Category Archives: talk

Asian Monsters

And no, I don’t mean Yao Ming.  I was listening to a good podcast interview of Robin Laws in the newest Pelgrane PressSee Page XX” e-zine, and he talked a lot about one of my favorite RPGs of all time, Feng Shui. (FS is currently owned by Atlas Games, but they have no further releases planned for it.)

Well, though Feng Shui was targeted as a Hong Kong action RPG, it was always at the high end of the HK power scale.  Hong Kong Action Theatre! from Guardians of Order (R.I.P.) hit the mid/low end well.  But because of the high power level, I used Feng Shui for anime action frequently.  It was great for it.   I wrote up a mini-campaign based on the anime Blue Seed that is available for free online to this day.  And I happen to love the monster-fighting type of anime.  Wicked City, Demon City Shinjuku (yes I had that game too), all that.  I tended towards Ghostbusters-meets-anime kinds of plots and was always on the make for Asian monsters.  I cribbed from Oriental Adventures, Kindred of the East, I even considered buying a Sailor Moon RPG monster book. But those were always few and far between, and attempts to read up on Asian mythology and mosnters in my local libraries were often light on the stuff you really need to know to fully stat something up.

Then today, Fark linked an MSNBC article about a new book detailing various monsters from Japanese folklore, also known as “yokai.” Yokai Attack!  The Japanese Monster Survival Guide is on sale now! From the reviews it sounds perfect as a reference guide for an RPG.  Check it out!  I’m getting it myself as soon as I can…

Rules for Reviews

I read a lot of RPG reviews from many good sources – RPG.net is my favorite, but there’s a lot of places hosting them out there.  I’ve written a fair number of RPG reviews myself over the years.

Roger Ebert has issued a blog post called “Roger’s little rule book” for film critics, describing ways in which he feels film reviewers should write and behave in order to best serve the public who reads their reviews.  I think many of his points are equally valid for RPG reviews!  Except that no one’s flying RPG reviewers anywhere first class, sadly.    Anyway, if you write reviews, give it a read.

Greyhawk Gods, Paizo, 3e, and More

There have been some good Greyhawk deity writeups recently on MerricB’s blog over at ENWorld.  Greyhawk will always be my first game-world love, so I read them even through I try to avoid the ENWorld blogs – they are really ugly and clunky enough that it physically hurts me to try to use them.

He also has some very insightful other articles lately, including one called “How Paizo made me hate 3e.”  Heh, not a dis to Paizo, but just that their Adventure Paths have made him (and me) play 3e past the levels we usually do, and to realize how badly it starts to fall apart – really post about level 12.  The main problems he notes are:

  • AC and attack not tracking at higher levels
  • The 15 minute adventuring day
  • Grappling is overpowering (not a pun)
  • Rogues are too powerful or too nerfed, depending on their opponents
  • Clerics are essential but boring to play

Now, to me, 4e’s “answers” to the problems he rightly identifies is like the old practice of using electroshock and/or lobotomies as the cure for any mental problem.  “Grappling’s having problems?  Get rid of it totally!”

So far, I like the Pathfinder RPG‘s answers – to some of these.  In our new Pathfinder RPG Beta “Curse of the Crimson Throne” campaign, my experience is that the cleric/pally revamps have made the cleric, while still essential, a lot more fun.  The at-will powers, unlimited cantrips/orisons, and channeling energy to heal have largely fixed the 15 minute adventuring day problem.  And their new combat maneuver bonus (CMB) approach has made grappling etc, not superpowerful.

What they haven’t addressed, in my opinion, is the AC/attack split at higher levels and the rogue problem.  And the 15 minute day may reemerge – I suspect the at-wills and channels, and of course the cantrips, won’t be so useful to keep you going when low on spells when you’re at level 10+.

Anyway, this is all to say, “Brave the scary graphical design of ENWorld to read Merric’s blog!”

Paizo’s Still At It!

And the hits keep on coming!  Paizo has announced a couple new Pathfinder products for your gaming goodness.

First, they said that yes, they will be publishing a monster book for the Pathfinder RPG (currently in free beta!), the Pathfinder Bestiary!  And it’ll “bring the fluff back” – the 4e Monster Manual is the worst monster book ever, being nothing but game stats.  I have their Classic Monsters Revisited, which brings brilliant life to orcs, ogres, and more, and it gives me confidence this will be one of the best monster books ever!  Here’s the announcement thread on the forums, they leak some info about what the book’ll be like there.

And their fifth (yes, fifth!!!) Adventure Path has been announced, called Council of Thieves.  Man, we have to start playing faster!  It took our group a year to get through Rise of the Runelords and we’re just starting Curse of the Crimson Throne.  Council sounds like it’ll be urban, but it’s hard to tell – many of the APs start in a city but often range widely from their starting point.

As a bonus, here’s an awesome Golarion calendar, courtesy of Lilith and Frey on the Paizo forums!

And now, we’ll try out the new poll feature on wordpress.com.  What’s your opinon?

A Quick Primer For Old School Gaming

I came across a link to this today and have promptly lost track of where that was, so first, props to the unknown blogger or columnist who brought this to my attention.

Anyway, it’s a free e-book on Lulu called “A Quick Primer For Old School Gaming.”  I’m not normally into the retro-gaming movement, but I think this is important because it focuses not on the specific “recapture exactly how old D&D felt in my youth” aspect of it, but instead very incisively points out four things – conceits, if you will – that distinguished gaming back in the day and that perhaps we are starting to miss more and more.

The author, Matthew Finch, calls them “Four Zen Moments.”  They are:

  • Rulings, Not Rules
  • Player Skill, not Character Abilities
  • Heroic, not Superhero
  • Forget “Game Balance”

I agree with all of them, but the first is the most important.  I really saw it when I ran some AD&D 2e recently.  Without rules for micromanaging how many fricking inches you can jump, the game flowed faster and I as the DM had a lot more flexibility to make judgement calls – and to also use those to nudge the story.  And we didn’t use a battlemat, which made combat alive again.

Some of these aren’t universal goods, like “Heroic, not Superhero.”  Superhero games are fun too – Feng Shui was liberating to me because all the PCs start as ultra powerful badasses, so you are freed from the level grind mindset that too much D&D inculcates.  But I do like some low level stuff in my D&D – heck, I remember fondly the “zero level PC” rules that came out from time to time (Greyhawk Adventures, IIRC, was my favorite).  I do think that’s a weakness in D&D now.  If you want to start as studs, then start at level 5 or whatever.  But the approach of making level 1 superheroic denies an entire play style an opportunity.

Anyway, good stuff, and worth mulling over.

Ron Edwards Too Good For Indie Press Revolution

Ah, the RPG community.  No difference is too small to be an excuse to fragment it further!

Background for the Uninitiated: There are such things as “indie” role-playing games, for those of you who consider using rules from Dragon Magazine in your D&D to be “living on the edge.”  What “indie” means is of course immediately up for debate; to some folks it’s any games from single person or small shops (e.g. not from a big publisher).  Of course, in the RPG world pretty much everyone but WotC and White Wolf has less than a handful of employees.  Some people draw a distinction between “storygames” and “traditional” RPGs, which is also a very arguable distinction between RPGs that are more story-oriented, or, frankly, just more “newfangled” and games that seem to be constructed just like every RPG since 1970.

The Forge (aka indie-rpgs.com) is a forums site run by Ron Edwards, author of the RPG Sorcerer, which is for certain indie game design folks to collaborate. (I say “certain” because they have a very specific view of what’s indie and other views are not welcome.)

Indie Press Revolution is a distributor that carries indie titles, from the FORGE and others.  There’s some overlap in publishers with the mega-RPG sales site RPGNow.com, but they focus on small press titles. They’ve grown quickly; now my FLGS (Rogue’s Gallery, in Round Rock, TX) has an IPR mini-section.

Anyway, on the FORGE site, Ron Edwards has declared IPR not “indie” enough and is starting his own distributor (well, a couple hours a week of some chick named Meg) to do fulfillment for him and a couple other companies.  He’s concerned that his “definition of independence” is a low priority for IPR taking on new publishers, and that his books are not “front and center” on the IPR home page.

Unlike the RPGPundit, who dismisses the whole kerfluffle as storygamer silliness, I enjoy some indie games, storygames, whatever you want to call them.  I own octaNe, InSpectres, Lacuna, Don’t Rest Your Head, Spirit of the Century, some of the GUMSHOE titles…  In terms of older games I’d consider indie, Feng Shui changed how I play all RPGs.

Anyway, this whole thing seems to be a case of ego run wild.  I defy you to read the FORGE thread and not say “Man, that Ron guy is being an assmaster.”  He claims to not have a beef, but then casts IPR as some huge demon corp with tremendous overhead used to fleece the publishers, then when one of the IPR guys very politely responds to say “we’re like two people and I pull only 10 hrs/week salary from it”, goes into full attack dog mode, even threatening to moderate him so he can’t reply.  Stay classy, Ron.  He claims that “No one owns independence” but you get the clear idea he thinks he does, or at least is its pope.  For someone that’s published exactly one game, that’s a bit of a tall order IMO.

And franky, it’s not a good idea to split off on your own.  I’m sorry his game isn’t “front page” on the IPR site any more.  But there’s a reason you get mileage out of a good distributor – their reach and quality.  IPR has become (like RPGNow and Paizo.com, at least for me personally) a destination to go look at when you’re in the market for games.  They have a great and usable Web site with helpful features, a problem-free store, they take credit cards and not just PayPal – all that stuff that junky little one-man Web pages don’t have.  I mentioned there’s an IPR mini-section in my FLGS.  All that gets your game out to people.   And the woods are littered with well-meaning self-fullfilment folks who just end up screwing it up and alienating customers and publishers.  Like everything else, fulfillment/distribution is a discipline and people who specialize in it will do it better – more reliable, get you your books faster, etc.

In fact, Pelgrane Press posted an interesting thing to the FORGE about their distribution model and how they do some self-fulfillment *and* IPR – their self-fulfillment was plagued by the expected problems (bad store software that can’t calculate shipping, etc.) and reasonable costs.

If you don’t like the store site not having  your books on the front page, or not making a “shared and enticing concept,” have a Web site of your own to push it – I don’t know why you have to get into the distribution business for that.  That’s sour grapes, not good business.

Some of the folks supporting this make the somewhat odd claim that “we don’t want to get our games out to just anybody, but only to those who would enjoy them.”  If you think only your fellow FORGEites can appreciate your brilliance, just give them all PDFs, it’s a quite small community.  I think that’s an inherently stupid and elitist attitude to talk about who’s worthy to buy your game.  “Some dude in some game shop in Iowa is obviously some redneck retard who could never enjoy my game without being a part of the FORGE community for five years first.”  Do you think so little of your product that you think there might not be others out there who would enjoy and appreciate it if they had access to it?  And they are proud their new scheme “isn’t a business model.”  You know, things are profitable because they provide something people percieve to be of value.  Many big companies got big because it was doing things better for their customers than the smaller one.  Shocking, I know.

On the one hand, so someone’s doing something stupid for fulfillment, welcome to small business.  But the real risk is that this is going to be used as an excuse for infighting, fragmentation, or “purges” as RPGPundit puts it.  Sadly, my many years experience with the online RPG communities leads me to believe that’s a likely outcome.  The RPG community is very small.  The indie game community is even smaller.  Don’t let someone with a big ego goad you into fighting with each other.  There is value in collaboration and in dealing with people that, God forbid, do not share the 100% same worldview that you do.  In fact, it might *improve* what you produce.  This isolationist mindset is not useful and will generate bad feelings and a weaker indie RPG industry.  If you would like to see more people in general play RPGs, and see more RPG players play innovative, new games – don’t fall into this trap.

Other d20 Clearance Stuff

As I poke around more, there are a lot of other d20 publishers doing sales on paizo.com – see their sale page. The economy sucks, make your dollar go farther by stocking up and using all this swag in your Pathfinder campaigns!

Atlas Games – their Penumbra modules were always my “second favorite” after Green Ronin in the heyday of d20.  (Now that Paizo is kicking butt they’re in #3 for me, but still very good!)  Also they have some innovative stuff like Nyambe: African Adventures (I have that already) and Northern Crown, set in a fantasy North America.  “Touched by the Gods” is a great supplement. It’s mostly 3.0-ey and not 3.5-ey but still good.

Don’t miss their miscellany “d20 Clearance” section – some Forgotten Realms stuff and other WotC, some Babylon 5, Oathbound, Eden Studios d20 modules…

And of course, PDFs of most of the Goodman Games “Dungeon Crawl Classics” adventures.  Not my cup of tea, I’m not nostalgic for 1e, but loads of folks love them.

There’s some other stuff but the discounts aren’t deep enough yet.  Come on d20 publishers, time to recoup a little cash!  I’m not gonna pay $10 for your random lil’ d20 book but I’ll pay $2-$5!

Buy Up Green Ronin d20 Stock Now!

Since Wizards has decided to be big ol’ buttplugs and eliminate the old d20 license, a lot of publishers are having to destroy their d20 stock by a WotC-mandated deadline.  But in the meantime, this means sales!  And Green Ronin is having a “Green Ronin Apocalypse Sale” on paizo.com you can’t afford to miss.

My favorites?  Well, anything Freeport, for one.  The first adventure I bought for D&D 3e was “Death in Freeport,” from Green Ronin, at Gen Con 2000 when 3e released.  Our gaming group loved the pirate haven of Freeport and ran campaigns in and around there for years.  They’re selling a number of Freeport products but the most important is The Freeport Trilogy, all three of the classic Freeport modules in one, updated for 3.5e.

Also, their “Bleeding Edge Adventures” are very good.  Strong story and interesting locales and characters.  Not just dungeon crawls!  I own them all already.

Then, depending on what you like, they have a variety of variant setting d20 RPGs – from Thieves’ World to Testament to Rome to Egypt…   d20 Modern stuff, and also some of the most solid D&D rules supplements from any 3p publisher.  Book the the Righteous is great.  I have Ultramodern Firearms d20…

Don’t let any of it burn, buy it up now!

Pathfinder Cosmology

Check out this interview on planewalker.com with Todd Stewart, who designed the cosmology for Paizo Publishing’s new Pathfinder setting, which should be getting a lot more detail this month in “Gods & Magic.”   The summary – the new cosmology is a “child of Planescape!”  As opposed to the 4e cosmology, which is a “child of Thalidomide.”  Check it out!

6d6 Fireball Fantasy Minis

Got a line from these guys about their new fantasy minis venture, along with a discount code for our readers! I’m home sick today so I have nothing better to do than pass it on.  The code is for “£5” which I hear is some alien unit of currency but worth a lot more than a US dollar right now.  And heck, four-armed apes!  Add some more arms to the new Apelord race that the One Bad Egg guys just came out with and you’re cooking with gas.

We are 6d6 Fireball and by that I mean myself, Chris Tregenza, and Rob Grimley. We are a couple of gamers who have been playing for 25 years. Earlier this year we started 6d6 Fireball because other web sites and companies were not giving us what we wanted.

Rob has been a longtime miniature collector and painter of both fantasy miniatures and wargaming miniatures. He had grown frustrated at how unoriginal most fantasy figures.

I’ve never been into figures myself because writing and running adventures is my passion. Looking around on the net, I couldn’t find any free resources that really helped the GM do their job.

So we decided to combine forces and create a web site and our own range of fantasy miniatures. The blog has been running for a few weeks and the adventures / GM side of things will kick off properly in a month or so.

The big news is that we have now launched our range of miniatures and we would like to offer your readers a discount code for £5, valid for all orders over £10 in October.

The code is: mxyzplk-1

Our range of miniatures can be found at: http://miniatures.6d6fireball.com/

To go with our Quorakon figures (huge four-armed apes) we have a whole section on their ecology, background and an adventure for available.

Many thanks

Chris

Shameful Dungeons & Dragons Characters

One of my favorite genre blogs, Topless Robot, has published a list of the 5 most and least shameful Dungeons & Dragons characters! Take a look, it’s fun.

Here’s my own list of the 5 most shameful…

5) Drizzt Do’Urden.  I agree with the Topless Robot guy, he’s overexposed for sure but was lame even before that.  “Oooooh, the angst!  But I’m sexxxy!  But the angst!  I am mighty!  Pet my kitty!”  Leave it to White Wolf.

4) Elminster.  Has a more transparent Mary Sue character ever appeared in any D&D setting?  He’s old and wise!  But all the chicks want him!  He’s super powerful, and super wise, and super special, and WE LOVES HIM MY PRECIOUS!

3) Anyone from the Dungeons & Dragons movie, which mind-raped all the poor D&D fans that waited for decades for the film to finally get made.  But mainly “Snails,” the incompetent thief played by Marlon Wayans.  Snails.  Wayans.  KILL!

2) Elfstar.  Sound familiar?  That’s right, she’s the cleric (and Satanist, and Fundamentalist) from the infamous Jack Chick “Dark Dungeons” tract!  Apparently she’s a dumb twat.  Black Leaf, too.

1) Mika-Oba the Wolf Nomad.  OK, Gygax’s novel writing skills are not something to write home about, and it’s fair that Gord is on the TR shame list.  But this list is for the most, not the “pretty darn,” shameful.  Rose Estes picked up the mantle of Greyhawk novelist once TSR screwed over Gary and tossed him out into the dumpster.   And though Gygax wasn’t good, she was terrible.  Every Greyhawk fan since has pretended she didn’t exist or worse – check out the Rose Estes Hate Page for some examples of her purple prose.  Mika, with his pet wolf “Tam-Tur,” was a wuss and a rapist (and rape-ee).  And liked pooing on people, and spanking the monkey.  No, seriously.  I wish I were kidding.  He’s the worst of the worst.

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Some Random New RPG Stuff

It’s slow lately in the RPG realms, but here’s a couple items of interest.

1.  The “Shaintar” high fantasy setting for Savage Worlds is now available in print!, as well as the rest of Talisman Studios‘ stuff.

2.  There’s also a new “Slipstream” pulp SF setting for Savage Worlds.  Vacuum is optional!

3.  OK, this one makes me throw up a little in my mouth, but here it is.  The guys from Evil Hat Games (Spirit of the Century) and Blue Devil Games (Dawning Star) have come together to form “One Bad Egg“, which will be generating 4e content (early release is a new race, the Apelord).  Why they want to take actual talent and spill its seed on the rocky ground of 4e is anyone’s guess.  I don’t begrudge 4e players some 4e, but I do resent that this likely means less true innovation like “Don’t Rest Your Head” and “Spirit of the Century.”  At least they’re not vainly vomiting forth gnomes and barbarians in preparation for being crushed by Wizards directly like many of these 3p companies.

4.  Starblazer Adventures, billed as “Rock and Roll Space Opera Adventure” and based on the comic series Starblazer, is out and was a hit at Gen Con.  It uses the FATE system as seen in Spirit of the Century!  <glares at the Evil Hat guys again>

5.  Along the same lines (it seems to be Space Opera Month!) I just came across a cool game, Rocketship Empires 1936.  It’s completely systemless, and described an anime fan’s dream – a WWII era pulp/space opera game.

Seems like pulp’s the big thing now – like every time I go to Erik Mona’s blog it’s babbling on about it.  Seems like a lot of motion on that era right now, space opera, pulp, and clasisc swords and sorcery.