Tag Archives: RPGs

Fifth “Empire of Ashes” Session Summary Posted

This was a short session, as we went to see Watchmen beforehand.  (And everyone liked it, despite all the naysayers out there).

This session starts with some noble and his retinue rolling up and claiming they own the manor house we just cleared of undead!  Turns out the guy’s the husband of the lady we let loose from Valix Drogue’s dungeon.  Apparently he had something to do with her being in there, as he is with a new mistress already.  I was fine with that, and willing to take a job to go finish her off, but the guy had the balls to offer us 2000 silver for the job.  Killing a noble’s worth 10k at least, 2k is an insult.  So when the assassin showed up for him – we decided to help her out.  No one insults Versane and lives to tell about it.

The session scribe had to leave early, so here’s the quick version of how it finished:

Versane and the assassin fought the Groarg captain and two tough mooks for like ten rounds with no one hurting anyone else.  Finally their sorcerer opened the door and zapped Versane, who filled him full of arrow holes for his temerity.

Downstairs, Garret engaged guard after guard out in the yard, not hurting a one of them, while Ardreth and Seth zap-and-stun them off him.  They were down to three opponents, two of them stunned, when Ardreth decided to come upstairs and help.

Sadly, all three of those guys downstairs then activated in ninja mode.  Two of them ran up and slashed Seth into little pieces.  Bennie spends and fleeing only bought him like a round.  Garret engaged and finally killed the third one but too late for Seth.

Ardreth showed up and zapped the crap out of the Groarg captain.  He still  fought all three of us us off for like five rounds with three wounds on him.  We finally killed all of them, as the two guards who killed Seth showed up.  They saw we were badass and ran off.

And… that’s about it!  The assassin killed the Baron and the paralyzed chickie. The majordomo and doctor surrendered (well, the majordomo just tried to stay between us and the Baron, but that was less “combat” and more “step around him”).

So yes, Tim died again.  He loves making new characters anyway.

First Curse of the Crimson Throne “A History of Ashes” Session Summary Posted

We continue into the fourth chapter of the Curse of the Crimson Throne Adventure Path from Paizo, using the Pathfinder RPG beta rules.

Part I of A History of Ashes is kinda Part II since we got a lot of the initial plot explication out in the previous session.  We were really short on players, so Chris’ girlfriend decided to dive in as Amiri the barbarian, and she learned the joy of the UltraHack!

It was a short session, we screwed around a lot beforehand.  We went to get devoured by the sandworm, but the noob is the only one who got swallowed!  Then we go to perform some barbarian initiation ritual where we have to keep our poles erect for three days straight.  Has anyone else noticed that this whole adventure path has been pretty homoerotic?  In the art, even in the character descriptions, there’s “a lot for the ladies” in Curse of the Crimson Throne.  Good thing I’m playing a female character.

Speaking of females, we pressure one of our groupies into playing this time, and she outshines her bf easily!  Woot!

RPG Superstar 2009 Final Round

The RPG Superstar 2009 contest is in its final round!  Open to all, the winner gets to write a Pathfinder module for Paizo.  I just bought the one written by last year’s winner – S1: Clash of the Kingslayers by Christine Schneider!

Let’s check out the finalists.

Realm of the Fellnight Queen, by Neil Spicer

Hmm.  I know my gaming group, and they will immediately start referring to the titular villain as the “fellatio queen.”  It has to to with a bleached gnome following a fey queen’s commands to kill the local good fey in preparation for a Ravenloft-mists-type invasion from the fey realm.

I have to say, a couple things in here seem like a bit of a stretch.  There’s a new monster that’s formed when “a nixie’s vengeful spirit reforms after being slain by a chaos beast.”  That’s a bit… fringe.  One of the encounters is the dreaded “the party should know to flee this instead of fight” kind of encounter.  And there’s a lot of fey and gnomes.  Which is fine, if you’re into that, but in general I wouldn’t tend to buy and run this kind of adventure.  4e’s beating both the fae and shadows to death anyway.  The adventure structure is solid, but I just don’t find it compelling.

Dragonrest Isle, by Kevin Carter

A kind of Isle of Dread with the ethereal remains of a great dragon-on-dragon battle.  It’s definitely more of a “sandbox adventure” than a plot-driven one, which leads to some concerns about “what if they do that out of order” and “how are they supposed to know X except by luck.” For a sandbox adventure it’s a little short on random fun sandbox stuff, but I reckon there’s no reason a pitch needs every random encounter mentioned in it.

It’s pretty generic and not real Golarion-ey, but I think that’s OK, I think some folks overdo it on that front sometimes.  Just because I’m buying a Pathfinder adventure to set in Golarion doesn’t mean I necessarily need it to be so “deep into” the setting that I have trouble changing locales or plot points to suit my campaign.  (And in fact the next two guys get taken to task for not fitting into the rich world backstory.)

The pitch isn’t brilliantly constructed, but the adventure it describes seems fun.

Last Ride of the Mammoth Lords, by Eric Bailey

Poison turns barbarians into crazed plants!   Starts out with RPing with the barbarians and fun barbarian games.  There’s a bit of a wrinkle in that the hook is basically “go save the barbarians even though the barbarians don’t really want to be saved.”  Either you have some barbarian allies along (annoying for the GM) or you’re doing this despite them (annoying for the players).  But then you get to fight Amazons!  Everyone always wusses out and makes Amazons the good guys nowadays.  And a Savage Land kind of setup.  I like it.  I don’t really like big puzzles like the ziggurat, though “Crystal Skull” is fresh enough in people’s minds that it shouldn’t be a stumper.  Jacobs complains a lot about the deviations from canon, but says there is a ziggurat and dino infested savage land in the area – just underground.  OK, seems like a minor change to me.

Thirteen scenes seems like a lot depending on how much each one is developed, but not out of scope.  Doesn’t seem like more than the other submissions.

Denying the Boiling Beast, by Matthew Stinson

Some of the judges dis this title, but at least it’s more interesting than the normal “generic module name” trash out there.  “X of the Y” my ass.  Learn to live a little.  Every module title doesn’t have to sound like Gygax crapped it out.  It’s the one title that actually got my interest.

I like the adventure and its early progression.  The writing here is full of little grammar errors and wonkiness, however, which worries me about the state of the full adventure.

The adventurers get involved with the usual/cliche “guy getting his ass kicked in the city” hook, get hired as guards, and are shortly braving hurricanes and underwater adventuring.  Loads of good ideas; some questionable transitions.  The Boiling Sisterhood etc. are very super cool, but the plot seems like a bit of a mess.  What’s up with the killer owl?  In the end, it’s just too messy, which is a shame because it has a lot of good stuff going for it.

Paizo’s New Pathfinder License and Fansite Policy Examined

In the midst of the latest barrage of D&D 4e GSL news, Paizo Publishing, creator of the Pathfinder roleplaying game, has released their license and fansite policy.  Pathfinder is widely considered to be a “fork” of Dungeons & Dragons, made possible by the Open Gaming License that D&D 3rd and 3.5th editions used. Let’s take a look!

This license, the PCL, is really the “secondary” license, as the Pathfinder rules are open for use already under the Open Gaming License.  It is similar in concept to the old d20 STL from D&D 3e – the point of it is to be able to put a special Pathfinder logo on your product to indicate compatibility.

The short form is that the PCL covers printed books, electronic publications, and free web sites.  You aren’t supposed to use it for standalone games (although  you can certainly use the OGL Pathfinder rules for such a game).  The restrictions are pretty minimal, and are things like “don’t pretend you’re Paizo,” “don’t do anything illegal,” and “don’t totally copy our trade dress.”  Fair enough.  Also, you have to send them a copy of your product.

If Paizo says you’re in breach of the license, you have 30 days to remedy it, or else you have to stop and destroy inventory.  This is reasonably generous.  It doesn’t seem to explicitly cover the “what about when the license ends,” like the d20 STL was eventually totally cancelled by Wizards and everyone had till the end of 2008 to sell off their inventory.  IMO they should add something about that.

And that’s about it.  They don’t bother with the draconian (and unenforceable) crap the GSL had in it about “don’t ever sue us or contest us legally about anything or we say YOU LOSE” – they just say you have to use King County, WA as your venue.

And if you want to do something not allowed by the OGL or this license – use Golarion IP, have a paysite, etc – you can email licensing@paizo.com to see if they’ll let you.

But Do You Need It?

In fact, my only concern comes in with some of the things the FAQ says.  This license is used to be able to put a “Pathfinder Compatible” logo on your book.  the FAQ claims that “So while the OGL allows you to make compatible products, it forbids you from indicating compatibility using the terms “Pathfinder,” “Pathfinder Roleplaying Game,” or “Paizo,” since those are our trademarks.”

I’m not sure that’s true.  Legal advice is welcome, but Hasbro lost that suit to RADGames over their Monopoly add-ons – the court found that RADGames could happily make Monopoly add-ons and say “for use with Monopoly.”  Similarly, Mayfair only lost their old Role Aids “D&D Compatible” suit because they had signed a license that prohibited them, not because the law prohibited them.

Of course you could just use the OGL and say “3.75 Compatible!” or similar evasion, but my point is you may be legally able to indicate Pathfinder compatibility without this license.  Of course you’d have to be way more careful about everything else.  And since the license is very non-restrictive, it’s probably pretty safe to sign it.

In summary – very good!  200% less restrictive than the GSL, better than the d20 STL, etc. Kudos to them for delivering it before the actual game.

And they follow it up with…

In other words, the fansite policy.  Like the one Wizards hasn’t gotten around to yet…  They strike the right note and set out the problem perfectly at the beginning:

The Paizo Publishing community is an intelligent, creative, dedicated, and enthusiastic group of people, and we at Paizo appreciate and value the contributions of our community members. This Community Use Policy is designed to encourage you to spread your enthusiasm and creativity while respecting ownership of our copyrights, trademarks, and other intellectual properties.

While copyright and trademark laws protect our property, they also prevent you from using our intellectual properties in most circumstances. That means that you are generally prohibited from using any of our logos, images, or other trademarks or copyrighted content without our consent. This policy grants you the consent to use some of our intellectual property under certain circumstances.

This policy is limited to non-commercial use, where commercial is defined as “charging for it.”  This is more generous than the White Wolf Dark Pack fansite policy, which started screwing with anyone having ads on their site, etc.

You have to put a short disclaimer on your site somewhere.  Again, you can’t pretend to be Paizo or an agent thereof, and not use their trade dress.

Then we get to the one problematic stanza.

• You agree to use your best efforts to preserve the high standard of our intellectual property. You agree to present Paizo, our products, and the Paizo Material in a generally positive light. You agree to not use this permission for material that the general public would classify as “adult content,” offensive, or inappropriate for minors, and you agree that such use would irreparably harm Paizo. You agree not do anything illegal in or with products or websites produced under this Policy.

Illegal, fair enough.  But the “positive light” thing seems a little bit like “don’t criticize us” and the adult content/inappropriate for minors thing sucks like the WotC GSL morals clause.   There are already some “adult” pictures, popular on the Paizo forums, of some of the Rise of the Runelords characters.   Paizo claims the morals clause is one of the reasons they don’t want to sign the GSL, so this is a bit two-faced.  I think this could easily be changed to say that people doing “adult” stuff should follow general laws/Internet best practices in labelling it adult content to keep the kiddies out.

Anyway, if you do this you can use some pics and stuff they have, but most importantly you can descriptively use trademarks from their products.  So you can rattle on about Paizo IP like Golarion, Kharzoug the Runelord, etc.

So, all great except for the “adult content” clause.  Let’s see if we can get that improved by when the game comes out!

So how close are we to perfection here?

1.  Uses the OGL – check.  Perfect.  Oh, actually, not quite perfect – I see the answer now to my compatibility/RADGames/Mayfair question, which is that the OGL cockblocks it!  The OGL is the one that says “You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark.”  So you could probably do that if not for the OGL.  DANCEY!!!!!

2.  Pathfinder Compatibility License – needs a little better work on the termination clause, mainly the “when it all ends” part.  Ideally it would say “sell it on into infinity” but  a long selloff would be fair.  About 90% perfect.

3.   Paizo Community Use Policy – very good except for the morals and critique clauses.  About 75% perfect.

What else could you ask for?

Well, glad you asked.  It would be nice if third parties could set stuff in Golarion.  Unthinkable,  you say?  You must be too used to D&D and Wizards/TSR setting the tone of RPG licensing.

Check out the Traveller licenses that Mongoose Traveller is using.  It’s OGL, they have a Fair Use Policy (fansite, like the PCUP), a Traveller Logo License (like the PCL)…  And one last one.  This, the “Foreven Free Sector” license, lets people publish in the Imperium setting!  Basically it gives them a sandbox in one sector of space they can use and reference external PI, they just can’t change anything outside the sandbox.

Paizo could easily do this with some section of Golarion.  And why not?  In my opinion, similar to the benefit of the OGL, having people write stuff for their game world would only benefit them.  But you keep them in a sandbox to mitigate problems from quality issues or whatnot.

Come on guys, whaddya say?  Want to be TOTALLY perfect and open?  You can do it!!!

Third Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

Part III of Escape from Old Korvosa is a jumbo session.  It’s actually the end of Escape from Old Korvosa and the beginning of A History of Ashes.  And the hits keep on coming!

First, we find Vencarlo at long last!  Once we escape, he passes on the mantle of Blackjack to one of our heroes.  But that’s not what Annata wants the most from him…  She tries to provoke him into starting up a romance, to little effect.  In reality, the DM admitted that he wasn’t comfortable role-playing the romance.  Which was a little surprising to me, as our DM is gay.  “Between the two of us,  you’re the one who’s uncomfortable with this?  Damn, I guess I need to be hitting the gym!”   The rest of the party was no help; they just suggested I start writing Annata slashfic.

But before we leave the city…  Annata feels obliged to speak out!  Yes, I actually prepared that whole speech (entire text is included in the session summary).  So sue me, I’m a roleplayer.  Educated folks and people with enough of the Old Country in their blood may recognize the bit towards the end that I included as an homage to Irish patriot Michael Collins.

Then we move into A History of Ashes.  I have to say, we were pretty nonplussed by the Byzantine plot laid out before us.  “To find out about the relics in the Queen’s crown, you need Guy#1 to tell you, but to do that you need to perform Heroic Task 1, but to do that you need Guy #2, but to do that you need to perform Heroic Task 2, but for that you need Guy #3, but for that you need to perform Heroic Task 3.”  Michael Kortes, we have our eye on you.  The action setpieces better be spectacular to make up for this lead-us-by-the-nose plot.

Annata is in a weird place right now.  She is starting to see the hand of destiny laid strong upon them.  It had already been impressed upon her that the two men she was fighting alongside were a Korvosan Guard and a Sable Company Marine, which is very symbolic of the founding of Korvosa.  But now with venturing out among the Shoanti, she is starting to wonder if she’s Saint Alika the Martyr in this tale.  As a Korvosan city girl, she has been told since she was young that Shoanti are barbarians, pretty much into arson, rape, and murder in whatever order occurs to them, depending on how much they’re out of their primitive minds on fermented horse urine or whatever.  So mentally she’s hovering between “chosen of Sarenrae” and “martyr complex.”

So now we’re in a weird dungeon with two Brotherhood of Bones weirdos.  Laori was all right, but Annata’s not sure about these two.  They did help kill the latest wave of Red Mantis assassins though.  And did the author really think the tentacle beast was going to be a surprise?  The second we heard “drop down to dark water” we all said “Yep, it’s Helm’s Deep.”  Although apparently the tentacle beast in Lord of the Rings is really at the entrance to the Mines of Moria.  Eh, who can keep all that Tolkien stuff straight.

Game Geeks on D&D 4e – Part 1

Game Geeks has a comprehensive, albeit negative, review of D&D 4e.  He echoes my concerns about back compatibility, role pigeonholing, etc.  There will be a Part 2 next week.

RPG Superstar 2009 Round 4 Open for Voting

Paizo Publishing’s latest RPG Superstar contest is now into its fourth round.  Contestants had to create a lair for a villain that someone else had designed.  Go check ’em out and vote!  My thoughts:

Hecataeus: Sanctum of the Colossus
A lair for Hecataeus, wizardly master of constructs.  Good execution.  It triggered a couple of my pet gripes though.  If someone just rings the doorbell, what happens?  Does Hecataeus himself come to let them in, or what?  And WTF does “grief and suffering, in a social sense” mean?  Good descriptions though.  A lot of reliance on staged rooms, which reminds me of X11: Saga of the Shadow Lord (favorably).  Map is lovely.  Gets one of my votes.

Burnt Apple Haven

A lair for Rustin Harp, satyr bard.  I don’t like the name – is this where the Apple Dumpling Gang hangs out?  Not enough description and flavor.  What does the “starfish boy” look like exactly, for example?  And the tactics don’t take into account their close quarters.  Pass.

The Putrid Temple of Volner Taint
A lair for Volner Tain, lich.  Too-simple writing with many grammatical errors.  And inconsistent – the invisible stalkers and leukodaemons have their tactics in the text and the humans do in their stats?  Overly simple layout and really short.  Pass.

26 Paper Street
A lair for Bracht the Flesh Peddler, sorcerer and body sculptor.  I’m not sure whether I like having the adventure hook at the beginning of this one or not.  It has a load-bearing boss, which is OK – it’s cliche, but at least it’s clearly foreshadowed.  The Arm is cool if really just there for flavor.  I like the mouther in the icebox even though it doesn’t make any sense. Gets one of my votes.

The Abandoned Carnival at the Bumpy Apple Orchard

A lair for Rustin Harp, satyr bard.  Nice map, though that’s a mighty squared-off orchard. The weirdos here are very flavorful.  “Ogrekin Halfling Icosatuplets!” That’s worth the price of admission.  I like it.  Gets one of my votes.

The Legendary Playhouse Theater
A lair for Sharina Legend Singer, bard.  Beautiful map. The fights don’t seem all that hard or interesting.  And it seems like “she escapes through the trap door and plane shifts away” is a likely result, which is fine but lame. In the end, other stuff gets my votes, so this one’s a pass.

The Palace in the Ashen Wastes
A lair for Vashkar, the False Maharajah, vampire rakshasa.  Yay!  Flavorful, good fights.  I’m a little concerned that all the foes are in pretty close quarters and there’s no tactics for when they hear a bunch of fighting 20′ away, though.   And there’s not a lot of context to what’s going on.  Gets one of my votes but just barely.

The Lonely Colossus

A lair for Hecataeus, wizardly master of constructs.  Hmmm, the dungeon in a colossus is too much like Clash of the Kingslayers, the winner from last year, which docked it a point for me.  Decent and solid but didn’t ooze flavor IMO.  Some spelling errors.  Pass in favor of others.

Fourth “Empire of Ashes” Session Summary Posted

Another episode of our dark fantasy, Savage Worlds shenanigans has arrived!  It’s not enough that we’ve killed Valix Drogue and everyone who ever knew him in the city.  Now we’re off to find his country manor and kill everyone who ever knew him there as well.  Because that’s just the way we roll.

We’re somewhat beaten to the punch by the demiplane of Ravenloft, as his manor is now surrounded by mists and inhabited by undead.  We fight a witch or something, and a lich or something.  And ghost light pillars and bone piles.  We were unclear on a lot of it.  But Bruce’s session summary is quite entertaining, read it at:

The session kinda went bad and people were grumpy towards the end; there was even a bit of GM/player squabbling.  This is a common enough problem so I’ll talk about it frankly.  Your input on similar situations and potential resolutions is welcome!

Seed Issues

1.  Chuck, our erstwhile GM, runs a good game but has one weakness – description.  When game world descriptions are incomplete or confusing, it hinders the PCs from being clear on what’s going on.  We had a number of encounters where there was pretty much no setup, just minis put onto a tactical map and we’re off to combat.  “Are those goblin minis the zombies again this time?”  Tactical maps and minis can actually be even more confusing than not having them when some of the minis/features are representative of what’s going on and others aren’t, and there’s not a clear explanation of what the party sees.

2.   We have a fairly large group for this game and it can be chaotic anyway with people rambling on about random stuff. Even from the start, there were times where the GM was trying to get a word in edgewise for like 5 minutes while people babbled on loudly about whatever story, movie review, or whatever came to their mind.  (I’m guilty of this one too.)

Now, these two things can both be overcome, until the “death spiral” starts.

The Death Spiral

Here’s what happened.  Confused players got a little disaffected and bored and started paying less attention and being even more disruptive.  People would wander away from the table for long periods or be doing other things.  Our host was running some kind of loud industrial equipment at inopportune times by halfway through the session.  During the final combat, it had gotten so bad it was comical.  Chuck was trying to explain what these ghost light pillar things were, and every time he tried to clarify it the host’s girlfriend would hit “puree” on a food processor located 4 feet from us.  Needless to say, this was obviously wearing upon the GM’s poise.

As we’re gamers, and therefore by definition good Marty McFly conflict avoidance types, we all just let this build up till near the end open arguing broke out between the GM and players about a typical “you’re trying to weasel your way out of a trapped area now that it’s been triggered” thing, which was of course not what was really bothering anyone.

So at the end, things ended normally, but I think with negative aftereffects, with some players less enthused about the campaign and the GM less enthused about doing a lot of work for seemingly less than grateful players.

What To Do?

I’m sure everyone will get over it, most of these guys have been gaming together for a decade or something.  I’m “the new guy” because I’ve only been here for five years.  So this isn’t a crisis of Biblical proportions.  But how do you stop the spirals from happening?

It’s easy to say “nip it in the bud early.”  But no one wants to be a hardass out of the gate, and some amount of game disruptions and/or weak descriptions just happen, you can’t make a federal case out of it when it happens on occassion.  But then you start to feel like interrupting the flow of things to address problems is harder later on.  Once it’s already been going this way, it’s hard for the GM to say halfway through the session, “Look, you guys shut the fuck up and pay attention if you want me to be running this game!”   (Though frankly I would have backed that play.)   How do you get back on track, and “gently?”

Discount Gaming In Practice

A number of blog posts recently have been discussing the effects of the economy on gamers and related.  Well, I’ve been approaching this topic of making my gaming dollar go farther by leveraging spiffy sales when they arise!

Here’s my three latest hauls.

1.  From the Paizo store sale trying to unload all the remaining d20 books before end of year when existing d20-branded had to be destroyed.  (aka the Wizards Hates You Sale), especially Atlas and Green Ronin stuff.  (Don’t tell the WotC stormtroopers, but it looks like they still have some d20 on sale at wildly discounted prices – like $2 for softbacks and $5 for hardbacks.)  I got:

  • Thieves’ World Player’s Manual, the d20-based PHB for a low magic dark fantasy RPG set in Lynn Abbey’s famous shared literary world, “Thieves’ World”
  • Shadowspawn’s Guide to Sanctuary, a guide to the primary setting of Thieves’ World, the city of Sanctuary
  • Murder at the Vulgar Unicorn, a TW adventure
  • Dark Wings Over Freeport, a d20 Freeport adventure

I’ve enjoyed reading the Thieves’ World stuff.  I’m a sucker for TW, Vlad Taltos, and other fantasy-urban-grit settings.  Freeport’s my favorite, and if nothing else I’ll crib a lot for it.  The TW magic system is cool though, very different from normal D&D.

2.  Our local gaming store, Rogue’s Gallery, has an annual inventory clearance sale.  Each week they increase the base discount and you roll 2d6 for additional discount – a clever hook that appeals to a gamer’s heart.  So for 50 + 2d6% off, I got:

  • Aletheia, a semi-recent indie game that does a good job of facilitating investigation-oriented play
  • d20 Modern Critical Locations, mainly pretty urban floorplans
  • Asian Bestiary I and II for HERO System – they were recommended to me long ago as sources for Asian monsters, but I didn’t want to pay full price because I don’t use HERO
  • Dark Champions – Well, but I did play a HERO: Sidekick (lite edition) short campaign, and I’ve heard about Dark Champions for a long time, it’s their low powered supers/modern action milieu
  • Lockdown, a supermax jail supplement for Mutants & Masterminds I’ve always wanted; it came out after my M&M campaign ended so I never wanted to go full price on it

Been reading through these.  Still not sold on the crunchiness of the HERO system, but Dark Champions oozes cool.

Oh, and I bought Savage Worlds new, but it’s only $10 list price!  Our gaming group was easily talked into a new Savage Worlds campaign at that price point.

3.  Half Price Books.  HPBs usually have a big RPG section.  Sometimes it’s just old 2e PHBs, first edition White Wolf and old GURPS, but sometimes you can get some pretty sweet stuff that’s selling for full price a couple doors down.  I raided one recently and got:

  • Tome of Corruption, a guide to Chaos, Chaos cults, mutations, and the like for Warhammer Fantasy Roleplay
  • Tome of Salvation, a guide to the religions of the WFRP setting
  • Sigmar’s Heirs, a guide to the Empire of WFRP
  • Plundered Vaults, a set of adventures for WFRP

I never knew much about Warhammer, though I did get a copy of the original “very used” many years ago and it was intriguing.  Since Green Ronin, one of the outfits I respect the most, was involved with the new one I got it.  I liked it, but not being one of those long term Warhammer wonks out there I didn’t know crap about the setting etc.  This set of books pretty much does the trick of getting me oriented between the Empire, Chaos, etc. and sends me on some adventures.  Nice!

You just have to be patient and opportunistic…

Second Curse of the Crimson Throne “Escape From Old Korvosa” Session Summary Posted

Things get hot and heavy in Part II of Escape from Old Korvosa.  Annata, Malcolm, and Thorndyke venture into the belly of the beast.  We go to stay at Palace Arkona and decide to do some snooping!  We suck at that, but luckily Lord Arkona seems to be in our corner.

We traverse a weirdo Cube dungeon.  It’s kinda cool, and the decorators knew how to carry a motif, though the proliferation of symbols is more annoying than dangerous.  And finally, we find Vencarlo – or DO we?!?

And then, we find out how three level 8 adventurers fare against CR10 and CR12 opponents – at the same time!

Third “Empire of Ashes” Session Summary Posted

Well, we’re certainly not heroes in the traditional sense.  We murdered fifty men to get a trinket back.  And we’re OK with that as long as there’s money, honor, booty, and drugs in it for us.  (Heck, it sounds like we’re not even getting it back to its rightful owner, but that’s someone else’s problem.)

It could have gone better – after killing Valix Drogue and everyone else in his zip code, we lost half our party to some meddling priests!  Some of it was bad luck, some of it was that we were wounded, some of it was battle fatigue.  We’d pretty much been in back to back battles for three sessions and so rather than negotiate or use tactics, Garret just started a fight and we were scattered and uncoordinated.  Who dies and who lives?  You’ll just have to read the session summary!   Our experiment with Savage Worlds and Chuck’s homebrew setting continues, in:

Kröd Mandoon and the Flaming Sword of Fire

Check out this new Comedy Central show coming up.  Kröd Mandoon and the Flaming Sword of Fire.  Is it possibly The Gamers: Dorkness Rising: The Series or Order of the Stick: The Series? Check it out and see!  Thanks to Topless Robot for this news; I can’t get embedding a Comedy Central video to work so there’s a slightly different promo video to watch over there!