Carrion Crown Chapter 2, Trial of the Beast, Session 5

Fifth Session (12 page pdf) – Schloss Caromarc is creepily well-kept but seemingly abandoned, except for traps and occasional golems. It is also riddled with non-OSHA compliant bridges, which conspire towards our downfall…

The castle is cool and creepy, full of abandoned rooms and taxidermy that against all our expectations doesn’t animate and attack us.  Good for that.

However, let me just pause a second to ream on the castle/dungeon/adventure design here.  We keep having to cross bridges that require like multiple DC15 Acrobatics checks to not fall off and die.  Of course, the average fighter in his armor has like a -1 Acrobatics skill.  First of all this is a game rule fail from someone who didn’t bother to read the Acrobatics skill entry – you should only be hitting DC15 if you’re trying to cross a 6 inch wide balance beam, not a three foot wide rope bridge or anything with handholds. Second of all, it’s a worldbuilding fail – this is a castle built by people, for people to live in. Anything requiring a DC5 let alone a DC 15 skill check to “not die” on a routine day doesn’t pass muster. “Well the Count could cast fly” doesn’t excuse it – he can’t fly all day every day, and if you risk death every time you have to take a crap (Sredni Vashtar’s Girl kept looking for a privy to wash up and there aren’t any, I’ll note) or want a snack the numbers will catch up with you. Does he carry his own big crates of stuff around? Do his own drywall? Oh, “his golems carry stuff for him?” His golems are clumsy as hell, has he lost 1M gold pieces worth of them to falls?  (I can imagine a town downriver constantly traumatized by wounded flesh golem attacks from the water… “Why God why?!?”).

Anyway, the vast majority of this session was a fight with a summoned erinyes who totally owned us. Our crossbowman was useless against her, my spells were useless against her, and everyone else was either screwing around (Vlad) or generally clinging to things for dear life (Oswald, Icobus). Everyone nearly died several times. Only her clock eventually running out saved us.  And if we didn’t get across before the bridge burned we’d be literally stuck, none of us can fly yet so it would be ‘adventure over.’ I don’t know if they assume ‘well of course they should be fifth level so they would all have fly now’ but screw them. Pett, you make creepy stuff which is good, but it feels like this adventure made certain assumptions that were not necessarily reasonable. If we didn’t have our rope of climbing we’d just have had to quit and leave the whole castle because it’d just be impossible to traverse.

Faceless_Flesh_GolemThe fight with the weirdo homunculus-led golem was interesting; we figured out just from looking at the thing “don’t even bother hitting it, kill the homunculi” and sure enough. Yay video game design.

This session was a mix of enjoyment and frustration mainly from us banging our head against “you know, going across this next bridge is sure death for half of you…  And no, there’s no way to bypass or improve it.”

Skull & Shackles Minis Reviews By An Eleven Year Old Girl

Well I liked my Skull & Shackles minis – awesome sculpts and really good paint jobs, better than previous sets even, and the plastic the perfect medium between too hard/brittle and too soft/bendy. (Set one was too soft and set two was too rigid).

But the real test is when my daughter checks them out!  She reinterprets them and ranks them in order from least to most scary.

  1. Jack Sparrow (Kerdak Bonefist)
  2. Miss Creepypasta (Luccaria)
  3. Machete Dude (Barnabus Harrigan)
  4. Sea Monkey (Elder Brykokalas)
  5. Water lady with aqua-puppies (Duppy)
  6. Blaze Monkey (Greater Host Devil, wingless)
  7. Shark Mama (Brinebrood Queen)
  8. Mr. Yelly Shark (Shark)
  9. Mr. Derpy Shark (Hammerhead Shark)
  10. Cyclops who looks like he’s throwing a temper tantrum (Cyclops)
  11. Giant snake with lady face (Aquatic Naga)
  12. Mad sea monkey (Sea Devil)
  13. Mr. Cuddles (Drowning Devil)
  14. Barry the Chopper Dragon (Sea Troll)
  15. Mrs. Tarantula Lady (Paeta)

I generally agree though think Mr. Cuddles is scarier.  But then again I was already married to a spider with a woman’s face so perhaps I’m used to it. It’s unfortunate that the least scary is one of the end bosses of the Adventure Path though!

You can’t see the “aqua-puppies” in the Duppy pic very well since it’s in the clear part but they’re there.  And the expression on the Cyclops’ face really is hilarious, it makes up for him being anemically small (I’m sure it’s book legal since they’re only 8 feet tall or something, but I hate large minis that are really only marginally taller than medium ones – make it a taller than normal cyclops if you have to, but he doesn’t look that intimidating next to normal characters…)

Naturally since she selected the Paeta as the scariest I then chased her around the house with it for a while.

(Also see her and her friend’s review of my Rise of the Runelords minis…)

Aside

If you haven’t played the super sweet coop superhero card game Sentinels of the Multiverse, you should!  It’s our gaming group’s favorite non-RPG currently.

Skull & Shackles Minis

OK, after I got all my Reapers Bones minis I tried to tell myself I didn’t need any more minis. But then Paizo/Wizkids came out with their Pathfinder prepainted plastic Skull & Shackles minis that are all piratey.  And I’m still running  my years-long Reavers pirate campaign

So I gave in and got a brick from my favorite cheapest-on-the-Web source, RPG Locker. They came in and they’re sweet!  Lots of pirates, but also the Large minis are a lot more impressive.  In each booster is 3 small/mediums and one Large. None were broken or missing and unboxing was simple. [Ed. Later when looking at mini pics online I have come to realize my Greater Host Devil is broken and missing his wings.]

I’m getting set to run Razor Coast and pretty much all of these minis are perfect for it…

Without further ado here’s some pics! First some pirates and folk.  Some of those are “named characters” and some aren’t, but they’re all just as well done!

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The sharks really impressed me, especially the hammerhead. Really thick, has a threatening plumpness to him. Note the paint job on the multiple rows of teeth on the other shark!

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Now some of the larges. Check out the naga!  There’s also a medium version.

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And the scrag, or sea troll.  The land troll looks a little small and wimpy, but this guy is huge!

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When I opened this box I screamed “OH GOD NO WHAT IS IT!?!”  Apparently a “drowning devil.”  The largest and most menacing of all of them.

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And a lady-faced spider.  Not an aranea.  Not a phase spider.  Yet another, a “Paeta.”  But ignore that and use the mini for all of them!

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Action shot with a medium guy facing off against them!

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A bunch of really nice minis!

Aside

I finally gave in and added a Geek Related twitter feedFollow for not-quite-blog-post-worthy thoughts!

Congratulations to Paizo on ENNies Wins

Paizo Publishing just swept the ENNies again – Best Publisher, Gold Product of the  Year for the NPC Codex, Gold Best Adventure for Rise of the Runelords Anniversary Edition, Gold Best Setting for Magnimar: City of Monuments, Gold and Silver Best Monster/Adversary for Inner Sea Bestiary and NPC Codex, Gold and Silver Best Miniatures for Bestiary Box and Blue Dragon, and Silver Best Cover for NPC Codex.  Plus free fanzine Wayfinder got Gold Best Free Product.

npccodexMuch congratulations to the Paizo crew.  Some grumble because they win all the awards.  But, you know… They kinda deserve it.  A shout out to the NPC Codex book that won so many awards – it is the single most useful book to me as a gamemaster. Ever.  Like since 1984 ever.

One full PC of each level per class.  And since they’re in Hero Lab too, I can tweak them easily for thousands of easy combinations. Oh, and it’s got loads of great art. Making any NPC in a D&D3 variant is a lot of work and this makes it a breeze. I’m eagerly awaiting NPC Codex 2, hopefully next year.

I’ve been listening to the boatload of podcasts showing up now from PaizoCon and Gen Con and the Paizo folks – they’re just all good people who love gaming and have a really high level of professionalism. Lisa Stevens – there for the beginning of Ars Magica, Vampire: The Masquerade, Magic: The Gathering, the WotC purchase of TSR – may as well have been genetically engineered to blow the doors off the adventure gaming industry. The company is everything you always want a gaming company to be – transparent, fun, competent, dedicated to quality, care about the fans… They put out products that people who play their game want, and encourage third parties to do the same. So the kudos are well deserved.

Carrion Crown Chapter 2, Trial of the Beast, Session 4

Fourth Session (10 page pdf) – We prove the innocence of the Beast, though one of the two serial killers escapes.  Then it’s out to Castle Caromarc, where the troll gate guards take out a party member!

With Franklin & Bash style flair we get the Beast off his capital sentence. Speak with Dead! Skin suits! Paperwork! Victory! We hustle him out to the edge of town and he goes home to Castle Caromarc and invites us to visit.  Sure, we think…

Then we go out into the swamp and meet a swamp dryad. “She’s all made of plants and stuff but hot.” We had to Google for an example to prove to ourselves that could happen.

Mossy_dryad_girl__by_PlastikStarsWe freed her wolf from a trap, which made us feel like we were level 1 again.

Then we got to a troll and troll-hound occupied gatehouse, and that really made us feel like we were level 1 again.  They totally murdered Icobus as part of a large complex combat. I can’t say our tactics were great but this is a dangerous level; I remember in Rise of the Runelords we lost our fighter to an ogre hook about this time.  But he didn’t stay dead, we’re just high enough to pull off a Reincarnate! He came back as an orc, which is interesting since orcs are persona non grata in Ustalav. Sredni Vashtar’s Girl was horrified that he died but she was really happy to take part in the reincarnation – she had kinda hoped that he’d been more virtuous in his previous incarnation, though, orc isn’t exactly a step up on the wheel of karma.

D&D Next Early Thoughts – It Works But It’s Boring

DD-Next-Image-660x499As I’m sure you know, the fifth edition of Dungeons & Dragons, branded as “D&D Next,”  is in open playtest. I brought you stunning coverage of the 4e debacle and resulting edition wars, so surely I need to chime in here! Here’s my take on Next.

I liked and have played Basic, 1e, 2e, 3e, 3.5e, and Pathfinder in their turn. I hate 4e and eschew it. I said earlier what I’d like to see in 5e – moving back to a really stripped down core more at 2e levels of complexity. And it sounds like they’re doing that.

The D&D Next rules seem fine to me. I welcome a more light approach and removing a lot of the minmax frenzy from 3e+.  When 3e came out I was really excited and migrated from 2e but now in retrospect the rule bloat, christmas tree syndrome, legalism, and min-maxing made me sad and I like what I see in the D&D Next rules per se. Not everything is how I’d design it, but it’s well within the scope of “rules that will work for D&D.”

However, they are committing the cardinal sin of game design – it’s boring.

I can barely make myself read through the playtest packets. I think they’ve miscalculated badly in having no art, no layout, no fluff in there. I’m sure they’d say that’s by design (ignoring how much of a positive impact that had with the Pathfinder playtest – to this day Paizo makes sure to put all playtest docs through layout). But even without that, the text just has no voice.  It could – Savage Worlds, for example, presents a ruleset about the same size with some flair and savoir faire – but reading the Next playtests is like reading a really boring car manual.

Maybe that’ll all be in there when it launches – maybe.  Maybe Aleena the cleric gets whacked by Bargle again and gives us a hate hard-on for him and pulls us into the action. Maybe the art will be inspired and not just aping Pathfinder or using the current “I airbrushed this on my van” art style they seem to like. But even just the writing style does not say “Adventure!” to me, it says “Technical manual!”

Part of a playtest should be to whip up enthusiasm, but like many of my friends, I downloaded and eagerly read packet #1, I downloaded and skimmed #2, I downloaded and didn’t bother opening #3, I didn’t bother downloading #4 at all… It’s not the rules’ fault, and I’m sure if I playtested it my group of good roleplayers would have a grand old time. We know how to add “zazz” on top of any system you put before us.  But if I gave it to some 12 year olds who haven’t played an RPG before? Are they going to bother to finish reading even the reasonable and short page count? Will their imaginations be fired up by what they read – because mine’s not being?

Guys – lean doesn’t have to mean boring.  Someone at WotC, please force the Next design team into a room at gunpoint and tell them they can’t come out until they can tell you the most badass D&D story ever, and then make them write the rules around that story.

Carrion Crown Chapter 2, Trial of the Beast, Session 3

We continue with Trial of the Beast, the second chapter of the Carrion Crown Adventure Path. Sorry if the session summary’s a bit briefer than usual; I found out I was doing it late and only had Evernote on the iPad to do it with, impeding my typing speed (swapping attention between gaming and the summary is hard enough when you’re not having to hunt-and-peck).

Third Session (9 page pdf) – We’re making headway on the Beast’s defense, and investigating a ghast-filled ruined lab gives us the clues we need to go confront some serial killers in their super dangerous lair! Now if we just weren’t our own worst enemies…

We scamper out of town quickly to get some investigation done before the mob violence hits. We cleanse a lab of ghasts and are quickly led to an alchemist’s factory in Lepidstadt, Vorkstag & Grimes, which operates with an unknown workforce “Willy Wonka” style.

Just an aside.  This happened with the skinsaw cult lumber mill in Rise of the Runelords too – how the hell do you run a business when everyone is a monstrous freak who attacks everyone else on sight? That’s not a sustainable business model! I mean, they have to sell shit, don’t they? And deliver it? And buy supplies? “Notes with gold attached” only goes so far – there’s literally not a person in this place that can show their face in polite society.  Anyway.

We totally lucked out on this one – the very first room we break into is the mother lode of Buffalo Bill style people skins and Beast costumes!  Vladimir wanted to just ‘go take it all to the cops’ but I pointed out that “here’s some evidence we found somewhere, and removed, trust us” is not usually well regarded in law enforcement circles.

And then we get to fight the alchemists – eek!

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So that was pretty messed up. “HI I’M THE SKINLESS MAN!” Well, I had a trick for him – Sredni Vashtar’s Girl just learned Vomit Swarm from her little evil hell-weasel and she used it on them – much to the rest of the group’s chagrin. Vladimir couldn’t resist running into the swarm, of course. The skinless man tried to get away and went to climb down a ladder into a three story room full of acid vats – Girl was like “slumber hex!” and he fell three stories. But not into a vat, which was actually OK with me because I wanted him alive for arresting purposes; live freaks are better than corpses for getting the Beast off the hook.

I had Sredni Vashtar get more hands-on this time – he went down to bite the skinless man and delivered a Cure Moderate touch attack to kill an undead in the last fight. It’s hard to bring their abusive-relationship dynamic to life in game as much as I’d like (without going over the top) so I’m experimenting with it.

Then we wandered the freaky factory – we sent Vladimir to go get help from the authorities since he’s the fastest, and then we start searching rooms and we find him in one of the rooms poking around!  I was kinda pissed. Just say “no, I want to be here for the looting,” don’t lie to us… That’s dangerous. You can “be evil” all you want but when your dicking around endangers me, that’s when you get put on the optional-to-save list.

I reckon the end of the trial’s next time, then I suspect we need to go waste Doctor Frankenstein out in the swamps.

Carrion Crown Chapter 2, Trial of the Beast, Session 2

We continue with Trial of the Beast, the second chapter of the Carrion Crown Adventure Path.

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Second Session (10 page pdf) – We testify in court on the Beast’s behalf with what we uncovered in the swamps of Morast, but see no clear opportunity to scream out “You can’t handle the truth!!!” without getting cited for contempt. Then we have to go murder child ghosts for a while.

We also got to meet an old wheelchair-bound author lady, which was lovely.  This session was exciting – the three ladies who lived together just about got murdered by Vladimir on the grounds that “three women living together… It’s certainly a coven of hags!” Good to know we’re getting into the Medieval mindset.

Then we dealt with spooky child ghosts (spectres) in the ruined town.  This was a bit of a bummer.  Even when we successfully negotiated with them, like the main girl Elsa, there was no way to free them from their undead state except “initiate combat and kill ’em!”. This really bothered Sredni Vashtar’s Girl; she put herself in quite some danger trying to “put down” Elsa humanely (had her lie down, did a positive-energy touch on her) but in the end, it was just combat. Poor form there on the author’s part I think; an alternate way out except for “roll initiative” was merited.

Then we fought “Brother Swarm,” which was confusing because Vladimir was trying to… Well, not sure. He went in there boisterously, relying on his undead-ish nature to protect him while he swiped bodies, and it mostly did, but then he tried to shoo it away, but we tried to kill it… In the end it just hid incorporeal from us, which sucks but hopefully the government will send someone or put up “stay out” signs or something.

Our testimony, bolstered by Elsa’s “the Beast was my friend!” from a Speak with Dead made an impact, but the impact seems to be incurring a lynch mob. Well, we level to 4, so time for some ant-lynch-mob powers!

Carrion Crown Chapter 2, Trial of the Beast, Session 1

In Trial of the Beast, the second chapter of the Carrion Crown Adventure Path, we try to prove the innocence of the Beast of Lepidstadt! He’s just a big ol’ pussycat…

The_Beast_of_LepidstadtFirst Session (16 page pdf) – We return Professor Lorrimor’s books to various folks in and around the University of Lepidstadt and hear about the recent crimes of the big ol’ Frankenstein’s Monster called the Beast. Seems fishy to us so we go do some private investigating, only to find that some swamp slasher has pulled a Buffalo Bill on Dr. Vaus’ human girlfriend!

I’m not really sure why we’re looking to defend the Beast, it just seemed like a good idea at the time.  We’re monsters too after all. 😛  Or maybe it’s the fact that they were making a wicker man outside the courtroom to eventually burn the Beast, which caused an unlimited number of Nicolas Cage jokes, that got us engaged.

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My new blindness spell worked great against a couple wandering monster attacks! Since it’s from Girl’s evil familiar, to the victims it looks like their eyes are being torn out by weasels.

Also, it took a couple tries for the party to realize that “running around like butt monkeys and getting separated” was a good way to get party members murdered.  Tactics – it’s like natural selection for adventurers!

Se we get duly deputized as Erin Brockovich style defense lawyer investigators and it’s off to the swamp!

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 4

Fourth Session (11 page pdf) – Serial killer ghosts are no match for us – we are much scarier! We finish clearing out the prison and put the restless spirits to rest. Go, go, Ravengro!

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We face the worst of the serial killer ghosts, the Splatter Man!  I was proud of Sredni Vashtar’s Girl – I figured since he liked writing down the names of his victims I’d write his name in his spellbook! Every time I did it destroyed a spell and hurt him. Then Doctor Vaus took him out. And we made Vesoriyana’s ghost happy…

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Apparently warden’s wives who live in prisons dress like total hookers. Who knew.

In the end, we clean Harrowstone Prison and set the spirits to rest.  All of them, that is, but the Warden, whose ghost seems to have been taken by whoever killed the Professor…