Carrion Crown Chapter 2, Trial of the Beast, Session 2

We continue with Trial of the Beast, the second chapter of the Carrion Crown Adventure Path.

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Second Session (10 page pdf) – We testify in court on the Beast’s behalf with what we uncovered in the swamps of Morast, but see no clear opportunity to scream out “You can’t handle the truth!!!” without getting cited for contempt. Then we have to go murder child ghosts for a while.

We also got to meet an old wheelchair-bound author lady, which was lovely.  This session was exciting – the three ladies who lived together just about got murdered by Vladimir on the grounds that “three women living together… It’s certainly a coven of hags!” Good to know we’re getting into the Medieval mindset.

Then we dealt with spooky child ghosts (spectres) in the ruined town.  This was a bit of a bummer.  Even when we successfully negotiated with them, like the main girl Elsa, there was no way to free them from their undead state except “initiate combat and kill ’em!”. This really bothered Sredni Vashtar’s Girl; she put herself in quite some danger trying to “put down” Elsa humanely (had her lie down, did a positive-energy touch on her) but in the end, it was just combat. Poor form there on the author’s part I think; an alternate way out except for “roll initiative” was merited.

Then we fought “Brother Swarm,” which was confusing because Vladimir was trying to… Well, not sure. He went in there boisterously, relying on his undead-ish nature to protect him while he swiped bodies, and it mostly did, but then he tried to shoo it away, but we tried to kill it… In the end it just hid incorporeal from us, which sucks but hopefully the government will send someone or put up “stay out” signs or something.

Our testimony, bolstered by Elsa’s “the Beast was my friend!” from a Speak with Dead made an impact, but the impact seems to be incurring a lynch mob. Well, we level to 4, so time for some ant-lynch-mob powers!

Carrion Crown Chapter 2, Trial of the Beast, Session 1

In Trial of the Beast, the second chapter of the Carrion Crown Adventure Path, we try to prove the innocence of the Beast of Lepidstadt! He’s just a big ol’ pussycat…

The_Beast_of_LepidstadtFirst Session (16 page pdf) – We return Professor Lorrimor’s books to various folks in and around the University of Lepidstadt and hear about the recent crimes of the big ol’ Frankenstein’s Monster called the Beast. Seems fishy to us so we go do some private investigating, only to find that some swamp slasher has pulled a Buffalo Bill on Dr. Vaus’ human girlfriend!

I’m not really sure why we’re looking to defend the Beast, it just seemed like a good idea at the time.  We’re monsters too after all. 😛  Or maybe it’s the fact that they were making a wicker man outside the courtroom to eventually burn the Beast, which caused an unlimited number of Nicolas Cage jokes, that got us engaged.

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My new blindness spell worked great against a couple wandering monster attacks! Since it’s from Girl’s evil familiar, to the victims it looks like their eyes are being torn out by weasels.

Also, it took a couple tries for the party to realize that “running around like butt monkeys and getting separated” was a good way to get party members murdered.  Tactics – it’s like natural selection for adventurers!

Se we get duly deputized as Erin Brockovich style defense lawyer investigators and it’s off to the swamp!

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 4

Fourth Session (11 page pdf) – Serial killer ghosts are no match for us – we are much scarier! We finish clearing out the prison and put the restless spirits to rest. Go, go, Ravengro!

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We face the worst of the serial killer ghosts, the Splatter Man!  I was proud of Sredni Vashtar’s Girl – I figured since he liked writing down the names of his victims I’d write his name in his spellbook! Every time I did it destroyed a spell and hurt him. Then Doctor Vaus took him out. And we made Vesoriyana’s ghost happy…

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Apparently warden’s wives who live in prisons dress like total hookers. Who knew.

In the end, we clean Harrowstone Prison and set the spirits to rest.  All of them, that is, but the Warden, whose ghost seems to have been taken by whoever killed the Professor…

Indian Witch Ideas?

I’m playing a witch in our new Pathfinder Carrion Crown campaign and she is Vudrani. Vudra is basically the “India” analogue in Paizo’s Golarion campaign world. I wanted her to have a much more extensive Indian (Hindu/Buddhist/whatnot) flavor to her. So I’m looking for skinning ideas from you! Her name is Sredni Vashtar’s Girl and she worships her weasel familiar as a god. More details here in a previous post on her background…

My ideas so far include:
1. Using mudras (those funky hand signs) for her hexes. I’m trying to devise a mapping (this one for Misfortune, this one for Fortune, etc.). ideas here very welcome, for some reason the Interwebs are failing me in coming up with good lists of these and their meanings. She’s low level and only has a couple so I’ve been able to fake it so far, but once she has a bunch of them I’d like it to be distinctive to the point where I don’t even have to say which hex I’m using for the GM and other players to know “OK, here comes Slumber…” just from the hand sign.
2. Having a mantra she chants instead of Cackling.
3. Generally considering her weasel one of the thousand gods of Vudra.
4. She describes her manipulation of luck (fortune/misfortune/etc) as dharma and things that affect people like healing as affecting their chakra.

As a sub-theme her weasel is really an evil Nyarlathotep worshipper and so her spells are more “evil great old ones stuff” but her witch powers are more her/her culture/her philosophy based; as she goes on she’ll have conflict between the two.

That’s about all I’ve got… Back in Feng Shui days when it was time to have some Daoist sorcerers I watched a bunch of HK movies to get some cool flash, but I’m not super familiar with the Indian panoply of stuff (and most of the Indian movies on Netflix don’t seem to have religion/ritual/magic/etc as too much of a component…).  I tried going through the Far Eastern sections in my local Half Price Books but though there was a lot of stuff it wasn’t very helpful for these purposes.

Any ideas for sources, ways to skin the witch, etc. along these lines? Doesn’t have to be “true to” the real Hindu/Buddhist stuff, just ripping off the flair. Like how Christian churches are depicted in Japanese anime, where all priests have reflective glasses and silver crosses that shoot energy out, is “authentic enough” for these purposes.

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 3

Third Session (12 page pdf) – We clear the first level of Harrowstone Prison of its ghosts and other assorted horridness. But the spirits are having an effect on our minds…

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We got to face a wide variety of spooky antagonists.  It feels a little different than those original haunts back in Foxglove Manor in Rise of the Runelords, though. They’re more like puzzles. Is this one something we can attack? Or do we have to use positive energy? Or an animated object? Or do we…  A lot of Knowledge checks and then applying various remedies. I wish they hadn’t mechanized haunts quite so much. My favorite one was when Icobus died at the hands of Father Charlatan but came alive again based on his actions in the ‘dream’ – that’s more horror appropriate. I wanted more “Ghost Adventures” and less “puzzle CRPG” out of this, and the mechanization of all the spooks was somewhat harmful to that mood.

Anyway, we delve deeper into the hauntings of Harrowstone in this chapter and put a couple serial killers to rest! “This level is clear!”

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 2

Second Session (21 page pdf) – Weird occurrences lead us to the ruins of Harrowstone Prison outside of town to investigate the Professor’s death. Turns out it burned down and was inhabited by serial killers. Awesome.

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The campaign’s going well so far.  I’m trying to expand on my understanding of Sredni Vashtar’s Girl and to play both her and the weasel without going too over the top. Dr. Vaus had a little “roleplayer regret” along those lines; when he takes his mutagen he put on an iron mask and yelled “Ironface!” Turns out he was getting carried away and really wanted that to be a later development when he takes some greater mutagen that really affects your sanity thing and he tried to pull back some from that after.

I feel bad that I keep skunking Vladimir on Knowledge skill rolls – I think he intended to be good at those, but he’s a monk and I’m a witch and I’m an Int machine…  That plus good rolls kept me going on with super in depth explanations – “Ah yes, the Whispering Way is… <paragraphs>.”

I had to go before they started the dungeon delving this time – more to come though!

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 1

First Session (14 page pdf) – We come to the town of Ravengro to participate in the funeral of our mutual friend, Professor Lorrimor. But all is not as it seems…

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An all new crop of characters makes its debut as we kick into Carrion Crown! I am the troubled Vudran girl named only “Sredni Vashtar’s Girl,” as she is owned body and soul by her god/familiar, the weasel Sredni Vashtar. Chris is playing Icobus Basilisk, a battle oracle type; Bruce is playing Oswald Bainbridge the crossbowman; Patrick is playing Nigel Snodgrass the dirge bard; Tim is playing Dr. Jegen Vaus the eccentric alchemist; and Matt is playing Vladimir Vampijérovic the hungry ghost monk. Character sheets are all on the campaign page for those that provide them.

This session was largely setup – meet and greet the locals in Ravengro, meeting Kendra Lorrimor, and having Professor Lorrimor’s funeral.  Ravengro is creepy and the locals are unfriendly, down to the dog that lives in the town square. The Professor died investigating Harrowstone Prison, a lovely place – the inmates and guards alike burned to death during an attempted escape from the asylum long ago, and there were four notable serial killers held there at the time; now it’s a haunted ruin. Should be lively! Read on…

My Reaper Kickstarter Unboxing

I took part in the Reaper Miniatures “Bones” kickstarter for unpainted resin minis last August and they’ve been working away to produce them.  I came home this week to find this jumbo box sitting on my doorstep!

IMG_1262I popped it open and it was chock full.

IMG_1274I opened it up and took out the components…

IMG_1275Besides the “Vampire” level of funding, I bought a “starter paint kit,” two minis cases, a red dragon and six “deep dwellers.”IMG_1276The paint starter kit is ridiculous huge!  So much paint! And I’ll need it…

IMG_1277Here’s my extra minis – the red dragon, deep dwellers, and then some skeleton with a shovel was in with the paints.

IMG_1279There’s the dragon sculpt, right off the Pathfinder book. Pardon the graininess of my iPhone camera, but you get the gist.  The wings and arm and head were separate components that snapped right on. Now, to the main event!

IMG_1280In the big white Vampire box – 6 keys of smack!  I mean minis!

IMG_1281Here’s one bag.

IMG_1282And in it – a billion little bags!

IMG_1283Some of the smalls are on sticks – some I could twist off but most will need an x-acto knife.

IMG_1284It took a long time to open all the little baggies.  They’re not perforated or anything, scissors are required. I was careless once, and sheared off a spear-tip while cutting baggie after baggie. Here’s the figures from the first bag.

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This one had a bunch of space marines in it!IMG_1286

She wants me.IMG_1287First impressions – they are rubbery – very rubbery.  This is good in that there were no broken minis (except the one I cut while de-bagging) but several of the minis (mainly smalls and skeletons) have trouble standing up. The scuplts are beautiful.

Bag two, now with ectoplasm!

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IMG_1289IMG_1290By the time I was done – an army of minis!

IMG_1293One bag of trash…

IMG_1292And one big box of minis!

IMG_1295Final count:

  • 246 minis (no pieces missing)
  • 0 broken (except for my scissors accident)
  • 5 that won’t stand up no matter what despite loads of bending (and many more that have quite a lean to them)

I’m quite pleased! For a decently low investment, a mess of minis, and all the scuplts are great.  The Pathfinder iconics and goblins are my favorites!

I’ll have to see how the rubbery texture does with painting, it seems a little questionable.  If Reaper’s reading this, I’d go a touch stiffer with the material in subsequent batches. You mainly want to surf the fine line between breakage and wobbliness. I remember Paizo’s first prepaints were too soft, and then the latest ones are really stiff to the point of some breakage. These are way softer than the Paizo/Wizkids ones even at start (or the D&D Minis), and could use a couple levels of stiffening.

If they could add perforations to the baggies it would be nice too, though probably in the future people won’t have to be opening them in such volume.

Anyway – thanks Reaper, and I hope this Kickstarter did well for y’all!

Geek Movie Review: Iron Man 3

Iron Man 3 was an impressive movie, in my opinion possibly the best of the Iron Man franchise – and that’s high praise, because Iron Man is the best of Marvel superhero franchise films going. This picture sums up the movie.iron-man-3-tony-stark-robert-downey-jrAs we begin, Tony Stark is suffering from some kind of anxiety disorder stemming from the events of the Avengers movie.  Aliens, gods, destruction of Manhattan – he has retreated to his home and holed up, neurotically building Iron Man suit after Iron Man suit and having panic attacks. It’s a good riff off the Tony Stark of the comics, who would have drunk himself into a coma – I guess they decided that wasn’t good for the kids or something but this works.

A terrorist called The Mandarin, who looks all bristly and ringed and scary, not green and quite so Yellow Peril-y as in the comics but threatening as he releases his oddly paternal press releases upon commission of various bombings and other acts of terror.

As you already know from the trailers, Stark tries to stay out of that for a while, then gives the Mandarin some stick, and gets his house blown up good with him and Pepper in it.  And thus it begins!

The movie is a lot more about Stark’s journey than about Iron Man, so it gets to leverage Robert Downy Jr’s acting skills heavily – one of its key advantages over the otherwise puddin’-faced  Marvel lead actors (Captain America and Thor, I’m looking at you). There’s a great set of scenes where Stark is interacting with a precocious 10 year old kid, and it’s hilarious because he doesn’t know how to talk to a kid so he just treats him like Tony treats an adult. Like after he shares his little moppet story about his dad leaving, Stark replies, “Dads leave. No need to be such a pussy about it.”

I was wondering how they were going to avoid “jumping the shark” with the introduction of the Mandarin. Sure, the overall Marvel universe has every kind of weirdness in it, but they rightly try to usually keep it down to 1 or 2 even in a given comic, and Joe Sixpack is going to bail out if the Marvel movies ladle it on too thick.  I’m not going to spoil the big plot twist here, but I absolutely love and approve of what they did with the Mandarin in this movie. I will note that Ben Kingsley is unexpectedly hilarious.

They kept Tony out of the armor for a lot of the time, and that worked very well. There was one armor-holocaust fight scene, and that was nice, but they made a much stronger movie by not just “amping it up” for a third movie.  In fact, I’m even more impressed as I wonder how they got that to fly at all.  I can imagine the discussion with the Hollywood exec.  “Iron Man 3!  So we’re going to have like 4 story tall Iron Man right? And bigger explosions, we upped the effects budget by 250%!” “Uh, no, we were thinking Tony would be out of the armor and dealing with psychological stuff and talking to kids and stuff.”  The level of blackmail and extortion that must be required to make an actual good movie as the third in a blockbuster series is dizzying.

Anyway, we get to see A.I.M. in action (no MODOK, sadly) and their creation of Extremis, a bio-nanotech superjuice that isn’t all that unrealistic really. They don’t wear the cute little yellow suits though.

AIMI’m not saying any of the main actors should get an Oscar, but for a blockbuster/superhero movie, Iron Man 3 is remarkably well written, directed, and acted.  I give it 4 out of 5 M.O.D.O.K.s.

Geek Book Review: Liar’s Blade

liarsbladeI just finished reading Liar’s Blade, one of a batch of Pathfinder Tales novels I got recently. This is a line of novels set in Pathfinder’s Golarion game world.

This is a well-crafted novel, not standard tie-in fiction fare by any means. It’s a story of a scoundrel named Rodrick and his magical intelligent sword, Hrym. They get hired by some weirdos to go across the River Kingdoms and Brevoy to get some mystery artifact.

The writing is good, with less of the tortured translation of game rules into prose than is customary (I hate that…). The banter between Rodrick and Hrym (and to a lesser extent with their other traveling companions) is really fun.  The two people who hire them, the dour priest Obed and his freaky companion Zaqen, remind me of the tag-along bad guys from the Curse of the Crimson Throne adventure path, who we affectionately referred to as “The Boner Squad” – Shadow Count Sial was the dour one, and then if you kinda combine the perky Laori Vaus and the chain devil into one person, you get a bit of the same dynamic.

Rodrick as a rogue was a well-realized character.  He wasn’t uber competent or a hopeless schlep, and he was avaricious but not vicious, scheming but occasionally letting his emotions get away with him. And Hrym is pretty funny, he’s a sword made of living ice who can’t really remember all of his millennia of life; he’s fond of sleeping on piles of gold coins and of Rodrick’s “twisty little mind.”  In the afterword Pratt credits Fafhrd and the Grey Mouser as the inspiration for his two characters’ adventures, and the main characters’ bromance in Liar’s Blade definitely puts one in mind of Leiber’s characters.

The travelogue through the River Kingdoms and Brevoy is also nice. The fight scenes aren’t anything to write home about, but since Hrym is super-magical many of the fights end quickly with a blast of ice magic, so we don’t have to dwell on many of them.

I’ve read a half dozen of these novels and this is definitely the best-written. Liar’s Blade is very entertaining, I give it 8 goblins out of 10!

Rotating Campaigns

I was just listening to the 3.5 Private Sanctuary podcast, Episode 220, about rotating campaigns.  It struck me because we rotate campaigns, and have been doing it for so long that I don’t really even think about it any more.

We always have two campaigns going on at a time, alternating Sunday afternoons. (Various people in the group also have other campaigns going on – like Chris runs one for some other folks we don’t know on Friday nights). Right now, Paul is running Carrion Crown and I’m running Reavers.

It’s pretty helpful.  As  busy professional and dad, I can barely keep up with prep running every other week.  It allows us to get different gaming experiences, too – sometimes different systems, different types of characters and campaigns – at once.  Some players get twitchy when they play one PC/campaign for too long and campaigns founder, or they want to switch PCs, or other unfortunate things – I feel like the swapping keeps it fresh for everyone.

And, we’re all busy adults.  For a while a number of years ago, I was a single dad with a pre-school age child.  I had to pay a babysitter to be able to get out and game, and I could only realistically swing that once every other week.

The down sides are around “not remembering what’s going on” or “not being able to differentiate between campaigns.” We keep up a rapid enough cadence where remembering is OK, plus we do these wonderful session summaries to help our memories. If we were only gaming monthly and then alternating on top of that, that would be a lot more of a problem. In terms of remembering – eh, we all also play video games and read books and stuff like that, I can distinguish between what happened in the Pathfinder novel I just read and what happened in our campaign, and similarly I can distinguish between campaigns.  It does help to play different game systems, or kinds of campaign, or at least type of character to make them more distinct.

So give rotating campaigns a try and see how you like it!  I don’t think I’d want to go back, really.

Jade Regent Retrospective, Part 2

Some more thoughts on our Jade Regent campaign, from yours truly! I played Ameiko’s brother, Yoshihiro Kaijitsu. I enjoyed my character, he grew from a reckless Cheliax-trained cavalier into a proper samurai. Curse of the Crimson Throne is still my favorite AP we’ve gone through but this is definitely right there in the running!

Favorite Memories

The crazy tengu oni from Brinewall was entertaining because of his play about his relationship troubles, The Cuckolded Cuckoo.  I took the play, completed it, and then our traveling Varisian caravan performed it every chance we got.  We improvised what the play contained and it was very postmodern. Gobo the blind gnome was the breakout hit playing “A Giant Standing In The Distance.” And then we performed the play in the capital near the climax, allowing V’lk to set up his ninja showdown with the Raven King, the Regent’s tengu ninja! That’s some literary shit right there.

The 3D fight with the white dragon and the fact that the hostile Eskimo shaman looked like Wilford Brimley was the best part of the cold wastes.

All the Japanese spirts were cool.  The kami, the oni, the Japan-horror ghosts on Shrine Island – all super interesting. Tide of Honor was probably the best installment and it was super heavy on all that.

The characters all fit in well somewhere.  Me in Tian Xia, Jacob in the cold wastes, Bjorn in Viking land, and then Gobo, V’lk, and Harwynian were like “see no evil, speak no evil, smell no evil.”  A fun crew. 6 characters is almost too much for an AP but not quite.

The guys worked together tactically well after a while.  I get frustrated in some of these campaigns where some of the PCs just want to “charge in” and act like doofs because it could easily lead to TPK. We had some initial bits of that, which got to a height when Bruce (Harwynian) blinded us all during a fight with 40 yeti because he hadn’t bothered to read his new Firefall spell. After a little “we’re going to cut a bitch if they endanger us again” discussion, I feel like the whole group really started to click tactically – by the time we were taking on the Jade Regent’s palace we were pretty 3l33t.

And there were some very interesting fights.  Fighting the Daimyo at the hot springs lodge while our ronin allies held off his enemies outside… The Viking castle…

And then there were the little flashes, or Zen moments, that are the real memories stay with me.  When we were assaulting the underground hobgoblin keep in the House of Withered Blossoms, Jacob had Walls of Ice in front of us to block arrow slits, the ice putting off clouds of low-lying mist, and Harwynian sent a Firefall up into the murder holes above, causing lances of light to strobe down through the holes into the mist around us – I saw my character vividly, sword in hand, looking over his shoulder at the sublime sight.  Also on the Imperial Shrine Island, when we found musical instruments in a pagoda on the lake, and we stopped to play them as the cherry blossoms fell around us.  Jade Regent was very visually striking and I had a number of these in-character visual “flashes” over the course of the game.

Meh Memories

The caravan rules were a bit of a distracting minigame.  Paul changed them to not be caravan TPK fodder as they are by default, but it was still too different from the normal character rules, and our PCs weren’t effectively present during the minigames.  Bah.

The relationship rules were a bit of a distracting minigame (see a pattern here?). Once they were exposed to us, we were reduced to buying our otherwise personality-free NPC comrades presents all the time to “gain faction” with them. Both these rulesets were poorly thought out and playtested.  If they’d bothered with doing them up right, maybe making them a little more generic, they could have been good, but as they stand, if I ever ran Jade Regent they’d both be cut without comment.

And on the NPCs – we had a lot of PCs.  As a result the GM was kinda forced into keeping the NPCs on the back burner most of the time.  So we didn’t have very realistic relationships with them. We found the new NPCs we met actually doing useful things (Spivey, Kelda Oxgutter, etc.) so we’d see if we could “gain faction” with them, but no, that minigame was only for the designated four core NPCs. And once any of them joined us, again, too many people, so they’d go flat.  Some of that’s on the GM but it’s hard – in Reavers I try to make the whole ship of pirates the PCs are on be “alive” all the time but it takes a hellacious amount of work.

My only other concern was the “rocket tag” nature of higher level combat.  Earlier combats were more fun, then towards the end – I got this magic bow that let me put samurai challenge on my arrows.  That made some combats into anticlimax, like me killing Master Ninja bang bang bang one round kill. That sucked and made the other PCs jealous. But then some enemies at the high levels were also “here’s 150 points of damage enjoy,” so I didn’t feel like I could just self-nerf and put the bow away all the time because it could cause the death of one of my comrades.  The bow was the “straw that broke the camel’s back” but high level even lightly optimized Pathfinder/3.5e play gets kinda unfun, either an ass-whupping or a total roll-over. The final climactic combat was like that – a couple rounds and done without breaking a sweat.

Finis

Thanks to Paul “Two Sheds” our GM, and to the other players who made this a fun ride!