, “I sense the war is winding down. The I’krl are hunkering down in their stolen systems building their strength back up. The ambassadors are talking. Planetary populations feel safe. But we haven’t killed enough of them to fill our Hell and their Tentacle Heaven. God loves us when we send him fresh souls. We need the political will for the next war.”
“Amen.”

Blood On The Game Dice

I have no words. Bonus: O Fortuna from Carmina Burana.