Category Archives: session summaries

Jade Regent – Forest of Spirits, Session 2

Second Session (12 page pdf) – It’s hardcore hobgoblin warfare time in the earth under the House of Withered Blossoms.  We breach a defended curtain walle, conduct a zippo raid on a ville, and blitzkrieg the keep. And then it was a fight to the death with the Swine Shogun!

Fighting hobgoblins is always pleasingly tactical.  They are very martial and believe in fortifications and preparedness.  At lower levels that’s quite a problem.  At our level, with the flying and invisibility and walls of ice, it’s not so insurmountable.

Our first task was to breach a reinforced gate through an arrow slit and murder hole encrusted kill zone. Then we had to go through a gauntlet.  Then there was a whole underground village of hobs surrounding a keep.

It was some good fighting; the hobs weren’t pushovers but we had enough juice to not get trapped under fire too much.  The gate and gauntlet were dicey, the village was less of a problem – we were up a tall cliff and could see most of the place, so flame arrow plus direct damage spells pretty much chewed up the place.  It’s nice to also be able to cut loose and scrag a village, sometimes the “level appropriate” blinder that 3e+ got into doesn’t allow for you to really go to town on some hapless enemy forces.

We decided to just bypass the keep – going up to the front of it was silly, we just flew up to the bridge it was protecting and made them come to us.  They came to us and they were tough; I had to use samurai resolve to stay standing after a full attack from the guy.  Harwynian wanted to d-door us out of there but Jacob and I got in a lucky combo – the Swine Shaman failed an initial Hold Person save and I lopped his head right off.  Save or die, baby!

Jade Regent – Forest of Spirits, Session 1

We’re over the hump and into the fourth chapter of the Jade Regent Adventure Path, Forest of Spirits.

First Session (18 page pdf) – We go shopping and get ninja’ed, in a bad way.   Then we meet Princess Mononoke and head out into the Forest of Spirits, where the cutest little bonsai kami ever wants us to go into the House of Withered Blossoms. We go in but it’s Mirkwood on crack as the spiders just keep coming!

The Fantasy Korean emperor is helpful but scary.  We used the opportunity of him executing all his guardsmen for letting us be attacked by ninja to sneak out of the city and get on our way.  Man, these ninja, they are always getting billions of sneak attacks on us no matter what we do.

And then it’s off to the House of the Withered Blossoms because the spirits need our help, says some chick with not much personality. We fight a bunch of spiders until we realize they just want to get stoned and be left alone (no, really).  So we generate a truce with the remaining third of them and learn the pagoda’s a megadungeon full of hobgoblins.  Hobgoblin murder next time!

Jade Regent – The Hungry Storm, Session 6

Sixth Session (9 page pdf) – Yeti murder is followed up by Korean relaxation.  I know, I know, that’s two pairs of words you don’t see combined all that much.  But we finish out the AP in style!

Sadly I missed this session; it was time to take my daughter to Universal Studios for summer vacation.  But it went well; they bearded the yeti and Bjorn used his anti-ghost gear to kill Katiyana’s spirit.

And then we get to Fantasy Korea!  The king is a good mix of Kim Jong-Il and Genghis Khan.  There are contests, and I win several despite not being there (keeping my character sheet in our Dropbox is magically helpful).

In the end we get to perform The Cuckolded Cuckoo again, the play the crazy tengu in Brinewall was working on that Yoshihiro has been completing.  My favorite part of it is that Gobo the gnome plays “a giant standing in the distance.”

And we get to 9th level!  Several of our new character sheets are on the campaign page for your edification. With that we move into chapter four, Forest of Spirits.

Jade Regent – The Hungry Storm, Session 5

Fifth Session (13 page pdf) – The Caves of Desna (aka Mines of Moria) are rough on a caravan.  We lose some levels and stuff to undead and then come into contact with infinite yetis!  We kill infinity minus one of them.

We travel through the caves with our whole caravan to bypass the storms. It’s totally full of undead.  We have Invisibility to Undead but we also have spastic party members that can’t resist attacking them and dispelling it for all of us.  So there’s that. Bjorn did get some 3l33t ghost killing gear out of it though.

When we encountered the yeti, we figured there was something wrong (they’re normally not organized and warlike) and I knew they’d come after us.  So we carefully set an ambush with Harwynian’s new spell Firefall.  We carefully set out a 60′ perimeter from the stairs and waited.  Sadly, Harwynian – out of forgetfulness or from deliberately being a douche, we’re still not sure – neglected to tell us there’s a 120′ blindness effect. I tried to use my samurai strategy ability to let everyone get a free move back into an enclosed space, but of course the usual suspects decided they were way too buff to retreat 30′ even when blinded and outnumbered! Of course this forces us to not abandon them to their folly, but to pour healing and help into them despite it. So what should have been a turkey shoot nearly killed us.  But I’m not bitter.

Jade Regent – The Hungry Storm, Session 4

Fourth Session (11 page pdf) – We brave the Dead Man’s Dome, Ameiko gets roofied by a lonely ogre, and we decide to head through the Mines of Moria with our whole caravan.

I’ve been slacking on the blogging over the summer, but not on the gaming!  I’m playing in Jade Regent every other week and running Reavers on the Seas of Fate every other week.

The session takes care of the big fight at Dead Man’s Dome in less than a page, but it was a big ol’ caravan battle and took a while. The caravan got banged up but we came through it fine. And with that we finished crossing the Crown of the World!

We’re not really sure how we’re not the only caravan to cross the Crown, since you need high level adventurers to do it. But, it’s always harder for PCs, so that’s fair enough.

Then an ogre mage charms Ameiko and runs off with her.  We track him down and kill him but it’s not really clear whether he was like an agent of the Five Winds out to get us or if he was just a lonely rapist. Enquiring minds may never know.

Then we have storm  trouble (HUNGRY storms, natch) and decide to pass some mountains by taking the whole darn caravan into the Caves of Desna (aka Mines of  Moria) and go all the way through.  This seems unlikely to us but it’s where the plot wants us to go, so we go…

 

Jade Regent – The Hungry Storm, Session 3

Third Session (11 page pdf) – We head to a tower in the Arctic that is making naughty storms and sweep and clear it.  It might be a spaceship or something. We’re not sure. We kill them all and let the DM sort it out. Enjoy our continued journey through the Jade Regent Adventure Path!

Pretty much we spend the entire session in the Storm Tower. We were playing pretty smart.  We roped ourselves together going across the bridge in (saving lives), I as Yoshihiro used my see invisible to tag invisible opponents with dye arrows (saving lives), and Bjorn bull rushed many an undead off the top of the tower (saving lives).  Sadly I missed the final battle as I had to catch a plane that evening. Like many boss fights it had a lot of back and forth buffing and dispelling. Jacob piles on the frontal damage and then V’lk spikes her from behind.  Bing bang boom, we do it by the book.

 

Jade Regent – The Hungry Storm, Session 1

We’ve moved into the third chapter of the Jade Regent adventure path and it’s chilly Arctic action all the way!

First Session (14 page pdf) – We fight snow chimeras and Wilford Brimley the Eskimo Shaman.  Real world arctic survival tip – you can’t eat the liver of a polar bear, it has so much vitamin A that it’s poisonous, but the rest is OK.

As we travelled across the Crown of the World, we get a lot of nice picaresque encounters. First was the hideous hag Arnalaak, who had stolen all of a village’s children and transformed them into water monsters. We solved that by marrying Jacob off to her; sadly, it didn’t take.

Then we fought a chimera with the heads of a dragon, walrus, and polar bear that we dubbed a cryomera. My character Yoshihiro is coming along well as an archer; one three-arrow full attack from me got it hurt bad and Harwynian finished it off with Magic Missiles.  Similarly, the next encounter with a giant pike (which tried to eat Harwynian) took a lot of magic missile and arrow damage.

Then we find the Arataki (aka Inuit aka Eskimo) village and return their kids, but a shaman who looks like Wilford Brimley has it in for us.

I don’t know what I would have done in this campaign without Suishen, the magical katana.  See invisible, wind walk, and protection from cold pretty much convert most of the impossible challenges in the AP to possible.  In this case, I saw the invisible Wilford Brimley skulk off and we trailed him directly to his lair. He attacked us with a host of frozen undead, and used a gust of wind to blow me around a lot, but I used my ever-popular dye arrow trick to highlight him (since I can see invis and I’m the archer, I bought dye arrows to mark sneaky BBEGs for party destruction).

Next time, we go dragon hunting!

Jade Regent – Night of Frozen Shadows, Session 5

Fifth Session (10 page pdf) – We kill Thorborg the oni and make a bunch of new friends in preparation for our journey north. Plus we have to fight BLINDHEIMS!

Well, both Tim and Matt showed up late, but luckily walked in by the time we opened the door to the boss’ lair and went inside. Things started out well – I used Suishen’s wind walk and see invisible to get up in the air and see the oni and I shot her with an outsider bane arrow.  And then she shot a spear-sized arrow right into me with a crit and down I went in one shot. I’m not really made of hit points, it’s why I want to become an archer eventually.

V’lk then saved the day with an obscuring mist – cancels ninja backstabs and also made the oni have to move out of the mist and then attack.  Gobo pumped a couple cure light wounds into me by then the rest of the party was still screwing around down with the ninjas in the mist so I had to charge her again. But in a spate of good luck, V’lk poisoned her and I hit her, she missed me, and I hit her again taking her down – I maxed out all my stuff to do it. She fell to the ground and got scorching rayed in the face as a coup de grace.

Afterwards when we’re opening cells, we get flash-blinded by froglike critters – I recognized them immediately from my old Fiend Folio days.

Yep, it was blindheims. A blast from the past. We killed ’em.  After handing Ravenscraeg over to Longthews (if only he would be a useful ally in the future, but thrall-raping seems to be the extent of his mens’ skills) and headed north in our caravan.

Soon we got attacked by a frost giant raider who put a whupping on me till everyone woke up and got their act together.  Jacob is part frost giant or something so now we’re keeping him as a guide to “teach him their ways.” Apparently that’s horse thieving, but I guess he’s dressing it up a little more mystical than that.

That’s all we did; between travel and treasure distribution and a bad case of “everyone not paying a lot of attention” we chewed through the session hours pretty rapidly.

Oh, and we leveled to sixth.  Woot!  Didn’t get much, but more hit points is always welcome.  New character sheets as I get them are uploaded to the main campaign page.

Jade Regent – Night of Frozen Shadows, Session 4

Fourth Session (13 page pdf) – Trolls, ninjas, necromancers, statues – they all fall before our righteous wrath. We kill, and loot!  And kill and kill and loot!  Kill kill kill, loot loot loot…

Most of the Paizo APs, I’ll be honest, give you crap treasure.  This one is different!  Besides my new intelligent katana Suishen, we’ve found a lot of unique and cool magic items.

The most enjoyable fight was with the three monks then the lady ninja.  It was a big “you can’t see them” fest – I took care of the shadows and all with a daylight from Suishen and then I figured the See Invisible would take me the rest of the way – but that ninja chick, even when sniping and taking a -20 to her Stealth check, was totally staying hidden and owning us with sneak attacks.  Three shuriken are a joke unless they’re each coming with a many-d6 sneak attack attached.

The toughest fight was with those stupid statues.  Super high DR, immune to all magic, break  your weapons when you hit them – and they were like CR4 or something, what a hose job. We had to stop after to recover to hit Thorborg.

This weekend, we’ll fight the oni posing as Thorborg Silverscore!  I best log off now because there’s a hell of a thunderstorm brewing here in central Texas, but more soon!

Jade Regent – Night of Frozen Shadows, Session 3

Third Session (14 page pdf) – We assault Ravenscraeg, Thorborg’s hideout. It is full of ravens, and ninjas, and raven-ninjas.  And we totally find the intelligent ancestral sword of the Amatatsu family in a hole!

Our plan to sneak around like ninjas is largely busted by a raven swarm attack. Our disguises do let us get the drop on a room of ninjas, though, so we fight them then a squad of Vikings pretty well.

Our Viking prisoner gives up some intel. Being Combat as War fans, we set up an ambush for their werebear leader and took him down with extreme prejudice.

Some DVD extras – Bjorn snatched all the money from the Murder God’s offering bowl, I hope it’ll come back to haunt him.  And the inside joke of “Eye Ape, Ear Ape, Ear Ape” is because I figure the blind Gobo, mute V’lk, and just-doesn’t listen Harwynian are like the hear no evil, see no evil, speak no evil monkeys. And in some anime, Paul had seen that subtitled as “Eye Ape, Ear Ape, Ear Ape,” which amused all of us.

We also liked going into the kitchen. The Vikings were like “You pesky ninjas, get out of the food!” Then we killed them.  Except for the baker, we commanded him to continue baking the tasty bread.

It turns out the most vicious sub-boss in the place was a raven! We had quite a time fighting it. And of course Bjorn’s anti-animal abilities don’t work on it.  “It’s a magical animal!”

In the end, we found the intelligent katana, and learned Thorborg is really an oni!  We had been half considering leaving and letting Asvig Longthews and his Vikings clear the place, but that convinced us we need to sweep and clear – next time!

Jade Regent – Night of Frozen Shadows, Session 2

Second Session (11 page pdf) – We head out to Asvig Longthews’ house to kill us some Vikings. We end up saving some Vikings but killing some ninjas!  Once we hear a chick named “Thorborg” is behind this unholy genre mash-up, we head right out to kill her.

We snuck up on a Viking wake. After V’lk annoyed me by setting off the obvious lion-summoning trap, we got control of the place without a lot of trouble. Asvig Longthews as our prisoner was being intractable, but we knew that a lot of these guys have some kind of head-exploding curse on them for if they talk.  In what seemed to be quite against GM expectations, we managed to dispel the curse and get the Ulfen on our side!

Alas, the ninja ambush that was probably going to be waiting for us at the funeral boats just came to the longhouse instead. And they took me out fast.  With my character, sometimes I end up leading the battle to victory, sometimes I get dropped in two rounds. Not too much in between. Finally, we kill them and head off to find the person behind this, a woman named Thorborg (this made us giggle).

So we argue about plans – draw her to town, ambush her on the road… No, we’ll just go right up to the front door of her keep. Our attempt to bluff our way past the door guards goes badly and we get to fight more ninjas.  They are really annoying, because they can go invisible and then sneak attack you.  For a PC it’s less cool because you can only do it a couple times a day, but of course monsters only have to go one combat and get to use all their daily uses on you.

The humorous silver lining, however, is that the kenku ninjas were equipped liberally with blowguns.  Kenku are bird-people with beaks, not lips. This caused a minor riot to break out when we found it out.  They didn’t use them on us, luckily.  We speculated that there’s some ninja union and they make everyone carry blowguns whether or not they are equipped biologically to use them. “Now that’s Lawful!”

The illustrations in the books add a lot to the play experience.  We always show the monster pics to the players (sometimes having to obscure 3/4 of the page in the book to safely do so) and in this one, the spider eater picture really put us off our feed; we had considered killing it just to clear the way and after we saw it we decided “screw that!”

Jade Regent – Night of Frozen Shadows, Session 1

First Session (16 page pdf) – We journey with our caravan all the way from Roderic’s Cove in Varisia to Kalsgard in the Land of the Linnorm Kings. A fair number of Viking raiders toss themselves onto our swords.

We kicked into the second chapter of the Jade Regent AP today. Our characters are shaping up well if oddly.  V’lk is mute and Gobo is blind, Harwynian is somewhat… flighty. Bjorn and Jacob are alternately charging into combat and absent. But we’re getting into the groove with each other. See our main Jade Regent page for the character sheets level by level.

The road up to the Linnorm Kings went through many lovely locales including mining towns and a village of gnomish mini-Vikings. I stomped around it pretending to be Gojira.

Along the way, I decided Hiro would take up playwriting; he adapted the crazy tengu’s play into a work called “The Cuckolded Cuckoo” that the caravan performed along the way. We also continued to experiment with caravan fighting rules. We fought off trolls and bandits without much trouble.

We got ambushed at night though, and I about died – those Ulfen greataxes put a whupping on you fast, and all our ACs are pretty low.  I managed to escape the press and led the chasing Ulfen into a narrow place between the wagons where Harwynian could Web them. Then it was a lot easier… We even took a bunch of prisoners to sell back for their weregeld.

In the end, we got to Kalsgard, our destination, and start in on the long chain of “Ah yes, I had that sword, but now…”