Tag Archives: RPGs

RPG Bloggers Network – One Week Old, Already Better Than Gleemax

Check out the new RPG Bloggers NetworkIt was announced less than a week ago, and is run by Dave Chalker of critical-hits.com.  It’s a much better idea, in the Web 2.0 sense, than Gleemax.  Where Gleemax was “come use our shit software and blog here!  And we’ll own what you post, you know,” this is really just an aggregator for existing blogs.  WordPress, Blogger, etc. all do blogging much better than any random gaming company is going to come up with, and tags, search, etc. exist to drive navigation nowadays without everything having to physically “be in one place.”

So all you have to do to sign up for the RPG Bloggers Network is send them your site name, URL, and a feed, and they syndicate it to one place with all the other folks who’ve signed up!  Simple and elegant.  I found it because half the gamers’ blogs I read frequently were suddenly part of it!  So I’ve signed up too.  Join us!

D&D Insider Ready To Go! And By “Go,” I Mean “Charge You For Nothing”

So no more than a week after they announced pulling the plug on Gleemax to focus on the electronics D&D Insider stuff that was supposed to launch with D&D 4e but didn’t, Wizards has announced the next part of D&DI that will be ready for players to use. Which is it?

Give up? That’s right, the new feature is that they’re going to start charging for it now. No, nothing more is coming online. Although they promise to get the DMG rules into the Rules Compendium. But you do get the honor of starting to pay $5 to $8 a month, depending on how many months you buy in advance. That’s so sweet that I’m having a hard time expressing how sweet it is.

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The 10 Stupidest Dungeons & Dragons Items

In lieu of a brilliant original thought, here from Topless Robot is “The 10 Stupidest Dungeons & Dragons Items.” What, the Bag of Holding? The ten-foot pole? Spare me! There’s some much more awesome stinkburgers out there. The Wand of Wonder was always my favorite – I remember a fight back in AD&D 1e where someone ended up pink, naked, female, with wings, and covered in honey. Or how about Quaal’s Feather Tokens? Weigh in, what are your stupidest D&D items?

Clark Peterson is a Flip-Flopper!!!

Just kidding, Clark, we love you.  But one of the third party RPG publishers who had been a big booster of D&D 4e, WotC, and their new licensing direction with D&D fourth edition, Clark Peterson of Necromancer Games, has announced that Necro will NOT be signing the GSL!

Clark’s a lawyer, and apparently some time with the real GSL, even though he is all about saying how Scott and Linae from Wizards are great people and trying their best and and… made him decide that it’s not an acceptable license for someone to sign on to.  He’s careful to say he’s not bashing Wizards and is working with them to fix the GSL, but for now – no signies.

Throughout this entire debate Clark has been very friendly to Wizards (giving them way too much benefit of the doubt IMO, though that may just be in public for relationship purposes) but even he’s not willing to sign this piece of garbage.  This should be a wake-up call to Wizards – not that it will be.  They lost Paizo, the people who published Dungeon and Dragon magazines.  They lost Green Ronin, who published the very first adventure for 3e.  They lost a whole list of other companies who had previously lived to put out D&D-compatible products.  They’ve proved completely deaf to any criticism of their brilliant new plan in the face of its colossal failure.

This comes after most other reputable RPG companies have also turned their back on the GSL, or decided to publish for 4e without it, and after all the initial furor when it was released.

Vote for the ENnies! Show some love!

Voting is open for the ENnie awards… Oh, crap! I went to the site to link it to this post, and it says they lost all the votes anyone cast Monday, actually up through Tuesday morning. That means me. OK, so if you want to vote or if you already voted and they hosed it up, go to ENnie Voting and cast your ballots for your favorite games. I guess I’ll do it again as I write this. Again, GO BACK AND VOTE IF YOU ALREADY VOTED BECAUSE THEY LOST YOUR VOTES. Some kind of Diebold-using chad-hanging conspiracy I’m sure.

I already mentioned some of my favorites that were nominated, but I’ll tell you who all I voted for after the jump!

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Ding, Dong, Gleemax is Dead!

Everyone with any discernment at all knew that the WotC social networking initiative, Gleemax, sucked.  (Witness my “The Failure of Gleemax” post from a month ago.)

Well, Wizards has finally decided the same thing and is pulling the plug.  Go read “Gleemax is Dead,” courtesy of ENWorld.  It’s certainly admirable to accept that their hideously skinned abomination was both difficult to use and in the end, pointless – real gamers blog on WordPress after all (heh!) – and to try to focus on D&D Insider, which so far is exactly 0% of what they had promised.

Unfortunately there’s no guarantee that’s going to work – so far TSR/WotC has managed to screw up every digital thing they’ve touched.  The 3e character generator that came with the original PHB?  Remember that?  It was an awesome start, that then went nowhere.  Well, not nowhere exactly, more through a torturous hell of broken promises and ruined companies, but whatever.  It’s certainly a sad thing to have killed off Dragon and Dungeon for.  “I piss upon your proven revenue stream,” they say!  “We’d rather have 100% of the revenue from the limited crap we can pull off than a big cut of a much larger pie!”  Well, at least they’ve realized colossal mistake #1.  How long will it take for the rest?  Hopefully not till the brand has been sullied beyond repair.

Aces & Eights!

My copy of the Origins-award-winning Wild West game “Aces & Eights: Shattered Frontier,” from Kenzer & Co., finally came in! First impressions – man, it’s heavy! Faux leather cover, hardback, 400 glossy thick pages. It’s like a volume of the encyclopedia! (I got a great deal on it from USA Comic Books online, $42 with shipping – list price is $60!)

It seems very cool so far. As a “Deadwood” fan it’s nice to see a straight Western game (no supernatural or any of that). I’m dubious about the point of the ‘alternate history’ where the Confederates and Federals got into a stalemate though… Seems gratuitous and largely irrelevant to the play of the game. It has loads of info on Western campaign activities – town life, prospecting, cattle drives, juries, and more. This is awesome; to really make a Western game takes more than just some combat rules.

I have a soft spot for random character generation. In A&8, chargen is an odd mix of random, random but you can spend points to reroll, choose but it costs more, and choose. I’ll walk through the chargen and show you how quickly a fully fleshed out Western character appears!

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Fifth Runelords “Sins of the Saviors” Session Summary Posted

Our intrepid band finishes its total subjugation of the Runeforge in the fifth and final installment of “Sins of the Saviors.” The Iron Cages of Lust and Shimmering Veils of Pride bow down before the Relentless Kickers of Ass!

Next, we must locate and travel to the haunted peak of Mar-Massif, upon which lurks the frozen spires of forgotten Xin-Shalast.  And in it the shade of the former Runelord of Greed, Kharzoug, who seeks to lurch back to ill-formed life. I will destroy him and take his place as a proper Runelord! Mmmwah hah ha ha haaaaaaaaaaa!

Award Season

Apparently the time has come for all the annual RPG awards. I like these because they turn me on to games that may be good that I haven’t heard of before. Especially this year, I’m surprised about all the games I’ve never heard of. The majority don’t have a single rpg.net review.

First, we have the 34th annual Origins Awards, already presented. I already posted on these; my biggest takeaways were that Aces & Eights and Codex Arcanis got the big wins and I had heard of neither one. My copy of Aces & Eights is in the mail, though! This got me interested and when Kenzer & Co. decided to exert their legal rights by putting out a 4e supplement without signing the hideous GSL, I was sold.

Next, we have the ENnies, which have the nominees set. I really liked RPGpundit’s line by line analysis of the nominees, it’s hilarious and I agree with a lot of it especially the categories I don’t care about. “Best Regalia” my ass. Although I think he’s too rough on some of the nominees – Alpha Omega certainly looks beautiful and cool from its PDF preview, and Aces & Eights seems fun too. Voting starts July 21!

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Fourth Runelords “Sins of the Saviors” Session Summary Posted

Our intrepid heroes return to tramp through the undead-filled Vaults of Gluttony (one of many dungeons in the Runeforge), and my summoned monsters tear up both “level bosses” in:

Green Ronin Says “No” To The GSL

Well, another major company has said “no thanks” to Wizard of the Coast’s new D&D 4th Edition game system license. Green Ronin won’t be signing on – see their site post on the topic here. They sum up the main issue well –

“We had hoped to include 4E support in our plans, but the terms of the GSL are too one-sided as they stand. We certainly do not blame Wizards of the Coast for wanting to defend their intellectual property and take more control over the type of support products D&D receives. We do not, however, feel that this license treats third party publishers as valued partners.”

Unfortunately, no GSL for them means no 4e. I don’t really care since I don’t like 4e and don’t plan to play it, but hopefully in Kenzer gets some legal precedent down this won’t be the choice everyone has to make.

This truly is Wizards cutting off their nose to spite their face. When I was helping launch 3rd Edition at is premiere at Gen Con 2000, I bought a copy of Death in Freeport, the first scenario available for 3e, and it was by Green Ronin. Freeport later grew into a huge game line for them; this initial adventure got our gaming group in Memphis fired up on Freeport and 3e in general. Freeport and 3e went together like chocolate and peanut butter for us; we’d play other stuff – all the scenarios from Wizards and the other third parties that cranked into full steam with the debut of the OGL – but our characters would always come back to Freeport. Exciting times. Which apparently Wizards doesn’t want to relive.

There is no doubt that Green Ronin contributed heavily to the 3e launch and its high quality products contributed to the overall health of 3e gameplay. Slavish devotees of Wizards, no matter what their practices, will claim that can’t be *proved.* And no it can’t; economic causality is impossible to prove even if the indistry involved didn’t hide sales numbers like they were state secrets. But I lived it, with my gaming groups and with all the Living Greyhawk groups I interacted with. Wizards, you want a bigger slice of the pie, but you’re shrinking the pie to get it, and that’s idiotic. Wake up.

The Revolution Begins

The entire gaming industry was underwhelmed by the new D&D Fourth Edition Game System License (GSL), which is restrictive and frankly dangerous to the licensee, not to mention being a very disappointing step back from the open licensing push of the previous edition.

Paizo Publishing has already forked D&D in response, saying “poo on 4e” and going ahead with the 3.5e system, turning it into their new Pathfinder RPG. But now there’s a more meaningful strike back at Wizards’ ill-considered and backwards business practices – Kenzer & Co. is putting out a book for 4e (Kingdoms of Kalamar) without using the GSL at all. (Thanks to Lamentations of the Flame Princess for the news!)

A quick primer on intellectual property issues. There’s copyright and trademark concerns, but courts have held consistently that any kind of game rules – from baseball to Monopoly – may not be restricted via IP. This should mean that as long as you avoid direct text plagarism (copyright) and trade dress (trademark, though this gets harder as companies abuse the trademark laws to “own” simple words and concepts) you can make compatible programs just fine – this is how companies have made third party games and addons for game consoles, etc. (Though as you can see from history, some consoles have succeeded on blocking this more effectively than others.) (If you need more of a primer on the game industry’s licensing history, the OGL, GSL, etc. see my old post Open Gaming for Dummies.)

Unfortunately Hasbro (Wizards of the Coast’s corporate masters) has been aggressive in suing anyone who touches any of their properties, whether the use is legal or not – two good examples are the recent Scrabulous suit, and the RADGames Monopoly suit. And even before Hasbro was in the picture, TSR and then Wizards had a history of being litigious; TSR suing Mayfair for publishing AD&D 1e adventures is one example, as is the infamous Magic “tapping” lawsuit.

Note that Hasbro lost the RADGames suit and that company happily puts out award-winning add-on games for Monopoly, even saying “Monopoly” and terms like “Community Chest” which are trademarked! And the old Mayfair suit wasn’t decided on IP grounds but because Mayfair had entered into a specific contractual agreement with WotC that said they couldn’t do that. This is the reason gaming companies shouldn’t uptake the GSL – it is actually more restrictive than what your normal legal rights grant you, and by signing up you are giving up rights basically for a piece of paper saying “Wizards won’t sue us.”

In my opinion, this is pure extortion. But it’s effective. Most roleplaying game companies are small one or two person shops or just part-time gigs. Even a groundless suit from Hasbro would take more money than one of these entities has just to show up in court (in whatever shopped venue Hasbro chooses, most likely one of the infamous IP venues like the Eastern District of Texas) to contest it. So whenever this discussion came up in the recent GSL flap, there was a general air of fatalism and people saying snidely “why don’t you rest your own livelihood on some legal theory!?!” Because admittedly, figuring out the complex legal mess of trademark vs copyright vs rules vs contracts is a bit much for most freelance writer types, and there’s a huge risk of getting sued whether or not you do it right.

Well, it turns out that David Kenzer of Kenzer & Co, a major third party RPG publisher, creator of the Knights of the Dinner Table comic, the Hackmaster RPG, and the Kingdoms of Kalamar setting, is an IP lawyer “in real life.” So in defiance of the GSL and their “no 4e products may be sold until after Gen Con” rule, his company has put together the first third party D&D 4e supplement and is selling it at Gen Con. Apparently he’s confident in his ability to “do it right” and to thwart any ill-considered legal action from Wizards/Hasbro.

And I don’t think this is a bad bet. RADGames was two guys in a basement and they won. People like to say “Oh, the US legal system is about who can throw the most money at it” but in reality, the law wins out pretty reliably.

So I want to say “Yay!” to Kenzer & Company. By pretty much volunteering to be the test case for this they’re going to lead the entire hobby games industry into realizing their legal rights and not living in FUD of Wizards and their “licensing” any more.